• '20

    @FMErwinRommel:

    UK Pac beat the odds in Yun, but chose to retreat from battle with 2 tanks and 2 planes vs only 1 Jpn tank left.  Probably should have taken Yun, to prevent Jpn mech and planes from reaching and destroying Burma or bombing India.  USA gained 2 big N.O.'s and terr.

    Yes, but once again the bulk of US Atlantic fleet will be sunk. I will be needing scramble and OOL for that battle.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Java to Burma
                1 fighter and 1 tactical_bomber moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    Combat Move - French

    Turn Complete - French

    triplea_39700_Fre9.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Bri replaced the 2 figs that went to Gib, plus added another and a sub.  The U.S. added 2 dd and a sub.  Not enough to guarantee survival, but I didn’t want to use up a dd every turn to block the Ger navy.  I could have not moved Bri figs to Gib and then could have bought more ships instead of replacement figs.  Maybe Ger will find a better use for the bombers in St Pete.

  • 2025 2024 '23 '22 '21 '20 '19

    Oops, I just realized that 2 figs from St Pete can join the battle by landing on the cv.  If you use every available plane from St Pete, you will definitely win.

  • 2025 2024 '23 '22 '21 '20 '19

    My reference to LL in Mos was Ger T9 when 8 Rus inf inflicted 4 hits vs LL of 3.  The Rus counterattack definitely was lucky dice for me.

  • '20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 carriers, 2 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Caucasus to Volgograd
                      Germans take Volgograd from Russians
                1 fighter moved from Southern Italy to 94 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                3 fighters moved from Yugoslavia to 110 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone
                3 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                4 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to 110 Sea Zone
                1 artillery and 4 infantry moved from France to Normandy Bordeaux
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                4 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
                2 tactical_bombers moved from Ukraine to Northwest Persia
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 tactical_bomber moved from Ukraine to Northwest Persia

    triplea_39700_Ger10.tsvg

  • '20

    scramble?

  • '20

    Considering the insane dice this game, OOL preferences in the case the battle goes your way?

  • 2025 2024 '23 '22 '21 '20 '19

    No scramble.  You were able to use planes that could only land cv’s that were being built this turn.  You did that to me last game and I didn’t think of it here.  Roll 1st round

  • '20

    I applied the two sub hits to the cvs of course. beside that, 11 hits to assign

  • 2025 2024 '23 '22 '21 '20 '19

    OOL all the US and Bri dd’s subs and sink the cv’s makes 11.

  • 2025 2024 '23 '22 '21 '20 '19

    If I had used a dd to block the Ger fleet, bat calc would have been 50% without the Ger fleet or the 2 planes that could have landed on the cv.  Don’t know how I could have built more than Ger each turn to change the situation.

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 carriers, 2 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Caucasus to Volgograd
                      Germans take Volgograd from Russians
                1 fighter moved from Southern Italy to 94 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                3 fighters moved from Yugoslavia to 110 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone
                3 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                4 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to 110 Sea Zone
                1 artillery and 4 infantry moved from France to Normandy Bordeaux
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                4 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
                2 tactical_bombers moved from Ukraine to Northwest Persia
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 tactical_bomber moved from Ukraine to Northwest Persia

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 7 bombers, 1 carrier, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers
                    British defend with 2 destroyers, 1 submarine and 2 transports; Americans defend with 2 carriers, 4 destroyers, 4 fighters, 2 submarines and 1 transport
                    Units damaged: 2 carriers owned by the Americans
                    Germans win with 7 bombers, 1 carrier, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 99
                    Casualties for Germans: 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
                    Casualties for British: 2 destroyers, 1 submarine and 2 transports
                    Casualties for Americans: 2 carriers, 4 destroyers, 4 fighters, 2 submarines and 1 transport
                Battle in Holland Belgium
                    Germans attack with 4 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 1 mech_infantry and 3 tactical_bombers
                    British defend with 1 infantry
                    Germans win, taking Northwest Persia from British with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 4 infantry and 2 mech_infantrys
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 94 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from 94 Sea Zone to Western Germany
                1 destroyer moved from 127 Sea Zone to 112 Sea Zone
                4 infantry moved from Finland to Vyborg
                1 mech_infantry moved from Ukraine to Smolensk
                1 mech_infantry moved from Ukraine to Bryansk
                3 tactical_bombers moved from Northwest Persia to Caucasus
                3 armour and 2 mech_infantrys moved from Caucasus to Rostov
                7 bombers moved from 110 Sea Zone to Western Germany
                3 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to Western Germany
                3 fighters moved from 110 Sea Zone to 112 Sea Zone
                3 mech_infantrys moved from Germany to Eastern Poland
                5 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                2 carriers placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                1 infantry and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 artillery and 2 infantry placed in France
                4 mech_infantrys placed in Germany
                2 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 3 aaGuns, 1 airfield, 7 bombers, 1 factory_major, 4 fighters, 1 harbour and 3 tactical_bombers
        Poland : 5 mech_infantrys
        Germany : 1 factory_major and 4 mech_infantrys
        Holland Belgium : 4 infantry and 1 mech_infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Bryansk : 1 flag, 1 mech_infantry
        Rostov : 1 flag, 3 armour and 2 mech_infantrys
        Vyborg : 1 flag, 4 infantry
        Archangel : 1 flag
        Eastern Poland : 1 flag, 3 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag, 3 tactical_bombers
        Smolensk : 1 flag, 1 mech_infantry
        112 Sea Zone : 2 carriers, 1 destroyer and 4 fighters
        Bulgaria : 1 flag
        Northwest Persia : 1 flag, 1 mech_infantry
        115 Sea Zone : 2 transports
        Yugoslavia : 1 flag, 1 airfield
        Finland : 1 flag
        110 Sea Zone : 1 carrier

    triplea_39700_Ger10.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    I concede.  Even tho the allies have slightly more cash, units and TUV, Ger and Jpn each have massive air that the US can’t overcome.  Playing thru the mid-game gave me some experience that I didn’t have with global bal mod.  But at this point, I’d prefer to put that experience to use in a rematch.  I’m sure that I could do better as the allies next time.  I see how Jpn can defend it’s homeland with a few specific units and that Phil controls the entire area and can use kamikazi, so one big fleet there is a simple plan; and that sz 36 is hard for the allies to reach.  Now I just have to take out China and not lose the Ger capital.  Do you have a preference for which side you want to play and which game version?  Global bal mod works for me, but I would consider others.

  • '20

    I’m uninterested in a balance mod match at this point. I would do some other version of Triple A

  • 2025 2024 '23 '22 '21 '20 '19

    Such as?  Are you playing any other forum games?  How’s that Punic wars game with ABH?  I’d like a Rome vs Carthage game but not the massive ancient world war B.C. 270.

  • '20

    I never played the roman game vs ABH. Only Lord of the Rings, which he defeated me in both times. It’s really much more simple than you’d expect and I find both the old version and new fun to play.

  • '20

    Second sentence is about punic wars.

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