BM3 simon33 (Axis) vs majikforce (Allies)

  • '22 '16

    DOH!  Thought I moved that blocker to sz 119!!! :-o  Haste makes waste.  I even remember telling myself “those ita fighter are only good for defense and can openeing”  Nothing like a late game mistake.  Seems to be my MO.  Well I guess I would’ve seen my error after Italy went and moved the french fighter to London.  Please edit and re-do any German moves you need to.  Should be fun and make it even more interesting!

  • '22 '16

    Bump.  Didn’t know if you saw my previous post?

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 17

    Research Technology - Germans

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 destroyer moved from 111 Sea Zone to 119 Sea Zone
                1 armour moved from Volgograd to Novosibirsk
                      Germans take Kazakhstan from British
                      Germans take Novosibirsk from British
                1 fighter moved from 112 Sea Zone to 95 Sea Zone
                1 bomber and 4 fighters moved from Western Germany to 95 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                2 artilleries and 2 infantry moved from Western Germany to Northern Italy
                2 fighters moved from 112 Sea Zone to Northern Italy
                2 fighters moved from 112 Sea Zone to Holland Belgium
                1 fighter moved from 112 Sea Zone to Northern Italy

    Purchase Units - Germans
                Germans buy 5 artilleries, 4 infantry, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs;

    Combat - Germans

    triplea_39344_Ger17.tsvg

  • '19 '17 '16

    Scramble?

  • '22 '16

    Wow!  :-o You didn’t have to change the London take and edit my destroyer.  Thats not what I was asking, but I truly appreciate it.  A real class act and show of sportmanship on your part.  You were well within your right to play it as is without any gripes from me. Truly a great gesture on your part.  That being said GAME ON! I will full scramble in sz 95

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 17

    Research Technology - Germans

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 destroyer moved from 111 Sea Zone to 119 Sea Zone
                1 armour moved from Volgograd to Novosibirsk
                      Germans take Kazakhstan from British
                      Germans take Novosibirsk from British
                1 fighter moved from 112 Sea Zone to 95 Sea Zone
                1 bomber and 4 fighters moved from Western Germany to 95 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                2 artilleries and 2 infantry moved from Western Germany to Northern Italy
                2 fighters moved from 112 Sea Zone to Northern Italy
                2 fighters moved from 112 Sea Zone to Holland Belgium
                1 fighter moved from 112 Sea Zone to Northern Italy

    Purchase Units - Germans
                Germans buy 5 artilleries, 4 infantry, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs;

    Combat - Germans
                Americans scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in 95 Sea Zone
                    Germans attack with 1 bomber and 5 fighters
                    Americans defend with 2 carriers, 1 destroyer, 4 fighters and 1 transport
                        Germans roll dice for 1 bomber and 5 fighters in 95 Sea Zone, round 2 :  4/6 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 1 transport in 95 Sea Zone, round 2 :  4/7 hits
                        1 carrier owned by the Americans, 4 fighters owned by the Germans and 1 destroyer owned by the Americans lost in 95 Sea Zone
                    retreated to 95 Sea Zone
                    Americans win with 1 carrier, 4 fighters and 1 transport remaining. Battle score for attacker is -16
                    Casualties for Germans: 4 fighters
                    Casualties for Americans: 1 carrier and 1 destroyer
                Battle in Northern Italy
                    Germans attack with 2 artilleries, 3 fighters and 2 infantry
                    Americans defend with 2 armour, 1 factory_minor and 2 infantry
                        Germans roll dice for 2 artilleries, 3 fighters and 2 infantry in Northern Italy, round 2 :  1/7 hits
                        Americans roll dice for 2 armour and 2 infantry in Northern Italy, round 2 :  2/4 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Northern Italy
                        Germans roll dice for 2 artilleries and 3 fighters in Northern Italy, round 3 :  1/5 hits
                        Americans roll dice for 2 armour and 1 infantry in Northern Italy, round 3 :  0/3 hits
                        1 infantry owned by the Americans lost in Northern Italy
                        Germans roll dice for 2 artilleries and 3 fighters in Northern Italy, round 4 :  2/5 hits
                        Americans roll dice for 2 armour in Northern Italy, round 4 :  0/2 hits
                        2 armour owned by the Americans lost in Northern Italy
                    Germans win, taking Northern Italy from Americans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 armour and 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 :  2/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                    1 fighter owned by the Americans forced to land in Southern Italy

    Non Combat Move - Germans
                1 bomber and 1 fighter moved from 95 Sea Zone to Western Germany
                3 fighters moved from Northern Italy to 112 Sea Zone
                1 fighter moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to 112 Sea Zone
                2 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
                2 armour moved from Volgograd to Caucasus
                3 mech_infantrys moved from Rostov to Caucasus
                3 mech_infantrys moved from Western Ukraine to Rostov
                1 armour moved from Yugoslavia to Western Germany
                1 mech_infantry moved from Greece to Romania
                2 artilleries, 2 infantry and 1 mech_infantry moved from Germany to Western Germany

    Place Units - Germans
                4 submarines placed in 112 Sea Zone
                3 mech_infantrys placed in Volgograd
                5 artilleries and 1 infantry placed in Western Germany
                4 submarines placed in 113 Sea Zone
                3 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,2
                Germans collect 63 PUs (4 lost to blockades); end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs

    triplea_39344_Ger17.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 17

    Combat Move - Japanese
                1 infantry moved from Kiangsi to Kwangtung
                      Japanese take Kwangtung from UK_Pacific
                1 bomber moved from French Indo China to India
                1 artillery moved from Siberia to Soviet Far East
                1 fighter and 1 infantry moved from Manchuria to Jehol
                1 artillery moved from Kiangsi to Kwangsi
                1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India :  0/1 hits
                    Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in India causes 6 damage total.
                Battle in Jehol
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Soviet Far East
                    Japanese attack with 1 artillery
                    Americans defend with 1 bomber
                        Japanese roll dice for 1 artillery in Soviet Far East, round 2 :  1/1 hits
                        Russians roll dice for 1 bomber in Soviet Far East, round 2 :  0/1 hits
                        1 bomber owned by the Americans lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Russians with 1 artillery remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 :  3/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Shan State
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 :  2/4 hits
                        UK_Pacific roll dice for 1 artillery in Shan State, round 3 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                1 bomber moved from India to French Indo China
                1 fighter moved from Jehol to Shantung
                1 armour moved from Manchuria to Amur

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,4,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
                Japanese collect 25 PUs (9 lost to blockades); end with 26 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs

    triplea_39344_Jap17.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 17

    Combat Move - British
                1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                      British take Kazakhstan from Germans
                1 armour and 1 mech_infantry moved from Yenisey to Central Mongolia
                      UK_Pacific take Dzavhan from Japanese
                      UK_Pacific take Central Mongolia from Japanese
                1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
                1 fighter moved from Yunnan to Kwangtung
                1 mech_infantry moved from India to Shan State
                1 armour moved from Yunnan to Shan State
                1 armour moved from India to Shan State
                1 armour moved from India to Shan State
                1 infantry moved from India to Burma
                1 armour moved from India to Yunnan
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Purchase Units - British
                British buy 1 artillery, 2 fighters and 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 3x factory_major; Remaining resources: 23 PUs;
                UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Kwangtung
                    British attack with 1 armour, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 harbour and 1 infantry
                    British win, taking Kwangtung from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    British attack with 3 armour and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Shan State from Japanese with 3 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Normandy Bordeaux: 2 infantry
                EDIT: Removing units owned by British from 110 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 126 Sea Zone: 1 transport
                EDIT: Adding units owned by British to Norway: 2 infantry
                EDIT: Changing ownership of Norway from Germans to British
                EDIT: Turning off Edit Mode
                1 fighter moved from Kwangtung to Yunnan
                2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
                3 fighters moved from United Kingdom to Scotland
                1 mech_infantry moved from Yenisey to Central Mongolia
                4 armour, 4 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
                1 armour, 1 artillery and 2 infantry moved from Persia to Northwest Persia

    Place Units - British
                2 fighters placed in United Kingdom
                3 infantry placed in Iraq
                3 infantry placed in Persia
                1 artillery and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs

    Place Units - UK_Pacific
                1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry

    triplea_39344_UK_17.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 17

    Combat Move - French

    Turn Complete - French

    triplea_39344_Fre17.tsvg

  • '19 '17 '16

    Hit UK TT with Italy.

    Assumed no scramble.

    Must have mis clicked. Obviously meant to attack in Scotland

    DiceRolling 2d6:
    (2, 2)

  • '19 '17 '16

    Perhaps hit a bug?

    inf & artDiceRolling 2d6:
    (4, 4)

    defending ftrsDiceRolling 3d6:
    (6, 6, 6)

  • '19 '17 '16

    Rd 2DiceRolls: 2@2 2@3; Total Hits: 32@2: (1, 6)2@3: (1, 3)

    defDiceRolling 1d6:
    (1)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 18

    Research Technology - Germans

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by British from 126 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour moved from Novosibirsk to Yenisey
                      Germans take Timguska from UK_Pacific
                      Germans take Yenisey from UK_Pacific
                1 mech_infantry moved from Novosibirsk to Evenkiyskiy
                      Germans take Evenkiyskiy from UK_Pacific
                EDIT: 1 fighter moved from Western Germany to 126 Sea Zone
                EDIT: 1 fighter moved from 126 Sea Zone to Finland
                3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Norway
                EDIT: 1 fighter moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Norway
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
                2 fighters moved from Western Germany to 111 Sea Zone
                2 fighters moved from 112 Sea Zone to 111 Sea Zone
                2 fighters moved from 112 Sea Zone to Scotland
                1 bomber moved from Western Germany to Kazakhstan
                1 infantry moved from Caucasus to Kazakhstan
                2 armour moved from Novosibirsk to Kazakhstan
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 armour, 1 artillery and 1 mech_infantry moved from Western Germany to Northern Italy

    Purchase Units - Germans
                Germans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 6 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in Scotland
                    Air Battle is over, the bombers have all died
                Battle in Scotland
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 airfield and 3 fighters
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from Scotland: 1 infantry
                    EDIT: Removing units owned by British from Scotland: 3 fighters
                    EDIT: Turning off Edit Mode
                Battle in Northern Italy
                    Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                    Americans defend with 1 armour, 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Northern Italy, round 2 :  1/3 hits
                        Americans roll dice for 1 armour and 1 infantry in Northern Italy, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                        Germans roll dice for 1 armour and 1 artillery in Northern Italy, round 3 :  1/2 hits
                        Americans roll dice for 1 armour in Northern Italy, round 3 :  1/1 hits
                        1 armour owned by the Americans and 1 artillery owned by the Germans lost in Northern Italy
                    Germans winGermans win, taking Scotland from British with 1 artillery and 1 infantry remaining, taking Northern Italy from Americans with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Norway
                    Germans attack with 2 artilleries and 2 infantry
                    British defend with 2 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Norway, round 2 :  0/4 hits
                        British roll dice for 2 infantry in Norway, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Norway
                        Germans roll dice for 2 artilleries and 1 infantry in Norway, round 3 :  0/3 hits
                        British roll dice for 2 infantry in Norway, round 3 :  1/2 hits
                        1 infantry owned by the Germans lost in Norway
                        Germans roll dice for 2 artilleries in Norway, round 4 :  0/2 hits
                        British roll dice for 2 infantry in Norway, round 4 :  1/2 hits
                        1 artillery owned by the Germans lost in Norway
                        Germans roll dice for 1 artillery in Norway, round 5 :  1/1 hits
                        British roll dice for 2 infantry in Norway, round 5 :  0/2 hits
                        1 infantry owned by the British lost in Norway
                        Germans roll dice for 1 artillery in Norway, round 6 :  0/1 hits
                        British roll dice for 1 infantry in Norway, round 6 :  0/1 hits
                        Germans roll dice for 1 artillery in Norway, round 7 :  0/1 hits
                        British roll dice for 1 infantry in Norway, round 7 :  0/1 hits
                        Germans roll dice for 1 artillery in Norway, round 8 :  0/1 hits
                        British roll dice for 1 infantry in Norway, round 8 :  0/1 hits
                        Germans roll dice for 1 artillery in Norway, round 9 :  0/1 hits
                        British roll dice for 1 infantry in Norway, round 9 :  0/1 hits
                        Germans roll dice for 1 artillery in Norway, round 10 :  0/1 hits
                        British roll dice for 1 infantry in Norway, round 10 :  1/1 hits
                        1 artillery owned by the Germans lost in Norway
                    British win with 1 infantry remaining. Battle score for attacker is -11
                    Casualties for Germans: 2 artilleries and 2 infantry
                    Casualties for British: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 2 armour, 1 bomber and 1 infantry
                    British defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 2 armour, 1 bomber and 1 infantry in Kazakhstan, round 2 :  2/4 hits
                        British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 :  2/2 hits
                        1 mech_infantry owned by the British, 1 armour owned by the British, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 1 armour and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 1 infantry
                    Americans defend with 2 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery in Holland Belgium, round 3 :  0/1 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 3 :  2/2 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    Americans win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 artillery moved from France to Western Germany
                3 infantry moved from Germany to Western Germany
                1 mech_infantry moved from Romania to Ukraine
                1 mech_infantry moved from Caucasus to Volgograd
                4 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Caucasus to Volgograd
                1 bomber moved from Kazakhstan to Volgograd
                1 mech_infantry moved from Rostov to Volgograd
                2 mech_infantrys moved from Rostov to Volgograd
                2 armour moved from Yakut S.S.R. to Yenisey
                2 fighters moved from 111 Sea Zone to Western Germany
                2 fighters moved from Scotland to 112 Sea Zone
                2 fighters moved from 111 Sea Zone to 112 Sea Zone
                4 submarines moved from 113 Sea Zone to 112 Sea Zone
                1 destroyer moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 destroyer, 1 fighter and 4 submarines placed in 112 Sea Zone
                2 bombers placed in Western Germany
                3 infantry placed in Volgograd
                1 artillery and 1 infantry placed in Western Germany
                2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1
                Germans collect 59 PUs (5 lost to blockades); end with 59 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_39344_Ger18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 18

    Combat Move - Japanese
                1 artillery, 1 fighter and 1 infantry moved from Shantung to Kiangsu
                1 armour and 1 tactical_bomber moved from French Indo China to Yunnan
                1 bomber moved from French Indo China to Yunnan
                1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
                1 armour moved from Amur to Manchuria

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 armour
                    ANZAC defend with 1 marine
                        Japanese roll dice for 1 armour in Manchuria, round 2 :  0/1 hits
                        Chinese roll dice for 1 marine in Manchuria, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Manchuria, round 3 :  0/1 hits
                        Chinese roll dice for 1 marine in Manchuria, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour in Manchuria, round 4 :  0/1 hits
                        Chinese roll dice for 1 marine in Manchuria, round 4 :  0/1 hits
                        Japanese roll dice for 1 armour in Manchuria, round 5 :  1/1 hits
                        Chinese roll dice for 1 marine in Manchuria, round 5 :  0/1 hits
                        1 marine owned by the ANZAC lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 armour remaining. Battle score for attacker is 5
                    Casualties for ANZAC: 1 marine
                Battle in Kiangsu
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 bomber and 1 tactical_bomber
                    British defend with 1 armour and 1 fighter
                        Japanese roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Yunnan, round 2 :  2/3 hits
                        Chinese roll dice for 1 armour and 1 fighter in Yunnan, round 2 :  2/2 hits
                        1 armour owned by the Japanese, 1 fighter owned by the British, 1 tactical_bomber owned by the Japanese and 1 armour owned by the British lost in Yunnan
                    Japanese win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for British: 1 armour and 1 fighter
                    Casualties for Japanese: 1 armour and 1 tactical_bomber
                Battle in Shan State
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 3 armour
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  4/5 hits
                        UK_Pacific roll dice for 3 armour in Shan State, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 3 armour owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for British: 3 armour
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Yunnan to French Indo China
                2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
                1 fighter moved from Kiangsu to Shantung
                1 artillery moved from Yakut S.S.R. to Yenisey
                1 artillery moved from Soviet Far East to Siberia

    Place Units - Japanese
                3 infantry placed in Shantung
                1 artillery and 2 infantry placed in French Indo China
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 18
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,2,4,4,4,1,3,3
                Japanese collect 12 PUs (18 lost to blockades); end with 12 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 15 PUs

    triplea_39344_Jap18.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 18

    Combat Move - French

    Turn Complete - French

    triplea_39344_Fre18.tsvg

  • '22 '16

    Man that was crazy dice on your turn. Can’t believe you took scotland and lost both Norway and Holland.

  • '19 '17 '16

    I concede. I’m up for a rematch when/if you are.

  • '22 '16

    GG.  Yeah we can go again.  Set it up if you want the axis, otherwise let me know and I will.

  • '19 '17 '16

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