@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
BM3 simon33 (Axis) vs majikforce (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 16
Combat Move - French
Turn Complete - French
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I skipped over italy since they can’t effect ANZAC. Feel free to move the fighters if necessary.
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They’ll attack the SZ111 DD.
Rolling 2d6:
(2, 4)def
Rolling 1d6:
(3) -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 111 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
2 fighters moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to United Kingdom
4 fighters moved from 112 Sea Zone to United Kingdom
1 artillery, 2 fighters and 1 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 112 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Western Germany to 109 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
Germans take Kazakhstan from British
Germans take Novosibirsk from BritishPurchase Units - Germans
Germans buy 5 artilleries, 2 destroyers, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
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Hold on, that isn’t legal. I’ll sub a CV for the two DDs.
Scramble SZ109?
I only noticed how weak London was after I took out the blocker. The question is, will one turn of no production be enough for the Axis?
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DOH! Thought I moved that blocker to sz 119!!! :-o Haste makes waste. I even remember telling myself “those ita fighter are only good for defense and can openeing” Nothing like a late game mistake. Seems to be my MO. Well I guess I would’ve seen my error after Italy went and moved the french fighter to London. Please edit and re-do any German moves you need to. Should be fun and make it even more interesting!
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Bump. Didn’t know if you saw my previous post?
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 destroyer moved from 111 Sea Zone to 119 Sea Zone
1 armour moved from Volgograd to Novosibirsk
Germans take Kazakhstan from British
Germans take Novosibirsk from British
1 fighter moved from 112 Sea Zone to 95 Sea Zone
1 bomber and 4 fighters moved from Western Germany to 95 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
2 fighters moved from 112 Sea Zone to Northern Italy
2 fighters moved from 112 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Northern ItalyPurchase Units - Germans
Germans buy 5 artilleries, 4 infantry, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs;Combat - Germans
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Scramble?
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Wow! :-o You didn’t have to change the London take and edit my destroyer. Thats not what I was asking, but I truly appreciate it. A real class act and show of sportmanship on your part. You were well within your right to play it as is without any gripes from me. Truly a great gesture on your part. That being said GAME ON! I will full scramble in sz 95
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 destroyer moved from 111 Sea Zone to 119 Sea Zone
1 armour moved from Volgograd to Novosibirsk
Germans take Kazakhstan from British
Germans take Novosibirsk from British
1 fighter moved from 112 Sea Zone to 95 Sea Zone
1 bomber and 4 fighters moved from Western Germany to 95 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
2 fighters moved from 112 Sea Zone to Northern Italy
2 fighters moved from 112 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Northern ItalyPurchase Units - Germans
Germans buy 5 artilleries, 4 infantry, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs;Combat - Germans
Americans scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Germans attack with 1 bomber and 5 fighters
Americans defend with 2 carriers, 1 destroyer, 4 fighters and 1 transport
Germans roll dice for 1 bomber and 5 fighters in 95 Sea Zone, round 2 : 4/6 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 1 transport in 95 Sea Zone, round 2 : 4/7 hits
1 carrier owned by the Americans, 4 fighters owned by the Germans and 1 destroyer owned by the Americans lost in 95 Sea Zone
retreated to 95 Sea Zone
Americans win with 1 carrier, 4 fighters and 1 transport remaining. Battle score for attacker is -16
Casualties for Germans: 4 fighters
Casualties for Americans: 1 carrier and 1 destroyer
Battle in Northern Italy
Germans attack with 2 artilleries, 3 fighters and 2 infantry
Americans defend with 2 armour, 1 factory_minor and 2 infantry
Germans roll dice for 2 artilleries, 3 fighters and 2 infantry in Northern Italy, round 2 : 1/7 hits
Americans roll dice for 2 armour and 2 infantry in Northern Italy, round 2 : 2/4 hits
1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Northern Italy
Germans roll dice for 2 artilleries and 3 fighters in Northern Italy, round 3 : 1/5 hits
Americans roll dice for 2 armour and 1 infantry in Northern Italy, round 3 : 0/3 hits
1 infantry owned by the Americans lost in Northern Italy
Germans roll dice for 2 artilleries and 3 fighters in Northern Italy, round 4 : 2/5 hits
Americans roll dice for 2 armour in Northern Italy, round 4 : 0/2 hits
2 armour owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour and 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
1 fighter owned by the Americans forced to land in Southern ItalyNon Combat Move - Germans
1 bomber and 1 fighter moved from 95 Sea Zone to Western Germany
3 fighters moved from Northern Italy to 112 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to 112 Sea Zone
2 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
2 armour moved from Volgograd to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
1 armour moved from Yugoslavia to Western Germany
1 mech_infantry moved from Greece to Romania
2 artilleries, 2 infantry and 1 mech_infantry moved from Germany to Western GermanyPlace Units - Germans
4 submarines placed in 112 Sea Zone
3 mech_infantrys placed in Volgograd
5 artilleries and 1 infantry placed in Western Germany
4 submarines placed in 113 Sea Zone
3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,2
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 17
Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 bomber moved from French Indo China to India
1 artillery moved from Siberia to Soviet Far East
1 fighter and 1 infantry moved from Manchuria to Jehol
1 artillery moved from Kiangsi to Kwangsi
1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan StatePurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in Jehol
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery
Americans defend with 1 bomber
Japanese roll dice for 1 artillery in Soviet Far East, round 2 : 1/1 hits
Russians roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 3/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 bomber moved from India to French Indo China
1 fighter moved from Jehol to Shantung
1 armour moved from Manchuria to AmurPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Japanese collect 25 PUs (9 lost to blockades); end with 26 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 17
Combat Move - British
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Germans
1 armour and 1 mech_infantry moved from Yenisey to Central Mongolia
UK_Pacific take Dzavhan from Japanese
UK_Pacific take Central Mongolia from Japanese
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 mech_infantry moved from India to Shan State
1 armour moved from Yunnan to Shan State
1 armour moved from India to Shan State
1 armour moved from India to Shan State
1 infantry moved from India to Burma
1 armour moved from India to Yunnan
1 infantry moved from Anglo Egyptian Sudan to EgyptPurchase Units - British
British buy 1 artillery, 2 fighters and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 23 PUs;
UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Battle in Kwangtung
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 harbour and 1 infantry
British win, taking Kwangtung from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 3 armour and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 3 armour remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 2 infantry
EDIT: Removing units owned by British from 110 Sea Zone: 1 transport
EDIT: Adding units owned by British to 126 Sea Zone: 1 transport
EDIT: Adding units owned by British to Norway: 2 infantry
EDIT: Changing ownership of Norway from Germans to British
EDIT: Turning off Edit Mode
1 fighter moved from Kwangtung to Yunnan
2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from United Kingdom to Scotland
1 mech_infantry moved from Yenisey to Central Mongolia
4 armour, 4 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 armour, 1 artillery and 2 infantry moved from Persia to Northwest PersiaPlace Units - British
2 fighters placed in United Kingdom
3 infantry placed in Iraq
3 infantry placed in Persia
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUsPlace Units - UK_Pacific
1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 17
Combat Move - French
Turn Complete - French
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Hit UK TT with Italy.
Assumed no scramble.
Must have mis clicked. Obviously meant to attack in Scotland
Rolling 2d6:
(2, 2) -
Perhaps hit a bug?
inf & art
Rolling 2d6:
(4, 4)defending ftrs
Rolling 3d6:
(6, 6, 6) -
Rd 2
Rolls: 2@2 2@3; Total Hits: 32@2: (1, 6)2@3: (1, 3)
def
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 126 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from UK_Pacific
Germans take Yenisey from UK_Pacific
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Germans take Evenkiyskiy from UK_Pacific
EDIT: 1 fighter moved from Western Germany to 126 Sea Zone
EDIT: 1 fighter moved from 126 Sea Zone to Finland
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
EDIT: 1 fighter moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from Western Germany to 111 Sea Zone
2 fighters moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from 112 Sea Zone to Scotland
1 bomber moved from Western Germany to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
2 armour moved from Novosibirsk to Kazakhstan
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 armour, 1 artillery and 1 mech_infantry moved from Western Germany to Northern ItalyPurchase Units - Germans
Germans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 6 infantry and 4 submarines; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Scotland
Air Battle is over, the bombers have all died
Battle in Scotland
Germans attack with 1 artillery and 1 infantry
British defend with 1 airfield and 3 fighters
Turning on Edit Mode
EDIT: Removing units owned by Germans from Scotland: 1 infantry
EDIT: Removing units owned by British from Scotland: 3 fighters
EDIT: Turning off Edit Mode
Battle in Northern Italy
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Americans defend with 1 armour, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Northern Italy, round 2 : 1/3 hits
Americans roll dice for 1 armour and 1 infantry in Northern Italy, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Germans roll dice for 1 armour and 1 artillery in Northern Italy, round 3 : 1/2 hits
Americans roll dice for 1 armour in Northern Italy, round 3 : 1/1 hits
1 armour owned by the Americans and 1 artillery owned by the Germans lost in Northern Italy
Germans winGermans win, taking Scotland from British with 1 artillery and 1 infantry remaining, taking Northern Italy from Americans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Norway
Germans attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 0/4 hits
British roll dice for 2 infantry in Norway, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 2 artilleries and 1 infantry in Norway, round 3 : 0/3 hits
British roll dice for 2 infantry in Norway, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 2 artilleries in Norway, round 4 : 0/2 hits
British roll dice for 2 infantry in Norway, round 4 : 1/2 hits
1 artillery owned by the Germans lost in Norway
Germans roll dice for 1 artillery in Norway, round 5 : 1/1 hits
British roll dice for 2 infantry in Norway, round 5 : 0/2 hits
1 infantry owned by the British lost in Norway
Germans roll dice for 1 artillery in Norway, round 6 : 0/1 hits
British roll dice for 1 infantry in Norway, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Norway, round 7 : 0/1 hits
British roll dice for 1 infantry in Norway, round 7 : 0/1 hits
Germans roll dice for 1 artillery in Norway, round 8 : 0/1 hits
British roll dice for 1 infantry in Norway, round 8 : 0/1 hits
Germans roll dice for 1 artillery in Norway, round 9 : 0/1 hits
British roll dice for 1 infantry in Norway, round 9 : 0/1 hits
Germans roll dice for 1 artillery in Norway, round 10 : 0/1 hits
British roll dice for 1 infantry in Norway, round 10 : 1/1 hits
1 artillery owned by the Germans lost in Norway
British win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour, 1 bomber and 1 infantry
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 armour, 1 bomber and 1 infantry in Kazakhstan, round 2 : 2/4 hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits
1 mech_infantry owned by the British, 1 armour owned by the British, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
Americans roll dice for 2 infantry in Holland Belgium, round 3 : 2/2 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 artillery moved from France to Western Germany
3 infantry moved from Germany to Western Germany
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Caucasus to Volgograd
4 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Caucasus to Volgograd
1 bomber moved from Kazakhstan to Volgograd
1 mech_infantry moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
2 armour moved from Yakut S.S.R. to Yenisey
2 fighters moved from 111 Sea Zone to Western Germany
2 fighters moved from Scotland to 112 Sea Zone
2 fighters moved from 111 Sea Zone to 112 Sea Zone
4 submarines moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 destroyer, 1 fighter and 4 submarines placed in 112 Sea Zone
2 bombers placed in Western Germany
3 infantry placed in Volgograd
1 artillery and 1 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1
Germans collect 59 PUs (5 lost to blockades); end with 59 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 18
Combat Move - Japanese
1 artillery, 1 fighter and 1 infantry moved from Shantung to Kiangsu
1 armour and 1 tactical_bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Yunnan
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 armour moved from Amur to ManchuriaPurchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour
ANZAC defend with 1 marine
Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits
Chinese roll dice for 1 marine in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits
Chinese roll dice for 1 marine in Manchuria, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Manchuria, round 4 : 0/1 hits
Chinese roll dice for 1 marine in Manchuria, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Manchuria, round 5 : 1/1 hits
Chinese roll dice for 1 marine in Manchuria, round 5 : 0/1 hits
1 marine owned by the ANZAC lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber and 1 tactical_bomber
British defend with 1 armour and 1 fighter
Japanese roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits
Chinese roll dice for 1 armour and 1 fighter in Yunnan, round 2 : 2/2 hits
1 armour owned by the Japanese, 1 fighter owned by the British, 1 tactical_bomber owned by the Japanese and 1 armour owned by the British lost in Yunnan
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 armour and 1 fighter
Casualties for Japanese: 1 armour and 1 tactical_bomber
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 3 armour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits
UK_Pacific roll dice for 3 armour in Shan State, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 3 armour
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Kiangsu to Shantung
1 artillery moved from Yakut S.S.R. to Yenisey
1 artillery moved from Soviet Far East to SiberiaPlace Units - Japanese
3 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,2,4,4,4,1,3,3
Japanese collect 12 PUs (18 lost to blockades); end with 12 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 18
Combat Move - French
Turn Complete - French