L17 Playoffs - BM2 - Shin Ji (Allies) vs PP (Axis +10)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 1x factory_major; Remaining resources: 30 PUs;
                Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Suiyuyan to Kansu
                20 infantry moved from Novosibirsk to Samara
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Tambov
                1 fighter moved from Bryansk to Western Ukraine
                1 tactical_bomber moved from Bryansk to Rostov
                1 fighter moved from Russia to Tambov

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery
                    Russians win, taking Rostov from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Samara
                    Russians attack with 20 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Samara from Germans with 20 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns moved from Novosibirsk to Samara
                5 armour and 5 mech_infantrys moved from Russia to Bryansk
                1 fighter moved from Western Ukraine to Russia
                1 fighter moved from Tambov to Russia
                1 tactical_bomber moved from Rostov to Bryansk

    Place Units - Russians
                6 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs

    triplea_39111_Rus8.tsvg


  • Am out of time today Shin and may not get a chance tomorrow. Will try!

    Am I still just about in this game or are you merely toying with me! :-P

  • '15

    Honestly, I’m just being careful not to lose.  I had a real power move available to me last turn that could have ended Japan right now, but if any one of three attacks went badly for me, the entire thing falls apart.  So I chose not to take the risk.  I’m fine with grinding you down slowly.  No rush.


  • As I thought …… :cry:

    FIO fights on! Never give up! Never surrender!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Dzavhan to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 infantry moved from Yakut S.S.R. to Dzavhan
                1 artillery moved from Buyant-Uhaa to Chahar
                1 infantry moved from Buyant-Uhaa to Chahar
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Chahar to Anhwe
                2 mech_infantrys moved from Kwangtung to Yunnan
                1 mech_infantry moved from Kwangtung to Yunnan
                8 artilleries, 3 fighters, 11 infantry, 1 mech_infantry and 4 tactical_bombers moved from French Indo China to Shan State
                2 fighters moved from Philippines to Shan State
                7 fighters and 3 tactical_bombers moved from 35 Sea Zone to Shan State
                1 bomber moved from Japan to Shan State

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 8 artilleries, 1 bomber, 12 fighters, 11 infantry, 1 mech_infantry and 7 tactical_bombers
                    ANZAC defend with 4 fighters; British defend with 3 aaGuns, 1 armour, 5 artilleries, 3 fighters, 17 infantry, 6 mech_infantrys and 1 tactical_bomber
                    4 artilleries owned by the Japanese retreated to French Indo China
                    UK_Pacific win with 1 armour, 5 artilleries, 7 fighters, 6 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -45
                    Casualties for Japanese: 4 artilleries, 4 fighters, 11 infantry and 1 mech_infantry
                    Casualties for British: 3 aaGuns and 11 infantry

    Non Combat Move - Japanese
                1 bomber moved from Shan State to French Indo China
                2 battleships, 5 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                3 fighters and 4 tactical_bombers moved from Shan State to 36 Sea Zone
                3 fighters moved from Shan State to French Indo China
                2 fighters moved from Shan State to French Indo China
                3 tactical_bombers moved from Shan State to French Indo China
                2 destroyers moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 tactical_bomber moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                2 fighters placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 52 PUs total

    triplea_39111_Jap8.tsvg


  • Well - that went spectacularly badly. I had a 58% chance on Shan, which is marginal, but have to take what few chances I get presented with. No doubt you suckered me into it, but J’s options are ever more limited.

    Feel like I have struggled with the dice in this game, what with Shan, London and the 3 SBRs. No doubt I have forgotten all the battles I was lucky in, as we do!

    You will tell me that I lost as soon as I went for London, but perhaps if those dice above had gone better I would have made more of a game of it. :cry:

    It is only a game! A game you are about to win of course! :-P

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 carriers and 4 fighters; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 battleship, 6 carriers, 3 cruisers, 1 destroyer, 10 fighters and 1 submarine moved from 41 Sea Zone to 36 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                5 fighters moved from Queensland to 36 Sea Zone
                1 artillery, 5 infantry and 4 mech_infantrys moved from Sumatra to 41 Sea Zone
                1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 41 Sea Zone to 42 Sea Zone
                1 artillery, 5 infantry and 4 mech_infantrys moved from 42 Sea Zone to Java
                2 infantry moved from Southeast Mexico to 64 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 64 Sea Zone to 91 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Western United States to 91 Sea Zone

    Combat - Americans
                Battle in Java
                    Americans attack with 1 artillery, 5 infantry and 4 mech_infantrys
                    Japanese defend with 1 artillery and 2 infantry
                    Americans win, taking Java from Japanese with 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in Gibraltar
                    Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Italians defend with 1 harbour and 2 infantry
                    Americans win, taking Gibraltar from Italians with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in 36 Sea Zone
                    Americans attack with 1 battleship, 6 carriers, 3 cruisers, 1 destroyer, 15 fighters and 1 submarine
                    Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 2 battleships owned by the Japanese and 4 carriers owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
                    Americans win with 6 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 battleship, 6 carriers, 3 cruisers, 1 destroyer, 9 fighters and 1 submarine
                    Casualties for Japanese: 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport

    Non Combat Move - Americans
                6 fighters moved from 36 Sea Zone to Shan State
                1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to Queensland
                2 destroyers and 2 submarines moved from 63 Sea Zone to 42 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone

    Place Units - Americans
                2 carriers placed in 10 Sea Zone
                4 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,2
                Americans collect 57 PUs (2 lost to blockades); end with 60 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_39111_Ame8.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 fighter moved from Kweichow to Anhwe
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                4 infantry moved from Kweichow to Hunan
                1 infantry moved from Suiyuyan to Shensi

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 6 infantry
                    Japanese defend with 2 mech_infantrys
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -14
                    Casualties for Chinese: 6 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hunan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Shensi

    Place Units - Chinese
                4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total

    triplea_39111_Chi8.tsvg

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - British
                1 armour, 5 artilleries, 3 fighters, 6 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Shan State to French Indo China
                1 armour and 2 mech_infantrys moved from Malaya to French Indo China
                1 artillery and 1 infantry moved from India to Burma

    Combat - British
                Battle in French Indo China
                    British attack with 2 armour, 5 artilleries, 3 fighters, 6 infantry, 8 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 4 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 5 infantry and 4 tactical_bombers

    triplea_39111_Bri8.tsvg

  • '15

    Got five hits in round 1.  Lose the bomber?


  • Yes. Max defence please.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour, 5 artilleries, 3 fighters, 6 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Shan State to French Indo China
                1 armour and 2 mech_infantrys moved from Malaya to French Indo China
                1 artillery and 1 infantry moved from India to Burma

    Combat - British
                Battle in French Indo China
                    British attack with 2 armour, 5 artilleries, 3 fighters, 6 infantry, 8 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 4 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 5 infantry and 4 tactical_bombers
                    3 mech_infantrys owned by the British, 5 artilleries owned by the British and 2 armour owned by the British retreated to Shan State
                    Japanese win with 4 artilleries, 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is -12
                    Casualties for British: 6 infantry and 5 mech_infantrys
                    Casualties for Japanese: 1 aaGun, 1 bomber and 3 infantry

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from French Indo China to Shan State
                1 armour moved from Northwest Persia to Eastern Persia
                1 armour moved from Iraq to Eastern Persia
                1 artillery and 2 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery moved from Egypt to 98 Sea Zone
                1 armour moved from Egypt to 98 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 infantry, 4 submarines and 3 transports moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 infantry, 4 submarines and 3 transports moved from 96 Sea Zone to 92 Sea Zone
                1 fighter moved from Morocco to 92 Sea Zone
                1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
                3 fighters moved from United Kingdom to 92 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Algeria
                1 bomber moved from United Kingdom to Gibraltar
                2 fighters moved from United Kingdom to Algeria
                1 mech_infantry moved from Egypt to Iraq
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                3 armour placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in Malaya

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 16 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
                Some Units in Malaya change ownership: 2 armour and 1 mech_infantry

    triplea_39111_UK_8.tsvg

  • '15

    You’re getting a bit of luck now.  Both those big battles went pretty badly for me.  Lets see what you can do with it!


  • Lose?!! :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Ukraine to Rostov
                1 fighter moved from Ukraine to Rostov
                3 armour, 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
                1 submarine moved from 84 Sea Zone to 69 Sea Zone
                1 submarine moved from 85 Sea Zone to 67 Sea Zone

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Bryansk
                    Italians attack with 3 armour, 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys
                    Russians defend with 4 aaGuns, 8 armour, 30 artilleries, 28 infantry, 9 mech_infantrys and 1 tactical_bomber
                    Russians win with 8 armour, 30 artilleries, 27 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -29
                    Casualties for Russians: 4 aaGuns and 1 infantry
                    Casualties for Italians: 3 armour, 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys

    Non Combat Move - Italians
                1 fighter moved from Rostov to Ukraine
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone

    Place Units - Italians
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total

    triplea_39111_Ita8.tsvg


  • I think it’s a bit late for some luck to do me any good Shin! :cry:

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                2 fighters moved from Queensland to Dutch New Guinea
                1 cruiser moved from 41 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from West India to India
                4 fighters moved from Shan State to Yunnan

    Combat - ANZAC
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Yunnan
                    ANZAC attack with 4 fighters
                    Japanese defend with 1 mech_infantry
                    ANZAC win with 4 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                4 fighters moved from Yunnan to Shan State
                2 fighters moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_39111_ANZ8.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

    triplea_39111_Fre8.tsvg

  • '15

    @Private:

    I think it’s a bit late for some luck to do me any good Shin! :cry:

    You might be right.  But again, I have a record of losing at points where losing would seem impossible to most.  It’s my mutant power.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour, 12 artilleries, 3 bombers, 4 fighters, 13 infantry, 25 mech_infantrys and 1 tactical_bomber moved from Ukraine to Bryansk
                1 artillery and 2 infantry moved from Belarus to Bryansk
                9 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Caucasus to Rostov
                      Germans take Rostov from Russians
                1 artillery and 2 infantry moved from Volgograd to Tambov
                1 bomber moved from Western Germany to Bryansk

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 6 armour, 13 artilleries, 4 bombers, 4 fighters, 15 infantry, 36 mech_infantrys and 1 tactical_bomber
                    Russians defend with 8 armour, 30 artilleries, 27 infantry, 9 mech_infantrys and 1 tactical_bomber
                    Russians win with 8 armour, 15 artilleries and 1 tactical_bomber remaining. Battle score for attacker is -199
                    Casualties for Germans: 6 armour, 13 artilleries, 4 bombers, 4 fighters, 15 infantry, 36 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 15 artilleries, 27 infantry and 9 mech_infantrys

    Non Combat Move - Germans

    triplea_39111_Ger9.tsvg

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