Scramble?
16L -Pete (Axis) vs. Karl7 (Allies) BM 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Philippines to Celebes
1 tactical_bomber moved from Philippines to Celebes
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to Philippines
2 bombers moved from Celebes to Philippines
1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 fighter moved from Anhwe to 43 Sea Zone
1 tactical_bomber moved from Celebes to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to Burma
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Jehol to Anhwe
2 artilleries and 1 infantry moved from Shantung to Jehol
1 fighter moved from Anhwe to Japan
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Anhwe to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 38 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to PhilippinesPlace Units - Japanese
1 fighter placed in Japan
2 transports placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 2 tactical_bombers
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 2 tactical_bombers
EDIT: Turning off Edit Mode
1 airfield and 1 infantry placed in French Indo China
3 infantry placed in Shantung
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 mech_infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Battle in Holland Belgium
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans win, taking Sumatra from Japanese, taking Holland Belgium from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
2 infantry moved from Sikang to Tsinghai
2 infantry moved from Sikang to Tsinghai
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Battle in Tsinghai
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 92 Sea Zone to United Kingdom
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 fighter moved from Persia to Caucasus
1 artillery and 1 infantry moved from India to Burma
1 fighter moved from Ethiopia to 98 Sea Zone
1 tactical_bomber moved from Ethiopia to PersiaCombat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 submarine
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Caucasus
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 1 infantry
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - British
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 artillery moved from British Somaliland to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Caucasus to Persia
2 armour moved from Northwest Persia to Persia
2 armour moved from Iraq to Persia
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from British Somaliland to Ethiopia
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
2 fighters placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour and 5 mech_infantrys moved from Ukraine to Caucasus
2 armour moved from Rostov to CaucasusCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
British defend with 1 aaGun and 3 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry -
ool?
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aa gun, brit inf, mech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour and 5 mech_infantrys moved from Ukraine to Caucasus
2 armour moved from Rostov to CaucasusCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
British defend with 1 aaGun and 3 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 3 infantry
Casualties for Italians: 1 fighter and 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Caucasus
Italians attack with 3 armour and 5 mech_infantrys
British defend with 1 infantry and 1 mech_infantry
Italians win, taking Caucasus from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Normandy Bordeaux to Southern Italy
2 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
3 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Northern Italy to FrancePlace Units - Italians
1 infantry placed in Southern France
3 infantry placed in Ukraine
1 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,3,4,4
Italians collect 21 PUs (4 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
2 infantry moved from Iraq to PersiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Iraq to Persia
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Nenetsia to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Novgorod to Vologda
2 bombers moved from Rostov to Vologda
2 infantry moved from France to Holland Belgium
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to VolgogradCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Vologda
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Vologda to Ukraine
1 tactical_bomber moved from Ukraine to Caucasus
3 armour and 14 mech_infantrys moved from Rostov to Northwest Persia
6 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 armour and 1 mech_infantry moved from Nenetsia to Urals
2 mech_infantrys moved from Novgorod to Vyborg
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Western Germany to Caucasus
2 fighters moved from Western Germany to Caucasus
1 fighter moved from Western Germany to Caucasus
1 fighter moved from Germany to Caucasus
1 aaGun moved from Bessarabia to Ukraine
1 fighter moved from Tunisia to Western Germany
1 fighter moved from Western Germany to GermanyPlace Units - Germans
2 fighters placed in Western Germany
3 mech_infantrys placed in Novgorod
3 armour placed in Volgograd
3 infantry placed in France
1 artillery and 1 infantry placed in Western Germany
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,6,4,5
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
Russians take Samara from Germans
4 infantry moved from Russia to Vologda
8 infantry moved from Russia to Vologda
2 artilleries moved from Russia to Vologda
2 infantry moved from Russia to Vologda
2 fighters moved from Russia to Tambov
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries and 14 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Vologda from Germans with 2 artilleries and 14 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Russia to Vologda
1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R.
2 fighters and 1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Bryansk to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
2 bombers moved from Philippines to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from French Indo China to Sumatra
1 tactical_bomber moved from French Indo China to Sumatra
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 fighters moved from 35 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Sumatra from Americans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 2 transports
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
2 carriers and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
2 bombers moved from Java to Borneo
1 fighter moved from Philippines to Borneo
2 fighters moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kweichow to Hopei
3 infantry moved from Shantung to Jehol
1 cruiser moved from 43 Sea Zone to 55 Sea ZonePlace Units - Japanese
2 fighters placed in Japan
1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from 94 Sea Zone to Tunisia
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Americans take 43 Sea Zone from Japanese
1 bomber moved from Queensland to 37 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 37 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Tunisia
Americans attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
Americans win, taking Tunisia from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Tunisia to 94 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
4 fighters moved from 55 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 bomber moved from 37 Sea Zone to IndiaPlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
4 infantry placed in Eastern United States
2 infantry placed in Western United States
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Tsinghai to Kansu
1 infantry moved from Szechwan to Shensi
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery moved from Burma to IndiaCombat - British
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 mech_infantry moved from Iraq to Trans-Jordan
5 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Egypt to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian SudanPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery placed in Union of South Africa
2 armour and 1 artillery placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
3 armour and 4 mech_infantrys moved from Caucasus to Sikang
1 bomber moved from Southern Italy to Sikang
6 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Sikang
Italians attack with 3 armour, 1 bomber and 4 mech_infantrys
Chinese defend with 1 fighter and 5 infantry
Italians win, taking Sikang from Chinese with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Italians: 3 mech_infantrys
Casualties for Chinese: 1 fighter and 5 infantry
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Normandy Bordeaux from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Bryansk
Italians attack with 7 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Sikang to KazakhstanPlace Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,2,3,5
Italians collect 15 PUs (10 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transportNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Northern Territory
2 aaGuns moved from Queensland to Northern Territory
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to IraqPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 marine placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Persia to Eastern PersiaCombat - French
Battle in Normandy Bordeaux
French attack with 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
French win, taking Normandy Bordeaux from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 factory_minor, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
2 mech_infantrys moved from Northwest Persia to Iraq
2 tactical_bombers moved from Caucasus to Iraq
2 fighters moved from Caucasus to Iraq
2 bombers moved from Ukraine to Iraq
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Rostov to Samara
2 fighters and 1 tactical_bomber moved from Caucasus to Samara
1 mech_infantry moved from Rostov to SamaraCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
ANZAC defend with 2 infantry
Germans win, taking Iraq from British with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Samara
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Germans
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
2 armour and 3 mech_infantrys moved from Vyborg to Belarus
8 artilleries and 13 infantry moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Samara to Volgograd
5 armour moved from Volgograd to Rostov
2 bombers, 2 fighters and 2 tactical_bombers moved from Iraq to Caucasus
3 mech_infantrys moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
2 armour and 8 mech_infantrys moved from Northwest Persia to Caucasus
2 armour and 9 mech_infantrys moved from Caucasus to Rostov
4 mech_infantrys moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
6 armour, 2 artilleries, 11 infantry and 6 mech_infantrys moved from Rostov to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 aaGun moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 armour and 1 mech_infantry moved from Urals to Kazakhstan
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Timguska to Kazakhstan
1 armour moved from Yenisey to Timguska
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Western Germany to Novgorod
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 factory_minor placed in Western Ukraine
3 infantry placed in France
3 armour placed in Volgograd
2 artilleries and 1 infantry placed in Novgorod
1 fighter and 2 infantry placed in Germany
1 artillery placed in Western Germany
Germans undo move 6.
1 artillery and 1 fighter placed in Western Germany
Germans undo move 4.
Germans undo move 5.
1 artillery, 1 fighter and 1 infantry placed in Novgorod
2 artilleries placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,4,6,2
Germans collect 53 PUs (7 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs





