@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
            Japanese repair damage of 20x factory_major; Remaining resources: 0 SuicideAttackTokens; 27 PUs;
            Japanese buy 9 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 submarine moved from 37 Sea Zone to 46 Sea Zone
            1 artillery and 3 infantry moved from Malaya to Shan State
Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Shan State
                Japanese attack with 1 artillery and 3 infantry
                British defend with 1 mech_infantry
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
            1 submarine moved from 39 Sea Zone to 75 Sea Zone
Place Units - Japanese
            9 infantry placed in Japan
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 20
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,6,3,5,3,4,4,6
            Japanese collect 12 PUs (20 lost to blockades); end with 12 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
            Americans buy 4 artilleries, 1 bomber, 1 destroyer, 2 fighters, 4 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            1 infantry moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
            2 bombers moved from Kwangtung to Japan
            5 fighters moved from Korea to Japan
            1 artillery moved from Formosa to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            1 destroyer moved from 20 Sea Zone to 46 Sea Zone
            1 fighter moved from 20 Sea Zone to 46 Sea Zone
            1 fighter moved from Kwangtung to 35 Sea Zone
Combat - Americans
            Battle in Malaya
            Air Battle in Japan
                Americans attacks with 7 units heading to Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                Bombing raid in Japan rolls: 3,6 and causes: 9 damage to unit: factory_major
                Bombing raid in Japan causes 9 damage total.
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                Americans win, taking Malaya from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 35 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                Americans win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Cleaning up after air battles
Non Combat Move - Americans
            2 fighters moved from 35 Sea Zone to Philippines
            1 battleship, 1 carrier and 2 transports moved from 20 Sea Zone to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            3 fighters moved from Japan to Korea
            2 bombers moved from Japan to Korea
            1 artillery moved from New Guinea to Dutch New Guinea
            1 fighter moved from 46 Sea Zone to New Guinea
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from Central America to 89 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 89 Sea Zone to 28 Sea Zone
            5 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
            1 artillery, 1 infantry and 1 marine placed in Korea
            1 destroyer and 3 transports placed in 10 Sea Zone
            3 artilleries and 3 infantry placed in Western United States
            2 fighters placed in Eastern United States
            1 bomber placed in Central United States
Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Yakut S.S.R.: 1 mech_infantry
            EDIT: Adding units owned by Americans to Amur: 1 mech_infantry
            EDIT: Removing units owned by Americans from Dzavhan: 1 artillery
            EDIT: Adding units owned by Americans to Yenisey: 1 artillery
            EDIT: Changing ownership of Yenisey from Japanese to Americans
            EDIT: Changing PUs for Americans from 93 to 94
            EDIT: Turning off Edit Mode
Non Combat Move - Chinese
            5 artilleries and 5 infantry moved from Szechwan to Yunnan
            3 artilleries and 4 infantry moved from Yunnan to Burma
            2 artilleries and 5 infantry moved from Chahar to Hopei
            4 artilleries and 3 infantry moved from Shensi to Szechwan
Place Units - Chinese
            5 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
            British buy 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
            2 mech_infantrys moved from India to Shan State
            2 armour and 1 mech_infantry moved from Yunnan to Shan State
            1 infantry moved from Burma to Shan State
            1 infantry moved from Egypt to Alexandria
            2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
            4 infantry moved from United Kingdom to Scotland
Combat - British
            Battle in Scotland
                British attack with 4 infantry
                Germans defend with 1 airfield and 1 infantry
                British win, taking Scotland from Germans with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Alexandria
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Shan State
                British attack with 2 armour, 1 infantry and 3 mech_infantrys
                Japanese defend with 1 artillery and 2 infantry
                British win, taking Shan State from Japanese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for British: 1 infantry
Non Combat Move - British
            1 aaGun moved from India to West India
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
Place Units - British
            1 fighter placed in United Kingdom
            2 fighters placed in Egypt
Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
            British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
            3 infantry placed in India
            1 infantry placed in Malaya
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
            UK_Pacific collect 13 PUs; end with 13 PUs total
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Units Change Ownership
                Some Units in India change ownership: 3 infantry
                Some Units in Malaya change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
            Italians buy 2 artilleries, 3 infantry and 1 marine; Remaining resources: 2 PUs;
Combat Move - Italians
            1 infantry moved from Algeria to Morocco
                  Italians take Morocco from British
            2 infantry moved from Algeria to Tunisia
            2 infantry moved from Tunisia to Libya
            2 artilleries moved from Algeria to Tunisia
            3 transports moved from 94 Sea Zone to 95 Sea Zone
            3 infantry moved from Northern Italy to 95 Sea Zone
            1 armour moved from Southern Italy to 95 Sea Zone
            2 infantry moved from Southern Italy to 95 Sea Zone
            1 armour, 5 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone
            1 marine moved from Algeria to Tunisia
            1 infantry moved from Tobruk to Alexandria
            1 artillery moved from Tobruk to Alexandria
            2 fighters moved from 94 Sea Zone to 96 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 94 Sea Zone to 96 Sea Zone
            1 armour moved from Rostov to Northwest Persia
            3 mech_infantrys moved from Rostov to Northwest Persia
            1 infantry moved from Rostov to Caucasus
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 artillery moved from Tobruk to Alexandria
Combat - Italians
            Battle in Alexandria
                Italians attack with 2 artilleries and 1 infantry
                British defend with 1 infantry
                Italians win, taking Alexandria from British with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
Non Combat Move - Italians
            1 armour and 5 infantry moved from 96 Sea Zone to Tobruk
Place Units - Italians
            3 infantry placed in Southern Italy
            2 artilleries and 1 marine placed in Northern Italy
Turn Complete - Italians
            Italians collect 19 PUs; end with 21 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 mech_infantry moved from Queensland to 54 Sea Zone
            1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
            Battle in Borneo
Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to Philippines
            1 submarine moved from 43 Sea Zone to 36 Sea Zone
Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 marine placed in Queensland
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Politics - Russians
Test summary from TripleA, engine version: 1.8.0.9, time: 20:31:47
Test summary from TripleA, engine version: 1.8.0.9, time: 20:36:44
Test summary from TripleA, engine version: 1.8.0.9, time: 20:40:10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Politics - Russians
Combat Move - Russians
Non Combat Move - Russians
            2 fighters moved from Ethiopia to Egypt
            3 aaGuns, 6 artilleries and 32 infantry moved from Trans-Jordan to Egypt
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
            Japanese buy 4 infantry; Remaining resources: 0 SuicideAttackTokens; 5 PUs;
Combat Move - Japanese
            1 bomber moved from Japan to Shan State
            1 artillery and 5 infantry moved from French Indo China to Shan State
Combat - Japanese
            Battle in Shan State
                Japanese attack with 1 artillery, 1 bomber and 5 infantry
                British defend with 2 armour and 3 mech_infantrys
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 15
                Casualties for British: 2 armour and 3 mech_infantrys
                Casualties for Japanese: 3 infantry
Non Combat Move - Japanese
            1 bomber moved from Shan State to French Indo China
Place Units - Japanese
            3 infantry placed in French Indo China
            1 infantry placed in Japan
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 15
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,3,5
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1,5,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,4,1,6,2,6,1,2,4,2,2,1,1
            Japanese collect 9 PUs (15 lost to blockades); end with 14 PUs total
sorry, forgot the SBR.
Bringing in 5 FTRs, so assume no Intercept.
“ Rolls: 2@1; Total Hits: 02@1: (2, 4)”
Rolls: 2@1; Total Hits: 02@1: (2, 4)”
“ Rolls: 2@4; Total Hits: 12@4: (3, 6)”
Rolls: 2@4; Total Hits: 12@4: (3, 6)”
Adding +2 for each hit, so total 13 damage
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
            Americans buy 1 artillery, 8 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
Combat - Americans
            Battle in Java
Non Combat Move - Americans
            1 destroyer moved from 46 Sea Zone to 42 Sea Zone
            1 fighter moved from New Guinea to Guam
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
            3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Amur to Korea
            5 fighters moved from Gibraltar to Egypt
            2 fighters moved from Eastern United States to Gibraltar
            1 bomber moved from Central United States to Gibraltar
            2 artilleries, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Philippines to Korea
Place Units - Americans
            1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Korea
            8 fighters placed in Eastern United States
Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
            3 artilleries moved from Yunnan to Burma
            4 artilleries and 3 infantry moved from Szechwan to Yunnan
            2 artilleries and 5 infantry moved from Hopei to Kweichow
Place Units - Chinese
            5 artilleries and 2 infantry placed in Kwangsi
Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
            British repair damage of 16x factory_major; Remaining resources: 16 PUs;
            British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 infantry moved from Scotland to Eire
            1 fighter moved from United Kingdom to Eire
Combat - British
            Battle in Eire
                British attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                British win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
Non Combat Move - British
            1 fighter moved from Eire to United Kingdom
            2 infantry moved from Scotland to United Kingdom
            1 transport moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
            3 infantry placed in Egypt
            1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,3,1,4,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
            British collect 19 PUs (10 lost to blockades); end with 19 PUs total
Place Units - UK_Pacific
            3 infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
            UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 3 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
            British repair damage of 16x factory_major; Remaining resources: 16 PUs;
            British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 infantry moved from Scotland to Eire
            1 fighter moved from United Kingdom to Eire
Combat - British
            Battle in Eire
                British attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                British win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
Non Combat Move - British
            1 fighter moved from Eire to United Kingdom
            2 infantry moved from Scotland to United Kingdom
            1 transport moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
            3 infantry placed in Egypt
            1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,3,1,4,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
            British collect 19 PUs (10 lost to blockades); end with 19 PUs total
Place Units - UK_Pacific
            3 infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
            UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Adding units owned by UK_Pacific to Malaya: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
            British repair damage of 16x factory_major; Remaining resources: 16 PUs;
            British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 infantry moved from Scotland to Eire
            1 fighter moved from United Kingdom to Eire
Combat - British
            Battle in Eire
                British attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                British win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
Non Combat Move - British
            1 fighter moved from Eire to United Kingdom
            2 infantry moved from Scotland to United Kingdom
            1 transport moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
            3 infantry placed in Egypt
            1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,3,1,4,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
            British collect 19 PUs (10 lost to blockades); end with 19 PUs total
Place Units - UK_Pacific
            3 infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
            UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Adding units owned by UK_Pacific to Malaya: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Japanese owned units to: factory_major = 20
            EDIT: Turning off Edit Mode