scramble in normandy?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 artilleries and 1 fighter; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
2 infantry moved from Rostov to Ukraine
2 armour and 2 mech_infantrys moved from Vologda to Belarus
3 artilleries, 2 fighters, 43 infantry and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Vologda to Archangel
2 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Western Ukraine to Ukraine
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 3 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 2 armour, 3 artilleries, 2 fighters, 43 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 9 armour, 5 artilleries, 21 infantry and 2 mech_infantrys; Italians defend with 1 armour
1 armour owned by the Russians retreated to Bryansk
Italians win with 7 armour remaining. Battle score for attacker is -31
Casualties for Germans: 3 aaGuns, 2 armour, 5 artilleries, 21 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour
Casualties for Russians: 1 armour, 3 artilleries, 43 infantry and 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Smolensk
9 infantry moved from Russia to Smolensk
3 aaGuns moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
3 infantry moved from Volgograd to Rostov
6 infantry moved from Timguska to Novosibirsk
2 infantry moved from Olgiy to Timguska
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Place Units - Russians
9 artilleries and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
again no good dice for me…
Well, that was a pretty risky move. Honestly, I hadn’t even considered that you’d try it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 4 fighters, 1 harbour and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Hunan
1 armour and 2 mech_infantrys moved from Shantung to Hopei
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Kweichow to Hopei
1 submarine moved from 39 Sea Zone to 76 Sea Zone
2 bombers moved from Shan State to 79 Sea Zone
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
Combat - Japanese
Battle in 76 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 79 Sea Zone
Japanese attack with 2 bombers
French defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for French: 1 destroyer
Casualties for Japanese: 1 bomber
Battle in Hopei
Japanese attack with 3 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 3 armour, 2 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Hopei
2 transports moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery and 2 transports moved from 38 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 bomber moved from 79 Sea Zone to Shan State
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 39 Sea Zone to 36 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
3 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 destroyer and 2 submarines moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
5 fighters and 3 tactical_bombers moved from Shan State to Shantung
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
Place Units - Japanese
4 fighters placed in Japan
3 armour placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 harbour placed in Hainan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
5 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 5 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 5 fighters, 5 infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 artillery and 5 infantry moved from 42 Sea Zone to Java
2 submarines moved from 91 Sea Zone to 64 Sea Zone
3 fighters moved from Eastern United States to Western United States
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 bomber moved from New Zealand to Queensland
Combat - Americans
Battle in Java
Non Combat Move - Americans
Place Units - Americans
1 carrier, 3 destroyers and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Suiyuyan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
9 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 5 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Italian Somaliland to Kenya
1 infantry moved from Anglo Egyptian Sudan to Kenya
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Northwest Persia to Persia
1 battleship moved from 33 Sea Zone to 42 Sea Zone
Non Combat Move - British
Place Units - British
3 infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,4,2,6,1
British collect 28 PUs (1 lost to blockades); end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
1 bomber moved from Greece to Southern Italy
1 armour moved from Slovakia Hungary to Belarus
Combat - Italians
Non Combat Move - Italians
1 transport moved from 98 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 98 Sea Zone to 95 Sea Zone
Place Units - Italians
2 artilleries placed in Southern Italy
1 transport placed in 95 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from New South Wales to 42 Sea Zone
1 carrier and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
6 artilleries and 3 infantry moved from Eastern Poland to Belarus
10 artilleries and 5 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Archangel
1 infantry moved from Novgorod to Archangel
3 infantry moved from Karelia to Novgorod
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Eastern Poland
2 bombers moved from Normandy Bordeaux to Eastern Poland
3 aaGuns moved from Poland to Eastern Poland
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
Germans take Syria from Neutral_Axis
1 infantry moved from Egypt to Trans-Jordan
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
2 fighters placed in Western Germany
1 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
1 fighter moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
2 infantry moved from Chahar to Anhwe
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Anhwe
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 14 infantry moved from Timguska to Novosibirsk
2 fighters moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
3 infantry moved from Rostov to Volgograd
1 armour moved from Bryansk to Russia
3 aaGuns and 9 infantry moved from Smolensk to Russia
Place Units - Russians
3 infantry placed in Volgograd
1 artillery, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 3 carriers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 bomber moved from Shan State to Sikang
1 infantry moved from Szechwan to Sikang
1 armour moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Sikang
1 infantry moved from Hopei to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to Yunnan
2 armour, 2 artilleries and 4 mech_infantrys moved from Hopei to Anhwe
3 armour moved from Shantung to Anhwe
4 fighters moved from Japan to 36 Sea Zone
3 tactical_bombers moved from Shantung to Anhwe
1 fighter moved from Shantung to Anhwe
2 artilleries and 2 infantry moved from Kwangsi to French Indo China
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 armour moved from Eastern Persia to India
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to India
4 fighters moved from Shantung to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in Anhwe
Japanese attack with 5 armour, 2 artilleries, 1 fighter, 4 mech_infantrys and 3 tactical_bombers
Russians defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 5 armour, 2 artilleries, 1 fighter, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Japanese attack with 1 armour, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Sikang to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 3 tactical_bombers moved from Anhwe to 36 Sea Zone
1 submarine moved from 76 Sea Zone to 71 Sea Zone
Place Units - Japanese
3 carriers placed in 36 Sea Zone
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Java to 42 Sea Zone
1 artillery and 3 infantry moved from Java to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to 41 Sea Zone
Combat - Americans
Battle in Philippines
Battle in 41 Sea Zone
Americans attack with 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans win, taking Philippines from Japanese, taking 41 Sea Zone from Neutral with 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Battle in Malaya
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 54 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 1 destroyer and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
5 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 carrier, 3 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 carrier, 2 submarines and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 64 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 50 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Kansu to Sikang
2 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 infantry
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Kenya to Tanganyika Territory
3 mech_infantrys moved from Belgian Congo to Tanganyika Territory
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 battleship moved from 42 Sea Zone to 54 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
2 destroyers and 1 submarine placed in 71 Sea Zone
1 destroyer and 1 submarine placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,5
British collect 26 PUs (2 lost to blockades); end with 26 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 armour and 1 carrier; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries and 3 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 artilleries moved from Egypt to Anglo Egyptian Sudan
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
2 armour moved from Belarus to Bessarabia
2 fighters moved from Southern Italy to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 2 armour and 2 fighters
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Italians attack with 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British with 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 armour, 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Egypt to Iraq
1 fighter moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Tunisia
2 fighters moved from Bessarabia to Romania
Place Units - Italians
1 carrier placed in 95 Sea Zone
3 armour placed in Egypt
Turn Complete - Italians
Italians collect 21 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Archangel
3 bombers moved from Eastern Poland to Archangel
10 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
5 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
5 armour moved from Bryansk to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Archangel
1 armour moved from Smolensk to Archangel
2 artilleries and 4 infantry moved from Novgorod to Belarus
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Western Germany to Western Ukraine
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
3 infantry moved from Syria to Iraq
1 infantry moved from Trans-Jordan to Iraq
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 1 armour, 3 bombers and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour, 3 bombers and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 10 artilleries, 2 fighters and 5 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 10 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters moved from Western Ukraine to Eastern Poland
3 aaGuns moved from Eastern Poland to Western Ukraine
3 bombers moved from Archangel to Eastern Poland
1 infantry moved from 95 Sea Zone to Northern Italy
Place Units - Germans
3 armour placed in Novgorod
3 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs