@peirce Finishing turn later?
Variance vs Karl7 (allies +20)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from RussiansCombat - Germans
Non Combat Move - Germans
2 artilleries and 7 infantry moved from Slovakia Hungary to Romania
6 armour and 1 mech_infantry moved from Germany to Romania
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Poland to Eastern Poland
3 aaGuns and 10 artilleries moved from Germany to Poland
2 armour and 2 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Southern Italy to Western Germany
1 bomber moved from Southern France to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to France
1 artillery and 2 infantry moved from Normandy Bordeaux to France
5 armour moved from Western Germany to PolandPlace Units - Germans
2 armour and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 42 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Novgorod to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 artillery and 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantryNon Combat Move - Russians
1 aaGun, 3 fighters, 6 infantry and 1 tactical_bomber moved from Novgorod to Belarus
4 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bryansk
1 artillery and 9 infantry moved from Bessarabia to Ukraine
6 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery, 1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
the japs
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 destroyer, 5 fighters and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 8 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in Aleutian Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 submarines moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West AfricaPlace Units - Americans
1 destroyer, 2 fighters and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 destroyer, 5 fighters and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Battle in Aleutian Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 88 Sea ZonePlace Units - Americans
1 destroyer, 2 fighters and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
4 infantry moved from Kweichow to Shensi
1 fighter moved from Yunnan to Shensi
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Hunan to Kiangsi
4 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kiangsi
6 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
retreated to Shensi
Japanese win with 2 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 4 infantry
Battle in Kwangtung
Chinese attack with 11 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese win, taking Kwangtung from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
2 artilleries and 2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Place Units - UK_Pacific
1 fighter, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantry -
So, 2 things:
1. Ignore 2nd dice on USA. The first are the actual.
2. I assumed you would not scram in 97 when UK attacked.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to RomaniaCombat - Italians
Non Combat Move - Italians
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Romania to Slovakia Hungary
1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,1
Italians collect 7 PUs (4 lost to blockades); end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
So, 2 things:
1. Ignore 2nd dice on USA. The first are the actual.
2. I assumed you would not scram in 97 when UK attacked.
sure that’s ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
1 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
3 fighters moved from Queensland to Western Australia
2 fighters moved from New South Wales to Western Australia
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in Western Australia
ANZAC attack with 5 fighters and 1 infantry
Japanese defend with 1 armour and 1 infantry
ANZAC win with 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
5 fighters moved from Western Australia to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Libya to Tobruk
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
7 armour, 13 artilleries, 12 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
5 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Western Germany to Eastern Poland
1 armour moved from Romania to Bessarabia
1 armour moved from Bessarabia to Eastern Poland
3 armour moved from Greece to Romania
3 infantry moved from Greece to BulgariaCombat - Germans
Battle in Eastern Poland
Germans attack with 15 armour, 15 artilleries, 2 bombers, 19 infantry and 10 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Eastern Poland from Russians with 15 armour, 15 artilleries, 2 bombers, 19 infantry and 10 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 bombers moved from Eastern Poland to Southern ItalyPlace Units - Germans
4 armour and 6 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 4 aaGuns
EDIT: Adding units owned by Germans to Eastern Poland: 4 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,4
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
2 fighters moved from Belarus to Western Ukraine
1 fighter moved from Russia to Novgorod
1 mech_infantry moved from Northwest Persia to Trans-JordanCombat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 artilleries and 9 infantry moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
1 artillery and 8 infantry moved from Russia to Smolensk
2 fighters moved from Western Ukraine to Bryansk
2 aaGuns moved from Belarus to Smolensk
2 aaGuns, 2 armour, 4 artilleries and 21 infantry moved from Belarus to Bryansk
2 infantry moved from Olgiy to Kansu
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to OlgiyPlace Units - Russians
3 infantry placed in Ukraine
1 artillery, 1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
Such a bad game. Sorry but I give up
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Yeah, the dice did Germany no favors.
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I should also apologize for not playing well. I am very rusty because I haven’t played in months and I think its been almost a year since I played as the allies. I also have a concussion from a car accident so I am somewhat more retarded than usual. Anyway, you deserve better opposition. Take care Karl