Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 armour, 3 artilleries, 2 destroyers, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
Non Combat Move - Germans
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
3 armour and 5 mech_infantrys moved from Eastern Poland to Novgorod
2 tactical_bombers moved from Western Germany to Novgorod
2 fighters moved from Southern Italy to Western Germany
9 armour and 17 mech_infantrys moved from Rostov to Volgograd
1 aaGun moved from Rostov to Volgograd
5 bombers moved from Rostov to Western Germany
6 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from France to Western Germany
5 mech_infantrys moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
1 aaGun moved from Western Germany to Germany
Place Units - Germans
2 destroyers and 2 submarines placed in 112 Sea Zone
1 aaGun, 1 armour and 1 infantry placed in Novgorod
3 artilleries placed in Volgograd
2 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,3,1,1
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 artillery, 3 infantry and 1 tactical_bomber moved from Russia to Smolensk
1 fighter and 2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/5 hits
Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 4 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 2/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Smolensk
retreated to Smolensk
Italians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits
Italians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 0/3 hits
Italians roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Samara, round 4 : 0/3 hits
Italians roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Samara, round 5 : 2/3 hits
Italians roll dice for 1 mech_infantry in Samara, round 5 : 0/1 hits
1 mech_infantry owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Archangel
1 tactical_bomber moved from Smolensk to Archangel
1 fighter moved from Samara to Archangel
1 armour and 3 mech_infantrys moved from Russia to Archangel
Place Units - Russians
8 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Russians collect 19 PUs (2 lost to blockades); end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 28 PUs
Territory Summary for Russians :
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Belarus : 2 infantry
Bryansk : 2 infantry
Archangel : 2 aaGuns, 2 armour, 2 fighters, 12 infantry, 11 mech_infantrys and 1 tactical_bomber
Russia : 4 aaGuns, 1 airfield, 20 artilleries, 1 factory_major, 33 infantry and 2 mech_infantrys
Samara : 2 infantry
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 2 armour and 1 mech_infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 55 / 74
Russians : 21 / 28
Japanese : 57 / 68
Americans : 54 / 80
Chinese : 6 / 7
British : 32 / 35
UK_Pacific : 2 / 0
Italians : 17 / 14
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 39 Sea Zone to 79 Sea Zone
3 infantry moved from India to West India
1 bomber moved from French Indo China to West India
1 mech_infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
3 armour and 1 mech_infantry moved from Szechwan to Shensi
1 armour and 2 mech_infantrys moved from Kweichow to Shensi
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to Philippines
1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 79 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shensi
Japanese attack with 4 armour and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 1 bomber and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking West India from UK_Pacific with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
4 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Japan
1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
2 artilleries and 2 infantry moved from Burma to India
1 bomber moved from West India to Burma
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hopei: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kweichow: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 infantry, 1 mech_infantry, 2 submarines and 4 transports moved from 110 Sea Zone to 126 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 126 Sea Zone to Norway
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Caroline Islands to 6 Sea Zone
5 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
Scramble orders for SZ 6?
I need to repost the US combat move; the war ships and fighters should stay in SZ 110. Only the transports should be in SZ 126.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 126 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 126 Sea Zone to Norway
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 5 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
No scramble. Neat move in taking Finland like this, didn’t think of that.
Thanks. Although I hate sacrificing the transports, I had to do something to breech the otherwise impenetrable Atlantic Wall.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 126 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 126 Sea Zone to Norway
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 5 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
Battle in Norway
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Iceland to United Kingdom
1 submarine moved from 123 Sea Zone to 106 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
3 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
4 fighters moved from 110 Sea Zone to United Kingdom
2 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 6 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United States
2 submarines and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
New South Wales : 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 bomber
Soviet Far East : 1 artillery and 1 infantry
26 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
18 Sea Zone : 1 destroyer
7 Sea Zone : 2 submarines
3 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 6 fighters, 5 submarines, 2 tactical_bombers and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 3 fighters and 2 infantry
United Kingdom : 2 bombers, 5 fighters and 1 tactical_bomber
Norway : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
106 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 submarine
101 Sea Zone : 2 submarines and 1 transport
Brazil : 1 flag
126 Sea Zone : 4 transports
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 5 submarines
Production/PUs Summary :
Germans : 52 / 74
Russians : 20 / 28
Japanese : 67 / 81
Americans : 58 / 79
Chinese : 2 / 7
British : 32 / 35
UK_Pacific : 0 / 0
Italians : 17 / 14
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
2 fighters moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 fighters and 1 infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
2 fighters moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Territory Summary for Chinese :
Tsinghai : 2 fighters and 3 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 52 / 74
Russians : 20 / 28
Japanese : 66 / 81
Americans : 58 / 79
Chinese : 3 / 4
British : 32 / 35
UK_Pacific : 0 / 0
Italians : 17 / 14
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
6 fighters moved from Russia to 127 Sea Zone
6 fighters, 1 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus
3 infantry moved from Eastern Persia to West India
1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to West India
Scramble orders for attack on SZ 127?
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
6 fighters moved from Russia to 127 Sea Zone
6 fighters, 1 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus
3 infantry moved from Eastern Persia to West India
1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to West India
Combat - British
Battle in 127 Sea Zone
British attack with 6 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
British win with 6 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Caucasus
British attack with 6 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/8 hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in West India
British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in West India, round 2 : 4/6 hits
Japanese roll dice for 3 infantry in West India, round 2 : 0/3 hits
3 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from West India to Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
3 aaGuns and 9 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 fighter moved from Caucasus to Russia
5 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
4 fighters moved from 127 Sea Zone to Archangel
2 fighters moved from 127 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
2 fighters moved from 110 Sea Zone to Norway
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 126 Sea Zone to Norway
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
British collect 30 PUs (2 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
West India : 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
French Equatorial Africa : 1 flag
Norway : 1 armour, 6 fighters, 2 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Archangel : 4 fighters
Russia : 1 fighter
119 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 submarine
92 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
Eastern Persia : 1 flag, 1 artillery and 2 infantry
Northwest Persia : 3 aaGuns, 6 armour, 5 fighters, 13 infantry, 7 mech_infantrys and 1 tactical_bomber
Persia : 1 flag, 1 bomber, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
126 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 52 / 74
Russians : 20 / 28
Japanese : 64 / 81
Americans : 58 / 79
Chinese : 3 / 4
British : 32 / 36
UK_Pacific : 2 / 0
Italians : 17 / 14
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Bump.
Even with christmas in between?
:-(
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Smolensk to Belarus
2 fighters moved from Novgorod to Belarus
1 bomber moved from Ukraine to Russia
Air battle in Russia?
Intercept bomber with UK fighter.