I have posted many ideas on house rules, some good, some not so. But, at a minimum, do this…Setup: Add 1 GE CA in SZ26 - represents German presence in Indian Ocean. Setup: Add 1 GE AR in GEA - represents gun boats on Lake Tanganyika (can also add rule this unit cannot move). Setup: Change GE AR in SWA to IN. Setup: Add 1 GE IN in KAM. Setup: Add 1 FR IN in FEA. Setup: Add 1 GE SS in SZ18 - represents German presence in Mediterranean. Setup: Change 1 OE CA to TR in SZ20. Setup: Change 1 RU CA to SS in SZ21. Setup: Change UK TR to SS in SZ2. Switzerland is impassable. Mobilization territories: Following can mobilize max of 2 x IPC value, plus restrictions. Bombay: Min. build 1 unit; Cannot build ships or tanks. Munich: Infantry, artillery only. Ottawa: Min. build 1 unit; Cannot build warships. Tatarstan: Infantry, artillery only. Marseilles: No restrictions. Mines vs. Transports: Allow mine hits to absorbed by loss of a load.
New house rules for G40
I have finished a new set of house rules that I have been writing. They include world events that can affect play, espionage components and new realistic technologies.
If you would like a copy or just want to look at them and tell me they suck fair enough. These rules offer a level of gameplay that works seamlessly with OOB. No bids are needed anymore and they give the Allies particularly the USA the opportunity to obtain the weapons needed to stop the usual axis steamroller.
message me if you want a copy to look at. I think they are really creative and they make the game very different and fun again.
post them in the house rules forum.
Sorry for the late reply. I told Seancb I would post his PDF for him. It got lost in my dice mailbox