Soulblighter (Axis) VS axis-dominion (Allies +6)


  • Haha yah japs traveled quite far in this game. Have to say it was one of the funnest (and funniest) matches I’ve had so far.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Bolivia to Peru
                      ANZAC take Peru from Neutral_True
                1 mech_infantry moved from Chile to Peru
                1 infantry moved from Brazil to French Guiana
                      ANZAC take French Guiana from Japanese
                1 infantry moved from Brazil to Suriname
                      ANZAC take Suriname from Japanese
                2 infantry moved from Line Islands to 29 Sea Zone
                2 infantry and 1 transport moved from 29 Sea Zone to 89 Sea Zone
                2 infantry moved from 89 Sea Zone to Venezuela
                1 fighter moved from Chile to Venezuela
                1 fighter moved from 91 Sea Zone to Venezuela
                1 fighter moved from 91 Sea Zone to Venezuela

    Combat - ANZAC
                Battle in Venezuela
                    ANZAC attack with 3 fighters and 2 infantry
                    Neutral_True defend with 2 infantry
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 2 infantry
                    Casualties for Neutral_True: 2 infantry
                2 transports moved from 85 Sea Zone to 86 Sea Zone
                2 armour moved from Brazil to 86 Sea Zone
                2 armour and 2 transports moved from 86 Sea Zone to 87 Sea Zone
                2 armour moved from 87 Sea Zone to French West Africa
                1 transport moved from 85 Sea Zone to 86 Sea Zone
                2 carriers and 1 destroyer moved from 85 Sea Zone to 87 Sea Zone
                3 fighters moved from Venezuela to Brazil
                1 fighter moved from 91 Sea Zone to 87 Sea Zone
                2 fighters moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                2 submarines moved from 66 Sea Zone to 85 Sea Zone
                2 submarines moved from 85 Sea Zone to 86 Sea Zone

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                2 armour placed in Brazil

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French
                1 destroyer moved from 85 Sea Zone to 87 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 17 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                3 artilleries and 9 infantry moved from Karelia to Novgorod
                1 infantry moved from Nenetsia to Urals
                      Russians take Urals from Japanese
                4 armour, 6 artilleries, 1 fighter, 72 infantry and 1 tactical_bomber moved from Smolensk to Belarus
                1 bomber and 1 fighter moved from Russia to Belarus
                14 armour and 9 mech_infantrys moved from Western Ukraine to Belarus
                1 infantry moved from Bryansk to Belarus
                5 armour and 4 mech_infantrys moved from Ukraine to Belarus

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 3 artilleries and 9 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 3 artilleries and 8 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 23 armour, 6 artilleries, 1 bomber, 2 fighters, 73 infantry, 13 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 aaGun, 4 armour, 31 artilleries and 56 infantry
                    Russians win, taking Belarus from Germans with 23 armour, 2 artilleries, 1 bomber, 2 fighters, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 86
                    Casualties for Germans: 1 aaGun, 4 armour, 31 artilleries and 56 infantry
                    Casualties for Russians: 4 artilleries and 73 infantry

    Non Combat Move - Russians
                1 bomber, 2 fighters and 1 tactical_bomber moved from Belarus to Russia
                1 infantry moved from Vologda to Smolensk
                1 aaGun, 13 armour, 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Turkey to Iraq
                5 infantry moved from Caucasus to Northwest Persia
                2 infantry moved from Persia to Iraq

    Place Units - Russians
                3 infantry placed in Iraq
                3 infantry placed in Persia
                3 infantry placed in Norway
                3 infantry placed in Ukraine
                3 infantry placed in Western Ukraine
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
                Russians collect 45 PUs (3 lost to blockades); end with 45 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs


  • A crucial error was staying in Z101 one turn to long. Had I left 1 turn sooner, you wouldn´t have gotten Gibraltar and I would have been able to combine the entire Japanese fleet. It is a bit sad tho. You kinda did deserve your first sealion loss after allowing me take UK, but allowing you take Gibraltar (I forgot about the shipyard in Mexico) and loosing those German transports was simply to much. I really needed those TTs and merging the fleet was my only way to stall for a win and I had neither.


  • yes I agree with your assessment…gibraltar was key for me, key to keeping you divided and therefore weaker. had your fleets combined up, it would’ve been very tough for the allies to make any progress in the atlantic whatsoever. i also felt you built way too many inf! with germany, had you built mechs and tanks to gain more mobility, and with italy too, considering all that income you had, you would’ve had options to flank the russians. instead, the russians had that greater mobility, which was just plain awesome to see. finally, you could’ve definitely put up greater resistance in the pacific, instead of just stacking inf in tokyo and turtling up. with the smaller home fleet you had, instead of hanging out in egypt, you could’ve retaken islands and weakened or even threatened anzac and uk pacific.

    for a while russia was strong and i felt i was winning (as i usually do when in a sea lion situation), but when you were convoying america (which was a critical mistake i made for allowing you to do that) and the combined italio-german defense was pushing the russians back, i felt my advantage was quickly slipping and felt the game was going to be over, but it’s the things you pointed out and that i’m pointing out here that allowed me to regain the advantage and finalize the deal

    good game and very fun (and funny) game for sure. i’m down for another game if you’d like (i’ll try not to blunder this time ;)


  • @axis-dominion:

    yes I agree with your assessment…gibraltar was key for me, key to keeping you divided and therefore weaker. had your fleets combined up, it would’ve been very tough for the allies to make any progress in the atlantic whatsoever. i also felt you built way too many inf! with germany, had you built mechs and tanks to gain more mobility, and with italy too, considering all that income you had, you would’ve had options to flank the russians. instead, the russians had that greater mobility, which was just plain awesome to see. finally, you could’ve definitely put up greater resistance in the pacific, instead of just stacking inf in tokyo and turtling up. with the smaller home fleet you had, instead of hanging out in egypt, you could’ve retaken islands and weakened or even threatened anzac and uk pacific.

    for a while russia was strong and i felt i was winning (as i usually do when in a sea lion situation), but when you were convoying america (which was a critical mistake i made for allowing you to do that) and the combined italio-german defense was pushing the russians back, i felt my advantage was quickly slipping and felt the game was going to be over, but it’s the things you pointed out and that i’m pointing out here that allowed me to regain the advantage and finalize the deal

    good game and very fun (and funny) game for sure. i’m down for another game if you’d like (i’ll try not to blunder this time ;)

    I want proper internet first again. I have to divide my spare internet between current games. 2 of which will end soon. 1 I probably be forced to concede and 2 more that I have doubts whether they can be finished before the end of the league and probably should be conceded as well (I like to start with a clean slate, ak no wins/losses from a previous league season). Once I have proper internet again, you will be the first on my list for a new game. I have enjoyed this game very much and sadly the points you pointed out and the ones I pointed out have resulted in me losing. Tho Gibraltar was most definitely key. Italy was a major force up until then.

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