@simon33 Scramble?
Soulblighter (Axis) VS axis-dominion (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 cruiser moved from 62 Sea Zone to 63 Sea Zone
2 fighters moved from 62 Sea Zone to New South Wales
1 fighter moved from India to Iraq
2 fighters moved from Northwest Persia to IraqPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to VyborgNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
9 artilleries and 30 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 artillery and 7 infantry moved from Western Germany to France
2 aaGuns moved from Northern Italy to Greater Southern Germany
2 aaGuns moved from Germany to Poland
6 infantry moved from Poland to Eastern Poland
2 aaGuns moved from Eastern Poland to Western Ukraine
2 artilleries moved from Romania to Eastern Poland
2 infantry moved from Bulgaria to Romania
3 artilleries, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers moved from Persia to Eastern Persia
3 armour moved from Romania to Western Ukraine
3 armour moved from Poland to Western UkrainePlace Units - Germans
1 transport placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
3 artilleries placed in France
2 artilleries and 5 infantry placed in Western Germany
Germans undo move 4.
3 infantry placed in Germany
2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Novosibirsk to Kansu
1 armour moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Suiyuyan to Kansu
1 armour, 4 infantry and 2 mech_infantrys moved from Shensi to Kansu
8 infantry moved from Northwest Persia to Persia
Russians take Persia from Italians
1 infantry moved from Iraq to Persia
2 armour moved from Northwest Persia to Trans-Jordan
2 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Vyborg to Baltic States
1 tactical_bomber moved from Vyborg to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 2 armour, 6 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 2 armour, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun, 3 armour and 9 infantry moved from Ukraine to Bryansk
2 armour moved from Russia to Bryansk
2 armour moved from Volgograd to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
2 armour moved from Novgorod to Bryansk
3 infantry moved from Caucasus to Rostov
4 infantry moved from Vyborg to Novgorod
1 aaGun and 4 infantry moved from Norway to Finland
1 infantry moved from Soviet Far East to Siberia
2 armour moved from Norway to FinlandPlace Units - Russians
3 armour placed in Novgorod
5 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Russians collect 43 PUs; end with 43 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
2 mech_infantrys moved from Anhwe to Kwangtung
1 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 artillery and 1 infantry moved from Anhwe to Hopei
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
Japanese take 6 Sea Zone from Americans
3 fighters moved from Japan to 16 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangtung
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
UK_Pacific defend with 1 harbour; Chinese defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
5 artilleries moved from Kiangsi to Anhwe
1 mech_infantry moved from Kiangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
3 fighters moved from 16 Sea Zone to Japan
2 artilleries and 1 infantry moved from Manchuria to Jehol
1 carrier and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 armour, 4 artilleries and 4 infantry moved from Northern Territory to 55 Sea Zone
1 armour, 4 artilleries, 4 infantry and 5 transports moved from 55 Sea Zone to 37 Sea Zone
1 armour, 4 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kwangtung to 37 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 55 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Malaya
3 carriers and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 bombers moved from Philippines to MalayaPlace Units - Japanese
3 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
2 mech_infantrys moved from Anhwe to Kwangtung
1 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 artillery and 1 infantry moved from Anhwe to Hopei
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
Japanese take 6 Sea Zone from Americans
3 fighters moved from Japan to 16 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangtung
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
UK_Pacific defend with 1 harbour; Chinese defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
5 artilleries moved from Kiangsi to Anhwe
1 mech_infantry moved from Kiangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
3 fighters moved from 16 Sea Zone to Japan
2 artilleries and 1 infantry moved from Manchuria to Jehol
1 carrier and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 armour, 4 artilleries and 4 infantry moved from Northern Territory to 55 Sea Zone
1 armour, 4 artilleries, 4 infantry and 5 transports moved from 55 Sea Zone to 37 Sea Zone
1 armour, 4 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kwangtung to 37 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 55 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Malaya
3 carriers and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 bombers moved from Philippines to MalayaPlace Units - Japanese
3 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 5 artilleries, 7 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsu: 5 artilleries, 7 infantry and 2 mech_infantrys
EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Anhwe: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 63 Sea Zone to 54 Sea Zone
3 fighters moved from 63 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking 54 Sea Zone from Japanese with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 110 Sea Zone to United Kingdom
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 6 transports moved from 91 Sea Zone to 92 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
1 artillery and 3 mech_infantrys moved from Morocco to 92 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 92 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Morocco to Algeria
2 artilleries and 4 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 4 infantry, 3 submarines and 3 transports moved from 63 Sea Zone to 54 Sea Zone
2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 tactical_bomber placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kweichow
1 fighter moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to HunanPlace Units - Chinese
3 artilleries and 1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 tactical_bombers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - British
Non Combat Move - British
3 artilleries and 8 infantry moved from Burma to India
1 armour moved from Shan State to India
3 infantry moved from Shan State to Yunnan
1 infantry moved from Siam to French Indo China
4 fighters moved from Iraq to India
1 tactical_bomber moved from Iraq to India
1 armour, 5 infantry and 1 mech_infantry moved from Iraq to Persia
1 infantry moved from Syria to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Persia
2 armour moved from Egypt to Iraq
1 bomber moved from Egypt to India
4 infantry moved from Union of South Africa to 71 Sea Zone
4 infantry and 2 transports moved from 71 Sea Zone to 83 Sea Zone
4 infantry moved from 83 Sea Zone to French West Africa
2 battleships, 1 carrier, 3 cruisers, 2 destroyers and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Gibraltar
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 armour moved from Tunisia to Algeria
1 aaGun moved from Hunan to YunnanPlace Units - British
3 tactical_bombers placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 aaGuns and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,4,4,3,5,5,1,5,1,1,4,6,6,5,6,4,2,2,6,5,6,6,6,2,1,2
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 2 aaGuns and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour, 1 artillery and 3 infantry moved from Eastern Persia to Turkmenistan
Italians take Turkmenistan from RussiansCombat - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Iraq to Persia
1 carrier, 1 cruiser and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to 54 Sea Zone
2 aaGuns, 3 artilleries, 1 bomber, 2 fighters and 3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
2 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 artilleries and 3 infantry moved from Eastern Persia to West India
Germans take West India from UK_Pacific
2 bombers, 5 fighters and 4 tactical_bombers moved from Eastern Persia to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
2 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 artilleries and 3 infantry moved from Eastern Persia to West India
Germans take West India from UK_Pacific
2 bombers, 5 fighters and 4 tactical_bombers moved from Eastern Persia to West IndiaCombat - Germans
Battle in Norway
Battle in Baltic States
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Norway from Russians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Baltic States to Germany
2 aaGuns moved from Poland to Eastern Poland
2 aaGuns, 6 armour, 9 artilleries and 30 infantry moved from Western Ukraine to Eastern Poland
6 armour moved from Eastern Poland to Poland
2 infantry moved from Romania to Eastern Poland
1 infantry moved from Western Germany to France
2 bombers, 5 fighters and 4 tactical_bombers moved from West India to Turkmenistan
2 aaGuns moved from Greater Southern Germany to GermanyPlace Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
3 artilleries placed in France
1 artillery and 3 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 aaGun, 3 armour, 1 bomber, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
3 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Persia to Eastern Persia
Russians take Eastern Persia from Italians
1 armour moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
2 armour and 2 mech_infantrys moved from Kansu to Hopei
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Hopei
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Hopei from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 infantry moved from Rostov to Tambov
1 aaGun moved from Bryansk to Tambov
6 infantry moved from Kansu to Suiyuyan
2 infantry moved from Belarus to Baltic States
1 armour moved from Western Ukraine to Ukraine
8 armour moved from Bryansk to Ukraine
2 fighters and 2 tactical_bombers moved from Ukraine to Novgorod
1 mech_infantry moved from Russia to Ukraine
5 armour moved from Russia to Tambov
2 aaGuns and 9 infantry moved from Sakha to Amur
1 infantry moved from Siberia to Amur
8 infantry moved from Persia to Eastern Persia
3 infantry moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 armour moved from Novgorod to Finland
1 armour moved from Novgorod to FinlandPlace Units - Russians
3 armour placed in Persia
Russians undo move 1.
1 aaGun and 2 armour placed in Persia
2 infantry placed in Volgograd
1 armour, 1 bomber and 1 mech_infantry placed in Novgorod
1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 destroyers, 9 infantry and 2 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
5 artilleries, 9 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
2 artilleries and 1 infantry moved from Jehol to Anhwe
1 armour, 4 artilleries and 4 infantry moved from Malaya to 37 Sea Zone
1 armour, 4 artilleries, 2 battleships, 6 carriers, 2 cruisers, 4 fighters, 4 infantry, 4 tactical_bombers and 5 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour, 4 artilleries and 4 infantry moved from 39 Sea Zone to India
4 fighters and 4 tactical_bombers moved from 39 Sea Zone to India
2 bombers, 3 fighters and 3 tactical_bombers moved from Malaya to India
1 destroyer and 1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone -
I pretty much lost this game after a failed J1 (next time I just give up after that), but lest just try this. Scramble and an OOL please :P.
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no scramble and pick default OOL that gives best defense. Thanks.
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naw I give up. Like I said, when you rolled a perfect dice with the chinese… it was pretty much game over. Rematch?
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yah was gg a while back, and i was wondering what you were up to in your long migration there with the euro axis forces lol
sure i’m game for a rematch. just give me a couple days break, and we can kick one off say on thursday sometime? same sides and everything?