14L G40 TheWell-KnownSoldier (Axis) vs DizzKneeLand33 (Allies+12)

  • 20 16 15 14

    If you hit Egypt with Germany, you can use the normal OOL (aa gun as first non-bombard casualty).  Thx!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour and 5 fighters; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Novgorod
                      Germans take Novgorod from Russians
                1 artillery and 1 infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Western Ukraine to Ukraine
                      Germans take Ukraine from Russians
                1 artillery moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                4 transports moved from 98 Sea Zone to 99 Sea Zone
                4 armour and 4 infantry moved from Greece to 99 Sea Zone
                4 armour, 4 infantry and 4 transports moved from 99 Sea Zone to 98 Sea Zone
                4 armour and 4 infantry moved from 98 Sea Zone to Egypt
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
                1 armour, 2 artilleries, 3 fighters, 7 infantry and 2 tactical_bombers moved from Alexandria to Egypt
                2 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Belarus
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Egypt
                    Germans attack with 5 armour, 2 artilleries, 2 bombers, 5 fighters, 11 infantry and 4 tactical_bombers
                    French defend with 1 infantry; British defend with 1 aaGun, 2 armour, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 11 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans win, taking Egypt from British with 3 armour, 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 53
                    Casualties for Germans: 2 armour, 2 artilleries and 11 infantry
                    Casualties for French: 1 infantry
                    Casualties for British: 1 aaGun, 2 armour, 5 artilleries, 1 fighter, 11 infantry, 3 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                2 bombers, 4 fighters and 3 tactical_bombers moved from Egypt to Greece
                1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
                2 mech_infantrys moved from Romania to Greece
                2 armour moved from Romania to Western Ukraine
                3 aaGuns, 6 armour, 13 artilleries, 18 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
                2 armour and 3 mech_infantrys moved from Poland to Western Ukraine
                1 aaGun moved from Poland to Eastern Poland
                4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Western Germany to Poland
                9 infantry moved from Finland to Norway
                1 submarine moved from 92 Sea Zone to 91 Sea Zone

    Place Units - Germans
                3 fighters placed in Western Germany
                1 armour and 2 fighters placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Germans collect 53 PUs; end with 54 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Karelia to Novgorod
                1 infantry moved from Archangel to Novgorod
                1 infantry moved from Smolensk to Belarus
                1 artillery moved from Bryansk to Belarus
                1 fighter moved from Russia to Belarus
                1 artillery and 1 infantry moved from Bryansk to Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Karelia to Finland
                      Russians take Finland from Germans

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Belarus
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Belarus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Karelia to Finland
                1 fighter moved from Belarus to Russia
                1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                20 infantry moved from Bryansk to Smolensk
                1 aaGun moved from Bryansk to Smolensk
                3 artilleries moved from Bryansk to Smolensk
                5 artilleries moved from Russia to Smolensk
                2 infantry moved from Bryansk to Tambov
                2 aaGuns and 2 infantry moved from Bryansk to Russia
                1 armour and 1 mech_infantry moved from Novosibirsk to Russia
                6 infantry moved from Novosibirsk to Samara
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
                3 armour and 2 mech_infantrys moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Smolensk

    Place Units - Russians
                9 artilleries and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs


  • I’m 99,9% sure I’ll be throwing everything and the kitchen sink at sz41. My own losses will be determined round by round since if the battle goes well I need landing space. Since the odds are bad for you, at least on paper, I assume you want to keep your best defenders but I figure I’d ask if you wish to determine your losses round by round as well?


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 9 armour and 1 fighter; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Shan State to Burma
                2 infantry moved from Yunnan to Burma
                2 tactical_bombers moved from French Indo China to Burma
                2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
                1 fighter and 2 tactical_bombers moved from Philippines to 41 Sea Zone
                1 fighter moved from 20 Sea Zone to 41 Sea Zone
                2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
                2 bombers moved from Philippines to 41 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 5 destroyers, 5 fighters, 3 submarines and 5 tactical_bombers
                    ANZAC defend with 1 cruiser, 6 fighters and 1 transport; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
                    Units damaged: 1 battleship owned by the Americans


  • 11 hits in the first round. Static OOL or are we going round by round?

  • 20 16 15 14

    Yes, with the 11 hits just do a best case OOL for the defense.  Thanks!

  • 20 16 15 14

    If you keep a sub around, then I’d probably keep a destroyer around, depending.  But I’ll let you use your best judgment there, or by all means ask if there is any question.  :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 9 armour and 1 fighter; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Shan State to Burma
                2 infantry moved from Yunnan to Burma
                2 tactical_bombers moved from French Indo China to Burma
                2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
                1 fighter and 2 tactical_bombers moved from Philippines to 41 Sea Zone
                1 fighter moved from 20 Sea Zone to 41 Sea Zone
                2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
                2 bombers moved from Philippines to 41 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 5 destroyers, 5 fighters, 3 submarines and 5 tactical_bombers
                    ANZAC defend with 1 cruiser, 6 fighters and 1 transport; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 2 battleships owned by the Japanese
                    Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser and 4 fighters remaining. Battle score for attacker is 80
                    Casualties for Japanese: 2 bombers, 1 carrier, 5 destroyers, 1 fighter, 3 submarines and 5 tactical_bombers
                    Casualties for ANZAC: 1 cruiser, 6 fighters and 1 transport
                    Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
                Battle in 37 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Burma
                    Japanese attack with 3 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                    Japanese win, taking Burma from UK_Pacific with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from Burma to 41 Sea Zone
                1 tactical_bomber moved from Burma to Yunnan
                3 armour moved from French Indo China to Yunnan
                3 armour moved from Kwangtung to Yunnan
                2 carriers and 1 destroyer moved from 20 Sea Zone to 41 Sea Zone
                4 infantry moved from Kiangsi to Hunan
                3 mech_infantrys moved from Kweichow to Yunnan
                1 mech_infantry moved from Jehol to Hunan
                4 infantry moved from Suiyuyan to Chahar
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                2 transports moved from 20 Sea Zone to 19 Sea Zone
                1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
                1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                1 fighter moved from Japan to French Indo China

    Place Units - Japanese
                3 armour placed in French Indo China
                3 armour placed in Kwangtung
                3 armour placed in Manchuria
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 61 PUs total


  • If your bomber fleet attacks sz41 I’d prefer a round per round OOL.  :-)

  • 20 16 15 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 6 bombers and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Americans
                9 bombers, 2 fighters and 1 tactical_bomber moved from Queensland to 41 Sea Zone
                4 bombers moved from India to 41 Sea Zone

  • 20 16 15 14

    Only 8 hits, let me know what you would like to kill :)


  • dd, 2 tac, 2 ac, fig

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 6 bombers and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Americans
                9 bombers, 2 fighters and 1 tactical_bomber moved from Queensland to 41 Sea Zone
                4 bombers moved from India to 41 Sea Zone

    Combat - Americans
                Battle in 41 Sea Zone
                    Americans attack with 13 bombers, 2 fighters and 1 tactical_bomber
                    Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 tactical_bombers
                    retreated to 41 Sea Zone
                    Japanese win with 2 battleships, 2 carriers, 1 cruiser and 5 fighters remaining. Battle score for attacker is -55
                    Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers
                    Casualties for Americans: 8 bombers, 2 fighters and 1 tactical_bomber
                    1 fighter owned by the Japanese could not land and were killed

    Non Combat Move - Americans
                5 bombers moved from 41 Sea Zone to Sumatra
                6 bombers moved from Western United States to Queensland
                1 infantry moved from Central United States to Western United States

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                6 bombers placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5,2,5,3,6,6,1,1,4,3
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3
                Americans collect 51 PUs (5 lost to blockades); end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                3 artilleries and 9 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Shensi

    Place Units - Chinese
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total


  • The good news: Great dice for Japan.  :evil:
    The sad news: Now I regret not keeping the dd.  :roll:

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from India to Burma
                1 fighter moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking Burma from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 fighter moved from Burma to West India
                1 artillery and 3 infantry moved from India to West India
                1 aaGun moved from India to West India
                1 fighter and 1 tactical_bomber moved from Burma to 80 Sea Zone
                1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 81 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 infantry moved from India to West India
                1 bomber moved from United Kingdom to Vologda
                1 fighter moved from United Kingdom to Finland

    Place Units - British
                1 factory_minor placed in Persia
                1 artillery and 2 infantry placed in Iraq
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,2,6,6,6,5,2,6,1
                British collect 30 PUs (1 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

  • 20 16 15 14

    LOL I know, sometimes you have to be careful what you wish for!  ;)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Syria
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
                1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from Alexandria to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Syria
                Battle in Trans-Jordan
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Italians win, taking Syria from French, taking Trans-Jordan from British with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                1 armour, 3 artilleries and 2 infantry moved from Alexandria to Egypt
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                3 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                4 infantry moved from 97 Sea Zone to Greece
                1 bomber moved from Southern Italy to Western Ukraine

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 artilleries, 2 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to Sumatra

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

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