AeV (Axis) vs. Yoshi (Allies) G40 2nd ed. No tech.
-
Please ask before launching interceptors… I was not intending to do so here. anyway, no consequence, everybody missed here ;)
Oh Ok, I’ll keep that in mind. I thought in the best interest for you, but you are absolutely right!
Thank you for telling me, I apreciate and enjoy your honesty! -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers, 2 fighters and 1 tactical_bomber moved from Kansu to Kwangsi
2 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Kwangsi
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 destroyer and 1 submarine moved from 16 Sea Zone to 26 Sea Zone
4 submarines moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone -
Ok here it is!
You left me no choice exept to go all out, so let’s do this!! :-)I need your ool for Kwangsi.
-
looks like dices have already been rolled ; anyway, was going to say max ool, which looks like what you did…
-
(and sorry, was not online tonight, volleyball game)
-
Yes Yoshi ,I rolled them allready once but figured finally that you are not even online.
I did not save the roll ,I want to wait for you. -
actually, you can always stop in the middle of a roll and save it ; usually, in such “big” battle, people roll the attack, and then ask what the other loose (because what you loose might depend on how many hits your opponents get - like if you roll good I loose the bmb, if you roll very poorly I might try to save them - cf another battle in Kwansi for instance).
But this is a friendly game, reroll if you want ; as I said, max defense is my ool ;)
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers, 2 fighters and 1 tactical_bomber moved from Kansu to Kwangsi
2 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Kwangsi
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 destroyer and 1 submarine moved from 16 Sea Zone to 26 Sea Zone
4 submarines moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 destroyers and 5 submarines
ANZAC defend with 1 cruiser; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 1 submarine and 2 transports
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is -24
Casualties for Japanese: 2 destroyers and 5 submarines
Casualties for Americans: 2 destroyers and 1 submarine
Battle in Kwangsi
Japanese attack with 2 armour, 4 artilleries, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers
ANZAC defend with 3 fighters; British defend with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber; Americans defend with 1 bomber; Chinese defend with 2 artilleries, 1 fighter and 7 infantry
Chinese win with no units remaining. Battle score for attacker is -27
Casualties for Japanese: 2 armour, 4 artilleries, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers
Casualties for ANZAC: 3 fighters
Casualties for British: 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Casualties for Americans: 1 bomber
Casualties for Chinese: 2 artilleries, 1 fighter and 7 infantryNon Combat Move - Japanese
1 infantry moved from Tsinghai to KansuPlace Units - Japanese
1 armour and 2 infantry placed in Kwangtung
1 armour and 2 infantry placed in Manchuria
1 fighter and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
will add two destoyers for the us, you forgot to take the two hits of the aircraft carriers as first casualties ;)
-
will add two destoyers for the us, you forgot to take the two hits of the aircraft carriers as first casualties ;)
Good, good I forgot if they were loaded or not. No problem.
-
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
4 bombers moved from Amur to Kwangtung
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 battleship and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
4 fighters moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Koreaany scramble in z6 ? any kamikaze ?
-
No scramble ,no kami please.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
4 bombers moved from Amur to Kwangtung
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 battleship and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
4 fighters moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaAirborne Attack Move - Americans
Battle in Korea
Battle in Kwangtung
Americans attack with 4 bombers
Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Korea from Japanese with 3 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Americans: 1 bomber
1 mech_infantry moved from Southeast Mexico to Western United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 carriers, 2 cruisers, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
3 bombers moved from Kwangtung to Kiangsi
1 fighter moved from Amur to Kiangsi
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to Western United States
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 109 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 cruiser and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern Persia to YunnanPlace Units - Americans
1 carrier, 2 submarines and 2 transports placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Kiangsu to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 fighter moved from Malta to Tunisia
1 fighter moved from 97 Sea Zone to Tunisia
2 battleships, 2 cruisers, 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to TunisiaCombat - British
Battle in Tunisia
British attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Tunisia from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
2 fighters moved from Tunisia to 94 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Morocco
1 carrier and 2 destroyers moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Scotland to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to Morocco
2 aaGuns and 4 infantry moved from Scotland to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from French West Africa to 83 Sea Zone
1 artillery and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Yunnan to Shensi
3 infantry moved from Yunnan to Kweichow
1 infantry moved from Shan State to Yunnan
3 aaGuns and 8 infantry moved from India to Burma
3 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to AlexandriaPlace Units - British
2 bombers and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
UK_Pacific collect 14 PUs (2 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 1 transport -
fyi, should not be able to play before wednesday
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Italians win, taking Tunisia from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Germany to Southern ItalyPlace Units - Italians
1 infantry placed in Southern France
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,3,1,3
Italians collect 5 PUs (13 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Hawaiian Islands
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from New South Wales to Queensland
1 artillery and 2 infantry moved from Queensland to New South Wales
1 infantry moved from South Australia to New South Wales
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Queensland to New South Wales
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 submarine and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Scotland to United KingdomTurn Complete - French





