AeV (Axis) vs. Yoshi (Allies) G40 2nd ed. No tech.


  • @Yoshi:

    Please ask before launching interceptors… I was not intending to do so here. anyway, no consequence, everybody missed here ;)

    Oh Ok, I’ll keep that in mind. I thought in the best interest for you, but you are absolutely right!
    Thank you for telling me, I apreciate and enjoy your honesty!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 fighter, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers, 2 fighters and 1 tactical_bomber moved from Kansu to Kwangsi
                2 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Kwangsi
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 destroyer and 1 submarine moved from 16 Sea Zone to 26 Sea Zone
                4 submarines moved from 6 Sea Zone to 26 Sea Zone
                1 destroyer moved from 33 Sea Zone to 26 Sea Zone


  • Ok here it is!
    You left me no choice exept to go all out, so let’s do this!! :-)

    I need your ool for Kwangsi.


  • looks like dices have already been rolled ; anyway, was going to say max ool, which looks like what you did…


  • (and sorry, was not online tonight, volleyball game)


  • Yes Yoshi ,I rolled them allready once but figured finally that you are not even online.
    I did not save the roll ,I want to wait for you.


  • actually, you can always stop in the middle of a roll and save it ; usually, in such “big” battle, people roll the attack, and then ask what the other loose (because what you loose might depend on how many hits your opponents get - like if you roll good I loose the bmb, if you roll very poorly I might try to save them - cf another battle in Kwansi for instance).

    But this is a friendly game, reroll if you want ; as I said, max defense is my ool ;)


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Americans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 fighter, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers, 2 fighters and 1 tactical_bomber moved from Kansu to Kwangsi
                2 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Kwangsi
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 destroyer and 1 submarine moved from 16 Sea Zone to 26 Sea Zone
                4 submarines moved from 6 Sea Zone to 26 Sea Zone
                1 destroyer moved from 33 Sea Zone to 26 Sea Zone

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 2 destroyers and 5 submarines
                    ANZAC defend with 1 cruiser; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 1 submarine and 2 transports
                    Units damaged: 1 battleship owned by the Americans
                    Americans win with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is -24
                    Casualties for Japanese: 2 destroyers and 5 submarines
                    Casualties for Americans: 2 destroyers and 1 submarine
                Battle in Kwangsi
                    Japanese attack with 2 armour, 4 artilleries, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers
                    ANZAC defend with 3 fighters; British defend with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber; Americans defend with 1 bomber; Chinese defend with 2 artilleries, 1 fighter and 7 infantry
                    Chinese win with no units remaining. Battle score for attacker is -27
                    Casualties for Japanese: 2 armour, 4 artilleries, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers
                    Casualties for ANZAC: 3 fighters
                    Casualties for British: 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 bomber
                    Casualties for Chinese: 2 artilleries, 1 fighter and 7 infantry

    Non Combat Move - Japanese
                1 infantry moved from Tsinghai to Kansu

    Place Units - Japanese
                1 armour and 2 infantry placed in Kwangtung
                1 armour and 2 infantry placed in Manchuria
                1 fighter and 2 tactical_bombers placed in Japan

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs


  • will add two destoyers for the us, you forgot to take the two hits of the aircraft carriers as first casualties ;)


  • @Yoshi:

    will add two destoyers for the us, you forgot to take the two hits of the aircraft carriers as first casualties ;)

    Good, good I forgot if they were loaded or not. No problem.


  • Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                4 bombers moved from Amur to Kwangtung
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 battleship and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                4 fighters moved from Western United States to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea

    any scramble in z6 ? any kamikaze ?


  • No scramble ,no kami please.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                4 bombers moved from Amur to Kwangtung
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 battleship and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                4 fighters moved from Western United States to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea

    Airborne Attack Move - Americans
                Battle in Korea
                Battle in Kwangtung
                    Americans attack with 4 bombers
                    Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
                    Americans win, taking Korea from Japanese with 3 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour and 2 infantry
                    Casualties for Americans: 1 bomber
                1 mech_infantry moved from Southeast Mexico to Western United States
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 carriers, 2 cruisers, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                3 bombers moved from Kwangtung to Kiangsi
                1 fighter moved from Amur to Kiangsi
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 aaGun moved from Central United States to Western United States
                1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                2 submarines moved from 109 Sea Zone to 92 Sea Zone
                1 submarine moved from 109 Sea Zone to 92 Sea Zone
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                1 cruiser and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern Persia to Yunnan

    Place Units - Americans
                1 carrier, 2 submarines and 2 transports placed in 10 Sea Zone
                3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 transport; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from Kiangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 mech_infantry moved from Kiangsu to Jehol
                      Chinese take Jehol from Japanese
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
                1 fighter moved from Malta to Tunisia
                1 fighter moved from 97 Sea Zone to Tunisia
                2 battleships, 2 cruisers, 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 artillery and 3 infantry moved from 94 Sea Zone to Tunisia

    Combat - British
                Battle in Tunisia
                    British attack with 1 artillery, 2 fighters and 3 infantry
                    Italians defend with 1 artillery and 2 infantry
                    British win, taking Tunisia from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - British
                2 fighters moved from Tunisia to 94 Sea Zone
                2 submarines moved from 97 Sea Zone to 93 Sea Zone
                1 tactical_bomber moved from 97 Sea Zone to Morocco
                1 carrier and 2 destroyers moved from 97 Sea Zone to 94 Sea Zone
                1 fighter moved from Scotland to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 bomber and 2 fighters moved from United Kingdom to Morocco
                2 aaGuns and 4 infantry moved from Scotland to United Kingdom
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 artillery moved from French West Africa to 83 Sea Zone
                1 artillery and 1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from Yunnan to Shensi
                3 infantry moved from Yunnan to Kweichow
                1 infantry moved from Shan State to Yunnan
                3 aaGuns and 8 infantry moved from India to Burma
                3 infantry moved from West India to India
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Egypt to Alexandria

    Place Units - British
                2 bombers and 1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 artillery placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
                UK_Pacific collect 14 PUs (2 lost to blockades); end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery
                    Some Units in 39 Sea Zone change ownership: 1 transport


  • fyi, should not be able to play before wednesday


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 artillery and 2 infantry
                    Italians win, taking Tunisia from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Germany to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern France
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,3,1,3
                Italians collect 5 PUs (13 lost to blockades); end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to Hawaiian Islands
                1 cruiser moved from 26 Sea Zone to 6 Sea Zone
                3 fighters moved from New South Wales to Queensland
                1 artillery and 2 infantry moved from Queensland to New South Wales
                1 infantry moved from South Australia to New South Wales
                1 infantry moved from Northern Territory to Queensland
                1 infantry moved from Queensland to New South Wales
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 submarine and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 cruiser moved from 109 Sea Zone to 91 Sea Zone
                1 infantry moved from Scotland to United Kingdom

    Turn Complete - French

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