14 L Vold vs Degrasse (Axis) game 2

  • '13

    FR file has been mailed

  • '13

    RUS has been emailed

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 7 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                3 fighters moved from Japan to 7 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                1 artillery moved from Ulaanbaatar to Amur

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 18 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 18 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 7 Sea Zone
                    Japanese attack with 3 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 fighters in 7 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 7 Sea Zone
                    Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                3 fighters moved from 7 Sea Zone to Japan

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 19 PUs; end with 19 PUs total

    Territory Summary for Japanese :

    Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 artillery and 6 infantry
        Yakut S.S.R. : 1 flag, 1 artillery and 2 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        19 Sea Zone : 1 submarine
        18 Sea Zone : 1 submarine
        16 Sea Zone : 1 submarine
        7 Sea Zone : 1 submarine
        6 Sea Zone : 1 battleship, 3 carriers, 3 destroyers, 3 fighters, 3 tactical_bombers and 4 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 33 / 45
        Russians : 34 / 41
        Japanese : 19 / 19
        Americans : 65 / 99
        Chinese : 23 / 29
        British : 27 / 27
        UK_Pacific : 26 / 31
        Italians : 28 / 34
        ANZAC : 10 / 23
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.615
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Japanese Combat
                1 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    ANZAC Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 2 armour, 1 bomber, 6 destroyers, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Western Germany
                4 transports moved from 93 Sea Zone to 92 Sea Zone
                4 artilleries and 4 infantry moved from Gibraltar to 92 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 93 Sea Zone
                4 artilleries and 4 infantry moved from 93 Sea Zone to Southern France
                3 armour and 3 infantry moved from Normandy Bordeaux to Holland Belgium
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Denmark
                1 bomber moved from Norway to Denmark
                1 armour and 2 mech_infantrys moved from Norway to Karelia
                3 fighters moved from Normandy Bordeaux to Southern France
                2 fighters moved from 93 Sea Zone to Southern France
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                2 destroyers moved from 10 Sea Zone to 7 Sea Zone
                3 armour moved from Normandy Bordeaux to Southern France
                2 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to France

    Combat - Americans
                Battle in France
                    Americans attack with 2 armour, 2 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 factory_minor and 3 infantry; Italians defend with 2 aaGuns and 2 infantry
                    Germans win with 5 infantry remaining. Battle score for attacker is -12
                    Casualties for Italians: 2 aaGuns
                    Casualties for Americans: 2 armour, 2 infantry and 1 mech_infantry
                Battle in Holland Belgium
                    Americans attack with 3 armour and 3 infantry
                    Germans defend with 1 artillery and 2 infantry
                    Americans win, taking Holland Belgium from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Western Germany
                Battle in 7 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 submarine
                    Americans win, taking Western Germany from Germans with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Karelia
                    Americans attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 armour
                    Americans win, taking Karelia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 mech_infantry
                Battle in Denmark
                    Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                    Italians defend with 1 artillery and 2 infantry
                    Americans win, taking Denmark from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Americans: 1 artillery and 2 infantry
                Battle in Southern France
                    Americans attack with 3 armour, 4 artilleries, 5 fighters and 4 infantry
                    Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 11 infantry
                    Americans win, taking Southern France from Germans with 3 armour, 2 artilleries and 5 fighters remaining. Battle score for attacker is 21
                    Casualties for Germans: 2 artilleries and 11 infantry
                    Casualties for Americans: 2 artilleries and 4 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                2 fighters moved from Southern France to 97 Sea Zone
                1 carrier and 6 destroyers moved from 93 Sea Zone to 97 Sea Zone
                1 artillery and 9 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                3 fighters moved from Southern France to Normandy Bordeaux
                1 bomber moved from Denmark to Norway

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Normandy Bordeaux
                1 armour and 2 mech_infantrys placed in Norway
                1 bomber and 1 tactical_bomber placed in Western United States
                6 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 78 PUs; end with 78 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Jehol
                4 infantry placed in Hunan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
                Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - British
                British buy 3 armour and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 destroyers; Remaining resources: 3 PUs;

    Combat Move - British
                1 transport moved from 82 Sea Zone to 70 Sea Zone
                1 artillery and 1 infantry moved from Belgian Congo to 70 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 70 Sea Zone to 82 Sea Zone
                1 artillery and 1 infantry moved from 82 Sea Zone to Gold Coast
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                      British take French Equatorial Africa from Italians
                1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                1 artillery and 1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                6 infantry and 1 mech_infantry moved from West India to Eastern Persia
                1 armour, 2 fighters and 6 mech_infantrys moved from India to Eastern Persia

    Combat - British
                Battle in Eastern Persia
                    British attack with 1 armour, 2 fighters, 6 infantry and 7 mech_infantrys
                    Germans defend with 1 armour
                    British win, taking Eastern Persia from Germans with 1 armour, 2 fighters, 5 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in Gold Coast
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 armour
                    Italians win with 1 armour remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British
                1 artillery, 1 fighter and 1 infantry moved from Rhodesia to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Normandy Bordeaux to Southern France
                2 fighters moved from Norway to Southern France
                2 fighters moved from Eastern Persia to Northwest Persia
                2 fighters moved from Normandy Bordeaux to Romania
                1 transport moved from 87 Sea Zone to 91 Sea Zone
                2 destroyers moved from 110 Sea Zone to 112 Sea Zone

    Place Units - British
                3 armour placed in Union of South Africa
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6,1,2,2
                British collect 28 PUs (2 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                2 armour placed in India
                2 destroyers placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
                UK_Pacific collect 23 PUs (3 lost to blockades); end with 26 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 armour
                    Some Units in 39 Sea Zone change ownership: 2 destroyers

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 71 Sea Zone to 82 Sea Zone
                1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 armour moved from Tobruk to Tunisia
                      Italians take Libya from British
                      Italians take Tunisia from British
                1 armour moved from Gold Coast to French Central Africa
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                      Italians take 41 Sea Zone from ANZAC
                1 battleship and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone
                2 armour and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 1 mech_infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Trans-Jordan to Egypt
                3 fighters moved from Southern Italy to 93 Sea Zone
                2 infantry moved from France to Northern Italy
                1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                      Italians take Western Ukraine from Russians

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 armour and 2 mech_infantrys
                    British defend with 1 infantry
                        Italians roll dice for 2 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 37 Sea Zone
                    Italians attack with 1 submarine
                    ANZAC defend with 2 transports
                        2 transports owned by the ANZAC lost in 37 Sea Zone
                        Italians roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                    Italians win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in 82 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 82 Sea Zone
                        Italians roll dice for 1 submarine in 82 Sea Zone, round 2 :  0/1 hits
                    Italians win, taking 82 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 93 Sea Zone
                    Italians attack with 3 fighters
                    Americans defend with 1 destroyer and 4 transports
                        Italians roll dice for 3 fighters in 93 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer and 4 transports in 93 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 93 Sea Zone
                        4 transports owned by the Americans lost in 93 Sea Zone
                    Italians win with 3 fighters remaining. Battle score for attacker is 36
                    Casualties for Americans: 1 destroyer and 4 transports

    Non Combat Move - Italians
                3 fighters moved from 93 Sea Zone to Southern Italy
                5 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Egypt
                2 artilleries and 1 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,5,6,6,2,3,4,4
                Italians collect 22 PUs (8 lost to blockades); end with 22 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs

    Territory Summary for Italians :

    41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 submarine
        Trans-Jordan : 1 flag, 1 artillery
        British Somaliland : 1 flag
        Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
        Gold Coast : 1 flag
        Nigeria : 1 flag
        Anglo Egyptian Sudan : 1 flag, 2 armour and 2 mech_infantrys
        French Central Africa : 1 flag, 1 armour
        French Madagascar : 1 flag
        Syria : 1 flag
        French West Africa : 1 flag
        Tunisia : 1 flag, 1 armour
        Northern Italy : 1 factory_major and 5 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 16 infantry
        Western Ukraine : 1 flag, 1 mech_infantry
        76 Sea Zone : 1 battleship, 1 destroyer and 1 transport
        Bulgaria : 1 flag
        Greece : 1 flag, 1 airfield
        99 Sea Zone : 1 flag
        Iraq : 1 flag, 1 infantry
        72 Sea Zone : 1 flag
        79 Sea Zone : 1 flag
        82 Sea Zone : 1 flag, 1 submarine
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 19 / 45
        Russians : 33 / 41
        Japanese : 19 / 19
        Americans : 78 / 103
        Chinese : 23 / 28
        British : 27 / 28
        UK_Pacific : 26 / 31
        Italians : 30 / 26
        ANZAC : 10 / 23
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 9 times
            Average roll : 3.938
            Median : 4.000
            Variance : 0.774
            Standard Deviation : 0.880
            Total rolls : 32

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.818
            Median : 4.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    British Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.333
            Median : 6.000
            Variance : 2.375
            Standard Deviation : 1.541
            Total rolls : 9

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.818
            Median : 4.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 35 Sea Zone to 18 Sea Zone
                1 submarine moved from 35 Sea Zone to 18 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 19 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 19 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    ANZAC win, taking 19 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 submarine
                Battle in 18 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to Philippines

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Politics - Germans

    Purchase Units - Germans
                Germans repair 8 damage on 8 factory_majors; Remaining resources: 37 PUs;
                Germans buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Germany to Poland
                      Germans take Poland from Russians
                1 artillery and 1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Eastern Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Slovakia Hungary to Yugoslavia
                3 infantry moved from France to Holland Belgium
                1 infantry moved from Germany to Western Germany
                4 fighters moved from Germany to Holland Belgium
                1 infantry moved from Germany to Western Germany

    Combat - Germans
                Battle in Western Germany
                    Germans attack with 1 artillery and 3 infantry
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Western Germany, round 2 :  0/4 hits
                        Americans roll dice for 2 infantry in Western Germany, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Western Germany
                        Germans roll dice for 1 artillery and 2 infantry in Western Germany, round 3 :  0/3 hits
                        Americans roll dice for 2 infantry in Western Germany, round 3 :  1/2 hits
                        1 infantry owned by the Germans lost in Western Germany
                        Germans roll dice for 1 artillery and 1 infantry in Western Germany, round 4 :  1/2 hits
                        Americans roll dice for 2 infantry in Western Germany, round 4 :  0/2 hits
                        1 infantry owned by the Americans lost in Western Germany
                        Germans roll dice for 1 artillery and 1 infantry in Western Germany, round 5 :  0/2 hits
                        Americans roll dice for 1 infantry in Western Germany, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Western Germany, round 6 :  1/2 hits
                        Americans roll dice for 1 infantry in Western Germany, round 6 :  0/1 hits
                        1 infantry owned by the Americans lost in Western Germany
                    Germans win, taking Western Germany from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 4 fighters and 3 infantry
                    Americans defend with 3 armour and 2 infantry
                        Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 :  5/7 hits
                        Americans roll dice for 3 armour and 2 infantry in Holland Belgium, round 2 :  1/5 hits
                        1 infantry owned by the Germans , 3 armour owned by the Americans and 2 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 21
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 3 armour and 2 infantry

    Non Combat Move - Germans
                4 fighters moved from Holland Belgium to Germany
                1 aaGun and 1 artillery moved from Slovakia Hungary to Germany

    Place Units - Germans
                4 artilleries and 6 infantry placed in Germany
                1 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,6,1,1,4,3,6,2
                Germans collect 28 PUs (2 lost to blockades); end with 28 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 33 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 71 Sea Zone: 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
                EDIT: Adding units owned by Germans to 76 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 transport
                EDIT: Removing units owned by Germans from 81 Sea Zone: 1 transport
                EDIT: Adding units owned by Germans to 76 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    39 Sea Zone : 1 flag
        Alexandria : 1 flag
        Egypt : 1 infantry
        France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Slovakia Hungary : 1 infantry
        Western Germany : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Poland : 1 infantry
        Germany : 3 aaGuns, 5 artilleries, 1 factory_major, 4 fighters and 13 infantry
        Holland Belgium : 2 infantry
        Baltic States : 1 flag, 1 infantry
        Eastern Poland : 1 flag
        Turkmenistan : 1 flag, 1 mech_infantry
        76 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
        Yugoslavia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 30 / 33
        Russians : 30 / 41
        Japanese : 19 / 19
        Americans : 70 / 103
        Chinese : 23 / 28
        British : 27 / 28
        UK_Pacific : 26 / 31
        Italians : 30 / 26
        ANZAC : 10 / 21
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 10 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 14 times
                6 was rolled 13 times
            Average roll : 3.742
            Median : 4.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 66

    Null / Other
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.682
            Standard Deviation : 0.826
            Total rolls : 23

    Germans Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.150
            Median : 3.000
            Variance : 0.632
            Standard Deviation : 0.795
            Total rolls : 20

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.682
            Standard Deviation : 0.826
            Total rolls : 23

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - Russians
                Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Northwest Persia to Persia
                      Russians take Persia from Italians
                1 armour moved from Persia to Iraq
                2 artilleries and 4 mech_infantrys moved from Northwest Persia to Iraq
                1 armour and 1 mech_infantry moved from Romania to Bulgaria
                      Russians take Bulgaria from Italians
                1 armour and 1 mech_infantry moved from Bulgaria to Greece
                      Russians take Greece from Italians
                1 armour and 1 mech_infantry moved from Romania to Albania
                      Russians take Albania from Italians
                2 armour moved from Romania to Yugoslavia
                1 bomber moved from Ukraine to Yugoslavia
                1 armour and 2 mech_infantrys moved from Novgorod to Baltic States
                1 mech_infantry moved from Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                2 mech_infantrys moved from Ukraine to Western Ukraine
                1 tactical_bomber moved from Ukraine to Western Ukraine

    Combat - Russians
                Battle in Yugoslavia
                    Russians attack with 2 armour and 1 bomber
                    Germans defend with 1 infantry
                    Russians win, taking Yugoslavia from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 mech_infantry
                    Russians win, taking Western Ukraine from Italians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Baltic States
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Iraq
                    Russians attack with 1 armour, 2 artilleries and 4 mech_infantrys
                    Italians defend with 1 infantry
                    Russians win, taking Iraq from Italians with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Volgograd to Ukraine
                1 tactical_bomber moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Russia to Urals
                1 tactical_bomber moved from Archangel to Russia
                1 bomber moved from Yugoslavia to Ukraine

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 44 PUs; end with 45 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 artillery and 6 infantry moved from Amur to Manchuria
                2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
                1 battleship moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 6 infantry moved from 19 Sea Zone to Manchuria
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                3 carriers moved from 6 Sea Zone to 19 Sea Zone
                3 fighters moved from Japan to 18 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria

    Combat - Japanese
                Battle in 18 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    ANZAC defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 3 fighters in 18 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 18 Sea Zone
                    Japanese win with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in 19 Sea Zone
                    Japanese attack with 1 battleship, 3 carriers, 1 destroyer and 4 transports
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 4 transports in 19 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 4 transports in 19 Sea Zone, round 3 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 4 transports in 19 Sea Zone, round 4 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from ANZAC with 1 battleship, 3 carriers, 1 destroyer and 4 transports remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Manchuria
                    Japanese attack with 3 artilleries, 3 fighters, 12 infantry and 3 tactical_bombers
                    Chinese defend with 4 artilleries and 6 infantry
                        Japanese roll dice for 3 artilleries, 3 fighters, 12 infantry and 3 tactical_bombers in Manchuria, round 2 :  4/21 hits
                        Chinese roll dice for 4 artilleries and 6 infantry in Manchuria, round 2 :  5/10 hits
                        5 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Manchuria
                        Japanese roll dice for 3 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers in Manchuria, round 3 :  11/16 hits
                        Chinese roll dice for 4 artilleries and 2 infantry in Manchuria, round 3 :  2/6 hits
                        4 artilleries owned by the Chinese , 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 3 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Japanese: 7 infantry
                    Casualties for Chinese: 4 artilleries and 6 infantry

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone
                3 fighters moved from 18 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 23 PUs; end with 23 PUs total

    Territory Summary for Japanese :

    Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
        Manchuria : 1 flag, 3 artilleries and 5 infantry
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Yenisey : 1 flag, 1 artillery and 2 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        19 Sea Zone : 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports
        6 Sea Zone : 1 destroyer
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 26 / 33
        Russians : 43 / 57
        Japanese : 23 / 23
        Americans : 70 / 103
        Chinese : 20 / 28
        British : 27 / 28
        UK_Pacific : 26 / 31
        Italians : 20 / 26
        ANZAC : 10 / 21
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 13 times
                3 was rolled 15 times
                4 was rolled 6 times
                5 was rolled 10 times
                6 was rolled 12 times
            Average roll : 3.368
            Median : 3.000
            Variance : 0.716
            Standard Deviation : 0.846
            Total rolls : 68

    Japanese Combat
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 10 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3.383
            Median : 3.000
            Variance : 0.326
            Standard Deviation : 0.571
            Total rolls : 47

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.438
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 5 destroyers, 1 factory_minor, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 9 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 9 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour and 2 mech_infantrys moved from Norway to 112 Sea Zone
                1 armour, 1 artillery, 9 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
                1 armour moved from Denmark to Western Germany
                1 armour and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
                1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                3 armour and 2 artilleries moved from Southern France to Northern Italy
                2 fighters moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from Normandy Bordeaux to Northern Italy
                2 fighters moved from 97 Sea Zone to Northern Italy
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                1 bomber moved from Norway to Northern Italy

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 armour, 2 fighters and 1 mech_infantry
                    Germans defend with 2 infantry
                    Americans win, taking Holland Belgium from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Western Germany
                    Americans attack with 2 armour, 1 artillery, 9 infantry and 2 mech_infantrys
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Western Germany from Germans with 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Northern Italy
                    Americans attack with 3 armour, 2 artilleries, 1 bomber, 3 fighters and 1 mech_infantry
                    Italians defend with 1 factory_major and 5 infantry
                    Americans converts factory_major into different units
                    Americans win, taking Northern Italy from Italians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is -9
                    Casualties for Italians: 5 infantry
                    Casualties for Americans: 2 armour, 2 artilleries and 1 mech_infantry

    Non Combat Move - Americans
                2 fighters moved from Northern Italy to 97 Sea Zone
                1 fighter moved from Northern Italy to Southern France
                1 bomber moved from Northern Italy to Normandy Bordeaux
                1 destroyer moved from 16 Sea Zone to 18 Sea Zone
                1 destroyer moved from 7 Sea Zone to 16 Sea Zone
                1 destroyer moved from 7 Sea Zone to 17 Sea Zone
                1 destroyer moved from 26 Sea Zone to 7 Sea Zone
                6 destroyers moved from 10 Sea Zone to 26 Sea Zone
                2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from Holland Belgium to 112 Sea Zone
                1 armour and 1 mech_infantry moved from Karelia to Baltic States
                1 bomber moved from Western United States to Midway
                1 tactical_bomber moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 factory_minor placed in Denmark
                1 armour and 2 mech_infantrys placed in Normandy Bordeaux
                1 armour and 2 mech_infantrys placed in Southern France
                1 artillery and 2 infantry placed in Norway
                5 destroyers and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 82 PUs; end with 82 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 3 infantry moved from Jehol to Manchuria

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 2 artilleries and 3 infantry
                    Japanese defend with 3 artilleries and 5 infantry
                    Japanese win with 3 artilleries and 2 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 2 artilleries and 3 infantry

    Non Combat Move - Chinese
                3 infantry moved from Anhwe to Jehol

    Place Units - Chinese
                4 artilleries and 4 infantry placed in Jehol

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,1,2,2,5,2,6,1,2,1,4,4,3,3
                Chinese collect 14 PUs (6 lost to blockades); end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 artillery moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                2 mech_infantrys moved from French Equatorial Africa to French Central Africa
                1 fighter moved from Belgian Congo to French Central Africa
                2 fighters moved from Romania to Germany
                2 bombers moved from Norway to Germany
                2 fighters moved from Southern France to Germany
                2 destroyers moved from 39 Sea Zone to 37 Sea Zone
                      UK_Pacific take 41 Sea Zone from Italians
                      UK_Pacific take 39 Sea Zone from Germans

    Combat - British
                Air Battle in Germany
                    British attacks with 6 units heading to Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
                    Bombing raid in Germany causes 8 damage total.
                Battle in 37 Sea Zone
                    British attack with 2 destroyers
                    Italians defend with 1 submarine
                    British win, taking 37 Sea Zone from Italians with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in French Central Africa
                    British attack with 1 fighter and 2 mech_infantrys
                    Italians defend with 1 armour
                    British win, taking French Central Africa from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Cleaning up after air battles

    Non Combat Move - British
                1 fighter moved from French Central Africa to Belgian Congo
                1 infantry moved from Belgian Congo to Kenya
                1 artillery moved from Belgian Congo to French Equatorial Africa
                3 armour moved from Union of South Africa to Belgian Congo
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                4 infantry moved from 112 Sea Zone to Western Germany
                1 armour moved from Normandy Bordeaux to Western Germany
                2 bombers moved from Germany to Norway
                4 fighters moved from Germany to Western Germany
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 armour and 7 mech_infantrys moved from Eastern Persia to Iraq
                5 infantry moved from Eastern Persia to Persia
                2 armour moved from India to Eastern Persia
                2 fighters moved from Northwest Persia to Iraq
                1 bomber moved from Russia to Norway
                1 armour moved from Anhwe to Jehol

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                2 infantry and 1 mech_infantry placed in United Kingdom
                British undo move 2.
                1 artillery and 2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,2
                British collect 28 PUs (1 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                3 destroyers and 1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 26 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Some Units in 39 Sea Zone change ownership: 3 destroyers and 1 submarine

  • '13

    Given your comments on intercepts I wagered you would not intercept the Moscow bombing.  If I was mistaken feel free to roll the intercept in forum and I’ll accept the results

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - Italians
                Italians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tunisia to Morocco
                      Italians take Algeria from British
                      Italians take Morocco from British
                2 infantry moved from Southern Italy to Northern Italy
                3 fighters moved from Southern Italy to Northern Italy
                1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
                1 armour and 1 mech_infantry moved from Egypt to Ethiopia
                1 artillery moved from Trans-Jordan to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
                1 submarine moved from 82 Sea Zone to 71 Sea Zone

    Combat - Italians
                Battle in Ethiopia
                    Italians attack with 1 armour and 1 mech_infantry
                    British defend with 1 artillery
                        Italians roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 :  2/2 hits
                        British roll dice for 1 artillery in Ethiopia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Ethiopia
                    Italians win, taking Ethiopia from British with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 mech_infantry
                Battle in Kenya
                    Italians attack with 1 armour and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Kenya, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Kenya
                        Italians roll dice for 1 armour in Kenya, round 3 :  0/1 hits
                        British roll dice for 1 infantry in Kenya, round 3 :  0/1 hits
                        Italians roll dice for 1 armour in Kenya, round 4 :  1/1 hits
                        British roll dice for 1 infantry in Kenya, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Kenya
                    Italians win, taking Kenya from British with 1 armour remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in French Equatorial Africa
                    Italians attack with 1 armour and 1 mech_infantry
                    British defend with 1 artillery
                        Italians roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 :  1/2 hits
                        British roll dice for 1 artillery in French Equatorial Africa, round 2 :  0/1 hits
                        1 artillery owned by the British lost in French Equatorial Africa
                    Italians win, taking French Equatorial Africa from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Italian Somaliland
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 battleship in Italian Somaliland, round 2 :  1/1 hits
                        British roll dice for 1 infantry in Italian Somaliland, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Italian Somaliland
                    Italians win, taking Italian Somaliland from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Northern Italy
                    Italians attack with 3 fighters and 2 infantry
                    Americans defend with 1 armour and 1 factory_minor
                        Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 :  2/5 hits
                        Americans roll dice for 1 armour in Northern Italy, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Northern Italy
                    Italians win, taking Northern Italy from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour

    Non Combat Move - Italians
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                3 fighters moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 armour and 1 infantry placed in Egypt
                2 artilleries and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,6,1,4,6,3,6,4
                Italians collect 16 PUs (7 lost to blockades); end with 16 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        British Somaliland : 1 flag
        Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Gold Coast : 1 flag
        Nigeria : 1 flag
        Kenya : 1 flag, 1 armour
        Anglo Egyptian Sudan : 1 flag, 1 mech_infantry
        Morocco : 1 flag, 1 airfield and 1 armour
        French Equatorial Africa : 1 flag, 1 armour and 1 mech_infantry
        French Madagascar : 1 flag
        Algeria : 1 flag
        Syria : 1 flag
        French West Africa : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 factory_minor and 2 infantry
        Italian Somaliland : 1 artillery and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 15 infantry
        Ethiopia : 1 armour
        76 Sea Zone : 1 battleship, 1 destroyer and 1 transport
        99 Sea Zone : 1 flag
        72 Sea Zone : 1 flag
        71 Sea Zone : 1 submarine
        79 Sea Zone : 1 flag
        82 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 18 / 33
        Russians : 43 / 57
        Japanese : 23 / 23
        Americans : 78 / 107
        Chinese : 20 / 20
        British : 24 / 28
        UK_Pacific : 26 / 32
        Italians : 23 / 21
        ANZAC : 10 / 21
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 12 times
            Average roll : 3.929
            Median : 4.000
            Variance : 0.927
            Standard Deviation : 0.963
            Total rolls : 42

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.182
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    British Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Italians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.182
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 54 Sea Zone to 21 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Malaya to Shan State

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Politics - Germans

    Purchase Units - Germans
                Germans repair 7 damage on 7 factory_majors; Remaining resources: 26 PUs;
                Germans buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from France to Northern Italy
                1 infantry moved from Slovakia Hungary to Romania
                      Germans take Romania from Russians
                1 infantry moved from Germany to Greater Southern Germany
                1 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Poland to Eastern Poland
                4 fighters moved from Germany to Eastern Poland
                1 infantry moved from Germany to Poland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 4 fighters and 1 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 4 fighters and 1 infantry in Eastern Poland, round 2 :  4/5 hits
                        Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                4 fighters moved from Eastern Poland to Germany

    Place Units - Germans
                2 artilleries and 6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 22 PUs; end with 22 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Germans :

    Alexandria : 1 flag
        Egypt : 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Greater Southern Germany : 1 infantry
        Slovakia Hungary : 1 infantry
        Romania : 1 infantry
        Poland : 1 infantry
        Germany : 3 aaGuns, 7 artilleries, 1 factory_major, 4 fighters and 16 infantry
        Northern Italy : 1 infantry
        Eastern Poland : 1 flag, 1 infantry
        Turkmenistan : 1 flag, 1 mech_infantry
        76 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports

    Production/PUs Summary :

    Germans : 22 / 27
        Russians : 39 / 57
        Japanese : 23 / 23
        Americans : 78 / 107
        Chinese : 20 / 20
        British : 24 / 28
        UK_Pacific : 26 / 32
        Italians : 23 / 21
        ANZAC : 10 / 21
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
            Average roll : 2.167
            Median : 2.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Russians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

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