1 kami on each of 6 cvs if you stay in sz6.
MrRoboto (Axis) vs Karl7 (Allies+5) Game 6
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
1 artillery and 8 infantry moved from Novgorod to Karelia
1 aaGun moved from Novgorod to Karelia
1 aaGun, 1 artillery and 9 infantry moved from Baltic States to Belarus
1 artillery and 5 infantry moved from Eastern Poland to Belarus
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Ukraine to Belarus
1 mech_infantry moved from Ukraine to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to BryanskPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 fighter and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 harbour and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Korea to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
1 fighter moved from Kiangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in Siberia
Battle in Szechwan
Japanese attack with 2 bombers, 7 fighters and 5 tactical_bombers
Chinese defend with 1 fighter and 9 infantry
Japanese win, taking Siberia from Russians with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -25
Casualties for Japanese: 4 fighters and 2 tactical_bombers
Casualties for Chinese: 1 fighter and 9 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Anhwe to Kwangsi
2 bombers, 3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 transport moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
5 infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to Jehol
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea ZonePlace Units - Japanese
1 harbour placed in Hainan
1 factory_minor placed in Shantung
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 28 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
2 aaGuns moved from Western United States to Central United States
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to TsinghaiNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - British
British buy 2 armour, 1 factory_minor and 1 fighter; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 bomber moved from Malta to 92 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 bomber moved from 92 Sea Zone to French West Africa
1 cruiser moved from 96 Sea Zone to 81 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Malta to Egypt
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
3 aaGuns, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber moved from Burma to India
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 79 Sea Zone to 75 Sea Zone
1 infantry moved from Shan State to BurmaPlace Units - British
1 factory_minor placed in Persia
2 armour and 1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
British collect 29 PUs (1 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 5 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 bomber and 1 fighter moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
ANZAC defend with 1 infantry; British defend with 1 armour, 2 artilleries, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
retreated to Egypt
British win with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Eastern Poland
Italians attack with 1 armour
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 cruiser and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 bomber and 1 fighter moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 artillery and 3 infantry moved from British Somaliland to Ethiopia
2 infantry moved from Bulgaria to Romania
2 aaGuns moved from Yugoslavia to Romania
2 aaGuns and 4 infantry moved from Northern Italy to Yugoslavia
1 armour, 2 artilleries and 2 infantry moved from Southern France to Northern Italy
1 armour moved from Northern Italy to YugoslaviaPlace Units - Italians
1 transport placed in 95 Sea Zone
Italians undo move 1.
1 transport placed in 93 Sea Zone
Italians undo move 1.
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 fighter moved from Sumatra to India
1 infantry moved from Dutch New Guinea to New GuineaNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from United Kingdom to Holland Belgium
1 destroyer moved from 58 Sea Zone to 41 Sea ZoneCombat - French
Battle in Holland Belgium
French attack with 1 fighter
Germans defend with 2 aaGuns
Germans win with 2 aaGuns remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
3 infantry moved from Algeria to MoroccoTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from Alexandria to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to 81 Sea Zone
15 armour and 1 mech_infantry moved from Germany to Baltic States
2 armour, 3 artilleries and 16 infantry moved from Poland to Baltic States
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in 81 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 2 cruisers, 1 destroyer and 2 transports
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
Casualties for British: 2 cruisers, 1 destroyer and 2 transports
Battle in Baltic States
Germans attack with 17 armour, 3 artilleries, 16 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 17 armour, 3 artilleries, 16 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Poland to Baltic States
1 aaGun and 2 infantry moved from Germany to Poland
2 artilleries and 5 infantry moved from Romania to Bessarabia
10 mech_infantrys moved from Western Germany to Poland
2 aaGuns moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 artilleries moved from Normandy Bordeaux to France
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from 81 Sea Zone to Alexandria
1 armour moved from Greece to Romania
3 infantry moved from Greece to BulgariaPlace Units - Germans
1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
2 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 43 PUs (1 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
one ncm change
-
Oh crap!
I forgot to take Brazil with UK! If ok I will move? I don’t think it had any affect on anything.
:-P :-P :-P :-P :-P
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Brazil from Neutral_Allies to British
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Adding units owned by British to Brazil: 3 infantry and 1 mech_infantry
EDIT: Removing units owned by British from 88 Sea Zone: 1 transport
EDIT: Adding units owned by British to 86 Sea Zone: 1 transport
EDIT: Removing units owned by British from Suriname: 1 mech_infantry
EDIT: Changing PUs for British from 30 to 32
EDIT: Turning off Edit Mode
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 artillery and 7 infantry moved from Karelia to Vyborg
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from Belarus to Eastern Poland
2 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
2 fighters and 1 tactical_bomber moved from Novgorod to BessarabiaCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Russians win, taking Eastern Poland from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Bessarabia
Russians attack with 3 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 5 infantry
Russians win, taking Bessarabia from Italians with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 2 artilleries and 5 infantry
Casualties for Russians: 2 infantry
Battle in Vyborg
Russians attack with 1 artillery and 7 infantry
Germans defend with 1 infantry
Russians win, taking Vyborg from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Karelia to Vyborg
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
3 aaGuns, 1 armour, 2 artilleries, 14 infantry and 1 mech_infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Archangel
3 infantry moved from Russia to Vologda
3 fighters and 1 tactical_bomber moved from Bessarabia to BryanskPlace Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
I have so many bad dice today. not only in this game. Sometimes they just align themselves on one day or in one game…
-
I’ve had those days
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Burma
2 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Suiyuyan to Shensi
7 infantry moved from Jehol to Chahar
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Amur
1 infantry moved from Manchuria to Amur
1 bomber moved from Kwangsi to Amur
1 infantry moved from Kiangsi to Kwangtung
1 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to Burma
1 bomber moved from Kwangsi to Philippines
1 fighter moved from 33 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 38 Sea ZoneCombat - Japanese
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
French defend with 1 destroyer
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Amur
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 7 infantry
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 5 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Amur to Manchuria
1 armour moved from Sakha to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 bomber moved from Philippines to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Shantung
1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Hawaiian Islands to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 55 Sea Zone to 33 Sea Zone
1 bomber moved from 19 Sea Zone to Guam
1 fighter moved from Eastern United States to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 cruiser moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - British
British buy 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from India to 41 Sea Zone
2 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from United Kingdom to Morocco
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 bomber moved from French West Africa to EgyptCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 41 Sea Zone to India
3 infantry moved from India to Burma
10 infantry moved from India to Burma
1 infantry moved from India to Burma
2 artilleries moved from India to Burma
2 aaGuns moved from India to Burma
1 battleship moved from 75 Sea Zone to 71 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
2 fighters placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,3,1
British collect 27 PUs (5 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 8 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 bomber moved from Alexandria to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 1 artillery
Italians win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Romania to Eastern Poland
2 infantry moved from Yugoslavia to Northern Italy
2 aaGuns and 2 infantry moved from Yugoslavia to Romania
1 bomber moved from Eastern Poland to Romania
1 fighter moved from Alexandria to Southern Italy
1 artillery and 1 infantry moved from Alexandria to TobrukPlace Units - Italians
1 destroyer, 1 submarine and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 fighters moved from Queensland to Caroline Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 fighter moved from India to BurmaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs