13L Play-Off, SF, Gamerman01 (Allies +14) vs AlexGreat


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to New South Wales
                2 artilleries moved from Queensland to New South Wales
                1 infantry moved from Queensland to New South Wales
                1 cruiser and 2 submarines moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Alexandria

    Turn Complete - French

  • '17 '16 '15 '12

    on a business trip, I know what I will do but need a couple quiet minutes more for this turn. Hope I can get to it my evening / night, otherwise tomorrow.


  • OK, thanks!

  • '17 '16 '15 '12

    You just received combat dice results from a battle in Bessarabia. They are not intentional, I thought I am in local mode and already interrupted before going to other combat.

    I will attack there, though, so no problem if you insist on this result (your one roll was successfull).


  • Yeah, I think the right thing to do is to keep the dice that you rolled live there…. That’s what I would do if it happened to me…
    So if it turns out different the second time, you’ll need to edit…


  • Who knows, the 2nd time you roll it could even be worse for you :)
    So I agree with the result of you clearing Bess while taking 1 hit.  Ignore the dice the 2nd time you run it


  • Same result the second time anyway,
    But why don’t I see the original e-mails from an hour ago??  That’s disturbing.  As is my 0/5 on AA in Bel  :roll:

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 artillery and 3 infantry moved from Romania to Bessarabia
                1 armour moved from Romania to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Belarus
                1 armour moved from Romania to Belarus
                4 armour, 2 artilleries, 2 fighters, 19 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Baltic States to Belarus
                3 armour and 6 mech_infantrys moved from Poland to Baltic States
                3 armour and 6 mech_infantrys moved from Baltic States to Belarus
                1 bomber moved from Western Germany to Belarus
                1 tactical_bomber moved from Western Germany to Belarus
                2 infantry moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                2 infantry moved from Karelia to Novgorod

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Cyprus
                Battle in Bessarabia
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Cyprus from British, taking Bessarabia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 9 armour, 2 artilleries, 1 bomber, 2 fighters, 19 infantry, 9 mech_infantrys and 2 tactical_bombers
                    Russians defend with 4 aaGuns, 3 armour, 2 artilleries, 2 fighters, 24 infantry and 7 mech_infantrys
                        AA fire in Belarus :  0/5 hits
                        Germans roll dice for 9 armour, 2 artilleries, 1 bomber, 2 fighters, 19 infantry, 9 mech_infantrys and 2 tactical_bombers in Belarus, round 2 :  14/44 hits
                        Russians roll dice for 4 aaGuns, 3 armour, 2 artilleries, 2 fighters, 24 infantry and 7 mech_infantrys in Belarus, round 2 :  15/38 hits
                        10 infantry owned by the Russians , 15 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Belarus
                        Germans roll dice for 9 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 9 mech_infantrys and 2 tactical_bombers in Belarus, round 3 :  8/29 hits
                        Russians roll dice for 3 armour, 2 artilleries, 2 fighters, 14 infantry and 7 mech_infantrys in Belarus, round 3 :  11/28 hits
                        8 infantry owned by the Russians , 4 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Belarus
                        Germans roll dice for 9 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Belarus, round 4 :  12/18 hits
                        Russians roll dice for 3 armour, 2 artilleries, 2 fighters, 6 infantry and 7 mech_infantrys in Belarus, round 4 :  6/20 hits
                        6 infantry owned by the Russians , 2 armour owned by the Germans , 6 mech_infantrys owned by the Russians , 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus
                        Germans roll dice for 7 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Belarus, round 5 :  8/12 hits
                        Russians roll dice for 3 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Belarus, round 5 :  5/8 hits
                        3 armour owned by the Russians , 5 armour owned by the Germans , 1 mech_infantry owned by the Russians , 2 artilleries owned by the Russians and 2 fighters owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
                    Casualties for Germans: 7 armour, 2 artilleries, 19 infantry and 9 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 3 armour, 2 artilleries, 2 fighters, 24 infantry and 7 mech_infantrys

    Non Combat Move - Germans
                1 bomber, 2 fighters and 2 tactical_bombers moved from Belarus to Baltic States
                1 aaGun moved from Baltic States to Belarus
                10 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from Poland to Eastern Poland
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                1 artillery moved from Western Germany to France
                1 infantry moved from Western Germany to France
                1 aaGun moved from Western Germany to France
                1 mech_infantry moved from Western Germany to Poland
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                2 fighters placed in Western Germany
                7 infantry and 1 mech_infantry placed in Germany
                2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 aaGun
                EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
                Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bessarabia: 1 infantry
                EDIT: Turning off Edit Mode

  • '17 '16 '15 '12

    Not sure why you say it was the same result. In any case, I edited my inf loss.


  • @alexgreat:

    Not sure why you say it was the same result. In any case, I edited my inf loss.

    The dice I saw in my inbox showed my unit rolling a 2, and the first time it rolled a 1.  Also, the e-mail I saw showed you hit both times.  That’s why I thought it was the same result.


  • Never mind.  I see now the e-mail does say you rolled a 5
    It looked like it was a 2 from a glance at the subject line
    Sorry for the confusion
    Thanks for honoring the original dice


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 tactical_bomber moved from Alexandria to 99 Sea Zone
                1 bomber moved from Russia to Belarus
                2 artilleries and 2 infantry moved from Bryansk to Belarus

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in 99 Sea Zone
                    Russians attack with 1 tactical_bomber
                    Germans defend with 1 transport
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Belarus
                    Russians attack with 2 artilleries, 1 bomber and 2 infantry
                    Germans defend with 1 aaGun and 2 armour
                    Russians win, taking Belarus from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 aaGun and 2 armour
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Russians
                2 infantry moved from Ukraine to Bryansk
                1 infantry moved from Russia to Bryansk
                6 infantry moved from Timguska to Novosibirsk
                1 mech_infantry moved from Northwest Persia to Trans-Jordan
                1 mech_infantry moved from Szechwan to Kazakhstan
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
                1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
                1 bomber moved from Belarus to Russia
                1 tactical_bomber moved from 99 Sea Zone to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Bryansk
                3 mech_infantrys moved from Russia to Bryansk

    Place Units - Russians
                1 armour and 7 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from 44 Sea Zone to Philippines
                1 fighter moved from Kwangsi to Philippines
                1 carrier moved from 44 Sea Zone to 35 Sea Zone
                1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 battleship moved from 43 Sea Zone to 35 Sea Zone
                1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                2 artilleries, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 armour moved from French Indo China to Yunnan
                4 artilleries and 3 infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from Kiangsu to Kweichow
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 armour and 6 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 fighter moved from Manchuria to Japan
                1 fighter moved from Manchuria to Japan
                1 tactical_bomber moved from Manchuria to Japan
                2 fighters moved from Kwangsi to 6 Sea Zone
                1 fighter moved from Kwangsi to Burma
                1 tactical_bomber moved from Kwangsi to Burma
                1 tactical_bomber moved from Kwangsi to Burma
                2 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
                1 tactical_bomber moved from Kwangsi to Kweichow
                1 bomber moved from Kwangsi to Kweichow

    Combat - Japanese
                Japanese creates battle in territory 39 Sea Zone
                Battle in Philippines
                    Japanese attack with 2 fighters and 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 :  2/2 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Shan State
                    Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 :  3/6 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 39 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 39 Sea Zone
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 :  3/3 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Kweichow
                    Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 :  1/3 hits
                        Chinese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Burma
                    Japanese attack with 1 fighter and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in Burma, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 2 :  5/14 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 battleship moved from 20 Sea Zone to 35 Sea Zone
                1 cruiser moved from 20 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                1 artillery and 2 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Hopei to Suiyuyan
                1 aaGun moved from Hunan to Yunnan
                1 aaGun moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kweichow to Kwangsi
                1 bomber moved from Kweichow to Kwangsi
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 42 Sea Zone to 36 Sea Zone
                1 fighter moved from 42 Sea Zone to 36 Sea Zone
                1 carrier moved from 41 Sea Zone to 36 Sea Zone
                1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 carrier moved from 43 Sea Zone to 35 Sea Zone
                2 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
                1 fighter and 2 tactical_bombers moved from Burma to Kwangsi
                1 armour moved from Kiangsu to Kwangsi

    Place Units - Japanese
                1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Manchuria
                3 mech_infantrys placed in Kwangtung
                2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                2 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in Morocco
                Battle in Gibraltar
                Battle in 42 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                    Americans win, taking Morocco from Germans, taking Gibraltar from Germans, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Americans
                2 fighters moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Midway to 54 Sea Zone
                1 bomber moved from Midway to Queensland
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 armour moved from 54 Sea Zone to Queensland
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 89 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Eastern United States to Scotland
                2 fighters moved from 102 Sea Zone to United Kingdom
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 infantry placed in Eastern United States
                1 artillery and 2 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 submarine and 1 transport placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 armour placed in Central United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                10 infantry moved from Szechwan to Shensi
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                1 infantry placed in Szechwan
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - British
                3 fighters moved from Scotland to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                3 destroyers moved from 109 Sea Zone to 112 Sea Zone
                1 carrier moved from 109 Sea Zone to 112 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from India to Shan State
                2 fighters moved from India to Shan State
                1 tactical_bomber moved from India to Shan State
                1 bomber moved from India to Shan State


  • Scramble to Z112?


  • @AlexGreat:

    Will not get to my computer for a least 4 hrs from now, will post scrambling decision asap.

    Strangely, I cant post this in the thread itself.

    @AlexGreat:

    so scramble away. Rememeber, you have to keep up a certain tradition with the UK navy.

    OK, “4 hrs from now” would have been about 6 hours ago, so I am going to proceed even though I asked for another confirmation.  I did not want to rush you into a poor decision or anything, I just don’t like leaving moves hanging in the middle for too long and thought it was an easy decision.

    So let’s see what the dice say now….


  • Will roll it here so we don’t have the subs rolling earlier than they should and be required by Triple A to give casualty choices before we should have to.

    1 SS, 3 DD, 1 CV, 5 FTR v 2 SS, 1 DD, 1 CA, 1 CV, 4 FTR, 1 TP

    DiceRolls: 1@2 3@2 5@3; Total Hits: 21@2: (3)3@2: (4, 6, 2)5@3: (6, 6, 4, 4, 2)

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