4d6<=2: 3, 1, 1, 4; Hits: 2
14L Soulblighter (Axis) vs Karl7 (Allies +8), Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kiangsi to HunanCombat - British
Non Combat Move - British
2 aaGuns, 3 artilleries and 12 infantry moved from Sikang to Kazakhstan
2 infantry moved from Szechwan to Sikang
2 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
2 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Iraq
1 aaGun and 3 infantry moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
1 infantry moved from India to West IndiaPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 10 infantry; Remaining resources: 6 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
Italians take Bessarabia from Russians
1 infantry moved from Egypt to Trans-Jordan
3 fighters moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Eastern Poland to BessarabiaCombat - Italians
Battle in Trans-Jordan
Italians attack with 3 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Trans-Jordan, round 2 : 1/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
3 fighters moved from Trans-Jordan to 81 Sea Zone
1 fighter moved from Southern Italy to 81 Sea Zone
2 fighters moved from Gibraltar to 81 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
4 transports moved from 92 Sea Zone to 95 Sea Zone
1 destroyer and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 armour moved from Novgorod to Eastern Poland
2 aaGuns moved from Eastern Poland to Bessarabia
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern France
1 destroyer placed in 81 Sea Zone
2 infantry placed in Egypt
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 30 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 harbour and 20 infantry
Egypt : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 11 infantry
Anglo Egyptian Sudan : 1 flag
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Tunisia : 1 flag
Northern Italy : 1 artillery, 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag, 1 armour
Bessarabia : 1 flag, 2 aaGuns, 1 armour, 1 artillery and 1 infantry
Western Ukraine : 1 flag
95 Sea Zone : 4 transports
109 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
97 Sea Zone : 1 flag
92 Sea Zone : 2 transports
81 Sea Zone : 1 destroyer and 6 fightersProduction/PUs Summary :
Germans : 55 / 73
Russians : 31 / 36
Japanese : 3 / 0
Americans : 70 / 95
Chinese : 20 / 24
British : 17 / 0
UK_Pacific : 18 / 24
Italians : 24 / 45
ANZAC : 23 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 4,000
Median : 4,000
Variance : 2,250
Standard Deviation : 1,500
Total rolls : 5British Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4,000
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
4 fighters moved from Shan State to Eastern Persia
1 fighter moved from Eastern Persia to Iraq
2 fighters moved from Queensland to Shan StatePlace Units - ANZAC
2 armour and 1 mech_infantry placed in French Indo China
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
5 armour, 17 artilleries and 64 infantry moved from Belarus to Bryansk
1 infantry moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 artillery and 1 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Archangel, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Archangel, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Archangel, round 7 : 1/1 hits
Russians roll dice for 1 infantry in Archangel, round 7 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 6 armour, 17 artilleries and 64 infantry
Russians defend with 1 infantry
Germans roll dice for 6 armour, 17 artilleries and 64 infantry in Bryansk, round 2 : 18/87 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 6 armour, 17 artilleries and 63 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour moved from Novgorod to Bryansk
4 aaGuns moved from Belarus to Bryansk
5 infantry moved from Romania to Bessarabia
1 artillery moved from Slovakia Hungary to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
3 tactical_bombers moved from Gibraltar to United Kingdom
1 destroyer moved from 109 Sea Zone to 118 Sea Zone
1 destroyer moved from 109 Sea Zone to 123 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
10 mech_infantrys placed in Germany
1 destroyer and 1 submarine placed in 109 Sea ZoneTurn Complete - Germans
Germans collect 58 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Germans :
Kansu : 1 armour
Evenkiyskiy : 1 flag
Timguska : 1 flag, 1 infantry
Egypt : 1 infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 1 factory_major and 10 mech_infantrys
Karelia : 1 flag
Bryansk : 1 flag, 4 aaGuns, 7 armour, 17 artilleries and 63 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 artillery and 6 mech_infantrys
Bessarabia : 5 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Smolensk : 1 flag
112 Sea Zone : 1 transport
123 Sea Zone : 1 destroyer
118 Sea Zone : 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 5 carriers, 1 destroyer, 10 fighters, 5 submarines and 2 tactical_bombers
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 58 / 74
Russians : 28 / 36
Japanese : 3 / 0
Americans : 70 / 95
Chinese : 20 / 24
British : 17 / 0
UK_Pacific : 18 / 24
Italians : 24 / 45
ANZAC : 23 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 22 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 19 times
6 was rolled 29 times
Average roll : 3,892
Median : 4,000
Variance : 2,911
Standard Deviation : 1,706
Total rolls : 102Germans Combat
1 was rolled 11 times
2 was rolled 19 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 17 times
6 was rolled 27 times
Average roll : 3,884
Median : 4,000
Variance : 2,351
Standard Deviation : 1,533
Total rolls : 95Russians Combat
2 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4,000
Median : 5,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
2 infantry moved from Yenisey to Timguska
2 infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from GermansCombat - Russians
Battle in Timguska
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians win, taking Timguska from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns and 13 infantry moved from Yenisey to Evenkiyskiy
7 infantry moved from Tambov to Samara
1 artillery moved from Volgograd to Samara
2 fighters moved from Volgograd to Russia
3 infantry moved from Ukraine to Rostov
8 infantry moved from Volgograd to Samara
11 armour moved from Samara to Russia
3 infantry moved from Volgograd to Samara
2 infantry moved from Caucasus to Volgograd
1 infantry moved from Iraq to Northwest PersiaPlace Units - Russians
3 artilleries and 7 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Japanese
5 artilleries, 33 infantry and 3 mech_infantrys moved from Kansu to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Non Combat Move - Japanese
2 aaGuns moved from Kansu to NovosibirskTurn Complete - Japanese
Territory Summary for Japanese :
Paulau Island : 1 infantry
Suiyuyan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Novosibirsk : 1 flag, 2 aaGuns, 5 artilleries, 33 infantry and 3 mech_infantrys
Novgorod : 2 bombers, 9 fighters and 6 tactical_bombers
81 Sea Zone : 2 battleships, 6 carriers, 2 cruisers and 2 submarinesProduction/PUs Summary :
Germans : 55 / 74
Russians : 32 / 36
Japanese : 4 / 0
Americans : 70 / 95
Chinese : 20 / 24
British : 17 / 0
UK_Pacific : 18 / 24
Italians : 22 / 45
ANZAC : 23 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
2 infantry moved from 91 Sea Zone to Morocco
3 infantry and 3 mech_infantrys moved from Quebec to 106 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 106 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
5 artilleries and 5 infantry moved from Quebec to 106 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
4 carriers, 1 cruiser, 5 destroyers and 8 fighters moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 107 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
6 submarines moved from 106 Sea Zone to 88 Sea Zone
1 submarine moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 117 Sea Zone to 101 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
5 bombers moved from Eastern United States to French Central Africa
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Americans take Anglo Egyptian Sudan from ItaliansCombat - Americans
Battle in Spain
Americans attack with 5 artilleries, 8 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 5 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 6 infantry
Battle in Morocco
Battle in Portugal
Americans attack with 1 artillery and 3 infantry
Neutral_True defend with 2 infantry
Americans win, taking Morocco from Italians, taking Portugal from Neutral_True with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 6 destroyers and 6 fighters moved from 79 Sea Zone to 76 Sea Zone
1 armour, 3 infantry and 2 transports moved from 38 Sea Zone to 79 Sea Zone
2 fighters moved from Samara to Russia
2 fighters moved from Yenisey to Russia
1 infantry moved from Shantung to Anhwe
1 artillery and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry and 1 mech_infantry moved from French Equatorial Africa to French Central AfricaPlace Units - Americans
1 carrier, 1 submarine and 3 transports placed in 101 Sea Zone
2 artilleries, 1 bomber, 2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 75 PUs; end with 75 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Shensi to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Germans defend with 1 armour
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Jehol to Chahar
1 artillery and 3 infantry moved from Kweichow to ShensiPlace Units - Chinese
8 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from 80 Sea Zone to Trans-Jordan
3 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
4 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
4 infantry moved from 76 Sea Zone to Italian Somaliland
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 76 Sea ZoneCombat - British
Battle in Trans-Jordan
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Italian SomalilandNon Combat Move - British
1 fighter moved from Trans-Jordan to 76 Sea Zone
1 aaGun and 2 infantry moved from Persia to Iraq
1 infantry moved from West India to Eastern Persia
3 armour and 1 mech_infantry moved from India to Eastern Persia
2 aaGuns, 3 artilleries and 12 infantry moved from Kazakhstan to Samara
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Tsinghai to Kazakhstan
2 infantry moved from Sikang to Kazakhstan
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - UK_Pacific
2 fighters and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 fighters and 1 mech_infantry -
So it all boils down on Egypt.
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maybe…. I feel some major carnage is coming… :lol:
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Yeah I am making calculations.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 1 fighter, 9 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
3 infantry moved from Southern France to Spain
3 artilleries, 1 bomber and 18 infantry moved from Gibraltar to Spain
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Egypt to Trans-Jordan
3 fighters moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from 81 Sea Zone to Anglo Egyptian Sudan
1 armour moved from Eastern Poland to Ukraine
Italians take Ukraine from Russians
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to UkraineCombat - Italians
Battle in Spain
Italians attack with 3 artilleries, 1 bomber and 21 infantry
Americans defend with 5 artilleries, 2 infantry and 3 mech_infantrys
Italians roll dice for 3 artilleries, 1 bomber and 21 infantry in Spain, round 2 : 3/25 hits
Americans roll dice for 5 artilleries, 2 infantry and 3 mech_infantrys in Spain, round 2 : 2/10 hits
1 mech_infantry owned by the Americans , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Spain
Italians roll dice for 3 artilleries, 1 bomber and 19 infantry in Spain, round 3 : 3/23 hits
Americans roll dice for 5 artilleries and 2 mech_infantrys in Spain, round 3 : 1/7 hits
1 artillery owned by the Americans , 2 mech_infantrys owned by the Americans and 1 infantry owned by the Italians lost in Spain
Italians roll dice for 3 artilleries, 1 bomber and 18 infantry in Spain, round 4 : 4/22 hits
Americans roll dice for 4 artilleries in Spain, round 4 : 1/4 hits
4 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Spain
Italians win, taking Spain from Americans with 3 artilleries, 1 bomber and 17 infantry remaining. Battle score for attacker is 26
Casualties for Italians: 4 infantry
Casualties for Americans: 5 artilleries, 2 infantry and 3 mech_infantrys
Battle in Malta
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 : 1/4 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery and 2 infantry in Malta, round 3 : 1/3 hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Italians attack with 3 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
3 fighters moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Trans-Jordan to Egypt
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 aaGuns moved from Bessarabia to Ukraine
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Spain to Egypt
2 infantry moved from Northern Italy to 95 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Turkey
Italians take Turkey from Neutral_True
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 109 Sea Zone to 113 Sea ZonePlace Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
6 infantry placed in Northern Italy
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 27 PUs; end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 2 fighters
EDIT: Removing units owned by Italians from 113 Sea Zone: 1 carrier, 1 destroyer and 1 submarine
EDIT: Adding units owned by Italians to 109 Sea Zone: 1 carrier, 1 destroyer and 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield and 1 harbour
Egypt : 1 flag, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour and 14 infantry
Malta : 1 flag, 1 artillery and 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 factory_major and 6 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor and 1 infantry
96 Sea Zone : 2 transports
Turkey : 1 flag, 10 infantry
104 Sea Zone : 1 destroyer
95 Sea Zone : 3 transports
109 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
99 Sea Zone : 1 transport
97 Sea Zone : 1 flag
81 Sea Zone : 1 destroyer
Spain : 1 flag, 3 artilleries and 17 infantry
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 55 / 74
Russians : 30 / 36
Japanese : 3 / 0
Americans : 72 / 100
Chinese : 21 / 27
British : 17 / 0
UK_Pacific : 18 / 23
Italians : 27 / 38
ANZAC : 23 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 24 times
4 was rolled 21 times
5 was rolled 18 times
6 was rolled 21 times
Average roll : 3,764
Median : 4,000
Variance : 1,119
Standard Deviation : 1,058
Total rolls : 110British Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,333
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Italians Combat
1 was rolled 7 times
2 was rolled 14 times
3 was rolled 16 times
4 was rolled 17 times
5 was rolled 15 times
6 was rolled 16 times
Average roll : 3,788
Median : 4,000
Variance : 0,798
Standard Deviation : 0,893
Total rolls : 85Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3,727
Median : 3,500
Variance : 1,238
Standard Deviation : 1,113
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Iraq to 99 Sea ZoneCombat - ANZAC
Battle in 99 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - ANZAC
1 fighter moved from 99 Sea Zone to Iraq
4 fighters moved from Eastern Persia to Russia
1 fighter moved from Volgograd to Russia
2 armour and 1 mech_infantry moved from French Indo China to Szechwan
2 fighters moved from Shan State to Eastern Persia
2 submarines moved from 80 Sea Zone to 76 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 79 Sea Zone to 76 Sea Zone
2 fighters moved from Queensland to Northern TerritoryPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northern Territory: 2 fighters
EDIT: Adding units owned by ANZAC to Shan State: 2 fighters
EDIT: Turning off Edit Mode
2 armour placed in French Indo China
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 2 fighters, 11 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Western Ukraine, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 mech_infantrys moved from Eastern Poland to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Novgorod to Bryansk
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 118 Sea Zone to 109 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea ZonePlace Units - Germans
3 transports placed in 109 Sea Zone
2 fighters and 8 infantry placed in Western Germany
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Germans :
Egypt : 1 infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
Germany : 1 factory_major
Karelia : 1 flag
Bryansk : 1 flag, 4 aaGuns, 10 armour, 17 artilleries, 63 infantry and 6 mech_infantrys
Vyborg : 1 flag
Eastern Poland : 10 mech_infantrys
Western Ukraine : 1 flag, 1 artillery and 5 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 5 carriers, 3 destroyers, 10 fighters, 5 submarines, 2 tactical_bombers and 4 transports
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 72
Russians : 28 / 36
Japanese : 3 / 0
Americans : 72 / 100
Chinese : 21 / 27
British : 17 / 0
UK_Pacific : 18 / 23
Italians : 27 / 38
ANZAC : 23 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2,714
Median : 2,000
Variance : 1,167
Standard Deviation : 1,080
Total rolls : 7Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2,667
Median : 2,000
Variance : 1,200
Standard Deviation : 1,095
Total rolls : 6Russians Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Timguska to Novosibirsk
2 artilleries moved from Samara to Novosibirsk
1 mech_infantry moved from Samara to Novosibirsk
31 infantry moved from Samara to Novosibirsk
12 armour moved from Russia to Novosibirsk
1 tactical_bomber moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 12 armour, 2 artilleries, 35 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 aaGuns, 5 artilleries, 33 infantry and 3 mech_infantrys
Russians win, taking Novosibirsk from Japanese with 12 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 28
Casualties for Japanese: 2 aaGuns, 5 artilleries, 33 infantry and 3 mech_infantrys
Casualties for Russians: 34 infantry and 1 tactical_bomberNon Combat Move - Russians
2 aaGuns and 14 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Nenetsia to Vologda
1 aaGun moved from Samara to Novosibirsk
5 fighters moved from Russia to Samara
10 infantry moved from Russia to Samara
6 infantry moved from Volgograd to Samara
1 infantry moved from Rostov to Tambov
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Rostov to VolgogradPlace Units - Russians
3 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
Combat - Japanese
Non Combat Move - Japanese
2 bombers moved from Novgorod to Southern Italy
2 battleships, 6 carriers, 2 cruisers and 2 submarines moved from 81 Sea Zone to 98 Sea Zone
2 battleships, 6 carriers, 2 cruisers and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
6 fighters and 6 tactical_bombers moved from Novgorod to 97 Sea Zone
3 fighters moved from Novgorod to YugoslaviaTurn Complete - Japanese
Territory Summary for Japanese :
Paulau Island : 1 infantry
Suiyuyan : 1 flag
Kansu : 1 flag
Southern Italy : 2 bombers
97 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 6 fighters, 2 submarines and 6 tactical_bombers
Yugoslavia : 3 fightersProduction/PUs Summary :
Germans : 57 / 72
Russians : 29 / 32
Japanese : 2 / 0
Americans : 72 / 100
Chinese : 21 / 27
British : 17 / 0
UK_Pacific : 18 / 23
Italians : 27 / 38
ANZAC : 23 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
ncm incoming.