13L G40 SouL(Allies+5) v. Gamerman01(Axis) game 2


  • I panicked after losing burma.  Another costly mistake.  I actually saw (most, except carrier move) after I posted.


  • I’ll replay it.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from Guam to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea

    Combat - Americans


  • @souL:

    I’ll replay it.

    Great!  I’m glad you did.
    Now it looks like you need a new decision - one minute


  • Don’t scramble it, thanks


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from Guam to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Battle in Korea

    Non Combat Move - Americans
                1 bomber moved from 6 Sea Zone to Guam
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 carrier moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone
                1 fighter moved from Eastern United States to Morocco
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                1 submarine moved from 23 Sea Zone to 25 Sea Zone
                1 destroyer moved from 23 Sea Zone to 25 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia

    Place Units - Americans
                1 fighter placed in Western United States
                2 destroyers and 1 transport placed in 101 Sea Zone
                Americans undo move 1.
                1 fighter placed in Eastern United States
                1 submarine and 1 transport placed in 10 Sea Zone
                1 infantry placed in Eastern United States
                1 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,5
                Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 infantry
        Queensland : 2 fighters, 1 infantry and 1 tactical_bomber
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield and 1 bomber
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 2 cruisers and 2 transports
        25 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
        10 Sea Zone : 1 submarine and 1 transport
        6 Sea Zone : 1 transport
        54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 3 mech_infantrys
        New Brunswick Nova Scotia : 1 armour and 1 infantry
        Morocco : 1 fighter
        101 Sea Zone : 2 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 41 / 44
        Americans : 55 / 79
        Chinese : 6 / 15
        British : 28 / 34
        UK_Pacific : 15 / 21
        Italians : 16 / 16
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - British
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                1 battleship moved from 79 Sea Zone to 72 Sea Zone
                1 cruiser moved from 80 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                1 battleship moved from 79 Sea Zone to 72 Sea Zone
                1 cruiser moved from 80 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt

    Combat - British
                Battle in Kenya
                    British attack with 4 infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 :  2/2 hits
                        British roll dice for 4 infantry in Kenya, round 2 :  0/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 :  0/3 hits
                        2 infantry owned by the Italians lost in Kenya
                        British roll dice for 4 infantry in Kenya, round 3 :  1/4 hits
                        Italians roll dice for 1 artillery in Kenya, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 4 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 :  0/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 :  0/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 5 :  1/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 :  0/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Malta to Egypt
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 battleship moved from 123 Sea Zone to 106 Sea Zone
                1 cruiser moved from 123 Sea Zone to 106 Sea Zone
                1 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 infantry moved from Shan State to Burma
                1 infantry moved from Shan State to Burma
                1 infantry moved from Shan State to Burma

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                1 fighter and 1 infantry placed in United Kingdom
                1 armour and 1 mech_infantry placed in Union of South Africa
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,1,2,5
                UK_Pacific collect 14 PUs (1 lost to blockades); end with 14 PUs total
                Some Units in India change ownership: 7 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 3 infantry
        India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
        Sumatra : 1 flag, 1 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Ontario : 1 artillery and 1 infantry
        Scotland : 1 airfield
        Kenya : 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 artillery and 1 infantry
        106 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
        109 Sea Zone : 1 flag
        92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 fighters
        Eastern Persia : 1 flag, 1 infantry
        72 Sea Zone : 1 battleship, 1 cruiser and 2 transports
        Persia : 1 flag
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 39 / 44
        Americans : 55 / 78
        Chinese : 8 / 14
        British : 30 / 35
        UK_Pacific : 15 / 14
        Italians : 14 / 16
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • OK, so I tried to post a few times, it didn’t work, I didn’t save, and I lost my turn.  I re-did NCM and the convoy dmg happened on its own when I went back and -re-did the NCM and such.  I’ll take the 2 as opposed to the 1 that happened the 2nd time the game rolled it for me.  That’ll be in the edits for the Chinese turn.


  • Yeah, according to the history with that last (American) map, you must have tried to post it about 20 times!

    Site being down like that is pretty annoying/inconvenient


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Italians
                Italians buy 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Yugoslavia to Bessarabia
                      Italians take Bessarabia from Russians
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    British defend with 1 destroyer
                    Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Romania
                1 armour moved from Greece to Romania
                2 aaGuns and 3 infantry moved from Yugoslavia to Romania
                2 artilleries and 1 infantry moved from Greece to 97 Sea Zone
                2 artilleries and 1 infantry moved from 97 Sea Zone to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 bomber moved from 98 Sea Zone to Western Germany

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                2 submarines placed in 95 Sea Zone
                Italians undo move 2.
                2 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                3 fighters moved from Queensland to 62 Sea Zone

    Combat - ANZAC
                Battle in 62 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 battleship, 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        ANZAC roll dice for 3 fighters in 62 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 62 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 62 Sea Zone
                        ANZAC roll dice for 2 fighters in 62 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 battleship in 62 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the ANZAC lost in 62 Sea Zone
                        ANZAC roll dice for 1 fighter in 62 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 battleship in 62 Sea Zone, round 4 :  1/1 hits
                        1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 62 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 battleship and 1 destroyer
                    Casualties for ANZAC: 3 fighters

    Non Combat Move - ANZAC
                1 infantry moved from Shan State to Burma

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
                ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs total

    Territory Summary for ANZAC :

    Burma : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 39 / 44
        Americans : 55 / 78
        Chinese : 8 / 14
        British : 30 / 35
        UK_Pacific : 15 / 14
        Italians : 14 / 14
        ANZAC : 10 / 8
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - French

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from Tunisia to Algeria
                1 fighter moved from United Kingdom to Algeria
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        French Equatorial Africa : 1 infantry
        Algeria : 1 fighter and 2 infantry
        Syria : 1 infantry
        Libya : 1 flag, 1 infantry
        92 Sea Zone : 1 cruiser
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 39 / 44
        Americans : 55 / 78
        Chinese : 8 / 14
        British : 30 / 35
        UK_Pacific : 15 / 14
        Italians : 13 / 14
        ANZAC : 10 / 8
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Ouch, bad ANZ dice


  • Site was down when I did my turn
    Here’s the file


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Vyborg
                1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg
                1 fighter moved from Novgorod to Karelia

    Combat - Russians
                Battle in Karelia
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vyborg
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Vyborg, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 2 artilleries and 19 infantry moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Vyborg to Russia
                1 fighter moved from Karelia to Russia
                1 artillery and 1 infantry moved from Belarus to Bryansk
                2 armour moved from Volgograd to Bryansk
                2 infantry moved from Russia to Bryansk
                1 armour, 2 artilleries, 13 infantry and 1 mech_infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Caucasus to Bryansk
                2 infantry moved from Kazakhstan to Tsinghai
                2 aaGuns and 16 infantry moved from Amur to Korea

    Place Units - Russians
                1 armour and 1 mech_infantry placed in Volgograd
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total

    Territory Summary for Russians :

    Korea : 2 aaGuns and 16 infantry
        Tsinghai : 2 infantry
        Yenisey : 2 infantry
        Bryansk : 2 aaGuns, 6 armour, 3 artilleries, 18 infantry and 2 mech_infantrys
        Archangel : 2 aaGuns, 2 artilleries and 19 infantry
        Russia : 1 airfield, 1 factory_major, 2 fighters, 9 infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor
        Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        124 Sea Zone : 1 submarine
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 45 / 50
        Russians : 34 / 34
        Japanese : 39 / 44
        Americans : 55 / 78
        Chinese : 8 / 14
        British : 30 / 35
        UK_Pacific : 15 / 14
        Italians : 13 / 14
        ANZAC : 10 / 8
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • With 44, buy ARM, SS, 2 TP, CV (save 2)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 44 PUs;

    Combat Move - Japanese
                2 bombers moved from Kwangsi to India
                1 artillery moved from Malaya to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 cruiser moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
                2 artilleries and 2 infantry moved from 39 Sea Zone to India
                1 cruiser moved from 42 Sea Zone to 39 Sea Zone
                2 fighters moved from 42 Sea Zone to India
                1 fighter and 3 tactical_bombers moved from Hunan to India
                2 artilleries and 5 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Kwangsi to Yunnan
                2 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Hunan to Yunnan
                1 tactical_bomber moved from Hunan to Yunnan
                1 fighter moved from Hunan to Suiyuyan
                3 fighters and 3 tactical_bombers moved from Kwangsi to Burma
                1 mech_infantry moved from Kwangsi to Shan State
                      Japanese take Shan State from UK_Pacific
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India


  • Man, I screwed that up…
    Forgot I needed to save two aircraft to fly to Z6, and I easily could have done it - didn’t need the fighter to Sui

    Also forgot when choosing casualties for India that if I would take off 2 fighters it would free up a carrier  :roll:
    I’m guessing you’ll be fine with me exchanging a fighter for an artillery in India, especially since I let you re-do that USA combat move…  Let me know if we need to discuss this…


  • So I am leaving all combat moves as they were and will not have adequate fighter cover in Z6, but by choosing a fighter instead of an artillery in India I can send a carrier to 6 and make it more tempting for you….  :-P

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