You hit the 3% odds of your sub winning outright vs sub + DD!
13L G40 SouL(Allies+5) v. Gamerman01(Axis) game 2
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 infantry moved from 6 Sea Zone to Korea
1 destroyer and 1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 bomber moved from Hawaiian Islands to 62 Sea Zone -
scramble/kamikaze?
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Here now, looking…
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:-P Site down for 8 1/2 hours and is very slow now….
SouL, you made a major blunder and I’m going to let you off the hook if you’ll learn this lesson.
There was no reason for you to take a carrier and 2 aircraft into 6. If I were to hit the carrier with a kamikaze, you would lose both aircraft because they have nowhere to land.
I will not target the carrier because you should have just brought it in later in noncom
1 kamikaze at each cruiser and each destroyer, and 1 at the battleship, so go ahead and use all 6.
And then prepare to lose the main USA fleet on J3
Or, maybe you should just redo your USA move - your choice.
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Also wondering why you would take both transports to 6 when you only had 1 loaded, and why you left the extra transport in 26 after USA 1… You should have 2 transports and 4 ground units on Hawaii at end of USA1 or else 1 transport and 4 ground units in Hawaii and the other transport back at 10 to take 2 more units out to Hawaii on USA2.
Just constructive criticism for a friend - not meaning to be harsh. I know you’re early on the G40 learning curve and I have a lot of experience at this point, so just trying to help you out.
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I panicked after losing burma. Another costly mistake. I actually saw (most, except carrier move) after I posted.
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I’ll replay it.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 infantry moved from 6 Sea Zone to KoreaCombat - Americans
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I’ll replay it.
Great! I’m glad you did.
Now it looks like you need a new decision - one minute -
Don’t scramble it, thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in KoreaNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Guam
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 submarine moved from 23 Sea Zone to 25 Sea Zone
1 destroyer moved from 23 Sea Zone to 25 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Eastern United States to New Brunswick Nova ScotiaPlace Units - Americans
1 fighter placed in Western United States
2 destroyers and 1 transport placed in 101 Sea Zone
Americans undo move 1.
1 fighter placed in Eastern United States
1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,5
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 infantry
Queensland : 2 fighters, 1 infantry and 1 tactical_bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 2 cruisers and 2 transports
25 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
10 Sea Zone : 1 submarine and 1 transport
6 Sea Zone : 1 transport
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 3 mech_infantrys
New Brunswick Nova Scotia : 1 armour and 1 infantry
Morocco : 1 fighter
101 Sea Zone : 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 41 / 44
Americans : 55 / 79
Chinese : 6 / 15
British : 28 / 34
UK_Pacific : 15 / 21
Italians : 16 / 16
ANZAC : 10 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - British
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 battleship moved from 79 Sea Zone to 72 Sea Zone
1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 battleship moved from 79 Sea Zone to 72 Sea Zone
1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to EgyptCombat - British
Battle in Kenya
British attack with 4 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 2/2 hits
British roll dice for 4 infantry in Kenya, round 2 : 0/4 hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits
2 infantry owned by the Italians lost in Kenya
British roll dice for 4 infantry in Kenya, round 3 : 1/4 hits
Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 4 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 5 : 1/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Malta to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 123 Sea Zone to 106 Sea Zone
1 cruiser moved from 123 Sea Zone to 106 Sea Zone
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to BurmaPlace Units - British
1 destroyer placed in 106 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
1 armour and 1 mech_infantry placed in Union of South Africa
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,1,2,5
UK_Pacific collect 14 PUs (1 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 7 infantryTerritory Summary for British, UK_Pacific :
Burma : 3 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Sumatra : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield
Kenya : 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery and 1 infantry
106 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
109 Sea Zone : 1 flag
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 fighters
Eastern Persia : 1 flag, 1 infantry
72 Sea Zone : 1 battleship, 1 cruiser and 2 transports
Persia : 1 flag
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 39 / 44
Americans : 55 / 78
Chinese : 8 / 14
British : 30 / 35
UK_Pacific : 15 / 14
Italians : 14 / 16
ANZAC : 10 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
OK, so I tried to post a few times, it didn’t work, I didn’t save, and I lost my turn. I re-did NCM and the convoy dmg happened on its own when I went back and -re-did the NCM and such. I’ll take the 2 as opposed to the 1 that happened the 2nd time the game rolled it for me. That’ll be in the edits for the Chinese turn.
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Yeah, according to the history with that last (American) map, you must have tried to post it about 20 times!
Site being down like that is pretty annoying/inconvenient
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Italians
Italians buy 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Yugoslavia to Bessarabia
Italians take Bessarabia from Russians
1 bomber moved from Southern Italy to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Greece to Romania
2 aaGuns and 3 infantry moved from Yugoslavia to Romania
2 artilleries and 1 infantry moved from Greece to 97 Sea Zone
2 artilleries and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from 98 Sea Zone to Western GermanyPlace Units - Italians
1 mech_infantry placed in Northern Italy
2 submarines placed in 95 Sea Zone
Italians undo move 2.
2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to 62 Sea ZoneCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 battleship, 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 3 fighters in 62 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship and 1 destroyer in 62 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 62 Sea Zone
ANZAC roll dice for 2 fighters in 62 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship in 62 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the ANZAC lost in 62 Sea Zone
ANZAC roll dice for 1 fighter in 62 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 battleship in 62 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 62 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for ANZAC: 3 fightersNon Combat Move - ANZAC
1 infantry moved from Shan State to BurmaPlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs totalTerritory Summary for ANZAC :
Burma : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Egypt : 2 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 39 / 44
Americans : 55 / 78
Chinese : 8 / 14
British : 30 / 35
UK_Pacific : 15 / 14
Italians : 14 / 14
ANZAC : 10 / 8
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - French
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
1 fighter moved from United Kingdom to Algeria
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Algeria : 1 fighter and 2 infantry
Syria : 1 infantry
Libya : 1 flag, 1 infantry
92 Sea Zone : 1 cruiser
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 39 / 44
Americans : 55 / 78
Chinese : 8 / 14
British : 30 / 35
UK_Pacific : 15 / 14
Italians : 13 / 14
ANZAC : 10 / 8
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Ouch, bad ANZ dice
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Site was down when I did my turn
Here’s the file





