@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul try to move J tomorrow
No pressure :)
OK, so I tried to post a few times, it didn’t work, I didn’t save, and I lost my turn. I re-did NCM and the convoy dmg happened on its own when I went back and -re-did the NCM and such. I’ll take the 2 as opposed to the 1 that happened the 2nd time the game rolled it for me. That’ll be in the edits for the Chinese turn.
Yeah, according to the history with that last (American) map, you must have tried to post it about 20 times!
Site being down like that is pretty annoying/inconvenient
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Italians
Italians buy 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Yugoslavia to Bessarabia
Italians take Bessarabia from Russians
1 bomber moved from Southern Italy to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Greece to Romania
2 aaGuns and 3 infantry moved from Yugoslavia to Romania
2 artilleries and 1 infantry moved from Greece to 97 Sea Zone
2 artilleries and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from 98 Sea Zone to Western Germany
Place Units - Italians
1 mech_infantry placed in Northern Italy
2 submarines placed in 95 Sea Zone
Italians undo move 2.
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 62 Sea Zone
Combat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 battleship, 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 3 fighters in 62 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship and 1 destroyer in 62 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 62 Sea Zone
ANZAC roll dice for 2 fighters in 62 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship in 62 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the ANZAC lost in 62 Sea Zone
ANZAC roll dice for 1 fighter in 62 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 battleship in 62 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 62 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for ANZAC: 3 fighters
Non Combat Move - ANZAC
1 infantry moved from Shan State to Burma
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs total
Territory Summary for ANZAC :
Burma : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Egypt : 2 infantry
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 39 / 44
Americans : 55 / 78
Chinese : 8 / 14
British : 30 / 35
UK_Pacific : 15 / 14
Italians : 14 / 14
ANZAC : 10 / 8
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - French
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
1 fighter moved from United Kingdom to Algeria
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Algeria : 1 fighter and 2 infantry
Syria : 1 infantry
Libya : 1 flag, 1 infantry
92 Sea Zone : 1 cruiser
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 39 / 44
Americans : 55 / 78
Chinese : 8 / 14
British : 30 / 35
UK_Pacific : 15 / 14
Italians : 13 / 14
ANZAC : 10 / 8
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Ouch, bad ANZ dice
Site was down when I did my turn
Here’s the file
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
Combat - Russians
Battle in Karelia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns, 2 artilleries and 19 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Vyborg to Russia
1 fighter moved from Karelia to Russia
1 artillery and 1 infantry moved from Belarus to Bryansk
2 armour moved from Volgograd to Bryansk
2 infantry moved from Russia to Bryansk
1 armour, 2 artilleries, 13 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
2 infantry moved from Kazakhstan to Tsinghai
2 aaGuns and 16 infantry moved from Amur to Korea
Place Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Territory Summary for Russians :
Korea : 2 aaGuns and 16 infantry
Tsinghai : 2 infantry
Yenisey : 2 infantry
Bryansk : 2 aaGuns, 6 armour, 3 artilleries, 18 infantry and 2 mech_infantrys
Archangel : 2 aaGuns, 2 artilleries and 19 infantry
Russia : 1 airfield, 1 factory_major, 2 fighters, 9 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
124 Sea Zone : 1 submarine
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 50
Russians : 34 / 34
Japanese : 39 / 44
Americans : 55 / 78
Chinese : 8 / 14
British : 30 / 35
UK_Pacific : 15 / 14
Italians : 13 / 14
ANZAC : 10 / 8
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
With 44, buy ARM, SS, 2 TP, CV (save 2)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 44 PUs;
Combat Move - Japanese
2 bombers moved from Kwangsi to India
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 42 Sea Zone to India
1 fighter and 3 tactical_bombers moved from Hunan to India
2 artilleries and 5 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from Hunan to Suiyuyan
3 fighters and 3 tactical_bombers moved from Kwangsi to Burma
1 mech_infantry moved from Kwangsi to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
Man, I screwed that up…
Forgot I needed to save two aircraft to fly to Z6, and I easily could have done it - didn’t need the fighter to Sui
Also forgot when choosing casualties for India that if I would take off 2 fighters it would free up a carrier :roll:
I’m guessing you’ll be fine with me exchanging a fighter for an artillery in India, especially since I let you re-do that USA combat move… Let me know if we need to discuss this…
So I am leaving all combat moves as they were and will not have adequate fighter cover in Z6, but by choosing a fighter instead of an artillery in India I can send a carrier to 6 and make it more tempting for you…. :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 44 PUs;
Combat Move - Japanese
2 bombers moved from Kwangsi to India
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 42 Sea Zone to India
1 fighter and 3 tactical_bombers moved from Hunan to India
2 artilleries and 5 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from Hunan to Suiyuyan
3 fighters and 3 tactical_bombers moved from Kwangsi to Burma
1 mech_infantry moved from Kwangsi to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
Combat - Japanese
Battle in West India
Battle in India
Japanese attack with 3 artilleries, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers
British defend with 1 airfield, 1 artillery, 1 harbour, 11 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese captures 14PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking West India from UK_Pacific, taking India from UK_Pacific with 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 2 artilleries, 5 infantry and 1 tactical_bomber
Casualties for British: 1 artillery, 11 infantry and 1 mech_infantry
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry; British defend with 3 infantry
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Suiyuyan
Japanese attack with 2 artilleries, 1 fighter and 5 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 fighter
EDIT: Adding units owned by Japanese to India: 1 artillery
EDIT: Turning off Edit Mode
1 fighter moved from Suiyuyan to Chahar
2 artilleries moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Anhwe
2 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 bombers moved from India to Kwangsi
2 tactical_bombers moved from India to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Anhwe
1 destroyer and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Burma to Kwangsi
1 tactical_bomber moved from Burma to Kwangsi
2 fighters and 2 tactical_bombers moved from Burma to Hunan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 105 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 110 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 110 to 68
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier, 1 submarine and 2 transports
EDIT: Adding units owned by Japanese to Japan: 1 armour
EDIT: Turning off Edit Mode
in the course of the American turn, I believe you got a sub roll in sz 62 that AAA didn’t take.
Rolls: 1@1; Total Hits: 01@1: (2)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory_minor, 2 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 bomber moved from Guam to 20 Sea Zone
Combat - Americans
Americans creates battle in territory 101 Sea Zone
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 20 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 101 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 62 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Americans win, taking 62 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of British Columbia from British to British
EDIT: Turning off Edit Mode
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
2 fighters moved from 25 Sea Zone to Korea
1 carrier and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Eastern United States to Western United States
1 fighter moved from Eastern United States to 26 Sea Zone
1 tactical_bomber moved from Queensland to 26 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
1 carrier and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from 20 Sea Zone to Korea
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 101 Sea Zone to 28 Sea Zone
1 armour and 1 infantry moved from New Brunswick Nova Scotia to Eastern United States
Place Units - Americans
1 infantry placed in Western United States
2 transports placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
2 fighters placed in Eastern United States
1 factory_minor placed in Korea
Turning on Edit Mode
EDIT: Changing ownership of Dutch New Guinea from Dutch to Americans
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,4
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Korea : 1 flag, 1 bomber, 1 factory_minor and 2 fighters
Manchuria : 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
33 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 2 transports
23 Sea Zone : 1 destroyer
26 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
22 Sea Zone : 1 destroyer
28 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers, 1 submarine and 2 transports
62 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
United Kingdom : 1 fighter
86 Sea Zone : 1 transport
101 Sea Zone : 1 flag, 1 transport
Brazil : 1 flag, 3 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 45 / 50
Russians : 34 / 34
Japanese : 44 / 68
Americans : 57 / 79
Chinese : 9 / 14
British : 30 / 35
UK_Pacific : 9 / 0
Italians : 13 / 14
ANZAC : 10 / 8
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Kansu
1 infantry placed in Szechwan
Chinese undo move 2.
1 infantry placed in Szechwan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 6 infantry
EDIT: Adding units owned by Chinese to Tsinghai: 6 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Territory Summary for Chinese :
Yunnan : 1 infantry
Tsinghai : 6 infantry
Szechwan : 1 fighter and 14 infantry
Production/PUs Summary :
Germans : 45 / 50
Russians : 34 / 34
Japanese : 43 / 68
Americans : 57 / 79
Chinese : 10 / 12
British : 30 / 35
UK_Pacific : 9 / 0
Italians : 13 / 14
ANZAC : 10 / 8
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
in the course of the American turn, I believe you got a sub roll in sz 62 that AAA didn’t take.
I forgot to move that sub?? I’m slipping :-P
I know you could have still chased it down, but you wouldn’t be in as safe a place, and at a harbor!
Thank your lucky stars, SouL! :wink: :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
Combat - British
British creates battle in territory 106 Sea Zone
Non Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from 92 Sea Zone to Egypt
1 battleship, 1 carrier and 1 cruiser moved from 92 Sea Zone to 109 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery and 1 infantry moved from Ontario to Quebec
Place Units - British
1 fighter placed in United Kingdom
1 destroyer and 2 transports placed in 109 Sea Zone
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 31 PUs; end with 31 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Sumatra : 1 flag, 1 infantry
Belgian Congo : 1 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 1 armour, 2 artilleries, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag, 1 infantry
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
Eastern Persia : 1 flag, 1 infantry
71 Sea Zone : 1 battleship, 1 cruiser and 1 transport
81 Sea Zone : 1 transport
Persia : 1 flag
Production/PUs Summary :
Germans : 45 / 50
Russians : 34 / 34
Japanese : 43 / 68
Americans : 57 / 79
Chinese : 10 / 12
British : 31 / 31
UK_Pacific : 9 / 0
Italians : 12 / 14
ANZAC : 10 / 8
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Triple A properly did not let the Americans take over Dutch New Guinea. The Americans can’t take control from the Dutch. Only UK/ANZ can do that. You may change your noncombat with that infantry and transport when doing ANZ turn.