I don’t recall who got the first choice in Gettysburg; it may have been decided by a dice rolls at the beginning of the game. For PTV, the Axis are more vulnerable to quirky and devastating battles; whereas the Allies may have much more resilience. Recommend giving the Axis the first re-roll. My recollection is that this was used only in extreme cases, as a player did not want to give up the re-roll option to an opponent. As we are agreeing to this rule after the fact, it is too late to apply it to a G-1 battle.
13L G40 Stalingradski (Axis) vs Karl7 (Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Central United States to 10 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
4 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Chinese
4 infantry moved from Suiyuyan to Shensi
1 fighter moved from Hopei to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
British take 106 Sea Zone from Germans
2 fighters moved from United Kingdom to 109 Sea Zone
1 battleship and 1 cruiser moved from 106 Sea Zone to 101 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 infantry moved from Malaya to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Persia to AlexandriaCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Belgian Congo
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 battleship and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to India
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 fighters moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Iraq to Persia
1 infantry moved from Iraq to Persia
2 fighters moved from 109 Sea Zone to United KingdomPlace Units - British
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Egypt
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 artilleries and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 artilleries and 6 infantry -
just a -6 by my count
I count units, territories, NOs, and future implications… :roll:
I’m a true A&A nerd.
Mostly I need to be quiet an play :-D
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just a -6 by my count
I’m a true A&A nerd.
me too, I’ve almost got 50 games under my belt this league!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Italians
Italians buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Tobruk to Alexandria
2 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
2 armour moved from Bessarabia to Eastern Poland
2 artilleries and 2 infantry moved from Romania to Eastern PolandCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour, 2 artilleries and 2 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 infantry moved from Bulgaria to Romania
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern France to Southern Italy
1 artillery and 1 infantry moved from Algeria to TunisiaPlace Units - Italians
1 destroyer, 2 submarines and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 5 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
1 destroyer moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,4,2,3,5,4,5,6,1,4
ANZAC collect 10 PUs (4 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Combat Move - French
1 destroyer moved from 39 Sea Zone to 43 Sea ZoneCombat - French
Battle in 43 Sea Zone
French attack with 1 destroyer; British loiter and taunt with
Japanese defend with 1 transport
French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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just a -6 by my count
I’m a true A&A nerd.
me too, I’ve almost got 50 games under my belt this league!
Ok - maybe you’ve out-nerded me… :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Poland to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
1 bomber moved from Southern Italy to Baltic States
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in Baltic States
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Southern Italy to Eastern Poland
1 fighter moved from Gibraltar to 92 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Gibraltar to Northern Italy
1 bomber moved from Northern Italy to Western Germany
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
5 aaGuns, 3 armour, 6 artilleries, 22 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
6 infantry moved from Slovakia Hungary to Eastern Poland
4 armour moved from Yugoslavia to Eastern Poland
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 2 infantry moved from Germany to Poland
2 infantry moved from Western Germany to France
1 armour moved from Morocco to Tunisia
1 submarine moved from 121 Sea Zone to 123 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Northern Italy
1 fighter moved from Northern Italy to Western Germany
1 fighter moved from Gibraltar to 92 Sea ZonePlace Units - Germans
1 fighter placed in Western Germany
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Germany
1 infantry placed in Southern France
2 infantry placed in Western Germany
2 infantry placed in Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Rostov to Northwest Persia
1 infantry moved from Belarus to Baltic States
1 infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic StatesCombat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 artillery and 10 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 fighter moved from Baltic States to Russia
1 tactical_bomber moved from Baltic States to Bryansk
1 fighter moved from Karelia to Russia
1 aaGun, 2 artilleries and 7 infantry moved from Novgorod to Archangel
1 artillery and 9 infantry moved from Russia to Smolensk
1 aaGun moved from Belarus to Smolensk
2 aaGuns and 18 infantry moved from Buryatia to Amur
2 aaGuns, 6 armour, 2 artilleries, 15 infantry and 1 mech_infantry moved from Belarus to BryanskPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 bombers moved from Kwangsi to 45 Sea Zone
2 fighters moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 43 Sea Zone
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Siam to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 artillery moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 artillery moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 carrier, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsu to Chahar
1 infantry moved from Jehol to Chahar
1 destroyer moved from 56 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 destroyer; British defend with 1 transport
Japanese win, taking 43 Sea Zone from French with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Battle in Chahar
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Chahar from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 destroyer
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Kwangsi
2 bombers moved from 45 Sea Zone to Kwangsi
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Chahar to Manchuria
7 infantry moved from Jehol to Manchuria
1 infantry moved from Anhwe to Kweichow
1 armour moved from Anhwe to Manchuria
3 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Japan to Manchuria
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea ZonePlace Units - Japanese
1 fighter placed in Japan
3 destroyers placed in 6 Sea Zone
2 infantry placed in Japan
3 infantry placed in Manchuria
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
Man - you’re fast :-)
Please use this one - won’t matter until Russia’s turn ~
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 aaGun and 3 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from 55 Sea Zone to 33 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 106 Sea Zone to Quebec
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
2 infantry moved from Hopei to Kweichow
4 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Szechwan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
2 infantry moved from Hopei to ShensiPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - British
British buy 1 fighter, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Alexandria
British attack with 1 bomber, 2 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Alexandria from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
1 armour and 1 mech_infantry moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber and 2 fighters moved from Alexandria to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 battleship and 1 cruiser moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to EgyptPlace Units - British
1 fighter and 2 mech_infantrys placed in Persia
3 infantry placed in Egypt
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Baltic States
1 infantry moved from Romania to Bessarabia
1 bomber moved from Southern Italy to BelarusCombat - Italians
Battle in Baltic States
Italians attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Battle in Belarus
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Belarus to Eastern Poland
1 aaGun and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Tunisia to LibyaPlace Units - Italians
1 carrier and 1 submarine placed in 97 Sea Zone
1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
-
Rat-a-tat-tat! :-)
A good day for A&A…