13L G40 2e Entek (axis) vs Void No Bid No Tech

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Algeria to Morocco
                1 armour moved from Algeria to Morocco
                3 fighters moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 armour moved from Greece to 97 Sea Zone
                1 armour, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery and 2 infantry moved from Tobruk to Alexandria

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 1 :  1/3 hits
                        French roll dice for 2 infantry in Morocco, round 1 :  2/2 hits
                        1 infantry owned by the French , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
                    1 armour owned by the Italians retreated to Algeria
                    French win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Alexandria
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 1 :  2/3 hits
                        British roll dice for 1 infantry in Alexandria, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Gibraltar
                Battle in 98 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 1 transport
                    British defend with 1 carrier, 2 cruisers, 3 destroyers and 2 fighters
                        Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 98 Sea Zone, round 1 :  5/8 hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 carrier, 2 cruisers, 3 destroyers and 2 fighters in 98 Sea Zone, round 1 :  4/8 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 destroyer owned by the Italians , 1 cruiser owned by the British , 1 fighter owned by the Italians , 1 cruiser owned by the Italians and 3 destroyers owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 1 transport in 98 Sea Zone, round 2 :  2/5 hits
                        British roll dice for 1 carrier, 1 cruiser and 2 fighters in 98 Sea Zone, round 2 :  1/4 hits
                        1 cruiser owned by the British , 1 fighter owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 transport in 98 Sea Zone, round 3 :  4/4 hits
                        British roll dice for 1 carrier and 1 fighter in 98 Sea Zone, round 3 :  1/2 hits
                        1 fighter owned by the Italians , 1 fighter owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
                    Italians win, taking Gibraltar from British, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser and 1 transport remaining. Battle score for attacker is 34
                    Casualties for British: 1 carrier, 2 cruisers, 3 destroyers and 2 fighters
                    Casualties for Italians: 1 cruiser, 1 destroyer and 3 fighters
                Battle in Trans-Jordan

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 infantry moved from Romania to Bessarabia
                1 armour moved from Greece to Romania
                1 aaGun moved from Northern Italy to Southern France
                1 armour moved from Northern Italy to Romania

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 armour and 1 infantry
        Alexandria : 1 flag, 1 artillery and 2 infantry
        Gibraltar : 1 flag, 1 harbour and 1 infantry
        Normandy Bordeaux : 1 aaGun
        Algeria : 1 flag, 1 armour and 1 mech_infantry
        Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Romania : 2 armour
        Northern Italy : 1 aaGun and 1 factory_major
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        Bessarabia : 1 infantry
        93 Sea Zone : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 destroyer
        92 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport

    Production/PUs Summary :

    Germans : 48 / 59
        Russians : 30 / 38
        Japanese : 32 / 44
        Americans : 52 / 77
        Chinese : 9 / 15
        British : 30 / 36
        UK_Pacific : 18 / 18
        Italians : 19 / 25
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to Malaya
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                2 submarines placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2,3,2,6,6,6,3,5,5,1
                ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French
                1 destroyer moved from 99 Sea Zone to 98 Sea Zone

    Combat - French
                Battle in 98 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                    Italians win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -8
                    Casualties for French: 1 destroyer

    Non Combat Move - French

    Turn Complete - French

  • '20 '19 '18 '17 '16

    Intercept for UK Bombing?

  • '13

    no

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 bomber, 1 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to United Kingdom
                2 fighters moved from 112 Sea Zone to United Kingdom
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                2 transports moved from 112 Sea Zone to 127 Sea Zone
                1 artillery and 3 infantry moved from Finland to 127 Sea Zone
                1 destroyer moved from 112 Sea Zone to 127 Sea Zone
                1 artillery and 3 infantry moved from 127 Sea Zone to Archangel
                1 infantry moved from Novgorod to Archangel
                5 artilleries and 10 infantry moved from Western Ukraine to Bryansk
                8 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                2 armour and 1 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Eastern Poland to Bryansk

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery and 4 infantry
                    Russians defend with 2 aaGuns and 2 infantry
                        Germans roll dice for 1 artillery and 4 infantry in Archangel, round 1 :  2/5 hits
                        Russians roll dice for 2 aaGuns and 2 infantry in Archangel, round 1 :  0/2 hits
                        2 aaGuns owned by the Russians lost in Archangel
                        Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 :  0/5 hits
                        Russians roll dice for 2 infantry in Archangel, round 2 :  0/2 hits
                        Germans roll dice for 1 artillery and 4 infantry in Archangel, round 3 :  0/5 hits
                        Russians roll dice for 2 infantry in Archangel, round 3 :  1/2 hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 artillery and 3 infantry in Archangel, round 4 :  0/4 hits
                        Russians roll dice for 2 infantry in Archangel, round 4 :  1/2 hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 5 :  2/3 hits
                        Russians roll dice for 2 infantry in Archangel, round 5 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 aaGuns and 2 infantry
                Battle in Bryansk
                    Germans attack with 8 armour, 5 artilleries, 10 infantry and 6 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 8 armour, 5 artilleries, 10 infantry and 6 mech_infantrys in Bryansk, round 1 :  12/29 hits
                        Russians roll dice for 2 infantry in Bryansk, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 8 armour, 5 artilleries, 9 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Germans attack with 2 armour and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 1 infantry in Rostov, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Air Battle in United Kingdom
                    Germans attacks with 5 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/2 hits
                    Bombing raid in United Kingdom rolls: 7,8 and causes: 11 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 11 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 fighter moved from United Kingdom to Normandy Bordeaux
                5 infantry moved from Bessarabia to Eastern Poland
                2 armour and 3 mech_infantrys moved from Germany to Baltic States
                2 artilleries moved from Germany to Poland
                1 infantry moved from Western Germany to Denmark
                1 aaGun moved from Western Germany to Denmark
                1 aaGun moved from Western Ukraine to Eastern Poland
                1 aaGun moved from Western Ukraine to Bryansk

    Place Units - Germans
                3 armour placed in Novgorod
                3 armour placed in Ukraine
                1 bomber and 1 infantry placed in Western Germany
                1 submarine placed in 105 Sea Zone

    Turn Complete - Germans
                Germans collect 52 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour, 1 infantry and 2 tactical_bombers
        Poland : 2 artilleries
        Germany : 1 factory_major
        Denmark : 1 aaGun and 3 infantry
        Karelia : 1 flag
        Baltic States : 1 flag, 2 armour and 3 mech_infantrys
        Bryansk : 1 flag, 1 aaGun, 8 armour, 5 artilleries, 9 infantry and 6 mech_infantrys
        Rostov : 1 flag, 2 armour and 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 artillery and 1 infantry
        Eastern Poland : 1 flag, 1 aaGun and 5 infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 4 infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
        Bulgaria : 1 flag
        109 Sea Zone : 1 submarine
        127 Sea Zone : 1 destroyer and 2 transports
        Finland : 1 flag
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 26 / 38
        Japanese : 32 / 44
        Americans : 52 / 77
        Chinese : 9 / 15
        British : 30 / 36
        UK_Pacific : 18 / 18
        Italians : 19 / 25
        ANZAC : 17 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Volgograd to Rostov
                2 infantry moved from Russia to Vologda
                5 artilleries and 16 infantry moved from Belarus to Bryansk
                1 fighter moved from Russia to 127 Sea Zone
                1 armour and 1 tactical_bomber moved from Russia to Rostov
                2 armour, 3 artilleries and 7 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 armour, 8 artilleries and 23 infantry
                    Germans defend with 1 aaGun, 8 armour, 5 artilleries, 9 infantry and 6 mech_infantrys
                    2 armour owned by the Russians and 4 artilleries owned by the Russians retreated to Russia
                    Germans win with 8 armour and 2 artilleries remaining. Battle score for attacker is -17
                    Casualties for Germans: 1 aaGun, 3 artilleries, 9 infantry and 6 mech_infantrys
                    Casualties for Russians: 4 artilleries and 23 infantry
                Battle in Rostov
                    Russians attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 armour and 1 infantry
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 armour and 1 infantry
                    Casualties for Russians: 1 armour, 1 artillery and 2 infantry
                Battle in 127 Sea Zone
                    Russians attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer and 2 transports
                    Russians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 destroyer and 2 transports

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Chahar from Japanese to Chinese
                EDIT: Changing ownership of Jehol from Japanese to Chinese
                EDIT: Adding units owned by Russians to Jehol: 1 armour
                EDIT: Removing units owned by Russians from Suiyuyan: 1 armour
                EDIT: Turning off Edit Mode
                1 fighter moved from 127 Sea Zone to Vologda
                1 tactical_bomber moved from Rostov to Russia
                6 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                3 armour and 5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 bombers moved from Kwangsi to Philippines
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
                2 armour and 1 mech_infantry moved from Kiangsu to Hunan
                1 armour moved from Kwangtung to Hunan
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                      Japanese take Yunnan from Chinese
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
                2 infantry moved from Shan State to Burma
                4 fighters and 2 tactical_bombers moved from Kwangsi to Burma
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
                1 destroyer moved from 44 Sea Zone to 37 Sea Zone
                1 transport moved from 36 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 1 :  3/4 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Hunan
                    Japanese attack with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 1 :  3/6 hits
                        Chinese roll dice for 3 infantry in Hunan, round 1 :  1/3 hits
                        3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 3 infantry
                Battle in Burma
                    Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 3 aaGuns, 3 artilleries and 3 infantry
                        AA guns fire in Burma :  0/6 hits
                        Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Burma, round 1 :  6/8 hits
                        UK_Pacific roll dice for 3 aaGuns, 3 artilleries and 3 infantry in Burma, round 1 :  2/6 hits
                        3 infantry owned by the British , 1 infantry owned by the Japanese , 1 fighter owned by the Japanese and 3 aaGuns owned by the British lost in Burma
                        Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 :  5/6 hits
                        UK_Pacific roll dice for 3 artilleries in Burma, round 2 :  2/3 hits
                        1 infantry owned by the Japanese , 3 artilleries owned by the British and 1 fighter owned by the Japanese lost in Burma
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 fighters and 2 infantry
                    Casualties for British: 3 aaGuns, 3 artilleries and 3 infantry
                Battle in Jehol
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Jehol, round 1 :  2/6 hits
                        Chinese roll dice for 1 armour in Jehol, round 1 :  0/1 hits
                        1 armour owned by the Russians lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 battleship and 1 transport
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 :  2/3 hits
                        British roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the British , 1 battleship owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 battleship and 1 transport

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 infantry moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
                2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
                1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
                1 fighter moved from 35 Sea Zone to Kwangsi
                2 bombers moved from Philippines to Kwangsi
                1 fighter moved from Kwangsi to 35 Sea Zone
                1 tactical_bomber moved from Kwangsi to 35 Sea Zone

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                1 cruiser and 1 destroyer placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 36 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 2 bombers, 3 fighters, 1 harbour and 2 tactical_bombers
        Korea : 1 aaGun and 7 infantry
        Kiangsu : 2 armour, 1 factory_minor and 1 mech_infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
        Jehol : 1 artillery and 3 infantry
        Yunnan : 1 flag, 1 artillery and 1 infantry
        Hunan : 1 flag, 3 armour
        Hopei : 1 flag
        Anhwe : 1 flag, 1 infantry
        Shan State : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
        37 Sea Zone : 1 flag, 1 destroyer
        35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
        19 Sea Zone : 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 26 / 29
        Japanese : 35 / 36
        Americans : 50 / 77
        Chinese : 8 / 15
        British : 30 / 36
        UK_Pacific : 18 / 18
        Italians : 19 / 25
        ANZAC : 17 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 artillery, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Gibraltar
                    Americans attack with 2 artilleries, 4 infantry and 2 mech_infantrys
                    Italians defend with 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Italians with 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 armour and 1 infantry moved from Western United States to Central United States
                1 fighter moved from Western United States to 10 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 carrier and 1 destroyer placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 3 infantry moved from Kweichow to Hunan
                1 fighter moved from Shensi to Hunan
                2 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 3 armour
                    Chinese win with 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Japanese: 3 armour
                    Casualties for Chinese: 1 artillery and 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Szechwan

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Hopei
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 2 artilleries, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
                1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
                2 infantry moved from Siam to Shan State
                      UK_Pacific take Shan State from Japanese
                1 armour and 5 mech_infantrys moved from India to Yunnan
                2 fighters and 1 tactical_bomber moved from Malaya to Yunnan

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour and 1 infantry
                    British win with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour and 1 infantry
                Battle in Yunnan
                    British attack with 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Yunnan from Japanese with 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Yunnan to Malaya
                3 infantry moved from Persia to Iraq
                2 infantry moved from Kenya to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                2 destroyers moved from 106 Sea Zone to 104 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from Trans-Jordan to Egypt

    Place Units - British
                1 bomber placed in Quebec
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
                British collect 26 PUs (4 lost to blockades); end with 26 PUs total

    Place Units - UK_Pacific
                1 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
                UK_Pacific collect 18 PUs (1 lost to blockades); end with 18 PUs total
                Some Units in India change ownership: 1 armour and 3 mech_infantrys

  • '20 '19 '18 '17 '16

    I’ll be back on Monday to take my turn. Have a great weekend!

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Romania to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 2 armour
                    Russians defend with 2 infantry
                        Italians roll dice for 2 armour in Belarus, round 1 :  1/2 hits
                        Russians roll dice for 2 infantry in Belarus, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
                        Italians roll dice for 1 armour in Belarus, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
                    Russians win with no units remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 2 armour

    Non Combat Move - Italians
                1 armour moved from Algeria to 92 Sea Zone
                1 armour and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 armour moved from 95 Sea Zone to Northern Italy
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 battleship, 1 cruiser and 1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                1 artillery moved from Alexandria to Tobruk
                1 mech_infantry moved from Algeria to Libya
                1 infantry moved from Bessarabia to Ukraine

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 destroyer placed in 95 Sea Zone
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag, 1 infantry
        Normandy Bordeaux : 1 aaGun
        Algeria : 1 flag
        Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Tobruk : 1 artillery and 1 infantry
        Northern Italy : 1 aaGun, 1 armour, 1 factory_major, 1 infantry and 1 mech_infantry
        Libya : 1 mech_infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
        Ukraine : 1 infantry
        95 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        93 Sea Zone : 1 flag
        Greece : 1 flag
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 26 / 29
        Japanese : 32 / 36
        Americans : 52 / 72
        Chinese : 10 / 9
        British : 30 / 26
        UK_Pacific : 19 / 18
        Italians : 19 / 24
        ANZAC : 17 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                3 fighters moved from Malaya to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 37 Sea Zone to Malaya

    Place Units - ANZAC
                2 submarines placed in 54 Sea Zone
                1 bomber placed in Queensland
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 2 infantry
                EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
                EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns
                EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns
                EDIT: Turning off Edit Mode

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 destroyer, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 2 mech_infantrys moved from Baltic States to Smolensk
                      Germans take Belarus from Russians
                      Germans take Smolensk from Russians
                2 armour moved from Novgorod to Vologda
                1 artillery and 1 infantry moved from Archangel to Vologda
                1 armour moved from Novgorod to Smolensk
                4 infantry moved from Novgorod to Belarus
                2 armour moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                2 armour moved from Bryansk to Samara
                      Germans take Tambov from Russians
                      Germans take Samara from Russians
                1 submarine moved from 105 Sea Zone to 104 Sea Zone
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                1 fighter moved from Normandy Bordeaux to 104 Sea Zone
                3 bombers moved from Western Germany to 104 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 3 bombers, 1 fighter and 2 submarines
                    British defend with 2 destroyers
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 3 bombers and 1 fighter in 104 Sea Zone, round 1 :  1/4 hits
                        British roll dice for 2 destroyers in 104 Sea Zone, round 1 :  0/2 hits
                        1 destroyer owned by the British lost in 104 Sea Zone
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 3 bombers and 1 fighter in 104 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 104 Sea Zone
                    Germans win with 3 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 16
                    Casualties for British: 2 destroyers
                Battle in Vologda
                    Germans attack with 2 armour, 1 artillery and 1 infantry
                    Russians defend with 1 fighter and 2 infantry
                        Germans roll dice for 2 armour, 1 artillery and 1 infantry in Vologda, round 1 :  0/4 hits
                        Russians roll dice for 1 fighter and 2 infantry in Vologda, round 1 :  1/3 hits
                        1 infantry owned by the Germans lost in Vologda
                        Germans roll dice for 2 armour and 1 artillery in Vologda, round 2 :  2/3 hits
                        Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 :  1/3 hits
                        2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
                        Germans roll dice for 2 armour in Vologda, round 3 :  2/2 hits
                        Russians roll dice for 1 fighter in Vologda, round 3 :  0/1 hits
                        1 fighter owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 fighter and 2 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Baltic States to Smolensk
                1 aaGun and 5 infantry moved from Eastern Poland to Western Ukraine
                2 artilleries moved from Poland to Eastern Poland
                1 fighter moved from 104 Sea Zone to Normandy Bordeaux
                3 bombers moved from 104 Sea Zone to Western Germany
                2 tactical_bombers moved from Western Germany to Southern Italy
                1 aaGun moved from Western Germany to Holland Belgium
                1 artillery and 1 infantry moved from Western Germany to Denmark

    Place Units - Germans
                1 artillery, 1 bomber and 3 infantry placed in Western Germany
                1 destroyer and 1 transport placed in 112 Sea Zone
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 4 bombers, 1 factory_major, 1 harbour and 3 infantry
        Germany : 1 factory_major
        Denmark : 1 aaGun, 1 artillery and 4 infantry
        Holland Belgium : 1 aaGun
        Southern Italy : 2 tactical_bombers
        Belarus : 1 flag, 4 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 6 armour and 2 artilleries
        Rostov : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 2 artilleries
        Bessarabia : 1 flag
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag, 1 aaGun and 5 infantry
        Vologda : 1 flag, 2 armour
        Volgograd : 1 flag, 2 armour and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag, 1 armour
        Smolensk : 1 flag, 3 armour and 3 mech_infantrys
        Samara : 1 flag, 2 armour
        112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
        104 Sea Zone : 2 submarines
        Bulgaria : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 61 / 81
        Russians : 17 / 29
        Japanese : 32 / 36
        Americans : 52 / 72
        Chinese : 10 / 9
        British : 30 / 26
        UK_Pacific : 19 / 18
        Italians : 19 / 24
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                6 infantry moved from Novosibirsk to Samara
                1 tactical_bomber moved from Russia to Samara
                1 armour and 1 mech_infantry moved from Iraq to Egypt
                      British take Trans-Jordan from Italians

    Combat - Russians
                Battle in Samara
                    Russians attack with 6 infantry and 1 tactical_bomber
                    Germans defend with 2 armour
                    Russians win, taking Samara from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Samara to Russia
                1 mech_infantry moved from Iraq to Egypt

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 20 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Jehol to Chahar
                1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Anhwe to Hopei
                2 armour and 1 mech_infantry moved from Kiangsu to Hopei
                2 bombers moved from Kwangsi to Szechwan
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 cruiser moved from 6 Sea Zone to 26 Sea Zone

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 26 Sea Zone, round 1 :  1/3 hits
                        Americans roll dice for 1 destroyer in 26 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Hopei
                    Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Hopei, round 1 :  1/4 hits
                        Chinese roll dice for 3 infantry in Hopei, round 1 :  0/3 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Hopei, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Japanese roll dice for 2 armour and 1 mech_infantry in Hopei, round 3 :  3/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 3 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 1 :  3/6 hits
                        ANZAC roll dice for 2 infantry in Celebes, round 1 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Szechwan
                    Japanese attack with 2 bombers
                    Chinese defend with 1 fighter and 1 infantry
                        Japanese roll dice for 2 bombers in Szechwan, round 1 :  2/2 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 1 :  0/2 hits
                        1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 2 bombers remaining. Battle score for attacker is 13
                    Casualties for Chinese: 1 fighter and 1 infantry
                Battle in Hawaiian Islands
                Battle in French Indo China

    Non Combat Move - Japanese
                2 bombers moved from Szechwan to Kwangsi
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                2 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
                1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 16 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone

    Place Units - Japanese
                3 armour placed in Kiangsu
                1 infantry placed in Japan
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 40 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Kwangsi : 1 airfield, 2 bombers, 3 fighters, 1 harbour and 2 tactical_bombers
        Korea : 1 aaGun and 7 infantry
        Kiangsu : 3 armour, 1 factory_minor and 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Hunan : 1 flag
        Hopei : 1 flag, 2 armour
        Chahar : 1 flag, 2 infantry
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        French Indo China : 1 flag, 1 artillery and 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        44 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
        36 Sea Zone : 1 destroyer and 1 transport
        23 Sea Zone : 1 destroyer
        26 Sea Zone : 1 flag, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
        22 Sea Zone : 1 destroyer
        19 Sea Zone : 1 transport
        6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 60 / 81
        Russians : 18 / 23
        Japanese : 40 / 45
        Americans : 51 / 72
        Chinese : 8 / 9
        British : 31 / 26
        UK_Pacific : 19 / 18
        Italians : 18 / 24
        ANZAC : 14 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 bomber moved from Eastern United States to 104 Sea Zone
                1 submarine moved from 33 Sea Zone to 26 Sea Zone
                1 destroyer moved from 33 Sea Zone to 26 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 44 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 2 fighters
                    Germans defend with 2 submarines
                    Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in 26 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                    Americans win, taking 26 Sea Zone from Japanese with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 35
                    Casualties for Japanese: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in 44 Sea Zone
                    Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 2 carriers owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Americans
                    Japanese and Americans reach a stalemate
                    . Battle score for attacker is -43
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                Battle in Philippines
                Battle in Celebes
                    Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 104 Sea Zone to Gibraltar
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Central United States to Western United States

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 artillery placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

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