13L G40 2e Entek (axis) vs Void No Bid No Tech

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 3 infantry moved from Kweichow to Hunan
                1 fighter moved from Shensi to Hunan
                2 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 3 armour
                    Chinese win with 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Japanese: 3 armour
                    Casualties for Chinese: 1 artillery and 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Szechwan

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Hopei
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 2 artilleries, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
                1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
                2 infantry moved from Siam to Shan State
                      UK_Pacific take Shan State from Japanese
                1 armour and 5 mech_infantrys moved from India to Yunnan
                2 fighters and 1 tactical_bomber moved from Malaya to Yunnan

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour and 1 infantry
                    British win with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour and 1 infantry
                Battle in Yunnan
                    British attack with 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Yunnan from Japanese with 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Yunnan to Malaya
                3 infantry moved from Persia to Iraq
                2 infantry moved from Kenya to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                2 destroyers moved from 106 Sea Zone to 104 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from Trans-Jordan to Egypt

    Place Units - British
                1 bomber placed in Quebec
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
                British collect 26 PUs (4 lost to blockades); end with 26 PUs total

    Place Units - UK_Pacific
                1 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
                UK_Pacific collect 18 PUs (1 lost to blockades); end with 18 PUs total
                Some Units in India change ownership: 1 armour and 3 mech_infantrys

  • '20 '19 '18 '17 '16

    I’ll be back on Monday to take my turn. Have a great weekend!

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Romania to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 2 armour
                    Russians defend with 2 infantry
                        Italians roll dice for 2 armour in Belarus, round 1 :  1/2 hits
                        Russians roll dice for 2 infantry in Belarus, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
                        Italians roll dice for 1 armour in Belarus, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
                    Russians win with no units remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 2 armour

    Non Combat Move - Italians
                1 armour moved from Algeria to 92 Sea Zone
                1 armour and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 armour moved from 95 Sea Zone to Northern Italy
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 battleship, 1 cruiser and 1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                1 artillery moved from Alexandria to Tobruk
                1 mech_infantry moved from Algeria to Libya
                1 infantry moved from Bessarabia to Ukraine

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 destroyer placed in 95 Sea Zone
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag, 1 infantry
        Normandy Bordeaux : 1 aaGun
        Algeria : 1 flag
        Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Tobruk : 1 artillery and 1 infantry
        Northern Italy : 1 aaGun, 1 armour, 1 factory_major, 1 infantry and 1 mech_infantry
        Libya : 1 mech_infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
        Ukraine : 1 infantry
        95 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        93 Sea Zone : 1 flag
        Greece : 1 flag
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 26 / 29
        Japanese : 32 / 36
        Americans : 52 / 72
        Chinese : 10 / 9
        British : 30 / 26
        UK_Pacific : 19 / 18
        Italians : 19 / 24
        ANZAC : 17 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                3 fighters moved from Malaya to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 37 Sea Zone to Malaya

    Place Units - ANZAC
                2 submarines placed in 54 Sea Zone
                1 bomber placed in Queensland
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 2 infantry
                EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
                EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns
                EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns
                EDIT: Turning off Edit Mode

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 destroyer, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 2 mech_infantrys moved from Baltic States to Smolensk
                      Germans take Belarus from Russians
                      Germans take Smolensk from Russians
                2 armour moved from Novgorod to Vologda
                1 artillery and 1 infantry moved from Archangel to Vologda
                1 armour moved from Novgorod to Smolensk
                4 infantry moved from Novgorod to Belarus
                2 armour moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                2 armour moved from Bryansk to Samara
                      Germans take Tambov from Russians
                      Germans take Samara from Russians
                1 submarine moved from 105 Sea Zone to 104 Sea Zone
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                1 fighter moved from Normandy Bordeaux to 104 Sea Zone
                3 bombers moved from Western Germany to 104 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 3 bombers, 1 fighter and 2 submarines
                    British defend with 2 destroyers
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 3 bombers and 1 fighter in 104 Sea Zone, round 1 :  1/4 hits
                        British roll dice for 2 destroyers in 104 Sea Zone, round 1 :  0/2 hits
                        1 destroyer owned by the British lost in 104 Sea Zone
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 3 bombers and 1 fighter in 104 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 104 Sea Zone
                    Germans win with 3 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 16
                    Casualties for British: 2 destroyers
                Battle in Vologda
                    Germans attack with 2 armour, 1 artillery and 1 infantry
                    Russians defend with 1 fighter and 2 infantry
                        Germans roll dice for 2 armour, 1 artillery and 1 infantry in Vologda, round 1 :  0/4 hits
                        Russians roll dice for 1 fighter and 2 infantry in Vologda, round 1 :  1/3 hits
                        1 infantry owned by the Germans lost in Vologda
                        Germans roll dice for 2 armour and 1 artillery in Vologda, round 2 :  2/3 hits
                        Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 :  1/3 hits
                        2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
                        Germans roll dice for 2 armour in Vologda, round 3 :  2/2 hits
                        Russians roll dice for 1 fighter in Vologda, round 3 :  0/1 hits
                        1 fighter owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 fighter and 2 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Baltic States to Smolensk
                1 aaGun and 5 infantry moved from Eastern Poland to Western Ukraine
                2 artilleries moved from Poland to Eastern Poland
                1 fighter moved from 104 Sea Zone to Normandy Bordeaux
                3 bombers moved from 104 Sea Zone to Western Germany
                2 tactical_bombers moved from Western Germany to Southern Italy
                1 aaGun moved from Western Germany to Holland Belgium
                1 artillery and 1 infantry moved from Western Germany to Denmark

    Place Units - Germans
                1 artillery, 1 bomber and 3 infantry placed in Western Germany
                1 destroyer and 1 transport placed in 112 Sea Zone
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 4 bombers, 1 factory_major, 1 harbour and 3 infantry
        Germany : 1 factory_major
        Denmark : 1 aaGun, 1 artillery and 4 infantry
        Holland Belgium : 1 aaGun
        Southern Italy : 2 tactical_bombers
        Belarus : 1 flag, 4 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 6 armour and 2 artilleries
        Rostov : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 2 artilleries
        Bessarabia : 1 flag
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag, 1 aaGun and 5 infantry
        Vologda : 1 flag, 2 armour
        Volgograd : 1 flag, 2 armour and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag, 1 armour
        Smolensk : 1 flag, 3 armour and 3 mech_infantrys
        Samara : 1 flag, 2 armour
        112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
        104 Sea Zone : 2 submarines
        Bulgaria : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 61 / 81
        Russians : 17 / 29
        Japanese : 32 / 36
        Americans : 52 / 72
        Chinese : 10 / 9
        British : 30 / 26
        UK_Pacific : 19 / 18
        Italians : 19 / 24
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                6 infantry moved from Novosibirsk to Samara
                1 tactical_bomber moved from Russia to Samara
                1 armour and 1 mech_infantry moved from Iraq to Egypt
                      British take Trans-Jordan from Italians

    Combat - Russians
                Battle in Samara
                    Russians attack with 6 infantry and 1 tactical_bomber
                    Germans defend with 2 armour
                    Russians win, taking Samara from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Samara to Russia
                1 mech_infantry moved from Iraq to Egypt

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 20 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Jehol to Chahar
                1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Anhwe to Hopei
                2 armour and 1 mech_infantry moved from Kiangsu to Hopei
                2 bombers moved from Kwangsi to Szechwan
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 cruiser moved from 6 Sea Zone to 26 Sea Zone

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 26 Sea Zone, round 1 :  1/3 hits
                        Americans roll dice for 1 destroyer in 26 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Hopei
                    Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Hopei, round 1 :  1/4 hits
                        Chinese roll dice for 3 infantry in Hopei, round 1 :  0/3 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Hopei, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Japanese roll dice for 2 armour and 1 mech_infantry in Hopei, round 3 :  3/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 3 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 1 :  3/6 hits
                        ANZAC roll dice for 2 infantry in Celebes, round 1 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Szechwan
                    Japanese attack with 2 bombers
                    Chinese defend with 1 fighter and 1 infantry
                        Japanese roll dice for 2 bombers in Szechwan, round 1 :  2/2 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 1 :  0/2 hits
                        1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 2 bombers remaining. Battle score for attacker is 13
                    Casualties for Chinese: 1 fighter and 1 infantry
                Battle in Hawaiian Islands
                Battle in French Indo China

    Non Combat Move - Japanese
                2 bombers moved from Szechwan to Kwangsi
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                2 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
                1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 16 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone

    Place Units - Japanese
                3 armour placed in Kiangsu
                1 infantry placed in Japan
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 40 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Kwangsi : 1 airfield, 2 bombers, 3 fighters, 1 harbour and 2 tactical_bombers
        Korea : 1 aaGun and 7 infantry
        Kiangsu : 3 armour, 1 factory_minor and 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Hunan : 1 flag
        Hopei : 1 flag, 2 armour
        Chahar : 1 flag, 2 infantry
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        French Indo China : 1 flag, 1 artillery and 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        44 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
        36 Sea Zone : 1 destroyer and 1 transport
        23 Sea Zone : 1 destroyer
        26 Sea Zone : 1 flag, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
        22 Sea Zone : 1 destroyer
        19 Sea Zone : 1 transport
        6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 60 / 81
        Russians : 18 / 23
        Japanese : 40 / 45
        Americans : 51 / 72
        Chinese : 8 / 9
        British : 31 / 26
        UK_Pacific : 19 / 18
        Italians : 18 / 24
        ANZAC : 14 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 bomber moved from Eastern United States to 104 Sea Zone
                1 submarine moved from 33 Sea Zone to 26 Sea Zone
                1 destroyer moved from 33 Sea Zone to 26 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 44 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 2 fighters
                    Germans defend with 2 submarines
                    Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in 26 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                    Americans win, taking 26 Sea Zone from Japanese with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 35
                    Casualties for Japanese: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in 44 Sea Zone
                    Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 2 carriers owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Americans
                    Japanese and Americans reach a stalemate
                    . Battle score for attacker is -43
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                Battle in Philippines
                Battle in Celebes
                    Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 104 Sea Zone to Gibraltar
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Central United States to Western United States

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 artillery placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to France
                1 artillery, 1 infantry and 1 tactical_bomber moved from Egypt to Alexandria
                1 armour and 5 mech_infantrys moved from Yunnan to Kwangsi
                2 fighters moved from Malaya to Kwangsi
                1 tactical_bomber moved from Malaya to Kwangsi

    Combat - British
                Battle in Alexandria
                    British attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Kwangsi
                    British attack with 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 airfield, 2 bombers, 3 fighters, 1 harbour and 2 tactical_bombers
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 30
                    Casualties for Japanese: 2 bombers, 3 fighters and 2 tactical_bombers
                    Casualties for British: 1 armour, 2 fighters and 5 mech_infantrys
                Strategic bombing raid in France
                    Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in France causes 3 damage total.

    Non Combat Move - British
                1 tactical_bomber moved from Alexandria to Egypt
                1 tactical_bomber moved from Kwangsi to Yunnan
                1 bomber moved from Quebec to United Kingdom
                1 bomber moved from France to United Kingdom
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt

    Place Units - British
                1 carrier and 1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Adding units owned by UK_Pacific to Yunnan: 1 armour and 3 mech_infantrys
                EDIT: Removing units owned by British from India: 1 armour and 3 mech_infantrys
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in India
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Units Change Ownership
                    Some Units in Yunnan change ownership: 1 armour and 3 mech_infantrys
                    Some Units in India change ownership: 3 mech_infantrys
                    Some Units in 39 Sea Zone change ownership: 1 submarine

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 bomber moved from Southern Italy to 81 Sea Zone
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 mech_infantry moved from Libya to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 artillery
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 1 :  1/3 hits
                        British roll dice for 1 artillery in Alexandria, round 1 :  1/1 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 infantry
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 2 transports
                        2 transports owned by the British lost in 81 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports

    Non Combat Move - Italians
                1 bomber moved from 81 Sea Zone to Greece
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 infantry moved from Ukraine to Rostov
                1 aaGun and 1 artillery moved from Southern France to Normandy Bordeaux
                1 aaGun and 1 infantry moved from Northern Italy to France

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 artillery and 1 mech_infantry
        Normandy Bordeaux : 2 aaGuns and 1 artillery
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 aaGun and 1 infantry
        Tunisia : 1 flag
        Romania : 1 armour and 1 mech_infantry
        Northern Italy : 1 armour, 1 factory_major, 2 infantry and 1 mech_infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
        Rostov : 1 infantry
        95 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 bomber
        92 Sea Zone : 2 destroyers
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 60 / 81
        Russians : 18 / 23
        Japanese : 33 / 45
        Americans : 56 / 76
        Chinese : 10 / 18
        British : 31 / 38
        UK_Pacific : 19 / 19
        Italians : 18 / 23
        ANZAC : 14 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                3 fighters moved from Malaya to 36 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine; Americans loiter and taunt with
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 36 Sea Zone
                    ANZAC attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                    ANZAC win, taking 36 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport

    Non Combat Move - ANZAC
                3 fighters moved from 36 Sea Zone to Philippines
                1 destroyer moved from 37 Sea Zone to 19 Sea Zone
                2 submarines moved from 42 Sea Zone to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 bomber moved from Queensland to Philippines

    Place Units - ANZAC
                1 carrier placed in 54 Sea Zone
                1 tactical_bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Vologda to Russia
                3 armour and 3 mech_infantrys moved from Smolensk to Russia
                6 armour and 2 artilleries moved from Bryansk to Russia
                3 mech_infantrys moved from Ukraine to Russia
                2 armour moved from Volgograd to Russia
                4 bombers moved from Western Germany to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 13 armour, 2 artilleries, 4 bombers and 6 mech_infantrys
                    Russians defend with 2 aaGuns, 1 airfield, 5 armour, 4 artilleries, 1 factory_major, 9 infantry, 5 mech_infantrys and 1 tactical_bomber
                        AA guns fire in Russia :  1/4 hits
                        1 bomber owned by the Germans lost in Russia
                        Germans roll dice for 13 armour, 2 artilleries, 3 bombers and 6 mech_infantrys in Russia, round 1 :  11/24 hits
                        Russians roll dice for 2 aaGuns, 5 armour, 4 artilleries, 9 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 1 :  7/24 hits
                        9 infantry owned by the Russians , 1 artillery owned by the Germans , 6 mech_infantrys owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 13 armour, 1 artillery and 3 bombers in Russia, round 2 :  12/17 hits
                        Russians roll dice for 5 armour, 4 artilleries, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  10/15 hits
                        3 armour owned by the Russians , 9 armour owned by the Germans , 4 artilleries owned by the Russians , 5 mech_infantrys owned by the Russians and 1 artillery owned by the Germans lost in Russia
                        Germans roll dice for 4 armour and 3 bombers in Russia, round 3 :  3/7 hits
                        Russians roll dice for 2 armour and 1 tactical_bomber in Russia, round 3 :  2/3 hits
                        1 tactical_bomber owned by the Russians , 2 armour owned by the Russians and 2 armour owned by the Germans lost in Russia
                    Germans captures 23PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 2 armour and 3 bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 11 armour, 2 artilleries, 1 bomber and 6 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 5 armour, 4 artilleries, 9 infantry, 5 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                5 infantry moved from Western Ukraine to Bryansk
                3 bombers moved from Russia to Bryansk
                4 infantry moved from Belarus to Smolensk
                1 aaGun moved from Holland Belgium to Normandy Bordeaux
                3 infantry moved from Western Germany to Holland Belgium
                3 mech_infantrys moved from Novgorod to Vologda
                1 armour moved from Caucasus to Volgograd
                2 artilleries moved from Eastern Poland to Slovakia Hungary

    Place Units - Germans
                1 submarine placed in 105 Sea Zone
                2 infantry placed in Normandy Bordeaux
                1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber placed in Western Germany
                3 armour placed in Volgograd

    Turn Complete - Germans
                Germans collect 63 PUs; end with 86 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 artilleries
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
        Germany : 1 factory_major
        Denmark : 1 aaGun, 1 artillery and 4 infantry
        Holland Belgium : 3 infantry
        Southern Italy : 2 tactical_bombers
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 bombers and 5 infantry
        Rostov : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 2 armour and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag, 1 aaGun
        Vologda : 1 flag, 3 mech_infantrys
        Volgograd : 1 flag, 4 armour and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag
        Smolensk : 1 flag, 4 infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
        Bulgaria : 1 flag
        Finland : 1 flag
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 63 / 111
        Russians : 15 / 0
        Japanese : 33 / 45
        Americans : 56 / 76
        Chinese : 10 / 18
        British : 31 / 38
        UK_Pacific : 19 / 19
        Italians : 18 / 23
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - Russians
                12 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Samara to Tambov
                      Russians take Tambov from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                2 infantry moved from Samara to Novosibirsk
                1 infantry moved from Samara to Kazakhstan
                2 aaGuns moved from Amur to Manchuria

    Turn Complete - Russians

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 infantry moved from Kiangsu to Anhwe
                2 armour moved from Hopei to Kweichow
                2 armour moved from Kiangsu to Hunan
                1 infantry moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Japan to Manchuria
                1 fighter and 1 tactical_bomber moved from Japan to Manchuria
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 destroyer moved from 22 Sea Zone to 19 Sea Zone
                1 destroyer moved from 23 Sea Zone to 21 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 2 destroyers and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 destroyers and 1 transport in 19 Sea Zone, round 1 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer
                Battle in Kweichow
                    Japanese attack with 2 armour
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 armour in Kweichow, round 1 :  1/2 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  1/2 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 1 armour in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery in Kweichow, round 2 :  1/1 hits
                        1 armour owned by the Japanese lost in Kweichow
                    Chinese win with 1 artillery remaining. Battle score for attacker is -9
                    Casualties for Japanese: 2 armour
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 armour and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 infantry in Anhwe, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 2 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour in Hunan, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        Japanese roll dice for 2 armour in Hunan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Manchuria
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    Russians defend with 2 aaGuns and 12 infantry
                        AA guns fire in Manchuria :  0/6 hits
                        Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 1 :  5/8 hits
                        Chinese roll dice for 2 aaGuns and 12 infantry in Manchuria, round 1 :  4/12 hits
                        3 infantry owned by the Russians , 2 infantry owned by the Japanese , 2 fighters owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria
                    Chinese win with 9 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 2 fighters and 2 infantry
                    Casualties for Russians: 2 aaGuns and 3 infantry
                    3 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese retreated

    Non Combat Move - Japanese
                1 fighter moved from Manchuria to 6 Sea Zone
                1 tactical_bomber moved from Manchuria to 6 Sea Zone
                2 tactical_bombers moved from Manchuria to Shantung
                1 infantry moved from Chahar to Jehol
                1 artillery and 1 infantry moved from French Indo China to Kwangsi

    Place Units - Japanese
                1 fighter placed in Japan
                2 armour and 1 mech_infantry placed in Kiangsu
                1 destroyer and 1 transport placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,5,6,3,6
                Japanese collect 29 PUs (4 lost to blockades); end with 30 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 2 tactical_bombers
        Kwangsi : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Korea : 1 aaGun and 7 infantry
        Kiangsu : 2 armour, 1 factory_minor and 1 mech_infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Jehol : 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Hunan : 1 flag, 1 armour
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 1 armour and 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        French Indo China : 1 flag
        21 Sea Zone : 1 destroyer
        19 Sea Zone : 1 destroyer and 1 transport
        6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 62 / 111
        Russians : 16 / 0
        Japanese : 33 / 35
        Americans : 56 / 76
        Chinese : 10 / 18
        British : 31 / 38
        UK_Pacific : 19 / 19
        Italians : 18 / 23
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 92 Sea Zone
                3 infantry and 3 mech_infantrys moved from 92 Sea Zone to Algeria
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 3 fighters, 1 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 bomber moved from Queensland to Kwangsi
                1 artillery, 1 carrier, 1 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi

    Combat - Americans
                Battle in Kwangsi
                    Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Americans win, taking Kwangsi from Japanese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 92 Sea Zone
                    Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports
                    Italians defend with 2 destroyers
                    Americans win with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports remaining. Battle score for attacker is 16
                    Casualties for Italians: 2 destroyers
                Battle in Hawaiian Islands
                    Americans attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Americans win, taking Hawaiian Islands from Japanese with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Algeria

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 bomber moved from Kwangsi to Yunnan
                3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 artillery and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 artillery moved from Kweichow to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery
                    Japanese defend with 1 armour
                    Japanese win with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Chinese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                2 artilleries and 2 infantry placed in Kweichow

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
                Chinese collect 12 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

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