L13 G40 PGMatt (axis) vs Karl (allies +8)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Cool.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 3,6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover War Bonds

    Activate Technology - Germans
                Germans activating War Bonds

    Purchase Units - Germans
                Germans buy 1 artillery, 1 fighter, 16 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry and 1 mech_infantry
                EDIT: Changing ownership of Normandy Bordeaux from Americans to Germans
                EDIT: Removing units owned by Russians from Caucasus: 2 infantry
                EDIT: Removing units owned by Germans from Northwest Persia: 1 infantry
                EDIT: Changing ownership of Caucasus from Russians to Germans
                EDIT: Removing units owned by Germans from Western Germany: 2 infantry
                EDIT: Removing units owned by Germans from Northern Italy: 2 infantry
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 4 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 112 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                10 armour and 6 mech_infantrys moved from Poland to Bessarabia
                      Germans take Eastern Poland from Russians
                      Germans take Bessarabia from Russians
                4 infantry moved from Romania to Bessarabia

    Combat - Germans

    Non Combat Move - Germans
                1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                1 bomber moved from France to Southern France
                2 bombers moved from France to Iraq
                2 infantry moved from Northern Italy to Southern France
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 aaGun moved from Romania to Bessarabia
                1 aaGun moved from Poland to Germany
                2 fighters moved from France to Germany
                1 carrier and 2 fighters moved from 95 Sea Zone to 94 Sea Zone
                2 tactical_bombers moved from Egypt to Southern Italy
                1 aaGun moved from France to Normandy Bordeaux
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 cruiser moved from 113 Sea Zone to 114 Sea Zone

    Place Units - Germans
                4 infantry placed in Southern France
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Caucasus: 3 infantry
                EDIT: Adding units owned by Germans to Northwest Persia: 1 infantry
                EDIT: Removing units owned by Germans from Iraq: 4 infantry
                EDIT: Adding units owned by Germans to Iraq: 2 armour
                EDIT: Removing units owned by Germans from Egypt: 2 armour
                EDIT: Turning off Edit Mode
                1 artillery and 3 infantry placed in Iraq
                6 infantry placed in Germany
                1 submarine placed in 113 Sea Zone
                1 fighter and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1,6
                Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
                Germans collect 1 PU from War Bonds; end with 53 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag
        Egypt : 1 flag, 3 artilleries, 1 harbour and 2 infantry
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour and 8 infantry
        Romania : 1 artillery and 1 infantry
        Poland : 1 aaGun, 1 artillery and 31 infantry
        Germany : 1 aaGun, 1 factory_major, 2 fighters and 6 infantry
        Southern Italy : 2 infantry and 2 tactical_bombers
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 1 aaGun, 10 armour, 4 infantry and 6 mech_infantrys
        Caucasus : 1 flag, 3 infantry
        112 Sea Zone : 1 destroyer
        113 Sea Zone : 1 submarine
        94 Sea Zone : 1 carrier
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 1 flag, 2 armour, 1 artillery, 2 bombers, 1 factory_minor and 3 infantry
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag, 4 infantry
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 armour, 3 artilleries and 9 infantry

    Production/PUs Summary :

    Germans : 55 / 72
        Russians : 33 / 37
        Japanese : 39 / 56
        Americans : 57 / 84
        Chinese : 6 / 13
        British : 29 / 28
        UK_Pacific : 14 / 14
        Italians : 11 / 21
        ANZAC : 18 / 28
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 infantry moved from Volgograd to Caucasus
                1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
                1 armour moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 armour moved from Eastern Poland to Belarus
                4 armour, 2 fighters, 18 infantry and 2 mech_infantrys moved from Karelia to Finland
                1 infantry moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Japanese

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 infantry moved from Volgograd to Caucasus
                1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
                1 armour moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 armour moved from Eastern Poland to Belarus
                4 armour, 2 fighters, 18 infantry and 2 mech_infantrys moved from Karelia to Finland
                1 infantry moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Japanese

    Combat - Russians
                Battle in Finland
                    Russians attack with 4 armour, 2 fighters, 18 infantry and 2 mech_infantrys
                    Germans defend with 1 armour, 3 artilleries and 9 infantry
                    Russians win, taking Finland from Germans with 4 armour, 2 fighters, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 33
                    Casualties for Germans: 1 armour, 3 artilleries and 9 infantry
                    Casualties for Russians: 4 infantry
                Battle in Caucasus
                    Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                    Russians win, taking Caucasus from Germans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
                1 artillery and 6 infantry moved from Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                2 aaGuns, 4 armour, 7 artilleries and 30 infantry moved from Belarus to Bryansk
                1 aaGun, 1 artillery and 14 infantry moved from Novgorod to Belarus
                2 infantry moved from Russia to Bryansk
                4 armour moved from Bryansk to Belarus
                5 infantry moved from Bryansk to Belarus
                1 aaGun moved from Karelia to Finland
                2 fighters moved from Finland to Novgorod
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                1 aaGun and 10 infantry moved from Buryatia to Yakut S.S.R.
                2 infantry moved from Buyant-Uhaa to Ulaanbaatar
                1 infantry moved from Dzavhan to Yakut S.S.R.
                2 infantry moved from Olgiy to Kansu

    Place Units - Russians
                3 infantry placed in Volgograd
                1 infantry placed in Ukraine
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Research Technology - Japanese
                Japanese spend 0 on tech rolls

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 mech_infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 1 techTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 fighter moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 2 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 5 infantry moved from Chahar to Suiyuyan
                3 infantry moved from Anhwe to Kweichow
                1 fighter moved from Chahar to Kwangtung
                1 fighter moved from Anhwe to Kwangtung
                2 armour moved from Kiangsi to Kwangtung
                2 infantry moved from Jehol to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                2 infantry moved from Manchuria to Buyant-Uhaa
                1 artillery and 3 infantry moved from Korea to Amur
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 81 Sea Zone to 94 Sea Zone
                2 bombers moved from Egypt to Southern Italy
                1 armour and 1 mech_infantry moved from Persia to Eastern Persia
                1 mech_infantry moved from Eastern Persia to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from Eastern Persia to Turkmenistan
                      Japanese take Turkmenistan from Russians

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 destroyer
                Battle in Aleutian Islands

    Non Combat Move - Japanese
                1 fighter could not land in 36 Sea Zone and was removed
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                2 infantry and 2 mech_infantrys moved from 20 Sea Zone to Kwangtung
                1 fighter moved from Japan to 6 Sea Zone
                1 aaGun moved from Manchuria to Buyant-Uhaa

    Place Units - Japanese
                1 carrier and 2 submarines placed in 6 Sea Zone
                1 submarine placed in 80 Sea Zone
                1 armour and 1 mech_infantry placed in Persia
                1 tactical_bomber placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
                Japanese collect 41 PUs (1 lost to blockades); end with 42 PUs total

    Territory Summary for Japanese :

    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Suiyuyan : 1 flag, 1 artillery and 5 infantry
        Kweichow : 1 flag, 3 infantry
        Hunan : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 2 armour, 2 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
        Aleutian Islands : 1 flag, 1 infantry
        Sakha : 1 flag, 1 infantry
        Amur : 1 flag, 2 artilleries and 6 infantry
        Siberia : 1 flag, 1 infantry
        41 Sea Zone : 1 flag
        39 Sea Zone : 1 submarine
        20 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 5 tactical_bombers and 2 transports
        21 Sea Zone : 1 destroyer
        8 Sea Zone : 1 transport
        6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
        Buyant-Uhaa : 1 flag, 1 aaGun and 4 infantry
        West India : 1 flag, 1 mech_infantry
        French Madagascar : 1 flag
        Southern Italy : 2 bombers
        Turkmenistan : 1 flag, 1 armour
        80 Sea Zone : 1 submarine
        94 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        Eastern Persia : 1 flag
        72 Sea Zone : 1 submarine
        Northwest Persia : 1 infantry
        Persia : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry

    Production/PUs Summary :

    Germans : 50 / 72
        Russians : 36 / 46
        Japanese : 42 / 42
        Americans : 57 / 84
        Chinese : 7 / 13
        British : 29 / 28
        UK_Pacific : 12 / 14
        Italians : 11 / 21
        ANZAC : 18 / 28
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Research Technology - Americans
                Americans spend 0 on tech rolls

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 3 destroyers, 1 factory_minor, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - Americans
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 bomber moved from Philippines to 6 Sea Zone
                2 submarines moved from 35 Sea Zone to 21 Sea Zone
                1 bomber moved from Western United States to 8 Sea Zone
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                      Americans take 41 Sea Zone from Japanese
                1 infantry moved from French Indo China to Siam
                      Americans take Siam from Japanese

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    scramble 6?

  • '16

    @Karl7:

    scramble 6?

    Full scramble, take hits on the subs if your subs hit.  Otherwise CV(t), DD, Cv(d), Tb, Ft.  Basicly full defense

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Research Technology - Americans
                Americans spend 0 on tech rolls

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 3 destroyers, 1 factory_minor, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - Americans
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 bomber moved from Philippines to 6 Sea Zone
                2 submarines moved from 35 Sea Zone to 21 Sea Zone
                1 bomber moved from Western United States to 8 Sea Zone
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                      Americans take 41 Sea Zone from Japanese
                1 infantry moved from French Indo China to Siam
                      Americans take Siam from Japanese

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 2 bombers, 5 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the Japanese
                    retreated to 6 Sea Zone
                    Japanese win with 1 carrier, 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is -32
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 3 fighters and 2 submarines
                Battle in 39 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Americans win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 21 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                    Americans win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 8 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 35 Sea Zone to 17 Sea Zone
                2 fighters moved from 6 Sea Zone to 17 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
                2 bombers moved from 6 Sea Zone to Midway
                1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
                2 artilleries and 1 infantry moved from 56 Sea Zone to Western Australia
                1 bomber moved from 8 Sea Zone to Midway
                1 bomber moved from Western United States to Midway
                3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 destroyers, 2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                3 transports moved from 91 Sea Zone to 102 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                5 transports moved from 102 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 factory_minor placed in French Indo China
                3 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone
                Americans undo move 2.
                2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
                1 artillery, 1 bomber and 1 infantry placed in Western United States
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 2 submarines
                EDIT: Adding units owned by Americans to 33 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 2 submarines
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 33 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 2 submarines
                EDIT: Adding units owned by Americans to 17 Sea Zone: 2 fighters
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 2 destroyers and 2 submarines
                EDIT: Turning off Edit Mode
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                1 artillery and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - British
                2 infantry moved from India to West India
                1 fighter moved from Yunnan to West India
                3 infantry moved from Yunnan to Kweichow
                1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Research Technology - British
                British spend 0 on tech rolls

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 125 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode
                British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs; 1 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from India to West India
                1 fighter moved from Yunnan to West India
                3 infantry moved from Yunnan to Kweichow
                1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow

    Combat - British
                Battle in West India
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking West India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kweichow
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 3 infantry
                    retreated to Kweichow
                    Japanese win with 3 infantry remaining. Battle score for attacker is -9
                    Casualties for British: 3 infantry

    Non Combat Move - British
                2 aaGuns and 3 infantry moved from Yunnan to French Indo China
                1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
                4 artilleries and 9 infantry moved from Shan State to French Indo China
                1 fighter moved from West India to India
                3 artilleries and 7 infantry moved from India to Burma
                2 artilleries and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                4 armour, 1 artillery and 5 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                4 infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                2 armour and 1 mech_infantry placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
                British collect 27 PUs (2 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 15 PUs total
                Some Units in India change ownership: 1 artillery and 3 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by British to 119 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 119 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by Americans to 119 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    That was one of the most ridiculous rounds I’ve seen in a long time.  I got only 2 hits in my attack in 6, hitting with none of my 4’s. I think I rolled almost all 6’s.

    I know others have said this and I’ll lend my suspicion that I think the marti dice server is cracked or skewed.  It doesn’t generate random numbers but like series of numbers.  I lost to your 3 infantry in china too.  I rolled mostly 6’s and you rolled 3 2’s. I wouldn’t ordinarily say anything and just take my lumps, but this not the first time, and I must say I think this happened to you against me.

    Anyhow I was so pissed about 6 that I didn’t probably take the right hits off so please edit if want.  I had to do a ton of edits because I kept screwing up moves, somewhat due to the fact I kept mistaking uk ships for us ships, Sorry about that.

  • '16

    @Karl7:

    That was one of the most ridiculous rounds I’ve seen in a long time.  I got only 2 hits in my attack in 6, hitting with none of my 4’s. I think I rolled almost all 6’s.

    I know others have said this and I’ll lend my suspicion that I think the marti dice server is cracked or skewed.  It doesn’t generate random numbers but like series of numbers.  I lost to your 3 infantry in china too.  I rolled mostly 6’s and you rolled 3 2’s. I wouldn’t ordinarily say anything and just take my lumps, but this not the first time, and I must say I think this happened to you against me.

    Anyhow I was so pissed about 6 that I didn’t probably take the right hits off so please edit if want.  I had to do a ton of edits because I kept screwing up moves, somewhat due to the fact I kept mistaking uk ships for us ships, Sorry about that.

    I dont know about crazy dice servers, but it sucks to get diced.  Do you want to redo z6 battle at low luck?  I enjoy our games too much want to wreck it with one back set of dice.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Hmm, how do you do that?  Do just adjust the server?

    If I do it, then you get a pass for low luck too.

  • '16

    I’d just redice the battle here in the forum and edit the board accordingly.

    The format for dice is (colon)AAA #_of_dice@hit_value(colon) so to roll 3 attacking fighters and a tac bombers would be:
    (colon)aaa 3@3 1@4(colon)
    DiceRolls: 3@3 1@4; Total Hits: 23@3: (2, 5, 4)1@4: (4)

  • '16

    Our order of battle
    Americans attack with 2 bombers, 5 fighters, 2 submarines and 1 tactical_bomber
    Japanese defend with 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber

    Just roll the subs in one attack, then you can roll attack and defense after, you know my OOL.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ok, let me think on it.  I hate to be the guy who cries every time things don’t go his way.  Plus while it’s loss for me, I am not sure if that battles was that critical.

    I the middle of some other stuff so will get back to you ASAP.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    You know what, let it stand.  It’s a loss but I don’t think it’s a game changer.  Ag, I might eat those words though.

    Italy up!

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