13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech


  • I’m guessing you should have deleted them before changing ownership to Japan.
    I’ll try changing ownership to ANZ, delete them, and change back - maybe that will work


  • Nope - it’s confused now

    I’ll try moving them during a movement phase and then deleting them


  • Scramble to Zone 6?

    You know, if it won’t let me remove the infantry on Sumatra during noncoms (forgot them during combat movement), I bet there will be a fight on ANZAC’s turn and then we can edit if Japanese units get destroyed


  • Bump #3

    One more 72 hour delay and I can call the game
    Or did you want to go ahead and resign now?


  • @Gamerman01:

    Bump #3

    One more 72 hour delay and I can call the game
    Or did you want to go ahead and resign now?

    Wow.  even after I told you I cannot make any moves from wed thru fri, your gonna bump a win.  You really are all about the win…


  • scram all 3.


  • @Infrastructure:

    Wow.  even after I told you I cannot make any moves from wed thru fri, your gonna bump a win.  You really are all about the win…

    When it’s a no doubter (has been for several rounds) and I’ve waited so many times for a scramble decision, kamikaze decision, or casualty choice, many times for multiple days?

    You didn’t need to make a move between Wed and Fri, you just had to get on for a minute at some point and give me a scramble decision.  That’s not a move.

    I’m bumping because I am entitled to according to the league rules, and I think you are just dragging this game out forever.  When Russia started pushing back long ago, it was over.

    How in the world can the Axis win this game?  I think you are wasting our time, so you bet I’m going to bump for the win.


  • Many times I’ve got on and started my move within an hour or two of yours, in hopes of keeping the game moving, but so many times as soon as you made your move you got offline and then didn’t check back for days.  I’ve been left hanging in the middle of huge moves several times, for several days.  It is maddening, when I have to get re-oriented to my own move just because it took days for a simple decision.

    I also think that a reasonable player would have resigned many rounds ago, so yes I’m going to bump after 72 hours, when I’m not waiting on a big move, I’m waiting on a 2-3 minute decision.

    I don’t get you.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans repair 1 damage on 1 factory_minor; Remaining resources: 93 PUs; 0 techTokens;
                Americans buy 1 bomber, 2 destroyers, 3 fighters, 4 infantry and 5 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Paulau Island to 41 Sea Zone
                1 bomber moved from Queensland to 41 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 infantry moved from Marianas to 22 Sea Zone
                2 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                2 submarines moved from 19 Sea Zone to 6 Sea Zone
                2 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                4 infantry moved from Normandy Bordeaux to Southern France
                2 armour, 1 infantry and 1 mech_infantry moved from Spain to Southern France
                1 infantry moved from Northwest Persia to Persia

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Iwo Jima
                Battle in Kwangtung
                Battle in Southern France
                    Americans attack with 2 armour, 5 infantry and 1 mech_infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Iwo Jima from Japanese, taking Kwangtung from Japanese, taking Southern France from Italians with 2 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 2 fighters and 3 submarines
                    Japanese defend with 1 destroyer and 3 fighters
                    Americans win with 2 fighters remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 destroyer and 3 fighters
                    Casualties for Americans: 3 submarines
                Battle in 41 Sea Zone
                    Americans attack with 2 bombers
                    Japanese defend with 1 battleship, 1 cruiser and 2 transports
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 cruiser
                    Casualties for Americans: 2 bombers

    Non Combat Move - Americans
                COMMENT: US FTR on US CV in 110
                2 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                3 fighters moved from Caroline Islands to Philippines
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 carrier moved from 33 Sea Zone to 17 Sea Zone
                1 fighter moved from 26 Sea Zone to Caroline Islands
                1 fighter moved from Hawaiian Islands to Caroline Islands
                2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to 110 Sea Zone

    Place Units - Americans
                2 infantry placed in Spain
                1 destroyer placed in 92 Sea Zone
                1 bomber, 2 fighters and 2 infantry placed in Eastern United States
                1 destroyer and 5 submarines placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 73 PUs; end with 73 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs


  • @Infrastructure:

    Wow.  even after I told you I cannot make any moves from wed thru fri, your gonna bump a win.  You really are all about the win…

    Wow.  I can’t believe you’re saying this.

    Yeah, I’m gonna bump a win if you give me a 4th 72 hour + no show when it’s in the 17th round and I’m ahead with TUV of 1833 to 1020, IPC’s of 245 to 137, Japan has THREE victory cities, Germany/Italy have THREE cities, and there is no possible way the Axis can win.

    And you go on the offensive and insinuate that I’m a poor sport by “bumping for a win”, when you are the poor sport for dragging out a game waaaay past its obvious inevitable conclusion. 
    “Bumping for a win” is only tacky when it’s a close game.  I’m just trying to end a game with a poor sport.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - British
                British buy 1 artillery, 5 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 infantry moved from Holland Belgium to France
                1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to France
                3 fighters moved from United Kingdom to France
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                2 infantry moved from 126 Sea Zone to Norway

    Combat - British
                Battle in Norway
                Battle in France
                    British attack with 1 armour, 1 artillery, 3 fighters and 3 infantry
                    Germans defend with 1 airfield, 6 artilleries and 1 factory_minor
                    1 armour owned by the British and 1 artillery owned by the British retreated to Normandy Bordeaux
                    Germans win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is 11
                    Casualties for Germans: 5 artilleries
                    Casualties for British: 3 infantry

    Non Combat Move - British
                3 fighters moved from France to 110 Sea Zone
                3 infantry moved from Spain to Southern France
                1 battleship moved from 91 Sea Zone to 110 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 mech_infantrys moved from Saudi Arabia to Persia
                2 armour moved from Saudi Arabia to Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Saudi Arabia to Iraq
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 fighter moved from Saudi Arabia to Persia
                1 artillery, 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone

    Place Units - British
                1 artillery and 1 mech_infantry placed in Saudi Arabia
                1 transport placed in 80 Sea Zone
                2 submarines placed in 71 Sea Zone
                5 infantry and 1 mech_infantry placed in United Kingdom

    Turn Complete - British
                British collect 44 PUs; end with 44 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs

    Turn Complete - UK_Pacific


  • Forgot to move the DD from 92 until now
    Was the whole reason I had bought the USA destroyer


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
                EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Italians buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,4,3,2,2,5,6,5
                Italians collect 0 PUs (7 lost to blockades); end with 1 PU total


  • Can probably move right now…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                ANZAC creates battle in territory Sumatra
                Battle in Celebes
                Battle in Sumatra
                    ANZAC attack with 2 infantry
                    Japanese defend with 2 artilleries and 2 infantry
                    Japanese win, taking Celebes from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Caroline Islands: 1 artillery and 1 infantry
                EDIT: Removing units owned by ANZAC from 33 Sea Zone: 2 artilleries, 2 infantry and 1 transport
                EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 42 Sea Zone: 2 submarines
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 2 submarines
                EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun, 1 armour and 1 infantry
                EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun, 1 armour, 1 fighter and 1 infantry
                EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Queensland: 1 armour, 1 artillery and 3 infantry
                EDIT: Removing units owned by ANZAC from Northern Territory: 1 armour, 1 artillery and 3 infantry
                EDIT: Turning off Edit Mode
                1 bomber placed in New South Wales
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • Was thinking I was clicking done to combat movement, but it was noncombat movement, so had to edit all my noncoms…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 4 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 1 aaGun, 1 fighter and 14 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                Rocket attack in Spain does 4 damage to factory_minor owned by Americans
                    Rockets in France roll: 4
                Rocket attack in Southern France does 6 damage to factory_minor owned by Americans
                    Rockets in Western Germany roll: 6
                Rocket attack in Novgorod does 5 damage to factory_minor owned by Russians
                    Rockets in Germany roll: 5
                1 infantry moved from Greater Southern Germany to Yugoslavia
                1 infantry moved from Germany to Slovakia Hungary
                2 fighters and 1 tactical_bomber moved from Germany to Slovakia Hungary
                2 fighters and 1 tactical_bomber moved from Germany to Yugoslavia
                1 fighter moved from Western Germany to 126 Sea Zone
                3 fighters moved from Western Germany to Norway
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from British
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans
                Battle in Norway
                    Germans attack with 3 fighters and 2 infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 battleship in Norway, round 1 :  1/1 hits
                        Germans roll dice for 3 fighters and 2 infantry in Norway, round 1 :  3/5 hits
                        British roll dice for 2 infantry in Norway, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Norway
                    Germans win, taking Norway from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 126 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 126 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Yugoslavia
                    Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                        Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yugoslavia, round 1 :  2/4 hits
                        Russians roll dice for 1 armour in Yugoslavia, round 1 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Yugoslavia
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Slovakia Hungary
                    Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                        Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 1 :  2/4 hits
                        Russians roll dice for 1 artillery in Slovakia Hungary, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Slovakia Hungary
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Germany
                2 fighters and 1 tactical_bomber moved from Yugoslavia to Germany
                4 infantry moved from Western Germany to Greater Southern Germany
                1 infantry moved from Western Germany to Greater Southern Germany
                1 artillery moved from France to Western Germany
                1 fighter moved from 126 Sea Zone to Sweden
                3 fighters moved from Norway to Western Germany

    Place Units - Germans
                1 aaGun placed in Germany
                1 fighter placed in Western Germany
                10 infantry placed in Western Germany
                4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
                Germans collect 30 PUs (2 lost to blockades); end with 30 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after successful research.
                Russians discover Airborne_Forces

    Activate Technology - Russians
                Russians activating Airborne_Forces

    Purchase Units - Russians
                Russians repair 6 damage on 6 factory_minors; Remaining resources: 60 PUs; 0 techTokens;
                Russians buy 1 armour, 1 fighter, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                7 infantry moved from Samara to Novosibirsk
                1 armour moved from Kazakhstan to Novosibirsk
                1 armour moved from Russia to Novosibirsk
                1 mech_infantry moved from Novgorod to Vyborg
                1 bomber moved from Belarus to Vyborg
                1 mech_infantry moved from Russia to Urals
                1 fighter moved from Samara to Urals
                2 mech_infantrys moved from Russia to Novosibirsk
                1 tactical_bomber moved from Samara to Urals
                1 mech_infantry moved from Kazakhstan to Eastern Persia
                1 bomber moved from Russia to Eastern Persia
                1 infantry moved from Kazakhstan to Afghanistan
                1 infantry moved from Kazakhstan to Afghanistan
                1 infantry moved from Kazakhstan to Tsinghai
                1 bomber moved from Russia to Tsinghai

    Airborne Attack Move - Russians
                2 infantry moved from Russia to Afghanistan

    Combat - Russians
                Battle in Urals
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Novosibirsk
                    Russians attack with 2 armour, 7 infantry and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Novosibirsk from Japanese with 2 armour, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vyborg
                    Russians attack with 1 bomber and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Eastern Persia
                    Russians attack with 1 bomber and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Eastern Persia from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Afghanistan
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Afghanistan from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tsinghai
                    Russians attack with 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                    Russians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 1 infantry moved from Belarus to Novgorod
                1 artillery moved from Baltic States to Novgorod
                1 fighter and 1 tactical_bomber moved from Urals to Russia
                1 aaGun and 3 infantry moved from Kazakhstan to Novosibirsk
                1 bomber moved from Tsinghai to Russia
                1 infantry moved from Iraq to Persia
                1 armour moved from Trans-Jordan to Persia
                1 mech_infantry moved from Saudi Arabia to Persia
                1 mech_infantry moved from Romania to Eastern Poland
                1 armour and 1 mech_infantry moved from Bulgaria to Eastern Poland
                3 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                1 bomber moved from Eastern Persia to Persia
                1 bomber moved from Vyborg to Russia
                1 infantry moved from Poland to Eastern Poland

    Place Units - Russians
                1 armour and 2 infantry placed in Novgorod
                Russians undo move 1.
                3 infantry placed in Volgograd
                1 armour and 2 infantry placed in Novgorod
                1 fighter, 7 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 44 PUs; end with 44 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 70 PUs

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