Scramble either of those sea zones and how many planes?
13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech
-
I’m guessing you should have deleted them before changing ownership to Japan.
I’ll try changing ownership to ANZ, delete them, and change back - maybe that will work -
Nope - it’s confused now
I’ll try moving them during a movement phase and then deleting them
-
Scramble to Zone 6?
You know, if it won’t let me remove the infantry on Sumatra during noncoms (forgot them during combat movement), I bet there will be a fight on ANZAC’s turn and then we can edit if Japanese units get destroyed
-
Bump #3
One more 72 hour delay and I can call the game
Or did you want to go ahead and resign now? -
Bump #3
One more 72 hour delay and I can call the game
Or did you want to go ahead and resign now?Wow. even after I told you I cannot make any moves from wed thru fri, your gonna bump a win. You really are all about the win…
-
scram all 3.
-
@Infrastructure:
Wow. even after I told you I cannot make any moves from wed thru fri, your gonna bump a win. You really are all about the win…
When it’s a no doubter (has been for several rounds) and I’ve waited so many times for a scramble decision, kamikaze decision, or casualty choice, many times for multiple days?
You didn’t need to make a move between Wed and Fri, you just had to get on for a minute at some point and give me a scramble decision. That’s not a move.
I’m bumping because I am entitled to according to the league rules, and I think you are just dragging this game out forever. When Russia started pushing back long ago, it was over.
How in the world can the Axis win this game? I think you are wasting our time, so you bet I’m going to bump for the win.
-
Many times I’ve got on and started my move within an hour or two of yours, in hopes of keeping the game moving, but so many times as soon as you made your move you got offline and then didn’t check back for days. I’ve been left hanging in the middle of huge moves several times, for several days. It is maddening, when I have to get re-oriented to my own move just because it took days for a simple decision.
I also think that a reasonable player would have resigned many rounds ago, so yes I’m going to bump after 72 hours, when I’m not waiting on a big move, I’m waiting on a 2-3 minute decision.
I don’t get you.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans repair 1 damage on 1 factory_minor; Remaining resources: 93 PUs; 0 techTokens;
Americans buy 1 bomber, 2 destroyers, 3 fighters, 4 infantry and 5 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Paulau Island to 41 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 submarines moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
4 infantry moved from Normandy Bordeaux to Southern France
2 armour, 1 infantry and 1 mech_infantry moved from Spain to Southern France
1 infantry moved from Northwest Persia to PersiaCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Iwo Jima
Battle in Kwangtung
Battle in Southern France
Americans attack with 2 armour, 5 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Iwo Jima from Japanese, taking Kwangtung from Japanese, taking Southern France from Italians with 2 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 fighters and 3 submarines
Japanese defend with 1 destroyer and 3 fighters
Americans win with 2 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 1 destroyer and 3 fighters
Casualties for Americans: 3 submarines
Battle in 41 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 battleship, 1 cruiser and 2 transports
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 1 cruiser
Casualties for Americans: 2 bombersNon Combat Move - Americans
COMMENT: US FTR on US CV in 110
2 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Caroline Islands to Philippines
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 110 Sea ZonePlace Units - Americans
2 infantry placed in Spain
1 destroyer placed in 92 Sea Zone
1 bomber, 2 fighters and 2 infantry placed in Eastern United States
1 destroyer and 5 submarines placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
@Infrastructure:
Wow. even after I told you I cannot make any moves from wed thru fri, your gonna bump a win. You really are all about the win…
Wow. I can’t believe you’re saying this.
Yeah, I’m gonna bump a win if you give me a 4th 72 hour + no show when it’s in the 17th round and I’m ahead with TUV of 1833 to 1020, IPC’s of 245 to 137, Japan has THREE victory cities, Germany/Italy have THREE cities, and there is no possible way the Axis can win.
And you go on the offensive and insinuate that I’m a poor sport by “bumping for a win”, when you are the poor sport for dragging out a game waaaay past its obvious inevitable conclusion.
“Bumping for a win” is only tacky when it’s a close game. I’m just trying to end a game with a poor sport. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - British
British buy 1 artillery, 5 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 infantry moved from Holland Belgium to France
1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to France
3 fighters moved from United Kingdom to France
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to NorwayCombat - British
Battle in Norway
Battle in France
British attack with 1 armour, 1 artillery, 3 fighters and 3 infantry
Germans defend with 1 airfield, 6 artilleries and 1 factory_minor
1 armour owned by the British and 1 artillery owned by the British retreated to Normandy Bordeaux
Germans win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is 11
Casualties for Germans: 5 artilleries
Casualties for British: 3 infantryNon Combat Move - British
3 fighters moved from France to 110 Sea Zone
3 infantry moved from Spain to Southern France
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Saudi Arabia to Persia
2 armour moved from Saudi Arabia to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Saudi Arabia to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Saudi Arabia to Persia
1 artillery, 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 110 Sea ZonePlace Units - British
1 artillery and 1 mech_infantry placed in Saudi Arabia
1 transport placed in 80 Sea Zone
2 submarines placed in 71 Sea Zone
5 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsTurn Complete - UK_Pacific
-
Forgot to move the DD from 92 until now
Was the whole reason I had bought the USA destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Italians buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,4,3,2,2,5,6,5
Italians collect 0 PUs (7 lost to blockades); end with 1 PU total -
Can probably move right now…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
ANZAC creates battle in territory Sumatra
Battle in Celebes
Battle in Sumatra
ANZAC attack with 2 infantry
Japanese defend with 2 artilleries and 2 infantry
Japanese win, taking Celebes from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Caroline Islands: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 2 artilleries, 2 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 2 submarines
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 2 submarines
EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun, 1 armour and 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun, 1 armour, 1 fighter and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 armour, 1 artillery and 3 infantry
EDIT: Removing units owned by ANZAC from Northern Territory: 1 armour, 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
1 bomber placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
Was thinking I was clicking done to combat movement, but it was noncombat movement, so had to edit all my noncoms…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 aaGun, 1 fighter and 14 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in Spain does 4 damage to factory_minor owned by Americans
Rockets in France roll: 4
Rocket attack in Southern France does 6 damage to factory_minor owned by Americans
Rockets in Western Germany roll: 6
Rocket attack in Novgorod does 5 damage to factory_minor owned by Russians
Rockets in Germany roll: 5
1 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Germany to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Germany to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Germany to Yugoslavia
1 fighter moved from Western Germany to 126 Sea Zone
3 fighters moved from Western Germany to Norway
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in Norway
Germans attack with 3 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 battleship in Norway, round 1 : 1/1 hits
Germans roll dice for 3 fighters and 2 infantry in Norway, round 1 : 3/5 hits
British roll dice for 2 infantry in Norway, round 1 : 0/2 hits
2 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 126 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 126 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Yugoslavia
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yugoslavia, round 1 : 2/4 hits
Russians roll dice for 1 armour in Yugoslavia, round 1 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Yugoslavia
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Slovakia Hungary
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 1 : 2/4 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Slovakia Hungary
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Germany
2 fighters and 1 tactical_bomber moved from Yugoslavia to Germany
4 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 artillery moved from France to Western Germany
1 fighter moved from 126 Sea Zone to Sweden
3 fighters moved from Norway to Western GermanyPlace Units - Germans
1 aaGun placed in Germany
1 fighter placed in Western Germany
10 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 30 PUs (2 lost to blockades); end with 30 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Airborne_ForcesActivate Technology - Russians
Russians activating Airborne_ForcesPurchase Units - Russians
Russians repair 6 damage on 6 factory_minors; Remaining resources: 60 PUs; 0 techTokens;
Russians buy 1 armour, 1 fighter, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
7 infantry moved from Samara to Novosibirsk
1 armour moved from Kazakhstan to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Novgorod to Vyborg
1 bomber moved from Belarus to Vyborg
1 mech_infantry moved from Russia to Urals
1 fighter moved from Samara to Urals
2 mech_infantrys moved from Russia to Novosibirsk
1 tactical_bomber moved from Samara to Urals
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 bomber moved from Russia to Eastern Persia
1 infantry moved from Kazakhstan to Afghanistan
1 infantry moved from Kazakhstan to Afghanistan
1 infantry moved from Kazakhstan to Tsinghai
1 bomber moved from Russia to TsinghaiAirborne Attack Move - Russians
2 infantry moved from Russia to AfghanistanCombat - Russians
Battle in Urals
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 2 armour, 7 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 2 armour, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Eastern Persia
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Eastern Persia from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Afghanistan
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Afghanistan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns and 1 infantry moved from Belarus to Novgorod
1 artillery moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Urals to Russia
1 aaGun and 3 infantry moved from Kazakhstan to Novosibirsk
1 bomber moved from Tsinghai to Russia
1 infantry moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Saudi Arabia to Persia
1 mech_infantry moved from Romania to Eastern Poland
1 armour and 1 mech_infantry moved from Bulgaria to Eastern Poland
3 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 bomber moved from Eastern Persia to Persia
1 bomber moved from Vyborg to Russia
1 infantry moved from Poland to Eastern PolandPlace Units - Russians
1 armour and 2 infantry placed in Novgorod
Russians undo move 1.
3 infantry placed in Volgograd
1 armour and 2 infantry placed in Novgorod
1 fighter, 7 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 70 PUs