Turn complete
LG4016 Karl77(Axis) vs Simon33 (Allies) BM2
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we are holding on against relentless Allied pounding!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 2 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Chile to Argentina
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
2 fighters moved from Iceland to 125 Sea Zone
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from Malaya to Shan State
Americans take Shan State from Japanese
1 bomber moved from United Kingdom to Southern France
3 bombers moved from United Kingdom to Northern ItalyCombat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Strategic bombing raid in Northern Italy
1 bomber killed by AA
Bombing raid in Northern Italy rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Northern Italy causes 11 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Norway
Battle in Argentina
Americans attack with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Neutral_True defend with 1 infantry
Americans win, taking Norway from Germans, taking Argentina from Neutral_True with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 1 infantryNon Combat Move - Americans
4 artilleries and 6 infantry moved from Colombia to Brazil
2 artilleries and 6 infantry moved from Central America to Colombia
2 submarines moved from 30 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
2 fighters moved from 125 Sea Zone to Scotland
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 123 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Central United States to Southeast Mexico
2 bombers moved from Northern Italy to Turkey
1 bomber moved from Southern France to United KingdomPlace Units - Americans
3 artilleries and 3 infantry placed in Central United States
2 destroyers and 3 transports placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 4 fighters moved from Western United States to 26 Sea Zone
EDIT: 4 fighters moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Yunnan to Burma
Chinese take Burma from JapaneseCombat - Chinese
Non Combat Move - Chinese
11 infantry moved from Yunnan to KweichowPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total -
UK?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 4 artilleries, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Turkey to Greece
British take Greece from Italians
1 armour moved from Greece to TurkeyCombat - British
Battle in CyprusNon Combat Move - British
3 artilleries and 5 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
2 artilleries and 1 infantry moved from Persia to Eastern Persia
1 aaGun and 2 infantry moved from United Kingdom to ScotlandPlace Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from British
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Libya to Algeria
Italians take Tunisia from French
Italians take Algeria from French
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in MoroccoNon Combat Move - Italians
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 96 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Spain
2 artilleries and 2 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 airfield, 1 artillery and 2 infantry placed in Spain
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 26 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to 49 Sea Zone
1 fighter moved from 49 Sea Zone to 54 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Northern Territory to Queensland
3 infantry moved from New South Wales to Queensland
1 submarine moved from 42 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
3 infantry moved from Iraq to TurkeyNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 11 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Baltic States to Novgorod
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
3 infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
2 fighters moved from Western Germany to Norway
1 fighter moved from Baltic States to Novgorod
1 tactical_bomber moved from Romania to Novgorod
1 tactical_bomber moved from Romania to Novgorod
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 bomber moved from Northern Italy to 99 Sea Zone
1 fighter moved from France to Spain
1 fighter moved from Western Germany to NorwayCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 4 fighters and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Norway from Americans with 4 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 125 Sea Zone
Germans attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer and 1 transport
Germans win with 3 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 fighters moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
3 fighters moved from Norway to Western Germany
4 infantry moved from France to Western Germany
1 bomber moved from France to Western Germany
1 bomber moved from Northern Italy to Western Germany
1 bomber moved from 99 Sea Zone to Western Germany
18 armour moved from Bessarabia to Belarus
1 fighter moved from Baltic States to Romania
3 aaGuns, 7 artilleries, 25 infantry and 1 mech_infantry moved from Baltic States to Belarus
1 fighter and 2 tactical_bombers moved from Novgorod to Baltic States
4 infantry moved from Poland to Eastern Poland
10 infantry moved from Germany to Slovakia Hungary
2 armour and 2 mech_infantrys moved from Bulgaria to Romania
2 armour and 2 mech_infantrys moved from Romania to Eastern Poland
1 aaGun, 1 artillery and 3 infantry moved from France to Southern France
3 armour moved from Northern Italy to RomaniaPlace Units - Germans
1 submarine placed in 113 Sea Zone
3 armour and 4 mech_infantrys placed in Germany
10 infantry placed in Romania
1 infantry placed in FranceTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 11 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Baltic States to Novgorod
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
3 infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
2 fighters moved from Western Germany to Norway
1 fighter moved from Baltic States to Novgorod
1 tactical_bomber moved from Romania to Novgorod
1 tactical_bomber moved from Romania to Novgorod
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 bomber moved from Northern Italy to 99 Sea Zone
1 fighter moved from France to Spain
1 fighter moved from Western Germany to NorwayCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 4 fighters and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Norway from Americans with 4 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 125 Sea Zone
Germans attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer and 1 transport
Germans win with 3 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 fighters moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
3 fighters moved from Norway to Western Germany
4 infantry moved from France to Western Germany
1 bomber moved from France to Western Germany
1 bomber moved from Northern Italy to Western Germany
1 bomber moved from 99 Sea Zone to Western Germany
18 armour moved from Bessarabia to Belarus
1 fighter moved from Baltic States to Romania
3 aaGuns, 7 artilleries, 25 infantry and 1 mech_infantry moved from Baltic States to Belarus
1 fighter and 2 tactical_bombers moved from Novgorod to Baltic States
4 infantry moved from Poland to Eastern Poland
10 infantry moved from Germany to Slovakia Hungary
2 armour and 2 mech_infantrys moved from Bulgaria to Romania
2 armour and 2 mech_infantrys moved from Romania to Eastern Poland
1 aaGun, 1 artillery and 3 infantry moved from France to Southern France
3 armour moved from Northern Italy to RomaniaPlace Units - Germans
1 submarine placed in 113 Sea Zone
3 armour and 4 mech_infantrys placed in Germany
10 infantry placed in Romania
1 infantry placed in FranceTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 4 infantry
EDIT: Adding units owned by Germans to Karelia: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
FYI, about to go on short trip so posting will be delayed or day or so.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
3 artilleries and 3 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
2 fighters and 1 tactical_bomber moved from Volgograd to Bessarabia
1 artillery and 2 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Bessarabia from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Caucasus to Rostov
2 armour, 6 artilleries and 35 infantry moved from Ukraine to Bryansk
1 infantry moved from Archangel to Smolensk
5 infantry moved from Archangel to Vologda
1 infantry moved from Urals to Vologda
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to KweichowPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
2 infantry moved from India to West India
2 armour moved from India to Burma
2 mech_infantrys moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 bomber moved from Kwangsi to West India
3 armour and 1 mech_infantry moved from Tsagaan Olom to Suiyuyan
Japanese take Suiyuyan from Chinese
3 armour and 1 mech_infantry moved from Suiyuyan to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kiangsi
1 armour moved from French Indo China to Shan State
3 fighters moved from Kwangsi to Shan State
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese
Japanese creates battle in territory 22 Sea Zone
Battle in West India
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 mech_infantry
Japanese win, taking 22 Sea Zone from Americans, taking West India from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Burma
Japanese attack with 2 armour, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Burma from Chinese with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Shan State
Japanese attack with 1 armour and 3 fighters
Americans defend with 1 artillery and 1 infantry
Japanese win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
3 fighters moved from Shan State to Kwangsi
1 aaGun and 6 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kwangtung to Kwangsi
2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 carrier and 2 fighters moved from 22 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from Iwo Jima to Kwangsi
1 bomber moved from West India to IndiaPlace Units - Japanese
1 carrier placed in 36 Sea Zone
3 infantry placed in India
2 infantry placed in Korea
1 artillery and 1 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
2 infantry moved from India to West India
2 armour moved from India to Burma
2 mech_infantrys moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 bomber moved from Kwangsi to West India
3 armour and 1 mech_infantry moved from Tsagaan Olom to Suiyuyan
Japanese take Suiyuyan from Chinese
3 armour and 1 mech_infantry moved from Suiyuyan to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kiangsi
1 armour moved from French Indo China to Shan State
3 fighters moved from Kwangsi to Shan State
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese
Japanese creates battle in territory 22 Sea Zone
Battle in West India
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 mech_infantry
Japanese win, taking 22 Sea Zone from Americans, taking West India from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Burma
Japanese attack with 2 armour, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Burma from Chinese with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Shan State
Japanese attack with 1 armour and 3 fighters
Americans defend with 1 artillery and 1 infantry
Japanese win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
3 fighters moved from Shan State to Kwangsi
1 aaGun and 6 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kwangtung to Kwangsi
2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 carrier and 2 fighters moved from 22 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from Iwo Jima to Kwangsi
1 bomber moved from West India to IndiaPlace Units - Japanese
1 carrier placed in 36 Sea Zone
3 infantry placed in India
2 infantry placed in Korea
1 artillery and 1 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 fighters moved from Eastern United States to 91 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from Scotland to 125 Sea Zone
1 bomber moved from Turkey to Northern Italy
1 bomber moved from Turkey to Southern Italy
1 battleship moved from 54 Sea Zone to 46 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 battleship and 1 marine moved from 46 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 marine moved from 35 Sea Zone to Philippines
1 fighter and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from United Kingdom to France
1 battleship, 1 carrier and 2 fighters moved from 109 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 fighters moved from Eastern United States to 91 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from Scotland to 125 Sea Zone
1 bomber moved from Turkey to Northern Italy
1 bomber moved from Turkey to Southern Italy
1 battleship moved from 54 Sea Zone to 46 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 battleship and 1 marine moved from 46 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 marine moved from 35 Sea Zone to Philippines
1 fighter and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from United Kingdom to France
1 battleship, 1 carrier and 2 fighters moved from 109 Sea Zone to 91 Sea ZoneCombat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Strategic bombing raid in France
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern Italy causes 5 damage total.
Battle in Gibraltar
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans win, taking Gibraltar from Italians, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Philippines
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win, taking Philippines from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
4 fighters moved from Hawaiian Islands to Queensland
2 destroyers moved from 30 Sea Zone to 54 Sea Zone
1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Argentina to Brazil
1 armour and 1 mech_infantry moved from Brazil to British Guiana
4 artilleries and 6 infantry moved from Brazil to British Guiana
2 artilleries and 6 infantry moved from Colombia to Brazil
2 fighters moved from 125 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from Southeast Mexico to Central America
1 bomber moved from France to United Kingdom
1 bomber moved from Northern Italy to Turkey
1 bomber moved from Southern Italy to Turkey
1 artillery moved from Trans-Jordan to Iraq
2 fighters moved from 91 Sea Zone to British GuianaPlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
Americans undo move 1.
1 carrier and 4 transports placed in 101 Sea Zone
Americans undo move 1.
4 artilleries and 4 infantry placed in Central United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
7 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
6 infantry moved from Kweichow to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 5 artilleries, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
9 artilleries and 8 infantry moved from Turkey to Greece
1 artillery, 1 fighter and 1 infantry moved from Egypt to Alexandria
3 artilleries, 3 infantry and 1 mech_infantry moved from Eastern Persia to AfghanistanCombat - British
Battle in Normandy Bordeaux
Battle in Greece
British attack with 9 artilleries and 8 infantry
Italians defend with 1 infantry
British win, taking Normandy Bordeaux from Germans, taking Greece from Italians with 9 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Afghanistan
British attack with 3 artilleries, 3 infantry and 1 mech_infantry
Neutral_True defend with 4 infantry
British win, taking Afghanistan from Neutral_True with 1 artillery remaining. Battle score for attacker is -9
Casualties for British: 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Neutral_True: 4 infantry
Battle in Alexandria
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Alexandria to Turkey
1 artillery and 1 infantry moved from Turkey to Greece
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
3 artilleries and 5 infantry moved from Iraq to Turkey
1 artillery and 2 infantry moved from Persia to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-JordanPlace Units - British
1 destroyer placed in 110 Sea Zone
2 artilleries and 1 infantry placed in Persia
2 artilleries and 1 infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 aaGun and 2 infantry
EDIT: Adding units owned by British to United Kingdom: 1 aaGun and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 44 PUs; end with 45 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUsTurn Complete - UK_Pacific
-
I’m going to assume no scramble in SZ91.
Well Assumed now.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 25 PUs;
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Spain to Gibraltar
2 fighters moved from Spain to Gibraltar
2 infantry moved from Spain to 92 Sea Zone
2 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 2 infantry
Americans defend with 1 artillery
Italians win, taking Morocco from Americans with 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in Gibraltar
Italians attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 harbour; Americans defend with 2 artilleries and 2 infantry
Italians win, taking Gibraltar from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 2 artilleries and 2 infantryNon Combat Move - Italians
2 fighters moved from Gibraltar to Spain
2 artilleries and 2 infantry moved from Southern France to Spain
6 infantry and 1 mech_infantry moved from Bulgaria to RomaniaPlace Units - Italians
1 artillery and 2 infantry placed in Spain
3 infantry placed in Southern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs





