I’m camping until Sunday evening. Crockett and I talked some more and decided I will play the Germans and Italians so I will post the opening at that time! 🤓
16L G40 BM 2.0 AetV(Axis) vs Simon33(Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 36 Sea Zone to Celebes
1 infantry moved from French Indo China to Shan State
1 armour moved from Malaya to Shan State
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Borneo to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Shan State
2 fighters moved from Japan to 44 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines and 4 tactical_bombers moved from 36 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Aleutian Islands
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking Aleutian Islands from Americans, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 9 fighters, 3 submarines, 4 tactical_bombers and 1 transport
British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters; French defend with ; Americans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 3 submarines in 44 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the British
Japanese roll dice for 2 battleships, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 9 fighters, 4 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 18/21 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 10 fighters and 1 transport in 44 Sea Zone, round 2 : 13/22 hits
Units damaged: 2 battleships owned by the Japanese and 6 carriers owned by the Japanese
2 carriers owned by the British, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans, 3 submarines owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Americans, 1 cruiser owned by the British, 2 fighters owned by the Americans and 1 destroyer owned by the British lost in 44 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 7 carriers, 2 cruisers, 9 fighters, 4 tactical_bombers and 1 transport in 44 Sea Zone, round 3 : 9/19 hits
Americans roll dice for 2 battleships, 8 fighters and 1 transport in 44 Sea Zone, round 3 : 7/10 hits
2 cruisers owned by the Japanese, 1 fighter owned by the Japanese, 1 battleship owned by the Americans, 4 fighters owned by the British, 4 tactical_bombers owned by the Japanese and 4 fighters owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 7 carriers, 8 fighters and 1 transport in 44 Sea Zone, round 4 : 7/12 hits
Americans roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
1 battleship owned by the British and 1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 2 battleships, 2 bombers, 7 carriers, 8 fighters and 1 transport remaining. Battle score for attacker is 163
Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 transport
Casualties for Japanese: 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 4 tactical_bombers
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 1/3 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 1 artillery and 1 fighter in Celebes, round 3 : 1/2 hits
Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in Celebes and was removed
1 fighter could not land in 44 Sea Zone and was removed
7 fighters moved from 44 Sea Zone to Philippines
2 bombers moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from Shan State to French Indo China
1 aaGun moved from Amur to KoreaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 44 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 armour and 1 infantry placed in French Indo China
1 fighter placed in French Indo China
2 submarines and 2 transports placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
Edit:
I swapped my dmgd BB into a loss for an (0 dmg) intact CV.
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Not at war with the French? Oops, that DD was supposed to contribute to the battle.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 artilleries, 1 bomber, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
1 artillery, 1 fighter and 1 infantry moved from Brazil to Argentina
1 destroyer moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in Argentina
Americans attack with 1 artillery, 1 fighter and 1 infantry
Neutral_True defend with 3 infantry
1 artillery owned by the Americans retreated to Brazil
Neutral_True win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans win, taking Spain from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 8 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 carriers and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone
1 fighter moved from Argentina to British Guiana
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 2 infantry moved from Central United States to Southeast Mexico
1 armour moved from Tobruk to Egypt
1 infantry moved from Libya to Tobruk
5 fighters and 1 tactical_bomber moved from Queensland to Caroline Islands
1 mech_infantry moved from Western United States to Southeast MexicoPlace Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
5 artilleries and 5 infantry placed in Central United States
1 destroyer placed in 101 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kwangtung to Kwangsi
6 infantry moved from Yunnan to Burma
1 artillery and 2 infantry moved from Hunan to Kwangsi
3 artilleries and 1 infantry moved from Hunan to Yunnan
2 infantry moved from Anhwe to HunanPlace Units - Chinese
1 artillery and 7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 5 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 artillery moved from Yunnan to Shan State
2 artilleries and 2 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 mech_infantry moved from Iraq to Northwest PersiaCombat - British
British creates battle in territory 106 Sea Zone
Battle in Shan State
British attack with 1 armour and 1 artillery
Japanese defend with 1 armour and 1 infantry
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for British: 1 armour and 1 artillery
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - British
4 artilleries and 3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Anglo Egyptian Sudan to India
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
2 infantry moved from Quebec to 106 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from India to BurmaPlace Units - British
1 armour placed in Quebec
British undo move 1.
3 armour placed in Persia
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 artilleries placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
1 submarine and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in 39 Sea Zone change ownership: 1 submarine and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 5 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 artillery moved from Yunnan to Shan State
2 artilleries and 2 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 mech_infantry moved from Iraq to Northwest PersiaCombat - British
British creates battle in territory 106 Sea Zone
Battle in Shan State
British attack with 1 armour and 1 artillery
Japanese defend with 1 armour and 1 infantry
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for British: 1 armour and 1 artillery
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - British
4 artilleries and 3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Anglo Egyptian Sudan to India
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
2 infantry moved from Quebec to 106 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from India to BurmaPlace Units - British
1 armour placed in Quebec
British undo move 1.
3 armour placed in Persia
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 artilleries placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
1 submarine and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in 39 Sea Zone change ownership: 1 submarine and 1 transport
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 artillery and 7 infantry
EDIT: Adding units owned by Chinese to Kwangsi: 1 artillery and 7 infantry
EDIT: Turning off Edit Mode -
Update to China Placement. Trust it’s Ok.
ANZAC turn I’ll attack SZ36 TT with 3 fighters. Scramble?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 100 Sea Zone to 99 Sea Zone
1 infantry moved from Turkey to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
3 infantry moved from Southern France to Spain
1 fighter moved from Southern Italy to Spain
1 bomber moved from Southern Italy to SpainCombat - Italians
Battle in Cyprus
Battle in Spain
Italians attack with 1 bomber, 1 fighter and 3 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Cyprus from British, taking Spain from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Spain to Southern Italy
1 fighter moved from Spain to Southern France
1 carrier, 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 99 Sea Zone
1 transport moved from 100 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
2 mech_infantrys moved from Turkey to Bulgaria
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Caroline Islands to 36 Sea Zone
2 fighters moved from India to 36 Sea ZoneCombat - ANZAC
Japanese scrambles 2 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 fighter, 1 tactical_bomber and 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 fighter, 1 tactical_bomber and 1 transportNon Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to Kwangsi
1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 44 Sea Zone to 42 Sea ZoneCombat - French
Battle in 42 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 9 infantry, 2 marines, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
4 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Rostov
1 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Timguska to Kansu
Germans take Kansu from Chinese
1 fighter moved from Southern Italy to 110 Sea Zone -
Scramble and/or intercept orders please.
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No scramble
No intercept -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 9 infantry, 2 marines, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
4 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Rostov
1 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Timguska to Kansu
Germans take Kansu from Chinese
1 fighter moved from Southern Italy to 110 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in United Kingdom
1 bomber and 1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 4,6,4 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from United Kingdom to France
2 fighters moved from United Kingdom to 110 Sea Zone
3 infantry moved from France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
3 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter moved from Rostov to 99 Sea Zone
1 tactical_bomber moved from Rostov to 99 Sea Zone
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Eastern Poland
2 armour and 1 mech_infantry moved from Novgorod to Belarus
1 transport moved from 100 Sea Zone to 97 Sea Zone
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to FrancePlace Units - Germans
1 carrier placed in 110 Sea Zone
1 transport placed in 110 Sea Zone
1 marine placed in Normandy Bordeaux
1 marine placed in Western Germany
3 infantry placed in Western Ukraine
2 infantry placed in Ukraine
Germans undo move 6.
1 fighter and 2 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Southern France
1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Greece: 1 mech_infantry
EDIT: Removing units owned by Germans from Turkey: 1 mech_infantry
EDIT: Turning off Edit Mode
Germans undo move 9.
Germans undo move 6.
3 mech_infantrys placed in Novgorod
Germans undo move 6.
1 fighter and 2 infantry placed in Ukraine
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 9 infantry, 2 marines, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
4 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Rostov
1 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Timguska to Kansu
Germans take Kansu from Chinese
1 fighter moved from Southern Italy to 110 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in United Kingdom
1 bomber and 1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 4,6,4 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from United Kingdom to France
2 fighters moved from United Kingdom to 110 Sea Zone
3 infantry moved from France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
3 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter moved from Rostov to 99 Sea Zone
1 tactical_bomber moved from Rostov to 99 Sea Zone
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Eastern Poland
2 armour and 1 mech_infantry moved from Novgorod to Belarus
1 transport moved from 100 Sea Zone to 97 Sea Zone
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to FrancePlace Units - Germans
1 carrier placed in 110 Sea Zone
1 transport placed in 110 Sea Zone
1 marine placed in Normandy Bordeaux
1 marine placed in Western Germany
3 infantry placed in Western Ukraine
2 infantry placed in Ukraine
Germans undo move 6.
1 fighter and 2 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Southern France
1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Greece: 1 mech_infantry
EDIT: Removing units owned by Germans from Turkey: 1 mech_infantry
EDIT: Turning off Edit Mode
Germans undo move 9.
Germans undo move 6.
3 mech_infantrys placed in Novgorod
Germans undo move 6.
1 fighter and 2 infantry placed in Ukraine
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 3 bombers
EDIT: Removing units owned by Germans from France: 3 bombers
EDIT: Turning off Edit Mode -
Please use 2nd file.
Thank you. -
Marine in Normandy? I smell sea lion
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
2 infantry moved from Iraq to Turkey
1 infantry moved from Caucasus to Rostov
5 infantry moved from Caucasus to Turkey
2 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Turkey
Russians attack with 7 infantry
Italians defend with 1 infantry
Russians win, taking Turkey from Italians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to RussiaPlace Units - Russians
1 armour, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,3,6
Russians collect 18 PUs (2 lost to blockades); end with 18 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs