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XDAP2 PIT FIGHT GARL (Allies + 28) vs LA ARMADA INVENCIBLE (Axis)

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 carriers, 2 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 infantry moved from 25 Sea Zone to Midway
                1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from 64 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                1 fighter moved from Queensland to 26 Sea Zone
                4 bombers moved from Egypt to 39 Sea Zone
                2 infantry moved from Rio de Oro to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                4 fighters moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Rio de Oro to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Portugal
                2 fighters moved from 91 Sea Zone to Portugal

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 9 fighters, 9 submarines and 2 tactical_bombers
                    Japanese defend with 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 11 fighters, 2 tactical_bombers and 1 transport
                    Units damaged: 2 carriers owned by the Japanese

    triplea_38084_Ame12.tsvg

  • 22 20 19 18 17 16 15 14 12

    So 2 things:

    1. I got 9 hits off Hawaii and need ool. I’ve already allocated the 2 sub hits to 2 CVs, so 7 more to allocate. This battle is for the game. I am already rolling pretty shitty (should’ve got 12ish) so pretty sure this is the end so don’t worry. My plan obviously was not to win but to damage you. But… alas it seems the dice won’t even allow that.

    2. I did not scram you off India. You may want to. I can just roll here if you decide to.

    :cry: :cry: :cry: :cry:

  • 19 18 17 16 15

    I left the game after Calcutta battle for holidays gentlemen. Rubioton is in charge. See you upon return.


  • In India No scramble is fine.

    OOL BB, CV, CV, CV, CV, Dd, CV (2nd).

    From this point keep one Dd while you have any sub.

    If it’s possible keep the BB, Cruiser and 3 fighters till the end. From that point the last hits Cruiser, BB and the three fighters.

    At this point of the game I would do the same.

    Cheers


  • @rubioton:

    In India No scramble is fine.

    OOL BB, CV, CV, CV, CV, Dd, CV (2nd).

    From this point keep one Dd while you have any sub.

    If it’s possible keep the BB, Cruiser and 3 fighters till the end. From that point the last hits Cruiser, BB and the three fighters.

    At this point of the game I would do the same.

    Cheers

    OOL: BB, CV, CV, CV, CV, CV, Dd.

    Missed one CV

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 carriers, 2 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 infantry moved from 25 Sea Zone to Midway
                1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from 64 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                1 fighter moved from Queensland to 26 Sea Zone
                4 bombers moved from Egypt to 39 Sea Zone
                2 infantry moved from Rio de Oro to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                4 fighters moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Rio de Oro to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Portugal
                2 fighters moved from 91 Sea Zone to Portugal

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 9 fighters, 9 submarines and 2 tactical_bombers
                    Japanese defend with 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 11 fighters, 2 tactical_bombers and 1 transport
                    Units damaged: 2 carriers owned by the Japanese
                    Units damaged: 5 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    1 battleship owned by the Americans and 2 cruisers owned by the Americans retreated to 12 Sea Zone
                    Japanese win with 1 battleship, 1 cruiser, 11 fighters and 1 transport remaining. Battle score for attacker is -56
                    Casualties for Japanese: 7 carriers, 2 destroyers and 2 tactical_bombers
                    Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 7 fighters, 9 submarines and 2 tactical_bombers
                Battle in Portugal
                    Americans attack with 2 fighters and 1 infantry
                    Italians defend with 1 infantry
                    Americans win, taking Portugal from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 39 Sea Zone
                    Americans attack with 4 bombers
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win with 4 bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in Midway
                Battle in Gibraltar
                    Americans attack with 4 fighters and 2 infantry
                    Italians defend with 1 airfield, 1 harbour and 1 infantry
                    Americans win, taking Midway from Japanese, taking Gibraltar from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    11 fighters owned by the Japanese forced to land in Hawaiian Islands

    Non Combat Move - Americans
                2 fighters moved from 26 Sea Zone to 12 Sea Zone
                2 carriers moved from 64 Sea Zone to 12 Sea Zone
                3 transports moved from 64 Sea Zone to 10 Sea Zone
                1 submarine moved from 101 Sea Zone to 11 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Portugal to 91 Sea Zone
                4 fighters moved from Gibraltar to Algeria
                4 bombers moved from 39 Sea Zone to Burma

    Place Units - Americans
                2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone
                2 artilleries and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    triplea_38084_Ame12.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Yunnan
                1 infantry placed in Yunnan
                2 infantry placed in Kiangsi
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total

    triplea_38084_Chi12.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 fighters and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber moved from Egypt to Spain
                1 submarine moved from 80 Sea Zone to 39 Sea Zone

    Combat - British
                Strategic bombing raid in Spain
                    Bombing raid in Spain rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Spain causes 3 damage total.

    Non Combat Move - British
                1 bomber moved from Spain to Algeria
                2 fighters moved from Union of South Africa to Egypt

    Place Units - British
                3 infantry placed in Egypt
                2 fighters placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs total

    Turn Complete - UK_Pacific

    triplea_38084_UK_12.tsvg


  • Because American troops withdrew, we had 15 hits on second round, I would like to change my killed units:

    Five fighters instead of two carriers, two TB and one Dd

    May I?


  • @rubioton:

    Because American troops withdrew, we had 15 hits on second round, I would like to change my killed units:

    Five fighters instead of two carriers, two TB and one Dd

    May I?

    Seven fighters instead of four carriers, two TB and one Dd


  • @rubioton:

    @rubioton:

    Because American troops withdrew, we had 15 hits on second round, I would like to change my killed units:

    Five fighters instead of two carriers, two TB and one Dd

    May I?

    Seven fighters instead of four carriers, two TB and one Dd

    Juan told me this is not posible


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians repair damage of 3x factory_minor; Remaining resources: 22 PUs;
                Italians buy 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                3 infantry moved from Spain to Gibraltar
                1 mech_infantry moved from Spain to Gibraltar
                3 mech_infantrys moved from Southern France to Gibraltar
                1 bomber moved from Southern Italy to Gibraltar

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 bomber, 3 infantry and 4 mech_infantrys
                    British defend with 1 airfield and 1 harbour; Americans defend with 2 infantry
                    Italians win, taking Gibraltar from British with 1 bomber, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Gibraltar to Spain
                1 aaGun and 7 infantry moved from Southern Italy to Northern Italy
                4 mech_infantrys moved from Western Germany to Southern France
                3 fighters moved from Trans-Jordan to Southern Italy

    Place Units - Italians
                3 infantry placed in Spain
                3 mech_infantrys placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,6,5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,2,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,1,4,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
                Italians collect 14 PUs (14 lost to blockades); end with 15 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 4 armour, 2 infantry and 3 mech_infantrys
        Gibraltar : 1 flag, 1 airfield, 1 harbour, 2 infantry and 4 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 7 mech_infantrys
        Northern Italy : 1 aaGun, 1 factory_major and 7 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
        Bryansk : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Caucasus : 1 flag
        Turkey : 1 flag
        Greece : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        Spain : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor and 5 infantry

    Production/PUs Summary :

    Germans : 77 / 103
        Russians : 4 / 0
        Japanese : 41 / 56
        Americans : 56 / 71
        Chinese : 23 / 25
        British : 30 / 31
        UK_Pacific : 4 / 0
        Italians : 28 / 29
        ANZAC : 10 / 5
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 4 / 0

    triplea_38084_Ita12.tsvg

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                3 fighters moved from Queensland to 26 Sea Zone
                1 fighter moved from Queensland to 30 Sea Zone

    triplea_38084_ANZ12.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 cruiser and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                4 fighters moved from Queensland to 26 Sea Zone

    triplea_38084_ANZ12.tsvg

  • 22 20 19 18 17 16 15 14 12

    Scram?


  • Yes please

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 cruiser and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                4 fighters moved from Queensland to 26 Sea Zone

    Combat - ANZAC
                Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in 26 Sea Zone
                    ANZAC attack with 1 cruiser and 6 fighters
                    Japanese defend with 1 battleship, 1 cruiser, 3 fighters and 1 transport
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 battleship, 1 cruiser, 3 fighters and 1 transport
                    Casualties for ANZAC: 1 cruiser and 4 fighters

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 30 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                2 fighters moved from 26 Sea Zone to 12 Sea Zone
                1 carrier moved from 10 Sea Zone to 12 Sea Zone
                2 fighters moved from Queensland to 12 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6,4,1
                ANZAC collect 7 PUs (3 lost to blockades); end with 12 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
                EDIT: Adding units owned by ANZAC to Line Islands: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_38084_ANZ12.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Combat - French

    Turn Complete - French

    triplea_38084_Fre12.tsvg

  • 22 20 19 18 17 16 15 14 12

    Hey, I totally spaced nicking your tranposrt with my reserve Anzac ftr I held back. I got so excited that I just failed to drag it to the zone. I edited it, if ok.


  • It’s ok Sir.

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