Game History
Round: 14 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 1 PUs; Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Germany 1 armour moved from Ukraine S.S.R. to Karelia S.S.R. 2 armour moved from Germany to Karelia S.S.R. 1 infantry moved from South Europe to East Europe 1 infantry moved from Karelia S.S.R. to Caucasus 2 infantry moved from Germany to West Europe Place Units - Germans 3 infantry placed in Karelia S.S.R. 8 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 35 PUsACGTO TAW Bacala (Roman Alliance) v DizzKneeLand33 (Anti-Roman Alliance)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Parthia
1 archer and 1 horsearcher moved from Ctesiphon to Seleucia
12 archers, 6 cataphracts, 8 horsearchers, 1 leader and 6 warelephants moved from Susa to Seleucia
1 cataphract and 2 horsearchers moved from Ecbatana to Seleucia
1 horsearcher moved from Cyropolis to Seleucia
2 archers moved from Cyropolis to Ctesiphon
1 cataphract and 2 horsearchers moved from Persepolis to SeleuciaPurchase Units - Parthia
Parthia buy 2 cataphracts and 3 horsearchers; Remaining resources: 2 techTokens; 1 PUs;Combat - Parthia
Battle in Seleucia
Parthia attack with 13 archers, 8 cataphracts, 14 horsearchers, 1 leader and 6 warelephants
Seleucid defend with 1 city, 12 hoplites, 5 phalanxs, 5 walls and 4 warelephants
Units damaged: 1 leader owned by the Parthia
Parthia win, taking Seleucia from Seleucid with 4 archers, 6 cataphracts, 1 leader and 5 warelephants remaining. Battle score for attacker is 87
Casualties for Parthia: 9 archers, 2 cataphracts, 14 horsearchers and 1 warelephant
Casualties for Seleucid: 12 hoplites, 5 phalanxs, 5 walls and 4 warelephantsNon Combat Move - Parthia
Place Units - Parthia
2 cataphracts and 3 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 40 PUs; end with 41 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 39 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 38 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 37 PUs
city in Seleucia creates 1 techTokens; Parthia end with 1 techTokens
city in Seleucia creates 3 PUs; Parthia end with 40 PUs
city in Persepolis creates 1 techTokens; Parthia end with 2 techTokens
city in Persepolis creates 3 PUs; Parthia end with 43 PUs
city in East creates 1 techTokens; Parthia end with 3 techTokens
city in East creates 3 PUs; Parthia end with 46 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Armenia
1 cataphract, 1 horsearcher and 1 skirmisher moved from Amida to Hatra
1 spearman moved from Tavium to Melitene
1 cataphract moved from Heraclea Pontica to Melitene
1 skirmisher moved from Sinope to Melitene
1 cataphract moved from Trapezus to Melitene
1 skirmisher moved from Armavira to Pityus
1 cataphract moved from Trapezus to PityusPurchase Units - Armenia
Trigger ARMtradeWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 3 horsearchers and 8 spearmen; Remaining resources: 3 techTokens; 0 PUs;Combat - Armenia
Battle in Melitene
Armenia attack with 2 cataphracts, 1 skirmisher and 1 spearman
Seleucid defend with 1 cataphract and 1 hoplite
Armenia win, taking Melitene from Seleucid with 2 cataphracts remaining. Battle score for attacker is 6
Casualties for Armenia: 1 skirmisher and 1 spearman
Casualties for Seleucid: 1 cataphract and 1 hoplite
Battle in Pityus
Armenia attack with 1 cataphract and 1 skirmisher
Bosporus defend with 1 hoplite
Armenia win, taking Pityus from Bosporus with 1 cataphract and 1 skirmisher remaining. Battle score for attacker is 7
Casualties for Bosporus: 1 hoplite
Battle in Hatra
Armenia attack with 1 cataphract, 1 horsearcher and 1 skirmisher
Seleucid defend with 1 hoplite
Armenia win, taking Hatra from Seleucid with 1 cataphract and 1 horsearcher remaining. Battle score for attacker is 3
Casualties for Armenia: 1 skirmisher
Casualties for Seleucid: 1 hopliteNon Combat Move - Armenia
1 spearman moved from Heraclea Pontica to Tavium
1 cataphract moved from Trapezus to Amida
1 cataphract moved from Artaxata to Albana
1 cataphract moved from Trapezus to Armavira
1 cataphract moved from Trapezus to AlbanaPlace Units - Armenia
2 horsearchers and 3 spearmen placed in Albana
1 horsearcher and 3 spearmen placed in Armavira
2 spearmen and 1 wall placed in SinopeResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover quadriremesActivate Technology - Armenia
Armenia activating quadriremesTurn Complete - Armenia
Armenia collect 50 PUs; end with 50 PUs total
Armenia collect 3 PUs from War Bonds; end with 53 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 52 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 49 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 47 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 50 PUs
city in Sinope creates 1 techTokens; Armenia end with 2 techTokens
city in Sinope creates 3 PUs; Armenia end with 53 PUs
city in Armavira creates 1 techTokens; Armenia end with 3 techTokens
city in Armavira creates 3 PUs; Armenia end with 56 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - RomanRepublic
3 ballistas, 6 cataphracts, 2 catapults, 1 leader, 22 legionaires and 2 skirmishers moved from Salmantica to Hispatis
RomanRepublic take Hispatis from Carthage
1 ballista, 1 legionaire and 1 skirmisher moved from Corduba to Hispatis
1 legionaire moved from Valentia to Salmantica
2 legionaires moved from Valentia to Corduba
3 cataphracts moved from Valentia to Corduba
1 ballista moved from Tarraco to Valentia
4 legionaires moved from Barcino to Valentia
4 legionaires moved from Massilia to Barcino
1 cataphract and 1 legionaire moved from Roma to Tarentum
1 skirmisher moved from Roma to Capua
1 skirmisher moved from Roma to Salapia
3 legionaires moved from Roma to GenuaPurchase Units - RomanRepublic
Trigger ROMeconomics: buyCity removed from RomanRepublicProduction
Trigger ROMeconomics: buyCityX added to RomanRepublicProduction
Trigger ROMeconomicsWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 city, 7 legionaires and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Tarentum
RomanRepublic attack with 1 cataphract and 1 legionaire
AI_Barbarians defend with 1 archer
RomanRepublic win, taking Tarentum from AI_Barbarians with 1 cataphract remaining. Battle score for attacker is 2
Casualties for RomanRepublic: 1 legionaire
Casualties for AI_Barbarians: 1 archerNon Combat Move - RomanRepublic
Place Units - RomanRepublic
1 city placed in Corduba
2 legionaires and 1 wall placed in Valentia
5 legionaires and 2 skirmishers placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover triremesActivate Technology - RomanRepublic
RomanRepublic activating triremesTurn Complete - RomanRepublic
RomanRepublic collect 78 PUs; end with 78 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 77 PUs
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 76 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 70 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 67 PUs
Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 66 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 69 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 72 PUs
city in Corduba creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Corduba creates 3 PUs; RomanRepublic end with 75 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - GreekCityStates
1 hoplite moved from Barcino to Tarraco
3 archers and 3 hoplites moved from Delphi to Athens
2 archers and 2 hoplites moved from Larissa to Athens
2 hoplites and 2 skirmishers moved from Corinth to Athens
2 cavalrys moved from Sparta to AthensPurchase Units - GreekCityStates
GreekCityStates buy 1 cavalry, 5 skirmishers and 1 suprareme; Remaining resources: 1 techTokens; 0 PUs;Combat - GreekCityStates
Non Combat Move - GreekCityStates
1 quadrireme and 1 trireme moved from SZ 68 to SZ 67
2 archers and 1 hoplite moved from Sparta to SZ 67
2 archers, 1 hoplite, 1 quadrireme and 1 trireme moved from SZ 67 to SZ 68
2 archers and 1 hoplite moved from SZ 68 to Athens
2 skirmishers moved from Sparta to Corinth
1 skirmisher moved from Pergamum to SZ 69
1 skirmisher moved from SZ 69 to AthensPlace Units - GreekCityStates
1 cavalry and 5 skirmishers placed in Sparta
1 suprareme placed in SZ 53Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 45 PUs; end with 45 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 40 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 39 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 42 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Pergamon
1 phalanx moved from Nicaea to Byzantium
1 cavalry moved from Sardis to Byzantium
1 spearman moved from Sardis to Pergamum
1 spearman moved from Sardis to Nicaea
2 cavalrys moved from Sardis to NicaeaPurchase Units - Pergamon
Pergamon buy 1 phalanx, 1 skirmisher and 3 spearmen; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Byzantium
Pergamon attack with 1 cavalry and 1 phalanx
Macedonia defend with 1 warrior
Macedonia win with no units remaining. Battle score for attacker is -9
Casualties for Pergamon: 1 cavalry and 1 phalanx
Casualties for Macedonia: 1 warriorNon Combat Move - Pergamon
1 spearman moved from Toletum to CastuloPlace Units - Pergamon
1 phalanx, 1 skirmisher and 3 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 28 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Carthage
Purchase Units - Carthage
Carthage buy 4 hoplites, 1 phalanx and 1 suprareme; Remaining resources: 3 techTokens; 1 PUs;Non Combat Move - Carthage
1 hoplite, 1 leader and 1 warelephant moved from Banasa to SZ 12
1 catapult and 1 warelephant moved from Banasa to SZ 12
1 hoplite and 1 warelephant moved from Banasa to SZ 12
2 hoplites moved from Banasa to SZ 12
1 catapult, 4 hoplites, 1 leader and 3 warelephants moved from SZ 12 to Gades
1 hoplite and 1 warelephant moved from Hippo Regius to CarthagoPlace Units - Carthage
2 hoplites and 1 phalanx placed in Gades
1 suprareme placed in SZ 12
2 hoplites placed in BanasaResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after successful research.
Carthage discover biremesActivate Technology - Carthage
Carthage activating biremesTurn Complete - Carthage
Carthage collect 53 PUs; end with 54 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 51 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -6 PUs; end with 45 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 44 PUs
Objective CAR 25unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 43 PUs
Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 42 PUs
city in Banasa creates 1 techTokens; Carthage end with 1 techTokens
city in Banasa creates 3 PUs; Carthage end with 45 PUs
city in Carthago creates 1 techTokens; Carthage end with 2 techTokens
city in Carthago creates 3 PUs; Carthage end with 48 PUs
city in Gades creates 1 techTokens; Carthage end with 3 techTokens
city in Gades creates 3 PUs; Carthage end with 51 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Macedonia
1 skirmisher moved from Dodona to Larissa
1 skirmisher and 1 warrior moved from Thessalonica to LarissaPurchase Units - Macedonia
Macedonia buy 1 phalanx, 4 skirmishers and 2 warriors; Remaining resources: 2 techTokens; 0 PUs;Combat - Macedonia
Battle in Larissa
Macedonia attack with 2 skirmishers and 1 warrior
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Larissa from GreekCityStates with 1 skirmisher and 1 warrior remaining. Battle score for attacker is 0
Casualties for Macedonia: 1 skirmisher
Casualties for GreekCityStates: 1 skirmisherNon Combat Move - Macedonia
1 skirmisher moved from Apollonia to Dodona
1 cavalry and 1 phalanx moved from Dodona to Apollonia
1 warrior moved from Dodona to Thessalonica
1 warrior moved from Dodona to ApolloniaPlace Units - Macedonia
2 skirmishers placed in Apollonia
1 phalanx, 2 skirmishers and 2 warriors placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after successful research.
Macedonia discover siegeWeaponsActivate Technology - Macedonia
Macedonia activating siegeWeaponsTurn Complete - Macedonia
Macedonia collect 39 PUs; end with 39 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 37 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 35 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 38 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 41 PUsTerritory Summary for Macedonia :
Pella : 1 warrior
Thessalonica : 1 cavalry, 1 city, 1 leader, 4 phalanxs, 5 skirmishers, 4 walls and 6 warriors
Larissa : 1 skirmisher and 1 warrior
SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme
Apollonia : 1 flag, 2 cavalrys, 1 city, 1 leader, 2 phalanxs, 2 skirmishers, 1 wall and 2 warriors
Dodona : 1 skirmisher
Nicopolis : 1 warriorProduction/PUs Summary :
RomanRepublic : 78 / 75
GreekCityStates : 40 / 42
Pergamon : 27 / 28
Carthage : 53 / 51
Macedonia : 39 / 41
Bosporus : 39 / 46
Pontus : 0 / 21
Seleucid : 28 / 60
Egypt : 62 / 66
Parthia : 40 / 46
Armenia : 50 / 56
AI_Barbarians : 11 / 26
AI_Neutral : 115 / 941 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Bosporus
2 archers, 5 cataphracts, 1 hoplite and 1 leader moved from Aquincum to Singidinum
6 archers, 2 cataphracts, 2 cavalrys and 1 hoplite moved from Majar to Pityus
1 cavalry and 1 horsearcher moved from Azara to Pityus
3 archers moved from Sinda to Pityus
1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
3 archers moved from Theodesia to SZ 80
3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
3 archers moved from SZ 79 to PityusPurchase Units - Bosporus
Trigger BOSbiremes: buyBireme removed from BosporusProduction
Trigger BOSbiremes: buyBiremeX added to BosporusProduction
Trigger BOSbiremesWALL: 1 wall gained by PlayerID named:Bosporus
Bosporus buy 2 archers, 1 bireme and 2 hoplites; Remaining resources: 1 techTokens; 6 PUs;Combat - Bosporus
Battle in Singidinum
Bosporus attack with 2 archers, 5 cataphracts, 1 hoplite and 1 leader
AI_Neutral defend with 5 warrior_neutrals
Units damaged: 1 leader owned by the Bosporus
5 cataphracts owned by the Bosporus, 1 leader owned by the Bosporus and 1 archer owned by the Bosporus retreated to Aquincum
AI_Neutral win with 1 warrior_neutral remaining. Battle score for attacker is -15
Casualties for Bosporus: 1 archer and 1 hoplite
Casualties for AI_Neutral: 4 warrior_neutrals
Battle in Pityus
Bosporus attack with 12 archers, 2 cataphracts, 3 cavalrys, 1 hoplite and 1 horsearcher
Armenia defend with 1 cataphract and 1 skirmisher
Bosporus win, taking Pityus from Armenia with 12 archers, 2 cataphracts, 3 cavalrys, 1 hoplite and 1 horsearcher remaining. Battle score for attacker is 12
Casualties for Armenia: 1 cataphract and 1 skirmisherNon Combat Move - Bosporus
1 cataphract, 1 cavalry and 1 horsearcher moved from Theodesia to AzaraPlace Units - Bosporus
1 bireme placed in SZ 80
2 archers, 2 hoplites and 1 wall placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after successful research.
Bosporus discover constructionActivate Technology - Bosporus
Bosporus activating constructionTurn Complete - Bosporus
Bosporus collect 42 PUs; end with 48 PUs total
Bosporus collect 2 PUs from War Bonds; end with 50 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 49 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 47 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 46 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 49 PUsTerritory Summary for Bosporus :
Aquincum : 1 flag, 1 archer, 5 cataphracts and 1 leader
Majar : 1 flag, 1 hoplite
Napoca : 1 flag
Sarmizegetusa : 1 flag
SZ 79 : 1 bireme, 1 flagship and 1 quadrireme
Theodesia : 2 archers, 1 city, 2 hoplites and 5 walls
Tibiscum : 1 flag
SZ 80 : 1 bireme
Istropolis : 1 flag
Azara : 1 cataphract, 1 cavalry and 1 horsearcher
Pityus : 1 flag, 12 archers, 2 cataphracts, 3 cavalrys, 1 hoplite and 1 horsearcherProduction/PUs Summary :
RomanRepublic : 78 / 75
GreekCityStates : 40 / 42
Pergamon : 27 / 28
Carthage : 53 / 51
Macedonia : 39 / 41
Bosporus : 42 / 49
Pontus : 0 / 21
Seleucid : 28 / 60
Egypt : 62 / 66
Parthia : 40 / 46
Armenia : 47 / 56
AI_Barbarians : 11 / 26
AI_Neutral : 115 / 941 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Pontus
Purchase Units - Pontus
Pontus buy nothing; Remaining resources: 0 techTokens; 21 PUs;Turn Complete - Pontus
Pontus collect 0 PUs; end with 21 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokensTerritory Summary for Pontus :
SZ 76 : 1 flagship and 1 trireme
Production/PUs Summary :
RomanRepublic : 78 / 75
GreekCityStates : 40 / 42
Pergamon : 27 / 28
Carthage : 53 / 51
Macedonia : 39 / 41
Bosporus : 42 / 49
Pontus : 0 / 21
Seleucid : 28 / 60
Egypt : 62 / 66
Parthia : 40 / 46
Armenia : 47 / 56
AI_Barbarians : 11 / 26
AI_Neutral : 115 / 941 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Seleucid
1 unit repaired.
1 cataphract, 1 phalanx and 1 warelephant moved from Palmyra to Emesa
1 warelephant moved from Edessa to Emesa
2 hoplites and 1 warelephant moved from Antioch to Emesa
1 hoplite and 1 warelephant moved from Tarsus to SZ 61
1 hoplite moved from Antioch to SZ 61
2 hoplites and 1 warelephant moved from SZ 61 to Salamis
1 leader moved from Tarsus to EmesaPurchase Units - Seleucid
Seleucid buy 6 hoplites and 2 phalanxs; Remaining resources: 2 techTokens; 0 PUs;Combat - Seleucid
Battle in Emesa
Seleucid attack with 1 cataphract, 2 hoplites, 1 leader, 1 phalanx and 3 warelephants
Egypt defend with 3 chariots
Seleucid win, taking Emesa from Egypt with 1 cataphract, 2 hoplites, 1 leader, 1 phalanx and 3 warelephants remaining. Battle score for attacker is 18
Casualties for Egypt: 3 chariots
Battle in Salamis
Seleucid attack with 2 hoplites and 1 warelephant
Egypt defend with 1 archer
Seleucid win, taking Salamis from Egypt with 1 hoplite and 1 warelephant remaining. Battle score for attacker is 1
Casualties for Egypt: 1 archer
Casualties for Seleucid: 1 hopliteNon Combat Move - Seleucid
Place Units - Seleucid
6 hoplites and 2 phalanxs placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after successful research.
Seleucid discover constructionActivate Technology - Seleucid
Seleucid activating constructionTurn Complete - Seleucid
Seleucid collect 38 PUs; end with 38 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 36 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 39 PUsTerritory Summary for Seleucid :
Salamis : 1 flag, 1 hoplite and 1 warelephant
Ninive : 1 hoplite
Antioch : 1 city, 6 hoplites, 2 phalanxs and 3 walls
SZ 61 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Emesa : 1 cataphract, 2 hoplites, 1 leader, 1 phalanx and 3 warelephantsProduction/PUs Summary :
RomanRepublic : 78 / 75
GreekCityStates : 40 / 42
Pergamon : 27 / 28
Carthage : 53 / 51
Macedonia : 39 / 41
Bosporus : 42 / 49
Pontus : 0 / 21
Seleucid : 38 / 39
Egypt : 52 / 66
Parthia : 40 / 46
Armenia : 47 / 56
AI_Barbarians : 11 / 26
AI_Neutral : 115 / 941 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Egypt
1 quinquereme moved from SZ 60 to SZ 59
1 archer and 1 chariot moved from Jerusalem to SZ 59
1 trireme moved from SZ 60 to SZ 59
1 chariot moved from Jerusalem to SZ 59
1 archer, 2 chariots, 1 quinquereme and 1 trireme moved from SZ 59 to SZ 60
1 archer and 2 chariots moved from SZ 60 to Salamis
1 archer moved from Bostra to Palmyra
Egypt take Palmyra from Seleucid
3 archers and 1 chariot moved from Jerusalem to Bostra
3 chariots moved from Alexandria to JerusalemPurchase Units - Egypt
Egypt buy 4 archers, 4 chariots and 1 warelephant; Remaining resources: 2 techTokens; 0 PUs;Combat - Egypt
Battle in Salamis
Egypt attack with 1 archer and 2 chariots
Seleucid defend with 1 hoplite and 1 warelephant
Seleucid win with 1 warelephant remaining. Battle score for attacker is -13
Casualties for Egypt: 1 archer and 2 chariots
Casualties for Seleucid: 1 hopliteNon Combat Move - Egypt
Place Units - Egypt
4 archers, 1 chariot and 1 warelephant placed in Jerusalem
3 chariots placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 54 PUs; end with 54 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 52 PUs
city in Jerusalem creates 1 techTokens; Egypt end with 1 techTokens
city in Jerusalem creates 3 PUs; Egypt end with 55 PUs
city in Alexandria creates 1 techTokens; Egypt end with 2 techTokens
city in Alexandria creates 3 PUs; Egypt end with 58 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Parthia
1 unit repaired.
1 cataphract moved from Seleucia to Vologesia
Parthia take Vologesia from Seleucid
1 cataphract moved from Vologesia to Euphrates
Parthia take Euphrates from Seleucid
2 archers moved from Ctesiphon to Ninive
1 archer moved from Seleucia to Hatra
2 cataphracts and 3 horsearchers moved from Persepolis to Seleucia
1 cataphract moved from Seleucia to Edessa
Parthia take Edessa from Seleucid
3 archers, 4 cataphracts, 1 leader and 5 warelephants moved from Seleucia to NinivePurchase Units - Parthia
Parthia buy 6 horsearchers and 1 warelephant; Remaining resources: 3 techTokens; 0 PUs;Combat - Parthia
Battle in Ninive
Parthia attack with 5 archers, 4 cataphracts, 1 leader and 5 warelephants
Seleucid defend with 1 hoplite
Parthia win, taking Ninive from Seleucid with 5 archers, 4 cataphracts, 1 leader and 5 warelephants remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Parthia
Place Units - Parthia
6 horsearchers and 1 warelephant placed in SeleuciaResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 53 PUs; end with 53 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 51 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 49 PUs
city in Seleucia creates 1 techTokens; Parthia end with 1 techTokens
city in Seleucia creates 3 PUs; Parthia end with 52 PUs
city in Persepolis creates 1 techTokens; Parthia end with 2 techTokens
city in Persepolis creates 3 PUs; Parthia end with 55 PUs
city in East creates 1 techTokens; Parthia end with 3 techTokens
city in East creates 3 PUs; Parthia end with 58 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Armenia
1 spearman moved from Tavium to Tarsus
Armenia take Tarsus from Seleucid
1 skirmisher moved from Armavira to Majar
1 cataphract moved from Albana to Majar
1 cataphract, 2 horsearchers, 3 skirmishers and 3 spearmen moved from Albana to Armavira
1 horsearcher moved from Hatra to Melitene
1 cataphract moved from Hatra to Satala
1 cataphract moved from Melitene to Artaxata
1 cataphract moved from Melitene to Artaxata
1 cataphract moved from Amida to ArtaxataPurchase Units - Armenia
Trigger ARMquadriremes: buyQuadrireme removed from ArmeniaProduction
Trigger ARMquadriremes: buyQuadriremeX added to ArmeniaProduction
Trigger ARMquadriremesWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 2 cataphracts, 2 catapults, 4 skirmishers and 2 spearmen; Remaining resources: 3 techTokens; 0 PUs;Combat - Armenia
Battle in Majar
Armenia attack with 1 cataphract and 1 skirmisher
Bosporus defend with 1 hoplite
Armenia win, taking Majar from Bosporus with 1 cataphract remaining. Battle score for attacker is 3
Casualties for Armenia: 1 skirmisher
Casualties for Bosporus: 1 hopliteNon Combat Move - Armenia
1 spearman moved from Sinope to Heraclea Pontica
1 spearman moved from Sinope to TaviumPlace Units - Armenia
2 catapults, 1 spearman and 1 wall placed in Armavira
1 cataphract, 3 skirmishers and 1 spearman placed in Albana
1 cataphract and 1 skirmisher placed in SinopeResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 54 PUs; end with 54 PUs total
Armenia collect 6 PUs from War Bonds; end with 60 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 59 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 58 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 55 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 54 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 53 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 56 PUs
city in Sinope creates 1 techTokens; Armenia end with 2 techTokens
city in Sinope creates 3 PUs; Armenia end with 59 PUs
city in Armavira creates 1 techTokens; Armenia end with 3 techTokens
city in Armavira creates 3 PUs; Armenia end with 62 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - RomanRepublic
2 legionaires moved from Corduba to Hispatis
5 legionaires moved from Valentia to Corduba
1 legionaire moved from Valentia to Salmantica
1 legionaire moved from Salmantica to Hispatis
3 cataphracts moved from Corduba to Hispatis
1 ballista moved from Valentia to Castulo
4 legionaires moved from Barcino to Valentia
3 legionaires moved from Genua to Massilia
1 skirmisher moved from Salapia to Tarentum
1 skirmisher moved from Roma to Salapia
1 skirmisher moved from Roma to Arretium
5 legionaires moved from Roma to Genua
1 cataphract moved from Tarentum to ArretiumPurchase Units - RomanRepublic
Trigger ROMtriremes: buyTrireme removed from RomanRepublicProduction
Trigger ROMtriremes: buyTriremeX added to RomanRepublicProduction
Trigger ROMtriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 ballista, 1 cataphract, 7 legionaires, 2 skirmishers and 1 trireme; Remaining resources: 3 techTokens; 1 PUs;Combat - RomanRepublic
Non Combat Move - RomanRepublic
1 bireme moved from SZ 33 to SZ 34
1 skirmisher moved from Capua to SZ 34
1 bireme and 1 skirmisher moved from SZ 34 to SZ 33
1 skirmisher moved from SZ 33 to LilybaeumPlace Units - RomanRepublic
4 legionaires and 1 wall placed in Corduba
3 legionaires placed in Valentia
1 trireme placed in SZ 28
1 ballista, 1 cataphract and 2 skirmishers placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 78 PUs; end with 79 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 78 PUs
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 76 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 70 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 67 PUs
Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 66 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 69 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 72 PUs
city in Corduba creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Corduba creates 3 PUs; RomanRepublic end with 75 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - GreekCityStates
1 bireme moved from SZ 31 to SZ 18
1 skirmisher moved from Delphi to Dodona
1 cavalry moved from Athens to Dodona
1 quadrireme and 1 trireme moved from SZ 68 to SZ 67
1 bireme moved from SZ 69 to SZ 68
1 skirmisher moved from Athens to SZ 68
1 bireme and 1 skirmisher moved from SZ 68 to SZ 69
1 skirmisher moved from SZ 69 to Larissa
1 archer moved from Athens to Larissa
1 cavalry moved from Athens to Larissa
1 skirmisher moved from Athens to DelphiPurchase Units - GreekCityStates
GreekCityStates buy 1 archer, 1 cavalry and 4 hoplites; Remaining resources: 1 techTokens; 0 PUs;Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 1 archer, 1 cavalry and 1 skirmisher
Macedonia defend with 1 skirmisher and 1 warrior
GreekCityStates win, taking Larissa from Macedonia with 1 archer and 1 cavalry remaining. Battle score for attacker is 6
Casualties for Macedonia: 1 skirmisher and 1 warrior
Casualties for GreekCityStates: 1 skirmisher
Battle in Dodona
GreekCityStates attack with 1 cavalry and 1 skirmisher
Macedonia defend with 1 skirmisher
GreekCityStates win, taking Dodona from Macedonia with 1 cavalry remaining. Battle score for attacker is 0
Casualties for Macedonia: 1 skirmisher
Casualties for GreekCityStates: 1 skirmisherNon Combat Move - GreekCityStates
2 skirmishers moved from Corinth to Athens
1 cavalry moved from Sparta to Athens
3 skirmishers moved from Sparta to SZ 67
2 skirmishers moved from Sparta to SZ 53
2 skirmishers and 1 suprareme moved from SZ 53 to SZ 68
1 quadrireme, 3 skirmishers and 1 trireme moved from SZ 67 to SZ 68
5 skirmishers moved from SZ 68 to Athens
3 archers and 3 hoplites moved from Athens to DelphiPlace Units - GreekCityStates
1 archer, 1 cavalry and 4 hoplites placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 49 PUs; end with 49 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 48 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 47 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 43 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 45 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Pergamon
1 spearman moved from Nicaea to Byzantium
Pergamon take Byzantium from Macedonia
1 cavalry moved from Nicaea to Odessus
Pergamon take Odessus from Macedonia
1 phalanx, 1 skirmisher and 3 spearmen moved from Sardis to NicaeaPurchase Units - Pergamon
Pergamon buy 1 phalanx, 1 skirmisher and 3 spearmen; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Non Combat Move - Pergamon
Place Units - Pergamon
1 phalanx, 1 skirmisher and 3 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after successful research.
Pergamon discover biremesActivate Technology - Pergamon
Pergamon activating biremesTurn Complete - Pergamon
Pergamon collect 37 PUs; end with 37 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 36 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 34 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 37 PUs -
Yes, this one definitely looks over. I resign. Good game, Bacala! It was fun. :mrgreen:
-
Thanks, was a lot of fun.
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