ACGTO TAW Bacala (Roman Alliance) v DizzKneeLand33 (Anti-Roman Alliance)

  • 18 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - RomanRepublic
                3 ballistas, 6 cataphracts, 2 catapults, 1 leader, 22 legionaires and 2 skirmishers moved from Salmantica to Hispatis
                      RomanRepublic take Hispatis from Carthage
                1 ballista, 1 legionaire and 1 skirmisher moved from Corduba to Hispatis
                1 legionaire moved from Valentia to Salmantica
                2 legionaires moved from Valentia to Corduba
                3 cataphracts moved from Valentia to Corduba
                1 ballista moved from Tarraco to Valentia
                4 legionaires moved from Barcino to Valentia
                4 legionaires moved from Massilia to Barcino
                1 cataphract and 1 legionaire moved from Roma to Tarentum
                1 skirmisher moved from Roma to Capua
                1 skirmisher moved from Roma to Salapia
                3 legionaires moved from Roma to Genua

    Purchase Units - RomanRepublic
                Trigger ROMeconomics: buyCity removed from RomanRepublicProduction
                Trigger ROMeconomics: buyCityX added to RomanRepublicProduction
                Trigger ROMeconomicsWALL: 1 wall gained by PlayerID named:RomanRepublic
                RomanRepublic buy 1 city, 7 legionaires and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Tarentum
                    RomanRepublic attack with 1 cataphract and 1 legionaire
                    AI_Barbarians defend with 1 archer
                    RomanRepublic win, taking Tarentum from AI_Barbarians with 1 cataphract remaining. Battle score for attacker is 2
                    Casualties for RomanRepublic: 1 legionaire
                    Casualties for AI_Barbarians: 1 archer

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                1 city placed in Corduba
                2 legionaires and 1 wall placed in Valentia
                5 legionaires and 2 skirmishers placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after successful research.
                RomanRepublic discover triremes

    Activate Technology - RomanRepublic
                RomanRepublic activating triremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 78 PUs; end with 78 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 77 PUs
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 76 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 70 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 67 PUs
                Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 66 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 69 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 72 PUs
                city in Corduba creates 1 techTokens; RomanRepublic end with 3 techTokens
                city in Corduba creates 3 PUs; RomanRepublic end with 75 PUs

    triplea_38139_Rom8.tsvg

  • 18 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - GreekCityStates
                1 hoplite moved from Barcino to Tarraco
                3 archers and 3 hoplites moved from Delphi to Athens
                2 archers and 2 hoplites moved from Larissa to Athens
                2 hoplites and 2 skirmishers moved from Corinth to Athens
                2 cavalrys moved from Sparta to Athens

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 cavalry, 5 skirmishers and 1 suprareme; Remaining resources: 1 techTokens; 0 PUs;

    Combat - GreekCityStates

    Non Combat Move - GreekCityStates
                1 quadrireme and 1 trireme moved from SZ 68 to SZ 67
                2 archers and 1 hoplite moved from Sparta to SZ 67
                2 archers, 1 hoplite, 1 quadrireme and 1 trireme moved from SZ 67 to SZ 68
                2 archers and 1 hoplite moved from SZ 68 to Athens
                2 skirmishers moved from Sparta to Corinth
                1 skirmisher moved from Pergamum to SZ 69
                1 skirmisher moved from SZ 69 to Athens

    Place Units - GreekCityStates
                1 cavalry and 5 skirmishers placed in Sparta
                1 suprareme placed in SZ 53

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 45 PUs; end with 45 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 40 PUs
                Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 39 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 42 PUs

    triplea_38139_Gre8.tsvg

  • 18 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - Pergamon
                1 phalanx moved from Nicaea to Byzantium
                1 cavalry moved from Sardis to Byzantium
                1 spearman moved from Sardis to Pergamum
                1 spearman moved from Sardis to Nicaea
                2 cavalrys moved from Sardis to Nicaea

    Purchase Units - Pergamon
                Pergamon buy 1 phalanx, 1 skirmisher and 3 spearmen; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Byzantium
                    Pergamon attack with 1 cavalry and 1 phalanx
                    Macedonia defend with 1 warrior
                    Macedonia win with no units remaining. Battle score for attacker is -9
                    Casualties for Pergamon: 1 cavalry and 1 phalanx
                    Casualties for Macedonia: 1 warrior

    Non Combat Move - Pergamon
                1 spearman moved from Toletum to Castulo

    Place Units - Pergamon
                1 phalanx, 1 skirmisher and 3 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 27 PUs; end with 27 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 28 PUs

    triplea_38139_Per8.tsvg

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - Carthage

    Purchase Units - Carthage
                Carthage buy 4 hoplites, 1 phalanx and 1 suprareme; Remaining resources: 3 techTokens; 1 PUs;

    Non Combat Move - Carthage
                1 hoplite, 1 leader and 1 warelephant moved from Banasa to SZ 12
                1 catapult and 1 warelephant moved from Banasa to SZ 12
                1 hoplite and 1 warelephant moved from Banasa to SZ 12
                2 hoplites moved from Banasa to SZ 12
                1 catapult, 4 hoplites, 1 leader and 3 warelephants moved from SZ 12 to Gades
                1 hoplite and 1 warelephant moved from Hippo Regius to Carthago

    Place Units - Carthage
                2 hoplites and 1 phalanx placed in Gades
                1 suprareme placed in SZ 12
                2 hoplites placed in Banasa

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after successful research.
                Carthage discover biremes

    Activate Technology - Carthage
                Carthage activating biremes

    Turn Complete - Carthage
                Carthage collect 53 PUs; end with 54 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 51 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -6 PUs; end with 45 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 44 PUs
                Objective CAR 25unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 43 PUs
                Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 42 PUs
                city in Banasa creates 1 techTokens; Carthage end with 1 techTokens
                city in Banasa creates 3 PUs; Carthage end with 45 PUs
                city in Carthago creates 1 techTokens; Carthage end with 2 techTokens
                city in Carthago creates 3 PUs; Carthage end with 48 PUs
                city in Gades creates 1 techTokens; Carthage end with 3 techTokens
                city in Gades creates 3 PUs; Carthage end with 51 PUs

    triplea_38139_Car8.tsvg

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - Macedonia
                1 skirmisher moved from Dodona to Larissa
                1 skirmisher and 1 warrior moved from Thessalonica to Larissa

    Purchase Units - Macedonia
                Macedonia buy 1 phalanx, 4 skirmishers and 2 warriors; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Larissa
                    Macedonia attack with 2 skirmishers and 1 warrior
                    GreekCityStates defend with 1 skirmisher
                    Macedonia win, taking Larissa from GreekCityStates with 1 skirmisher and 1 warrior remaining. Battle score for attacker is 0
                    Casualties for Macedonia: 1 skirmisher
                    Casualties for GreekCityStates: 1 skirmisher

    Non Combat Move - Macedonia
                1 skirmisher moved from Apollonia to Dodona
                1 cavalry and 1 phalanx moved from Dodona to Apollonia
                1 warrior moved from Dodona to Thessalonica
                1 warrior moved from Dodona to Apollonia

    Place Units - Macedonia
                2 skirmishers placed in Apollonia
                1 phalanx, 2 skirmishers and 2 warriors placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after successful research.
                Macedonia discover siegeWeapons

    Activate Technology - Macedonia
                Macedonia activating siegeWeapons

    Turn Complete - Macedonia
                Macedonia collect 39 PUs; end with 39 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 37 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 35 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 38 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 41 PUs

    Territory Summary for Macedonia :

    Pella : 1 warrior
        Thessalonica : 1 cavalry, 1 city, 1 leader, 4 phalanxs, 5 skirmishers, 4 walls and 6 warriors
        Larissa : 1 skirmisher and 1 warrior
        SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme
        Apollonia : 1 flag, 2 cavalrys, 1 city, 1 leader, 2 phalanxs, 2 skirmishers, 1 wall and 2 warriors
        Dodona : 1 skirmisher
        Nicopolis : 1 warrior

    Production/PUs Summary :

    RomanRepublic : 78 / 75
        GreekCityStates : 40 / 42
        Pergamon : 27 / 28
        Carthage : 53 / 51
        Macedonia : 39 / 41
        Bosporus : 39 / 46
        Pontus : 0 / 21
        Seleucid : 28 / 60
        Egypt : 62 / 66
        Parthia : 40 / 46
        Armenia : 50 / 56
        AI_Barbarians : 11 / 26
        AI_Neutral : 115 / 941

    triplea_38139_Mac8.tsvg

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - Bosporus
                2 archers, 5 cataphracts, 1 hoplite and 1 leader moved from Aquincum to Singidinum
                6 archers, 2 cataphracts, 2 cavalrys and 1 hoplite moved from Majar to Pityus
                1 cavalry and 1 horsearcher moved from Azara to Pityus
                3 archers moved from Sinda to Pityus
                1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
                3 archers moved from Theodesia to SZ 80
                3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
                3 archers moved from SZ 79 to Pityus

    Purchase Units - Bosporus
                Trigger BOSbiremes: buyBireme removed from BosporusProduction
                Trigger BOSbiremes: buyBiremeX added to BosporusProduction
                Trigger BOSbiremesWALL: 1 wall gained by PlayerID named:Bosporus
                Bosporus buy 2 archers, 1 bireme and 2 hoplites; Remaining resources: 1 techTokens; 6 PUs;

    Combat - Bosporus
                Battle in Singidinum
                    Bosporus attack with 2 archers, 5 cataphracts, 1 hoplite and 1 leader
                    AI_Neutral defend with 5 warrior_neutrals
                    Units damaged: 1 leader owned by the Bosporus
                    5 cataphracts owned by the Bosporus, 1 leader owned by the Bosporus and 1 archer owned by the Bosporus retreated to Aquincum
                    AI_Neutral win with 1 warrior_neutral remaining. Battle score for attacker is -15
                    Casualties for Bosporus: 1 archer and 1 hoplite
                    Casualties for AI_Neutral: 4 warrior_neutrals
                Battle in Pityus
                    Bosporus attack with 12 archers, 2 cataphracts, 3 cavalrys, 1 hoplite and 1 horsearcher
                    Armenia defend with 1 cataphract and 1 skirmisher
                    Bosporus win, taking Pityus from Armenia with 12 archers, 2 cataphracts, 3 cavalrys, 1 hoplite and 1 horsearcher remaining. Battle score for attacker is 12
                    Casualties for Armenia: 1 cataphract and 1 skirmisher

    Non Combat Move - Bosporus
                1 cataphract, 1 cavalry and 1 horsearcher moved from Theodesia to Azara

    Place Units - Bosporus
                1 bireme placed in SZ 80
                2 archers, 2 hoplites and 1 wall placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after successful research.
                Bosporus discover construction

    Activate Technology - Bosporus
                Bosporus activating construction

    Turn Complete - Bosporus
                Bosporus collect 42 PUs; end with 48 PUs total
                Bosporus collect 2 PUs from War Bonds; end with 50 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 49 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 47 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 46 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 49 PUs

    Territory Summary for Bosporus :

    Aquincum : 1 flag, 1 archer, 5 cataphracts and 1 leader
        Majar : 1 flag, 1 hoplite
        Napoca : 1 flag
        Sarmizegetusa : 1 flag
        SZ 79 : 1 bireme, 1 flagship and 1 quadrireme
        Theodesia : 2 archers, 1 city, 2 hoplites and 5 walls
        Tibiscum : 1 flag
        SZ 80 : 1 bireme
        Istropolis : 1 flag
        Azara : 1 cataphract, 1 cavalry and 1 horsearcher
        Pityus : 1 flag, 12 archers, 2 cataphracts, 3 cavalrys, 1 hoplite and 1 horsearcher

    Production/PUs Summary :

    RomanRepublic : 78 / 75
        GreekCityStates : 40 / 42
        Pergamon : 27 / 28
        Carthage : 53 / 51
        Macedonia : 39 / 41
        Bosporus : 42 / 49
        Pontus : 0 / 21
        Seleucid : 28 / 60
        Egypt : 62 / 66
        Parthia : 40 / 46
        Armenia : 47 / 56
        AI_Barbarians : 11 / 26
        AI_Neutral : 115 / 941

    triplea_38139_Bos8.tsvg

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - Pontus

    Purchase Units - Pontus
                Pontus buy nothing; Remaining resources: 0 techTokens; 21 PUs;

    Turn Complete - Pontus
                Pontus collect 0 PUs; end with 21 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens

    Territory Summary for Pontus :

    SZ 76 : 1 flagship and 1 trireme

    Production/PUs Summary :

    RomanRepublic : 78 / 75
        GreekCityStates : 40 / 42
        Pergamon : 27 / 28
        Carthage : 53 / 51
        Macedonia : 39 / 41
        Bosporus : 42 / 49
        Pontus : 0 / 21
        Seleucid : 28 / 60
        Egypt : 62 / 66
        Parthia : 40 / 46
        Armenia : 47 / 56
        AI_Barbarians : 11 / 26
        AI_Neutral : 115 / 941

    triplea_38139_Pon8.tsvg

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - Seleucid
                1 unit repaired.
                1 cataphract, 1 phalanx and 1 warelephant moved from Palmyra to Emesa
                1 warelephant moved from Edessa to Emesa
                2 hoplites and 1 warelephant moved from Antioch to Emesa
                1 hoplite and 1 warelephant moved from Tarsus to SZ 61
                1 hoplite moved from Antioch to SZ 61
                2 hoplites and 1 warelephant moved from SZ 61 to Salamis
                1 leader moved from Tarsus to Emesa

    Purchase Units - Seleucid
                Seleucid buy 6 hoplites and 2 phalanxs; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Emesa
                    Seleucid attack with 1 cataphract, 2 hoplites, 1 leader, 1 phalanx and 3 warelephants
                    Egypt defend with 3 chariots
                    Seleucid win, taking Emesa from Egypt with 1 cataphract, 2 hoplites, 1 leader, 1 phalanx and 3 warelephants remaining. Battle score for attacker is 18
                    Casualties for Egypt: 3 chariots
                Battle in Salamis
                    Seleucid attack with 2 hoplites and 1 warelephant
                    Egypt defend with 1 archer
                    Seleucid win, taking Salamis from Egypt with 1 hoplite and 1 warelephant remaining. Battle score for attacker is 1
                    Casualties for Egypt: 1 archer
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Seleucid

    Place Units - Seleucid
                6 hoplites and 2 phalanxs placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after successful research.
                Seleucid discover construction

    Activate Technology - Seleucid
                Seleucid activating construction

    Turn Complete - Seleucid
                Seleucid collect 38 PUs; end with 38 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 36 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 39 PUs

    Territory Summary for Seleucid :

    Salamis : 1 flag, 1 hoplite and 1 warelephant
        Ninive : 1 hoplite
        Antioch : 1 city, 6 hoplites, 2 phalanxs and 3 walls
        SZ 61 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Emesa : 1 cataphract, 2 hoplites, 1 leader, 1 phalanx and 3 warelephants

    Production/PUs Summary :

    RomanRepublic : 78 / 75
        GreekCityStates : 40 / 42
        Pergamon : 27 / 28
        Carthage : 53 / 51
        Macedonia : 39 / 41
        Bosporus : 42 / 49
        Pontus : 0 / 21
        Seleucid : 38 / 39
        Egypt : 52 / 66
        Parthia : 40 / 46
        Armenia : 47 / 56
        AI_Barbarians : 11 / 26
        AI_Neutral : 115 / 941

    triplea_38139_Sel8.tsvg

  • 18 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - Egypt
                1 quinquereme moved from SZ 60 to SZ 59
                1 archer and 1 chariot moved from Jerusalem to SZ 59
                1 trireme moved from SZ 60 to SZ 59
                1 chariot moved from Jerusalem to SZ 59
                1 archer, 2 chariots, 1 quinquereme and 1 trireme moved from SZ 59 to SZ 60
                1 archer and 2 chariots moved from SZ 60 to Salamis
                1 archer moved from Bostra to Palmyra
                      Egypt take Palmyra from Seleucid
                3 archers and 1 chariot moved from Jerusalem to Bostra
                3 chariots moved from Alexandria to Jerusalem

    Purchase Units - Egypt
                Egypt buy 4 archers, 4 chariots and 1 warelephant; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Egypt
                Battle in Salamis
                    Egypt attack with 1 archer and 2 chariots
                    Seleucid defend with 1 hoplite and 1 warelephant
                    Seleucid win with 1 warelephant remaining. Battle score for attacker is -13
                    Casualties for Egypt: 1 archer and 2 chariots
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Egypt

    Place Units - Egypt
                4 archers, 1 chariot and 1 warelephant placed in Jerusalem
                3 chariots placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 54 PUs; end with 54 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 52 PUs
                city in Jerusalem creates 1 techTokens; Egypt end with 1 techTokens
                city in Jerusalem creates 3 PUs; Egypt end with 55 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 2 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 58 PUs

    triplea_38139_Egy8.tsvg

  • 18 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - Parthia
                1 unit repaired.
                1 cataphract moved from Seleucia to Vologesia
                      Parthia take Vologesia from Seleucid
                1 cataphract moved from Vologesia to Euphrates
                      Parthia take Euphrates from Seleucid
                2 archers moved from Ctesiphon to Ninive
                1 archer moved from Seleucia to Hatra
                2 cataphracts and 3 horsearchers moved from Persepolis to Seleucia
                1 cataphract moved from Seleucia to Edessa
                      Parthia take Edessa from Seleucid
                3 archers, 4 cataphracts, 1 leader and 5 warelephants moved from Seleucia to Ninive

    Purchase Units - Parthia
                Parthia buy 6 horsearchers and 1 warelephant; Remaining resources: 3 techTokens; 0 PUs;

    Combat - Parthia
                Battle in Ninive
                    Parthia attack with 5 archers, 4 cataphracts, 1 leader and 5 warelephants
                    Seleucid defend with 1 hoplite
                    Parthia win, taking Ninive from Seleucid with 5 archers, 4 cataphracts, 1 leader and 5 warelephants remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Parthia

    Place Units - Parthia
                6 horsearchers and 1 warelephant placed in Seleucia

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 53 PUs; end with 53 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 51 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 49 PUs
                city in Seleucia creates 1 techTokens; Parthia end with 1 techTokens
                city in Seleucia creates 3 PUs; Parthia end with 52 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 2 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 55 PUs
                city in East creates 1 techTokens; Parthia end with 3 techTokens
                city in East creates 3 PUs; Parthia end with 58 PUs

    triplea_38139_Par8.tsvg

  • 18 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - Armenia
                1 spearman moved from Tavium to Tarsus
                      Armenia take Tarsus from Seleucid
                1 skirmisher moved from Armavira to Majar
                1 cataphract moved from Albana to Majar
                1 cataphract, 2 horsearchers, 3 skirmishers and 3 spearmen moved from Albana to Armavira
                1 horsearcher moved from Hatra to Melitene
                1 cataphract moved from Hatra to Satala
                1 cataphract moved from Melitene to Artaxata
                1 cataphract moved from Melitene to Artaxata
                1 cataphract moved from Amida to Artaxata

    Purchase Units - Armenia
                Trigger ARMquadriremes: buyQuadrireme removed from ArmeniaProduction
                Trigger ARMquadriremes: buyQuadriremeX added to ArmeniaProduction
                Trigger ARMquadriremesWALL: 1 wall gained by PlayerID named:Armenia
                Armenia buy 2 cataphracts, 2 catapults, 4 skirmishers and 2 spearmen; Remaining resources: 3 techTokens; 0 PUs;

    Combat - Armenia
                Battle in Majar
                    Armenia attack with 1 cataphract and 1 skirmisher
                    Bosporus defend with 1 hoplite
                    Armenia win, taking Majar from Bosporus with 1 cataphract remaining. Battle score for attacker is 3
                    Casualties for Armenia: 1 skirmisher
                    Casualties for Bosporus: 1 hoplite

    Non Combat Move - Armenia
                1 spearman moved from Sinope to Heraclea Pontica
                1 spearman moved from Sinope to Tavium

    Place Units - Armenia
                2 catapults, 1 spearman and 1 wall placed in Armavira
                1 cataphract, 3 skirmishers and 1 spearman placed in Albana
                1 cataphract and 1 skirmisher placed in Sinope

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 54 PUs; end with 54 PUs total
                Armenia collect 6 PUs from War Bonds; end with 60 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 59 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 58 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 55 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 54 PUs
                Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 53 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 56 PUs
                city in Sinope creates 1 techTokens; Armenia end with 2 techTokens
                city in Sinope creates 3 PUs; Armenia end with 59 PUs
                city in Armavira creates 1 techTokens; Armenia end with 3 techTokens
                city in Armavira creates 3 PUs; Armenia end with 62 PUs

    triplea_38139_Arm8.tsvg

  • 18 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9

    Combat Move - RomanRepublic
                2 legionaires moved from Corduba to Hispatis
                5 legionaires moved from Valentia to Corduba
                1 legionaire moved from Valentia to Salmantica
                1 legionaire moved from Salmantica to Hispatis
                3 cataphracts moved from Corduba to Hispatis
                1 ballista moved from Valentia to Castulo
                4 legionaires moved from Barcino to Valentia
                3 legionaires moved from Genua to Massilia
                1 skirmisher moved from Salapia to Tarentum
                1 skirmisher moved from Roma to Salapia
                1 skirmisher moved from Roma to Arretium
                5 legionaires moved from Roma to Genua
                1 cataphract moved from Tarentum to Arretium

    Purchase Units - RomanRepublic
                Trigger ROMtriremes: buyTrireme removed from RomanRepublicProduction
                Trigger ROMtriremes: buyTriremeX added to RomanRepublicProduction
                Trigger ROMtriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
                RomanRepublic buy 1 ballista, 1 cataphract, 7 legionaires, 2 skirmishers and 1 trireme; Remaining resources: 3 techTokens; 1 PUs;

    Combat - RomanRepublic

    Non Combat Move - RomanRepublic
                1 bireme moved from SZ 33 to SZ 34
                1 skirmisher moved from Capua to SZ 34
                1 bireme and 1 skirmisher moved from SZ 34 to SZ 33
                1 skirmisher moved from SZ 33 to Lilybaeum

    Place Units - RomanRepublic
                4 legionaires and 1 wall placed in Corduba
                3 legionaires placed in Valentia
                1 trireme placed in SZ 28
                1 ballista, 1 cataphract and 2 skirmishers placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 78 PUs; end with 79 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 78 PUs
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 76 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 70 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 67 PUs
                Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 66 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 69 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 72 PUs
                city in Corduba creates 1 techTokens; RomanRepublic end with 3 techTokens
                city in Corduba creates 3 PUs; RomanRepublic end with 75 PUs

    triplea_38139_Rom9.tsvg

  • 18 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9

    Combat Move - GreekCityStates
                1 bireme moved from SZ 31 to SZ 18
                1 skirmisher moved from Delphi to Dodona
                1 cavalry moved from Athens to Dodona
                1 quadrireme and 1 trireme moved from SZ 68 to SZ 67
                1 bireme moved from SZ 69 to SZ 68
                1 skirmisher moved from Athens to SZ 68
                1 bireme and 1 skirmisher moved from SZ 68 to SZ 69
                1 skirmisher moved from SZ 69 to Larissa
                1 archer moved from Athens to Larissa
                1 cavalry moved from Athens to Larissa
                1 skirmisher moved from Athens to Delphi

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer, 1 cavalry and 4 hoplites; Remaining resources: 1 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Larissa
                    GreekCityStates attack with 1 archer, 1 cavalry and 1 skirmisher
                    Macedonia defend with 1 skirmisher and 1 warrior
                    GreekCityStates win, taking Larissa from Macedonia with 1 archer and 1 cavalry remaining. Battle score for attacker is 6
                    Casualties for Macedonia: 1 skirmisher and 1 warrior
                    Casualties for GreekCityStates: 1 skirmisher
                Battle in Dodona
                    GreekCityStates attack with 1 cavalry and 1 skirmisher
                    Macedonia defend with 1 skirmisher
                    GreekCityStates win, taking Dodona from Macedonia with 1 cavalry remaining. Battle score for attacker is 0
                    Casualties for Macedonia: 1 skirmisher
                    Casualties for GreekCityStates: 1 skirmisher

    Non Combat Move - GreekCityStates
                2 skirmishers moved from Corinth to Athens
                1 cavalry moved from Sparta to Athens
                3 skirmishers moved from Sparta to SZ 67
                2 skirmishers moved from Sparta to SZ 53
                2 skirmishers and 1 suprareme moved from SZ 53 to SZ 68
                1 quadrireme, 3 skirmishers and 1 trireme moved from SZ 67 to SZ 68
                5 skirmishers moved from SZ 68 to Athens
                3 archers and 3 hoplites moved from Athens to Delphi

    Place Units - GreekCityStates
                1 archer, 1 cavalry and 4 hoplites placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 49 PUs; end with 49 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 48 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 47 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 43 PUs
                Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 45 PUs

    triplea_38139_Gre9.tsvg

  • 18 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9

    Combat Move - Pergamon
                1 spearman moved from Nicaea to Byzantium
                      Pergamon take Byzantium from Macedonia
                1 cavalry moved from Nicaea to Odessus
                      Pergamon take Odessus from Macedonia
                1 phalanx, 1 skirmisher and 3 spearmen moved from Sardis to Nicaea

    Purchase Units - Pergamon
                Pergamon buy 1 phalanx, 1 skirmisher and 3 spearmen; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon

    Non Combat Move - Pergamon

    Place Units - Pergamon
                1 phalanx, 1 skirmisher and 3 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after successful research.
                Pergamon discover biremes

    Activate Technology - Pergamon
                Pergamon activating biremes

    Turn Complete - Pergamon
                Pergamon collect 37 PUs; end with 37 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 36 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 34 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 37 PUs

    triplea_38139_Per9.tsvg

  • 20 16 15 14

    Yes, this one definitely looks over.  I resign.  Good game, Bacala!  It was fun.  :mrgreen:

  • 18 16

    Thanks, was a lot of fun.

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