sent a chat so we don’t clutter up this thread
ACGTO TAW Bacala (Roman Alliance) v DizzKneeLand33 (Anti-Roman Alliance)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Armenia
1 unit repaired.
1 skirmisher moved from Satala to Amida
1 skirmisher moved from Melitene to Edessa
1 cataphract and 1 horsearcher moved from Sinope to Amida
1 cataphract and 1 leader moved from Sinope to Edessa
1 horsearcher moved from Trapezus to Tarsus
1 cataphract moved from Sinope to Tavium
Armenia take Tavium from Pontus
1 cataphract moved from Tavium to Tarsus
1 cataphract moved from Sinope to Tarsus
1 cataphract and 1 spearman moved from Sinope to Heraclea PonticaPurchase Units - Armenia
Armenia buy 5 skirmishers and 4 spearmen; Remaining resources: 3 techTokens; 0 PUs;Combat - Armenia
Battle in Edessa
Armenia attack with 1 cataphract, 1 leader and 1 skirmisher
Seleucid defend with 1 hoplite
Armenia win, taking Edessa from Seleucid with 1 cataphract, 1 leader and 1 skirmisher remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Amida
Armenia attack with 1 cataphract, 1 horsearcher and 1 skirmisher
Seleucid defend with 1 hoplite
Armenia win, taking Amida from Seleucid with 1 cataphract, 1 horsearcher and 1 skirmisher remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Heraclea Pontica
Armenia attack with 1 cataphract and 1 spearman
Pontus defend with 1 skirmisher
Armenia win, taking Heraclea Pontica from Pontus with 1 cataphract and 1 spearman remaining. Battle score for attacker is 4
Casualties for Pontus: 1 skirmisher
Battle in Tarsus
Armenia attack with 2 cataphracts and 1 horsearcher
Seleucid defend with 1 hoplite
Armenia win, taking Tarsus from Seleucid with 2 cataphracts and 1 horsearcher remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Armenia
2 spearmen moved from Phasis to Armavira
1 cataphract and 1 horsearcher moved from Albana to Armavira
1 spearman moved from Trapezus to Phasis
1 cataphract and 1 horsearcher moved from Trapezus to Armavira
1 spearman moved from Sinope to Trapezus
1 spearman moved from Sinope to Melitene
1 spearman moved from Sinope to Tavium
1 cataphract moved from Sinope to Artaxata
5 cataphracts moved from Sinope to TrapezusPlace Units - Armenia
4 spearmen placed in Armavira
2 skirmishers placed in Sinope
3 skirmishers placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover tradeRoutesActivate Technology - Armenia
Armenia activating tradeRoutesTurn Complete - Armenia
Armenia collect 52 PUs; end with 52 PUs total
Armenia collect 1 PU from War Bonds; end with 53 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 50 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 49 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 52 PUs
city in Sinope creates 1 techTokens; Armenia end with 2 techTokens
city in Sinope creates 3 PUs; Armenia end with 55 PUs
city in Armavira creates 1 techTokens; Armenia end with 3 techTokens
city in Armavira creates 3 PUs; Armenia end with 58 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - RomanRepublic
1 ballista, 1 legionaire and 1 skirmisher moved from Castulo to Corduba
3 ballistas, 4 cataphracts, 2 catapults, 14 legionaires and 2 skirmishers moved from Castulo to Salmantica
1 legionaire moved from Toletum to Salmantica
2 cataphracts, 1 leader and 7 legionaires moved from Valentia to Salmantica
1 ballista moved from Barcino to Tarraco
1 legionaire moved from Barcino to Valentia
4 legionaires moved from Massilia to Barcino
4 legionaires moved from Genua to Massilia
2 legionaires moved from Barcino to Valentia
1 suprareme moved from SZ 28 to SZ 33
1 legionaire moved from Roma to Ariminum
1 legionaire moved from Roma to TarentumPurchase Units - RomanRepublic
RomanRepublic buy 4 cataphracts, 4 legionaires and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Salmantica
RomanRepublic attack with 3 ballistas, 6 cataphracts, 2 catapults, 1 leader, 22 legionaires and 2 skirmishers
AI_Barbarians defend with 1 skirmisher
RomanRepublic win, taking Salmantica from AI_Neutral with 3 ballistas, 6 cataphracts, 2 catapults, 1 leader, 22 legionaires and 2 skirmishers remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Battle in Corduba
RomanRepublic attack with 1 ballista, 1 legionaire and 1 skirmisher
AI_Barbarians defend with 1 warrior
RomanRepublic win, taking Corduba from AI_Neutral with 1 ballista, 1 legionaire and 1 skirmisher remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warriorNon Combat Move - RomanRepublic
Place Units - RomanRepublic
3 cataphracts placed in Valentia
1 cataphract, 4 legionaires and 2 skirmishers placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover economicsActivate Technology - RomanRepublic
RomanRepublic activating economicsTurn Complete - RomanRepublic
RomanRepublic collect 75 PUs; end with 75 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 74 PUs
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 73 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 68 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 65 PUs
Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 64 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 67 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 70 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - GreekCityStates
1 hoplite moved from Narbo to Barcino
1 skirmisher moved from Lilybaeum to SZ 33
1 bireme and 1 skirmisher moved from SZ 33 to SZ 31
1 skirmisher moved from SZ 31 to Hippo Regius
1 skirmisher moved from Athens to SZ 69
1 skirmisher moved from SZ 69 to Pergamum
1 archer and 1 hoplite moved from Delphi to Dodona
1 skirmisher moved from Delphi to Dodona
1 cavalry moved from Athens to Dodona
1 archer moved from Delphi to Dodona
1 skirmisher moved from Delphi to Larissa
1 skirmisher moved from Athens to Larissa
1 archer and 1 hoplite moved from Athens to Larissa
1 hoplite moved from Delphi to Larissa
1 archer moved from Delphi to LarissaPurchase Units - GreekCityStates
GreekCityStates buy 2 archers, 2 cavalrys, 1 hoplite and 2 skirmishers; Remaining resources: 1 techTokens; 4 PUs;Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 2 archers, 2 hoplites and 2 skirmishers
Macedonia defend with 2 phalanxs and 1 warrior
GreekCityStates win, taking Larissa from Macedonia with 2 archers, 2 hoplites and 1 skirmisher remaining. Battle score for attacker is 20
Casualties for Macedonia: 2 phalanxs and 1 warrior
Casualties for GreekCityStates: 1 skirmisher
Battle in Hippo Regius
Battle in Pergamum
GreekCityStates attack with 1 skirmisher
Macedonia defend with 1 skirmisher
GreekCityStates win, taking Hippo Regius from Carthage, taking Pergamum from Macedonia with 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Battle in Dodona
GreekCityStates attack with 2 archers, 1 cavalry, 1 hoplite and 1 skirmisher
Macedonia defend with 2 cavalrys, 1 skirmisher and 1 warrior
GreekCityStates win, taking Dodona from Macedonia with 2 archers, 1 cavalry and 1 hoplite remaining. Battle score for attacker is 18
Casualties for Macedonia: 2 cavalrys, 1 skirmisher and 1 warrior
Casualties for GreekCityStates: 1 skirmisherNon Combat Move - GreekCityStates
1 archer, 1 hoplite and 1 skirmisher moved from Athens to Delphi
1 skirmisher moved from Corinth to Athens
1 quadrireme and 1 trireme moved from SZ 68 to SZ 67
1 archer and 2 hoplites moved from Sparta to SZ 67
1 archer, 2 hoplites, 1 quadrireme and 1 trireme moved from SZ 67 to SZ 68
1 archer and 2 hoplites moved from SZ 68 to Athens
2 hoplites and 2 skirmishers moved from Sparta to CorinthPlace Units - GreekCityStates
2 archers, 2 cavalrys, 1 hoplite and 2 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 50 PUs; end with 54 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 50 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 53 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Pergamon
2 spearmen moved from Tarraco to Toletum
1 catapult, 1 cavalry, 1 leader, 5 phalanxs and 1 spearman moved from Sardis to NicaeaPurchase Units - Pergamon
Pergamon buy 3 cavalrys and 2 spearmen; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 catapult, 1 cavalry, 1 leader, 5 phalanxs and 1 spearman
Pontus defend with 1 catapult, 1 chariot, 1 hoplite, 1 leader and 1 phalanx; Macedonia defend with 1 skirmisher
Pergamon win, taking Nicaea from Macedonia with 5 phalanxs remaining. Battle score for attacker is 15
Casualties for Pergamon: 1 catapult, 1 cavalry, 1 leader and 1 spearman
Casualties for Pontus: 1 catapult, 1 chariot, 1 hoplite, 1 leader and 1 phalanx
Casualties for Macedonia: 1 skirmisherNon Combat Move - Pergamon
Place Units - Pergamon
3 cavalrys and 2 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 28 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Carthage
1 unit repaired.
2 hoplites and 1 warelephant moved from Carthago to Hippo RegiusPurchase Units - Carthage
Trigger CARsupraremes: buySuprareme removed from CarthageProduction
Trigger CARsupraremes: buySupraremeX added to CarthageProduction
Trigger CARsupraremesWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 2 phalanxs and 2 supraremes; Remaining resources: 3 techTokens; 5 PUs;Combat - Carthage
Battle in Hippo Regius
Carthage attack with 2 hoplites and 1 warelephant
GreekCityStates defend with 1 skirmisher
Carthage win, taking Hippo Regius from GreekCityStates with 1 hoplite and 1 warelephant remaining. Battle score for attacker is -3
Casualties for Carthage: 1 hoplite
Casualties for GreekCityStates: 1 skirmisherNon Combat Move - Carthage
1 hoplite moved from Thapsus to Carthago
3 hoplites and 1 warelephant moved from Banasa to SZ 12
3 hoplites and 1 warelephant moved from SZ 12 to Gades
4 hoplites, 4 phalanxs and 3 warelephants moved from Hispatis to Gades
1 catapult, 2 cavalrys, 3 hoplites, 1 leader and 5 warelephants moved from Volubilis to BanasaPlace Units - Carthage
2 supraremes placed in SZ 12
2 phalanxs and 1 wall placed in GadesResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 56 PUs; end with 61 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 57 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -6 PUs; end with 51 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 50 PUs
Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 49 PUs
city in Banasa creates 1 techTokens; Carthage end with 1 techTokens
city in Banasa creates 3 PUs; Carthage end with 52 PUs
city in Carthago creates 1 techTokens; Carthage end with 2 techTokens
city in Carthago creates 3 PUs; Carthage end with 55 PUs
city in Gades creates 1 techTokens; Carthage end with 3 techTokens
city in Gades creates 3 PUs; Carthage end with 58 PUsTerritory Summary for Carthage :
Siga : 1 flag
Theveste : 1 flag
Cartenna : 1 flag
Volubilis : 1 flag
Banasa : 1 flag, 1 catapult, 2 cavalrys, 1 city, 4 hoplites, 1 leader and 5 warelephants
Carthago : 1 city, 9 hoplites, 4 walls and 1 warelephant
Auzia : 1 flag
SZ 36 : 1 flagship, 1 quadrireme, 2 quinqueremes, 2 supraremes and 5 triremes
Hispatis : 1 flag
Gades : 1 city, 10 hoplites, 6 phalanxs, 3 walls and 4 warelephants
Capsa : 1 flag
Palma : 1 cavalry
Cirta : 1 flag
Hippo Regius : 1 hoplite and 1 warelephant
Olisipo : 1 flag, 1 cavalry, 2 hoplites, 4 phalanxs and 2 warelephants
Tingis : 1 wall
SZ 12 : 2 biremes and 3 supraremesProduction/PUs Summary :
RomanRepublic : 75 / 70
GreekCityStates : 49 / 53
Pergamon : 27 / 28
Carthage : 56 / 58
Macedonia : 30 / 55
Bosporus : 36 / 45
Pontus : 0 / 21
Seleucid : 34 / 73
Egypt : 58 / 62
Parthia : 33 / 35
Armenia : 52 / 58
AI_Barbarians : 11 / 20
AI_Neutral : 121 / 826 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Macedonia
1 phalanx, 1 skirmisher and 1 warrior moved from Apollonia to Dodona
2 skirmishers moved from Thessalonica to Dodona
1 cavalry moved from Nicopolis to Dodona
1 warrior moved from Thessalonica to Dodona
1 skirmisher moved from Thessalonica to DodonaPurchase Units - Macedonia
Macedonia buy 1 phalanx, 4 skirmishers and 5 warriors; Remaining resources: 2 techTokens; 0 PUs;Combat - Macedonia
Battle in Dodona
Macedonia attack with 1 cavalry, 1 phalanx, 4 skirmishers and 2 warriors
GreekCityStates defend with 2 archers, 1 cavalry and 1 hoplite
Macedonia win, taking Dodona from GreekCityStates with 1 cavalry, 1 phalanx, 1 skirmisher and 2 warriors remaining. Battle score for attacker is 17
Casualties for Macedonia: 3 skirmishers
Casualties for GreekCityStates: 2 archers, 1 cavalry and 1 hopliteNon Combat Move - Macedonia
1 leader moved from Nicopolis to Thessalonica
1 cavalry moved from Nicopolis to Thessalonica
1 cavalry and 1 leader moved from Nicopolis to ApolloniaPlace Units - Macedonia
1 phalanx, 1 skirmisher and 1 warrior placed in Apollonia
3 skirmishers and 4 warriors placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 34 PUs; end with 34 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 32 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 31 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 34 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 37 PUsTerritory Summary for Macedonia :
Pella : 1 warrior
Thessalonica : 1 cavalry, 1 city, 1 leader, 3 phalanxs, 4 skirmishers, 4 walls and 4 warriors
Byzantium : 1 warrior
SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme
Apollonia : 1 flag, 1 cavalry, 1 city, 1 leader, 1 phalanx, 1 skirmisher, 1 wall and 1 warrior
Dodona : 1 cavalry, 1 phalanx, 1 skirmisher and 2 warriors
Nicopolis : 1 warriorProduction/PUs Summary :
RomanRepublic : 75 / 70
GreekCityStates : 45 / 53
Pergamon : 27 / 28
Carthage : 56 / 58
Macedonia : 34 / 37
Bosporus : 36 / 45
Pontus : 0 / 21
Seleucid : 34 / 73
Egypt : 58 / 62
Parthia : 33 / 35
Armenia : 52 / 58
AI_Barbarians : 11 / 20
AI_Neutral : 121 / 826 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Bosporus
1 unit repaired.
2 archers, 5 cataphracts, 1 hoplite and 1 leader moved from Tibiscum to Aquincum
1 cataphract, 1 cavalry and 1 horsearcher moved from Azara to Majar
3 archers and 1 hoplite moved from Sinda to Majar
5 archers, 1 cataphract, 1 cavalry and 1 hoplite moved from Pityus to MajarPurchase Units - Bosporus
Bosporus buy 3 archers, 1 cataphract, 1 cavalry and 1 horsearcher; Remaining resources: 1 techTokens; 1 PUs;Combat - Bosporus
Battle in Majar
Bosporus attack with 8 archers, 2 cataphracts, 2 cavalrys, 2 hoplites and 1 horsearcher
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
Bosporus win, taking Majar from AI_Neutral with 6 archers, 2 cataphracts, 2 cavalrys and 2 hoplites remaining. Battle score for attacker is -22
Casualties for Bosporus: 2 archers and 1 horsearcher
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals
Battle in Aquincum
Bosporus attack with 2 archers, 5 cataphracts, 1 hoplite and 1 leader
AI_Barbarians defend with 1 skirmisher
Bosporus win, taking Aquincum from AI_Neutral with 2 archers, 5 cataphracts, 1 hoplite and 1 leader remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisherNon Combat Move - Bosporus
1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
3 archers moved from Theodesia to SZ 80
3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
3 archers moved from SZ 79 to Sinda
1 cavalry and 1 horsearcher moved from Theodesia to AzaraPlace Units - Bosporus
3 archers, 1 cataphract, 1 cavalry and 1 horsearcher placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after successful research.
Bosporus discover biremesActivate Technology - Bosporus
Bosporus activating biremesTurn Complete - Bosporus
Bosporus collect 42 PUs; end with 43 PUs total
Bosporus collect 4 PUs from War Bonds; end with 47 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 44 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 43 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 46 PUsTerritory Summary for Bosporus :
Aquincum : 1 flag, 2 archers, 5 cataphracts, 1 hoplite and 1 leader
Majar : 1 flag, 6 archers, 2 cataphracts, 2 cavalrys and 2 hoplites
Napoca : 1 flag
Sarmizegetusa : 1 flag
SZ 79 : 1 bireme, 1 flagship and 1 quadrireme
Theodesia : 3 archers, 1 cataphract, 1 cavalry, 1 city, 1 horsearcher and 4 walls
Tibiscum : 1 flag
Sinda : 3 archers
Istropolis : 1 flag
Azara : 1 cavalry and 1 horsearcher
Pityus : 1 flag, 1 hopliteProduction/PUs Summary :
RomanRepublic : 75 / 70
GreekCityStates : 45 / 53
Pergamon : 27 / 28
Carthage : 56 / 58
Macedonia : 34 / 37
Bosporus : 42 / 46
Pontus : 0 / 21
Seleucid : 34 / 73
Egypt : 58 / 62
Parthia : 33 / 35
Armenia : 52 / 58
AI_Barbarians : 11 / 20
AI_Neutral : 115 / 826 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Pontus
Purchase Units - Pontus
Pontus buy nothing; Remaining resources: 0 techTokens; 21 PUs;Turn Complete - Pontus
Pontus collect 0 PUs; end with 21 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokensTerritory Summary for Pontus :
SZ 76 : 1 flagship and 1 trireme
Production/PUs Summary :
RomanRepublic : 75 / 70
GreekCityStates : 45 / 53
Pergamon : 27 / 28
Carthage : 56 / 58
Macedonia : 34 / 37
Bosporus : 42 / 46
Pontus : 0 / 21
Seleucid : 34 / 73
Egypt : 58 / 62
Parthia : 33 / 35
Armenia : 52 / 58
AI_Barbarians : 11 / 20
AI_Neutral : 115 / 826 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Seleucid
1 phalanx and 1 warelephant moved from Hatra to Edessa
1 hoplite moved from Antioch to Edessa
1 cataphract moved from Seleucia to Edessa
1 cataphract moved from Seleucia to Edessa
1 cataphract and 1 hoplite moved from Antioch to Melitene
2 hoplites and 1 warelephant moved from Salamis to SZ 61
2 hoplites and 1 warelephant moved from SZ 61 to Tarsus
1 hoplite moved from Antioch to Melitene
1 leader moved from Antioch to Tarsus
1 leader moved from Seleucia to Emesa
3 cataphracts moved from Seleucia to Emesa
1 hoplite, 1 phalanx and 1 warelephant moved from Seleucia to Palmyra
1 cataphract moved from Seleucia to Palmyra
1 cataphract, 1 hoplite, 1 phalanx and 1 warelephant moved from Antioch to Sidon
1 cataphract, 2 hoplites and 2 phalanxs moved from Antioch to DamascusPurchase Units - Seleucid
Trigger SELeconomics: buyCity removed from SeleucidProduction
Trigger SELeconomics: buyCityX added to SeleucidProduction
Trigger SELeconomicsWALL: 1 wall gained by PlayerID named:Seleucid
Seleucid buy 9 hoplites and 1 warelephant; Remaining resources: 2 techTokens; 0 PUs;Combat - Seleucid
Battle in Sidon
Seleucid attack with 1 cataphract, 1 hoplite, 1 phalanx and 1 warelephant
Egypt defend with 1 archer, 1 chariot and 1 warelephant
Seleucid win, taking Sidon from Egypt with 1 phalanx and 1 warelephant remaining. Battle score for attacker is 9
Casualties for Egypt: 1 archer, 1 chariot and 1 warelephant
Casualties for Seleucid: 1 cataphract and 1 hoplite
Battle in Damascus
Seleucid attack with 1 cataphract, 2 hoplites and 2 phalanxs
Egypt defend with 1 archer and 3 chariots
Egypt win with no units remaining. Battle score for attacker is -14
Casualties for Egypt: 1 archer and 3 chariots
Casualties for Seleucid: 1 cataphract, 2 hoplites and 2 phalanxs
Battle in Edessa
Seleucid attack with 2 cataphracts, 1 hoplite, 1 phalanx and 1 warelephant
Armenia defend with 1 cataphract, 1 leader and 1 skirmisher
Units damaged: 1 leader owned by the Armenia
Seleucid win, taking Edessa from Armenia with 1 warelephant remaining. Battle score for attacker is -20
Casualties for Armenia: 1 cataphract, 1 leader and 1 skirmisher
Casualties for Seleucid: 2 cataphracts, 1 hoplite and 1 phalanx
Battle in Melitene
Seleucid attack with 1 cataphract and 2 hoplites
Armenia defend with 1 spearman
Seleucid win, taking Melitene from Armenia with 1 cataphract and 1 hoplite remaining. Battle score for attacker is -2
Casualties for Armenia: 1 spearman
Casualties for Seleucid: 1 hoplite
Battle in Emesa
Seleucid attack with 3 cataphracts and 1 leader
Egypt defend with 1 archer and 1 phalanx
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Emesa from Egypt with 1 leader remaining. Battle score for attacker is -7
Casualties for Egypt: 1 archer and 1 phalanx
Casualties for Seleucid: 3 cataphracts
Battle in Palmyra
Seleucid attack with 1 cataphract, 1 hoplite, 1 phalanx and 1 warelephant
Egypt defend with 1 archer and 1 phalanx
Seleucid win, taking Palmyra from Egypt with 1 cataphract, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 10
Casualties for Egypt: 1 archer and 1 phalanx
Casualties for Seleucid: 1 hoplite
Battle in Tarsus
Seleucid attack with 2 hoplites, 1 leader and 1 warelephant
Armenia defend with 2 cataphracts and 1 horsearcher
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Tarsus from Armenia with 1 hoplite, 1 leader and 1 warelephant remaining. Battle score for attacker is 15
Casualties for Armenia: 2 cataphracts and 1 horsearcher
Casualties for Seleucid: 1 hopliteNon Combat Move - Seleucid
1 hoplite moved from Seleucia to Hatra
1 hoplite moved from Seleucia to Ninive
2 cataphracts moved from Seleucia to EmesaPlace Units - Seleucid
3 hoplites and 1 warelephant placed in Antioch
6 hoplites and 1 wall placed in SeleuciaResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 58 PUs; end with 58 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 57 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 56 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 55 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 54 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 57 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 60 PUsTerritory Summary for Seleucid :
Melitene : 1 flag, 1 cataphract and 1 hoplite
Edessa : 1 warelephant
Salamis : 1 flag
Ninive : 1 hoplite
Antioch : 1 city, 3 hoplites, 3 walls and 1 warelephant
SZ 61 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Tarsus : 1 hoplite, 1 leader and 1 warelephant
Hatra : 1 hoplite
Palmyra : 1 cataphract, 1 phalanx and 1 warelephant
Seleucia : 1 city, 12 hoplites, 5 phalanxs, 5 walls and 4 warelephants
Sidon : 1 flag, 1 phalanx and 1 warelephant
Emesa : 2 cataphracts and 1 leaderProduction/PUs Summary :
RomanRepublic : 75 / 70
GreekCityStates : 45 / 53
Pergamon : 27 / 28
Carthage : 56 / 58
Macedonia : 34 / 37
Bosporus : 42 / 46
Pontus : 0 / 21
Seleucid : 58 / 60
Egypt : 46 / 62
Parthia : 33 / 35
Armenia : 40 / 58
AI_Barbarians : 11 / 20
AI_Neutral : 115 / 826 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Egypt
1 archer and 1 chariot moved from Alexandria to SZ 57
1 archer, 1 chariot and 1 quinquereme moved from SZ 57 to SZ 60
1 archer and 1 chariot moved from SZ 60 to Sidon
1 trireme moved from SZ 60 to SZ 59
1 archer moved from Jerusalem to SZ 59
1 archer and 1 trireme moved from SZ 59 to SZ 60
1 archer moved from SZ 60 to Salamis
1 phalanx moved from Jerusalem to Sidon
1 chariot moved from Bostra to Emesa
3 chariots moved from Jerusalem to Emesa
1 archer moved from Jerusalem to Damascus
1 archer moved from Jerusalem to Bostra
1 phalanx moved from Jerusalem to Sidon
1 chariot moved from Alexandria to JerusalemPurchase Units - Egypt
Egypt buy 4 archers and 5 chariots; Remaining resources: 2 techTokens; 0 PUs;Combat - Egypt
Battle in Emesa
Egypt attack with 4 chariots
Seleucid defend with 2 cataphracts and 1 leader
Egypt win, taking Emesa from Seleucid with 3 chariots remaining. Battle score for attacker is 10
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 2 cataphracts and 1 leader
Battle in Salamis
Battle in Sidon
Egypt attack with 1 archer, 1 chariot and 2 phalanxs
Seleucid defend with 1 phalanx and 1 warelephant
Egypt win, taking Salamis from Seleucid, taking Sidon from Seleucid with 1 archer and 2 phalanxs remaining. Battle score for attacker is 13
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 phalanx and 1 warelephantNon Combat Move - Egypt
Place Units - Egypt
4 archers and 2 chariots placed in Jerusalem
3 chariots placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 62 PUs; end with 62 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 60 PUs
city in Jerusalem creates 1 techTokens; Egypt end with 1 techTokens
city in Jerusalem creates 3 PUs; Egypt end with 63 PUs
city in Alexandria creates 1 techTokens; Egypt end with 2 techTokens
city in Alexandria creates 3 PUs; Egypt end with 66 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Parthia
1 archer and 1 horsearcher moved from Ctesiphon to Seleucia
12 archers, 6 cataphracts, 8 horsearchers, 1 leader and 6 warelephants moved from Susa to Seleucia
1 cataphract and 2 horsearchers moved from Ecbatana to Seleucia
1 horsearcher moved from Cyropolis to Seleucia
2 archers moved from Cyropolis to Ctesiphon
1 cataphract and 2 horsearchers moved from Persepolis to SeleuciaPurchase Units - Parthia
Parthia buy 2 cataphracts and 3 horsearchers; Remaining resources: 2 techTokens; 1 PUs;Combat - Parthia
Battle in Seleucia
Parthia attack with 13 archers, 8 cataphracts, 14 horsearchers, 1 leader and 6 warelephants
Seleucid defend with 1 city, 12 hoplites, 5 phalanxs, 5 walls and 4 warelephants
Units damaged: 1 leader owned by the Parthia
Parthia win, taking Seleucia from Seleucid with 4 archers, 6 cataphracts, 1 leader and 5 warelephants remaining. Battle score for attacker is 87
Casualties for Parthia: 9 archers, 2 cataphracts, 14 horsearchers and 1 warelephant
Casualties for Seleucid: 12 hoplites, 5 phalanxs, 5 walls and 4 warelephantsNon Combat Move - Parthia
Place Units - Parthia
2 cataphracts and 3 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 40 PUs; end with 41 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 39 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 38 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 37 PUs
city in Seleucia creates 1 techTokens; Parthia end with 1 techTokens
city in Seleucia creates 3 PUs; Parthia end with 40 PUs
city in Persepolis creates 1 techTokens; Parthia end with 2 techTokens
city in Persepolis creates 3 PUs; Parthia end with 43 PUs
city in East creates 1 techTokens; Parthia end with 3 techTokens
city in East creates 3 PUs; Parthia end with 46 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Armenia
1 cataphract, 1 horsearcher and 1 skirmisher moved from Amida to Hatra
1 spearman moved from Tavium to Melitene
1 cataphract moved from Heraclea Pontica to Melitene
1 skirmisher moved from Sinope to Melitene
1 cataphract moved from Trapezus to Melitene
1 skirmisher moved from Armavira to Pityus
1 cataphract moved from Trapezus to PityusPurchase Units - Armenia
Trigger ARMtradeWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 3 horsearchers and 8 spearmen; Remaining resources: 3 techTokens; 0 PUs;Combat - Armenia
Battle in Melitene
Armenia attack with 2 cataphracts, 1 skirmisher and 1 spearman
Seleucid defend with 1 cataphract and 1 hoplite
Armenia win, taking Melitene from Seleucid with 2 cataphracts remaining. Battle score for attacker is 6
Casualties for Armenia: 1 skirmisher and 1 spearman
Casualties for Seleucid: 1 cataphract and 1 hoplite
Battle in Pityus
Armenia attack with 1 cataphract and 1 skirmisher
Bosporus defend with 1 hoplite
Armenia win, taking Pityus from Bosporus with 1 cataphract and 1 skirmisher remaining. Battle score for attacker is 7
Casualties for Bosporus: 1 hoplite
Battle in Hatra
Armenia attack with 1 cataphract, 1 horsearcher and 1 skirmisher
Seleucid defend with 1 hoplite
Armenia win, taking Hatra from Seleucid with 1 cataphract and 1 horsearcher remaining. Battle score for attacker is 3
Casualties for Armenia: 1 skirmisher
Casualties for Seleucid: 1 hopliteNon Combat Move - Armenia
1 spearman moved from Heraclea Pontica to Tavium
1 cataphract moved from Trapezus to Amida
1 cataphract moved from Artaxata to Albana
1 cataphract moved from Trapezus to Armavira
1 cataphract moved from Trapezus to AlbanaPlace Units - Armenia
2 horsearchers and 3 spearmen placed in Albana
1 horsearcher and 3 spearmen placed in Armavira
2 spearmen and 1 wall placed in SinopeResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover quadriremesActivate Technology - Armenia
Armenia activating quadriremesTurn Complete - Armenia
Armenia collect 50 PUs; end with 50 PUs total
Armenia collect 3 PUs from War Bonds; end with 53 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 52 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 49 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 47 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 50 PUs
city in Sinope creates 1 techTokens; Armenia end with 2 techTokens
city in Sinope creates 3 PUs; Armenia end with 53 PUs
city in Armavira creates 1 techTokens; Armenia end with 3 techTokens
city in Armavira creates 3 PUs; Armenia end with 56 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - RomanRepublic
3 ballistas, 6 cataphracts, 2 catapults, 1 leader, 22 legionaires and 2 skirmishers moved from Salmantica to Hispatis
RomanRepublic take Hispatis from Carthage
1 ballista, 1 legionaire and 1 skirmisher moved from Corduba to Hispatis
1 legionaire moved from Valentia to Salmantica
2 legionaires moved from Valentia to Corduba
3 cataphracts moved from Valentia to Corduba
1 ballista moved from Tarraco to Valentia
4 legionaires moved from Barcino to Valentia
4 legionaires moved from Massilia to Barcino
1 cataphract and 1 legionaire moved from Roma to Tarentum
1 skirmisher moved from Roma to Capua
1 skirmisher moved from Roma to Salapia
3 legionaires moved from Roma to GenuaPurchase Units - RomanRepublic
Trigger ROMeconomics: buyCity removed from RomanRepublicProduction
Trigger ROMeconomics: buyCityX added to RomanRepublicProduction
Trigger ROMeconomicsWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 city, 7 legionaires and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Tarentum
RomanRepublic attack with 1 cataphract and 1 legionaire
AI_Barbarians defend with 1 archer
RomanRepublic win, taking Tarentum from AI_Barbarians with 1 cataphract remaining. Battle score for attacker is 2
Casualties for RomanRepublic: 1 legionaire
Casualties for AI_Barbarians: 1 archerNon Combat Move - RomanRepublic
Place Units - RomanRepublic
1 city placed in Corduba
2 legionaires and 1 wall placed in Valentia
5 legionaires and 2 skirmishers placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover triremesActivate Technology - RomanRepublic
RomanRepublic activating triremesTurn Complete - RomanRepublic
RomanRepublic collect 78 PUs; end with 78 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 77 PUs
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 76 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 70 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 67 PUs
Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 66 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 69 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 72 PUs
city in Corduba creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Corduba creates 3 PUs; RomanRepublic end with 75 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - GreekCityStates
1 hoplite moved from Barcino to Tarraco
3 archers and 3 hoplites moved from Delphi to Athens
2 archers and 2 hoplites moved from Larissa to Athens
2 hoplites and 2 skirmishers moved from Corinth to Athens
2 cavalrys moved from Sparta to AthensPurchase Units - GreekCityStates
GreekCityStates buy 1 cavalry, 5 skirmishers and 1 suprareme; Remaining resources: 1 techTokens; 0 PUs;Combat - GreekCityStates
Non Combat Move - GreekCityStates
1 quadrireme and 1 trireme moved from SZ 68 to SZ 67
2 archers and 1 hoplite moved from Sparta to SZ 67
2 archers, 1 hoplite, 1 quadrireme and 1 trireme moved from SZ 67 to SZ 68
2 archers and 1 hoplite moved from SZ 68 to Athens
2 skirmishers moved from Sparta to Corinth
1 skirmisher moved from Pergamum to SZ 69
1 skirmisher moved from SZ 69 to AthensPlace Units - GreekCityStates
1 cavalry and 5 skirmishers placed in Sparta
1 suprareme placed in SZ 53Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 45 PUs; end with 45 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 40 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 39 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 42 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Pergamon
1 phalanx moved from Nicaea to Byzantium
1 cavalry moved from Sardis to Byzantium
1 spearman moved from Sardis to Pergamum
1 spearman moved from Sardis to Nicaea
2 cavalrys moved from Sardis to NicaeaPurchase Units - Pergamon
Pergamon buy 1 phalanx, 1 skirmisher and 3 spearmen; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Byzantium
Pergamon attack with 1 cavalry and 1 phalanx
Macedonia defend with 1 warrior
Macedonia win with no units remaining. Battle score for attacker is -9
Casualties for Pergamon: 1 cavalry and 1 phalanx
Casualties for Macedonia: 1 warriorNon Combat Move - Pergamon
1 spearman moved from Toletum to CastuloPlace Units - Pergamon
1 phalanx, 1 skirmisher and 3 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 28 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Carthage
Purchase Units - Carthage
Carthage buy 4 hoplites, 1 phalanx and 1 suprareme; Remaining resources: 3 techTokens; 1 PUs;Non Combat Move - Carthage
1 hoplite, 1 leader and 1 warelephant moved from Banasa to SZ 12
1 catapult and 1 warelephant moved from Banasa to SZ 12
1 hoplite and 1 warelephant moved from Banasa to SZ 12
2 hoplites moved from Banasa to SZ 12
1 catapult, 4 hoplites, 1 leader and 3 warelephants moved from SZ 12 to Gades
1 hoplite and 1 warelephant moved from Hippo Regius to CarthagoPlace Units - Carthage
2 hoplites and 1 phalanx placed in Gades
1 suprareme placed in SZ 12
2 hoplites placed in BanasaResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after successful research.
Carthage discover biremesActivate Technology - Carthage
Carthage activating biremesTurn Complete - Carthage
Carthage collect 53 PUs; end with 54 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 51 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -6 PUs; end with 45 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 44 PUs
Objective CAR 25unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 43 PUs
Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 42 PUs
city in Banasa creates 1 techTokens; Carthage end with 1 techTokens
city in Banasa creates 3 PUs; Carthage end with 45 PUs
city in Carthago creates 1 techTokens; Carthage end with 2 techTokens
city in Carthago creates 3 PUs; Carthage end with 48 PUs
city in Gades creates 1 techTokens; Carthage end with 3 techTokens
city in Gades creates 3 PUs; Carthage end with 51 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Macedonia
1 skirmisher moved from Dodona to Larissa
1 skirmisher and 1 warrior moved from Thessalonica to LarissaPurchase Units - Macedonia
Macedonia buy 1 phalanx, 4 skirmishers and 2 warriors; Remaining resources: 2 techTokens; 0 PUs;Combat - Macedonia
Battle in Larissa
Macedonia attack with 2 skirmishers and 1 warrior
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Larissa from GreekCityStates with 1 skirmisher and 1 warrior remaining. Battle score for attacker is 0
Casualties for Macedonia: 1 skirmisher
Casualties for GreekCityStates: 1 skirmisherNon Combat Move - Macedonia
1 skirmisher moved from Apollonia to Dodona
1 cavalry and 1 phalanx moved from Dodona to Apollonia
1 warrior moved from Dodona to Thessalonica
1 warrior moved from Dodona to ApolloniaPlace Units - Macedonia
2 skirmishers placed in Apollonia
1 phalanx, 2 skirmishers and 2 warriors placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after successful research.
Macedonia discover siegeWeaponsActivate Technology - Macedonia
Macedonia activating siegeWeaponsTurn Complete - Macedonia
Macedonia collect 39 PUs; end with 39 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 37 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 35 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 38 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 41 PUsTerritory Summary for Macedonia :
Pella : 1 warrior
Thessalonica : 1 cavalry, 1 city, 1 leader, 4 phalanxs, 5 skirmishers, 4 walls and 6 warriors
Larissa : 1 skirmisher and 1 warrior
SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme
Apollonia : 1 flag, 2 cavalrys, 1 city, 1 leader, 2 phalanxs, 2 skirmishers, 1 wall and 2 warriors
Dodona : 1 skirmisher
Nicopolis : 1 warriorProduction/PUs Summary :
RomanRepublic : 78 / 75
GreekCityStates : 40 / 42
Pergamon : 27 / 28
Carthage : 53 / 51
Macedonia : 39 / 41
Bosporus : 39 / 46
Pontus : 0 / 21
Seleucid : 28 / 60
Egypt : 62 / 66
Parthia : 40 / 46
Armenia : 50 / 56
AI_Barbarians : 11 / 26
AI_Neutral : 115 / 941 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Bosporus
2 archers, 5 cataphracts, 1 hoplite and 1 leader moved from Aquincum to Singidinum
6 archers, 2 cataphracts, 2 cavalrys and 1 hoplite moved from Majar to Pityus
1 cavalry and 1 horsearcher moved from Azara to Pityus
3 archers moved from Sinda to Pityus
1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
3 archers moved from Theodesia to SZ 80
3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
3 archers moved from SZ 79 to PityusPurchase Units - Bosporus
Trigger BOSbiremes: buyBireme removed from BosporusProduction
Trigger BOSbiremes: buyBiremeX added to BosporusProduction
Trigger BOSbiremesWALL: 1 wall gained by PlayerID named:Bosporus
Bosporus buy 2 archers, 1 bireme and 2 hoplites; Remaining resources: 1 techTokens; 6 PUs;Combat - Bosporus
Battle in Singidinum
Bosporus attack with 2 archers, 5 cataphracts, 1 hoplite and 1 leader
AI_Neutral defend with 5 warrior_neutrals
Units damaged: 1 leader owned by the Bosporus
5 cataphracts owned by the Bosporus, 1 leader owned by the Bosporus and 1 archer owned by the Bosporus retreated to Aquincum
AI_Neutral win with 1 warrior_neutral remaining. Battle score for attacker is -15
Casualties for Bosporus: 1 archer and 1 hoplite
Casualties for AI_Neutral: 4 warrior_neutrals
Battle in Pityus
Bosporus attack with 12 archers, 2 cataphracts, 3 cavalrys, 1 hoplite and 1 horsearcher
Armenia defend with 1 cataphract and 1 skirmisher
Bosporus win, taking Pityus from Armenia with 12 archers, 2 cataphracts, 3 cavalrys, 1 hoplite and 1 horsearcher remaining. Battle score for attacker is 12
Casualties for Armenia: 1 cataphract and 1 skirmisherNon Combat Move - Bosporus
1 cataphract, 1 cavalry and 1 horsearcher moved from Theodesia to AzaraPlace Units - Bosporus
1 bireme placed in SZ 80
2 archers, 2 hoplites and 1 wall placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after successful research.
Bosporus discover constructionActivate Technology - Bosporus
Bosporus activating constructionTurn Complete - Bosporus
Bosporus collect 42 PUs; end with 48 PUs total
Bosporus collect 2 PUs from War Bonds; end with 50 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 49 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 47 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 46 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 49 PUsTerritory Summary for Bosporus :
Aquincum : 1 flag, 1 archer, 5 cataphracts and 1 leader
Majar : 1 flag, 1 hoplite
Napoca : 1 flag
Sarmizegetusa : 1 flag
SZ 79 : 1 bireme, 1 flagship and 1 quadrireme
Theodesia : 2 archers, 1 city, 2 hoplites and 5 walls
Tibiscum : 1 flag
SZ 80 : 1 bireme
Istropolis : 1 flag
Azara : 1 cataphract, 1 cavalry and 1 horsearcher
Pityus : 1 flag, 12 archers, 2 cataphracts, 3 cavalrys, 1 hoplite and 1 horsearcherProduction/PUs Summary :
RomanRepublic : 78 / 75
GreekCityStates : 40 / 42
Pergamon : 27 / 28
Carthage : 53 / 51
Macedonia : 39 / 41
Bosporus : 42 / 49
Pontus : 0 / 21
Seleucid : 28 / 60
Egypt : 62 / 66
Parthia : 40 / 46
Armenia : 47 / 56
AI_Barbarians : 11 / 26
AI_Neutral : 115 / 941 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Pontus
Purchase Units - Pontus
Pontus buy nothing; Remaining resources: 0 techTokens; 21 PUs;Turn Complete - Pontus
Pontus collect 0 PUs; end with 21 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokensTerritory Summary for Pontus :
SZ 76 : 1 flagship and 1 trireme
Production/PUs Summary :
RomanRepublic : 78 / 75
GreekCityStates : 40 / 42
Pergamon : 27 / 28
Carthage : 53 / 51
Macedonia : 39 / 41
Bosporus : 42 / 49
Pontus : 0 / 21
Seleucid : 28 / 60
Egypt : 62 / 66
Parthia : 40 / 46
Armenia : 47 / 56
AI_Barbarians : 11 / 26
AI_Neutral : 115 / 941 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Seleucid
1 unit repaired.
1 cataphract, 1 phalanx and 1 warelephant moved from Palmyra to Emesa
1 warelephant moved from Edessa to Emesa
2 hoplites and 1 warelephant moved from Antioch to Emesa
1 hoplite and 1 warelephant moved from Tarsus to SZ 61
1 hoplite moved from Antioch to SZ 61
2 hoplites and 1 warelephant moved from SZ 61 to Salamis
1 leader moved from Tarsus to EmesaPurchase Units - Seleucid
Seleucid buy 6 hoplites and 2 phalanxs; Remaining resources: 2 techTokens; 0 PUs;Combat - Seleucid
Battle in Emesa
Seleucid attack with 1 cataphract, 2 hoplites, 1 leader, 1 phalanx and 3 warelephants
Egypt defend with 3 chariots
Seleucid win, taking Emesa from Egypt with 1 cataphract, 2 hoplites, 1 leader, 1 phalanx and 3 warelephants remaining. Battle score for attacker is 18
Casualties for Egypt: 3 chariots
Battle in Salamis
Seleucid attack with 2 hoplites and 1 warelephant
Egypt defend with 1 archer
Seleucid win, taking Salamis from Egypt with 1 hoplite and 1 warelephant remaining. Battle score for attacker is 1
Casualties for Egypt: 1 archer
Casualties for Seleucid: 1 hopliteNon Combat Move - Seleucid
Place Units - Seleucid
6 hoplites and 2 phalanxs placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after successful research.
Seleucid discover constructionActivate Technology - Seleucid
Seleucid activating constructionTurn Complete - Seleucid
Seleucid collect 38 PUs; end with 38 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 36 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 39 PUsTerritory Summary for Seleucid :
Salamis : 1 flag, 1 hoplite and 1 warelephant
Ninive : 1 hoplite
Antioch : 1 city, 6 hoplites, 2 phalanxs and 3 walls
SZ 61 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Emesa : 1 cataphract, 2 hoplites, 1 leader, 1 phalanx and 3 warelephantsProduction/PUs Summary :
RomanRepublic : 78 / 75
GreekCityStates : 40 / 42
Pergamon : 27 / 28
Carthage : 53 / 51
Macedonia : 39 / 41
Bosporus : 42 / 49
Pontus : 0 / 21
Seleucid : 38 / 39
Egypt : 52 / 66
Parthia : 40 / 46
Armenia : 47 / 56
AI_Barbarians : 11 / 26
AI_Neutral : 115 / 941
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