Please use the second file, I messed up the first one. No scramble for 110.
16L G40 AetV (Axis) vs simon33 (Allies+18) Game III
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Scramble in sz54?
What nations?
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2 US
1 ANZAC.Max D.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 battleships, 3 carriers and 2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 mech_infantry moved from Evenkiyskiy to Vologda
1 infantry moved from Northern Territory to Western Australia
Japanese take Western Australia from ANZACCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 5 carriers, 1 destroyer, 5 fighters and 1 submarine
Americans defend with 2 carriers, 3 destroyers and 6 fighters; ANZAC defend with 1 fighter
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 bomber, 5 carriers, 1 destroyer and 5 fighters in 54 Sea Zone, round 2 : 6/9 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers, 3 destroyers and 7 fighters in 54 Sea Zone, round 2 : 10/12 hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 1 submarine owned by the Japanese, 3 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 54 Sea Zone
2 battleships owned by the Japanese and 2 carriers owned by the Japanese retreated to 55 Sea Zone
Americans win with 1 carrier and 7 fighters remaining. Battle score for attacker is -22
Casualties for Americans: 1 carrier and 3 destroyers
Casualties for Japanese: 3 carriers, 1 destroyer and 1 submarine
Battle in Vologda
Japanese attack with 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Vologda, round 5 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
4 fighters owned by the Americans forced to land in QueenslandNon Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 54 Sea Zone to Northern Territory
1 bomber moved from 54 Sea Zone to Northern Territory
4 fighters moved from 54 Sea Zone to 55 Sea ZonePlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
3 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Japanese collect 30 PUs (3 lost to blockades); end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 bomber moved from Iwo Jima to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
6 fighters moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Caroline Islands
Battle in Western Australia
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Caroline Islands from Japanese, taking Western Australia from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Marshall Islands
Battle in Northern Territory
Americans attack with 6 fighters
Japanese defend with 2 artilleries, 1 bomber, 1 fighter and 1 infantry
retreated to Northern Territory
Japanese win, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 artilleries, 1 bomber and 1 infantry
Casualties for Americans: 2 fighters
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 3 submarines
3 submarines owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer and 2 transports
Americans win with 1 submarine remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transportsNon Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to Iceland
1 destroyer and 4 submarines moved from 101 Sea Zone to 106 Sea Zone
1 destroyer and 4 submarines moved from 106 Sea Zone to 108 Sea Zone
1 bomber moved from 35 Sea Zone to Kwangsi
4 fighters moved from Northern Territory to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to 123 Sea Zone: 1 destroyer and 4 submarines
EDIT: Removing units owned by Americans from 108 Sea Zone: 1 destroyer and 4 submarines
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries, 1 fighter and 8 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 3 artilleries, 1 fighter and 8 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese win, taking Manchuria from Japanese with 3 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Chinese
1 fighter moved from Manchuria to SuiyuyanPlace Units - Chinese
2 artilleries and 6 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 mech_infantry moved from Alexandria to Egypt
1 armour, 1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 infantry and 1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 81 Sea Zone to Egypt
2 fighters moved from India to 81 Sea Zone
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
1 artillery and 1 infantry moved from Timguska to Urals
Russians take Urals from Germans
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Amur to Korea
UK_Pacific take Korea from Japanese
1 armour moved from Korea to Amur
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from Shan State to Malaya
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
1 armour moved from Belgian Congo to Egypt -
Scramble from Egypt to SZ81?
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No scramble.
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I forgot about Kamikaze’s in SZ35. I have 1 DD on 3 subs of yours. Do you want to attack?
Ok, 3 hits in Egypt first round. Max D = taking two bombers and an inf. I’ve assumed the first one on a bomber to speed things up. Let me know if you want to change that. OOL?
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Wait a second
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I forgot about Kamikaze’s in SZ35. I have 1 DD on 3 subs of yours. Do you want to attack?
Ok, 3 hits in Egypt first round. Max D = taking two bombers and an inf. I’ve assumed the first one on a bomber to speed things up. Let me know if you want to change that. OOL?
Max D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Alexandria to Egypt
1 armour, 1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 infantry and 1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 81 Sea Zone to Egypt
2 fighters moved from India to 81 Sea Zone
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
1 artillery and 1 infantry moved from Timguska to Urals
Russians take Urals from Germans
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Amur to Korea
UK_Pacific take Korea from Japanese
1 armour moved from Korea to Amur
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from Shan State to Malaya
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
1 armour moved from Belgian Congo to EgyptCombat - British
Battle in Egypt
British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys
Germans defend with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber; Italians defend with 1 airfield, 1 harbour and 1 infantry
British win, taking Egypt from Italians with 1 armour remaining. Battle score for attacker is 33
Casualties for Germans: 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Casualties for British: 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Malaya
British attack with 2 artilleries and 1 infantry
Japanese defend with 1 harbour and 2 infantry
1 artillery owned by the British retreated to Shan State
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in 35 Sea Zone
British attack with 1 destroyer
Japanese defend with 3 submarines
Japanese win with 1 submarine remaining. Battle score for attacker is 4
Casualties for Japanese: 2 submarines
Casualties for British: 1 destroyerNon Combat Move - British
1 mech_infantry moved from Eastern Persia to Northwest Persia
3 aaGuns and 2 infantry moved from Novosibirsk to Vologda
2 fighters moved from Suiyuyan to Russia
1 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from India to Shan State
1 artillery and 1 infantry moved from India to BurmaPlace Units - British
2 destroyers and 1 submarine placed in 109 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport -
I assumed that you didn’t want to Kamikaze.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 bomber
Russians defend with 1 armour
Russians win with 1 armour remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomberNon Combat Move - Italians
1 carrier and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Bulgaria to GreecePlace Units - Italians
1 fighter and 1 transport placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber, 2 fighters and 2 infantry moved from Queensland to Northern TerritoryCombat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 bomber, 2 fighters and 2 infantry
Japanese defend with 1 fighter
ANZAC win, taking Northern Territory from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Northern Territory to Caroline Islands
1 bomber moved from Northern Territory to New South Wales
1 fighter moved from Kansu to Russia
1 infantry moved from Szechwan to SikangPlace Units - ANZAC
1 factory_minor placed in French Indo China
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
2 infantry moved from Libya to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
1 armour moved from Bryansk to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 bomber moved from Bryansk to Smolensk
1 fighter moved from Novgorod to SmolenskCombat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Rostov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber and 1 fighter moved from Smolensk to Bryansk
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 armour moved from Ukraine to Bryansk
1 fighter moved from Rostov to Bryansk
2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
2 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Western Germany to YugoslaviaPlace Units - Germans
2 destroyers and 1 transport placed in 97 Sea Zone
Germans undo move 1.
2 destroyers placed in 97 Sea Zone
1 transport placed in 93 Sea Zone
1 artillery placed in Southern France
1 armour and 2 mech_infantrys placed in Ukraine
1 bomber and 1 mech_infantry placed in Western Germany
2 infantry placed in Novgorod
1 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 fighters and 1 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians
4 artilleries placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 55 Sea Zone to 56 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 26 Sea ZoneCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 1 artillery and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits
Russians roll dice for 1 armour in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits
Russians roll dice for 1 armour in Amur, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Amur
Russians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 carriers, 4 fighters and 1 transport
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 carriers and 1 transport in 33 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 2 carriers, 4 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 26 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 26 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 battleships, 2 carriers, 3 fighters and 4 transports moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 56 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 fighter and 3 infantry placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
Japanese collect 20 PUs (2 lost to blockades); end with 20 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 7 PUs;Combat Move - Americans
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 125 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
4 submarines moved from 123 Sea Zone to 125 Sea Zone
1 fighter moved from Scotland to 125 Sea Zone
1 fighter moved from Iceland to 125 Sea Zone
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 4 fighters moved from 33 Sea Zone to 25 Sea Zone
1 carrier moved from 33 Sea Zone to 25 Sea Zone





