none, thx
16L G40 BM axis-dominion vs Giallo (allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 carrier, 6 infantry and 1 marine; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Egypt to Algeria
4 fighters moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western GermanyCombat - British
Air Battle in Western Germany
British attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in Western Germany causes 10 damage total.
Cleaning up after air battlesNon Combat Move - British
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea ZonePlace Units - British
1 carrier placed in 110 Sea Zone
1 marine placed in United Kingdom
3 infantry placed in Iraq
3 infantry placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Northern Italy to Normandy Bordeaux
3 fighters moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Holland Belgium from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
3 fighters moved from Holland Belgium to Western Germany
2 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 tactical_bomber moved from Caucasus to Southern Italy
1 bomber moved from Caucasus to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from Western Germany to Germany
1 artillery moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,5,5,6,5,6
Italians collect 9 PUs (8 lost to blockades); end with 9 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 8 PUs;Combat Move - ANZAC
Combat - ANZAC
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 artilleries and 8 infantry; Remaining resources: 3 PUs;Combat Move - Germans
2 infantry moved from Rostov to Bryansk
1 bomber moved from Western Germany to Bryansk
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from AmericansCombat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Volgograd
26 artilleries moved from Rostov to Volgograd
3 infantry moved from Rostov to Volgograd
3 armour and 3 mech_infantrys moved from Caucasus to Volgograd
4 armour and 3 mech_infantrys moved from Caucasus to Volgograd
1 aaGun moved from Eastern Persia to Persia
3 armour and 3 mech_infantrys moved from Persia to Caucasus
2 armour and 2 mech_infantrys moved from Persia to Caucasus
2 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
3 armour and 3 mech_infantrys moved from Persia to Caucasus
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 113 Sea Zone to 115 Sea Zone
7 artilleries and 7 infantry moved from 115 Sea Zone to Finland
2 marines moved from Western Germany to 113 Sea Zone
4 carriers moved from 113 Sea Zone to 115 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 113 Sea Zone to 115 Sea Zone
1 cruiser and 1 marine moved from 113 Sea Zone to 115 Sea Zone
2 marines moved from 115 Sea Zone to Finland
5 fighters moved from 113 Sea Zone to Western Germany
3 tactical_bombers moved from 113 Sea Zone to Germany
2 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Germany to Western GermanyPlace Units - Germans
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
5 artilleries and 5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vyborg: 2 mech_infantrys
EDIT: Adding units owned by Germans to Novgorod: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Germany: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,2,1,5,4,6
Germans collect 52 PUs (4 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Samara to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 submarine moved from 93 Sea Zone to 91 Sea ZoneCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 aaGun, 24 artilleries and 42 infantry moved from Samara to Russia
1 infantry moved from Samara to Vologda
1 infantry moved from Russia to SmolenskPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 6 artilleries, 3 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Manchuria to 19 Sea Zone
3 fighters moved from Shantung to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
2 fighters and 2 tactical_bombers moved from Persia to Kazakhstan
2 fighters moved from Persia to Kazakhstan
1 infantry moved from Timguska to Evenkiyskiy
1 mech_infantry moved from Kansu to Evenkiyskiy
2 bombers moved from Kweichow to EvenkiyskiyCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Evenkiyskiy from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 17 Sea Zone from Americans with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
4 carriers, 3 destroyers, 4 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
1 tactical_bomber moved from 16 Sea Zone to Japan
4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 35 Sea Zone
2 fighters moved from 19 Sea Zone to Manchuria
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines, 5 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Chahar
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Hunan to Shantung
1 mech_infantry moved from Hunan to Shantung
3 infantry moved from India to 39 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 infantry and 5 transports moved from 39 Sea Zone to 79 Sea Zone
5 infantry moved from West India to 79 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 8 infantry and 5 transports moved from 79 Sea Zone to 80 Sea Zone
8 infantry moved from 80 Sea Zone to Persia
3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 fighter moved from Persia to 80 Sea Zone
1 submarine moved from 76 Sea Zone to 71 Sea Zone
4 fighters and 2 tactical_bombers moved from Kazakhstan to Persia
3 armour and 7 mech_infantrys moved from Caucasus to Persia
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Shantung
2 bombers moved from Evenkiyskiy to Yakut S.S.R.Place Units - Japanese
2 submarines placed in 37 Sea Zone
3 artilleries placed in West India
3 artilleries placed in India
1 armour and 2 infantry placed in Shantung
1 armour and 2 infantry placed in Manchuria
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 submarines and 4 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 110 Sea Zone to 88 Sea Zone
3 fighters moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 88 Sea Zone
1 transport moved from 110 Sea Zone to 88 Sea Zone
8 bombers moved from Eastern United States to United Kingdom
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from GermansCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 artillery
Americans win, taking Holland Belgium from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 artilleries, 3 infantry and 1 mech_infantry moved from Guam to 21 Sea Zone
2 artilleries, 1 battleship, 5 carriers, 3 cruisers, 7 destroyers, 6 fighters, 3 infantry, 1 mech_infantry, 12 submarines, 2 tactical_bombers and 3 transports moved from 21 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 31 Sea Zone to 33 Sea Zone
6 submarines moved from 31 Sea Zone to 33 Sea Zone
1 bomber moved from Wake Island to Caroline Islands
2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from Holland Belgium to 110 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
4 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 4 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 artilleries, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Northwest Persia
4 fighters moved from Iraq to Northwest Persia
1 fighter moved from Algeria to Gibraltar
1 fighter moved from Algeria to Gibraltar
1 fighter moved from Algeria to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
2 artilleries moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from United Kingdom to Southern FranceCombat - British
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Northwest Persia
British attack with 4 fighters and 1 infantry
Germans defend with 1 infantry
British win, taking Northwest Persia from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
4 fighters moved from Northwest Persia to Iraq
1 bomber moved from Southern France to United KingdomPlace Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 artilleries placed in United Kingdom
British undo move 4.
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 aaGun and 2 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
2 artilleries placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,6,2,6,1,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,4
British collect 30 PUs (2 lost to blockades); end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Southern Italy to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Italians win, taking Holland Belgium from Americans with 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
3 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters moved from Southern Italy to Western Germany
2 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Western Germany
2 bombers moved from Holland Belgium to Western Germany
1 aaGun and 3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 artilleries placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,1,2,1,2,6
Italians collect 6 PUs (11 lost to blockades); end with 7 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 destroyer moved from 21 Sea Zone to 33 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine, 4 submarines and 1 transport moved from 21 Sea Zone to 33 Sea Zone
3 fighters moved from Guam to Caroline Islands
1 destroyer moved from 63 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
2 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Yunnan to Northwest Persia
1 bomber moved from Volgograd to Samara
1 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Germany to Archangel
1 fighter and 1 tactical_bomber moved from Germany to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery moved from Volgograd to TambovCombat - Germans
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 3 infantry
British defend with 1 aaGun and 2 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 aaGun and 2 infantry
Casualties for Americans: 1 artillery
Battle in Northwest Persia
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Samara to Yunnan
1 bomber moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 fighter moved from Belarus to 115 Sea Zone
1 tactical_bomber moved from Belarus to Novgorod
3 artilleries moved from Ukraine to Rostov
1 infantry moved from Volgograd to Rostov
28 artilleries moved from Volgograd to Rostov
2 armour and 2 mech_infantrys moved from Volgograd to Ukraine
2 armour and 2 mech_infantrys moved from Volgograd to Ukraine
2 artilleries and 2 infantry moved from Germany to Western Germany
2 infantry moved from Northern Italy to France
1 armour and 1 mech_infantry moved from Caucasus to Persia
6 armour moved from Volgograd to Caucasus
5 mech_infantrys moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Volgograd to Caucasus
3 armour and 3 mech_infantrys moved from Volgograd to CaucasusPlace Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
2 fighters, 7 infantry and 1 mech_infantry placed in Germany
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to Germany: 2 artilleries and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,2,2,5,1,1
Germans collect 51 PUs (5 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 submarine moved from 91 Sea Zone to 110 Sea ZonePlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 artilleries, 3 fighters, 1 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Tsinghai to Samara
1 bomber moved from Yakut S.S.R. to Samara
1 bomber moved from Yakut S.S.R. to Novosibirsk
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to GuamCombat - Japanese
Battle in Guam
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Guam from Americans with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 artillery moved from Kazakhstan to Caucasus
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
3 artilleries moved from West India to Eastern Persia
3 artilleries moved from India to West India
1 submarine moved from 37 Sea Zone to 61 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 fighter moved from 80 Sea Zone to Persia
1 infantry moved from Persia to 80 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 infantry and 5 transports moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
3 fighters moved from Japan to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to 35 Sea Zone
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 armour and 1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Manchuria to Jehol
1 infantry moved from Shantung to Anhwe
1 armour and 1 mech_infantry moved from Manchuria to Chahar
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from Japan to Philippines
1 fighter moved from Manchuria to Japan
1 infantry moved from Manchuria to Jehol
1 infantry moved from Shantung to Anhwe
1 fighter moved from Shantung to French Indo China
1 fighter moved from Manchuria to Kwangsi
1 bomber moved from Samara to Caucasus
1 bomber moved from Novosibirsk to KweichowPlace Units - Japanese
3 artilleries placed in West India
3 submarines placed in 39 Sea Zone
3 submarines placed in 37 Sea Zone
Japanese undo move 2.
1 submarine placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
3 submarines placed in 36 Sea Zone
3 fighters placed in Japan
Japanese undo move 6.
1 fighter placed in Shantung
Japanese undo move 6.
3 fighters placed in Japan
Japanese undo move 6.
1 fighter placed in Manchuria
1 fighter placed in Shantung
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 artilleries, 4 bombers, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Caroline Islands to 21 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
8 bombers moved from United Kingdom to Holland Belgium
7 fighters moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 7 fighters
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win with 7 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Americans attack with 8 bombers and 1 infantry
Italians defend with 1 infantry
Americans win with 8 bombers remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 2 infantry
Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 bomber moved from 21 Sea Zone to Wake Island
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 6 carriers, 3 cruisers, 8 destroyers, 6 fighters, 2 infantry, 1 mech_infantry, 19 submarines, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 31 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 31 Sea Zone
4 tactical_bombers moved from Western United States to 31 Sea Zone
8 bombers moved from Holland Belgium to United Kingdom
7 fighters moved from Normandy Bordeaux to 110 Sea Zone
4 transports moved from 88 Sea Zone to 101 Sea ZonePlace Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
Americans undo move 1.
4 artilleries and 4 infantry placed in Central United States
4 bombers placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 4 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
6 mech_infantrys moved from Egypt to Iraq
4 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - British
Place Units - British
1 destroyer and 1 submarine placed in 71 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
British collect 35 PUs (2 lost to blockades); end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Normandy BordeauxCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 3 fighters and 1 infantry
British defend with 1 infantry
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
1 bomber moved from Holland Belgium to Southern Italy
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
2 fighters moved from Holland Belgium to Western Germany
3 infantry moved from Northern Italy to France
3 artilleries moved from Northern Italy to France
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to FrancePlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,5,2,1,6,6
Italians collect 15 PUs (4 lost to blockades); end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Caroline Islands to Wake Island
1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 4 submarines and 1 transport moved from 33 Sea Zone to 31 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 airfield, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Combat - French
Turn Complete - French





