scramble ?
16L G40 BM axis-dominion vs Shin Ji (allies) - game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern FranceCombat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Belarus to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
5 armour and 4 mech_infantrys moved from France to Yugoslavia
2 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
1 fighter and 1 tactical_bomber moved from Poland to Yugoslavia -
would u like to SCRAMBOL ?
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SCRAM-BAAAAAAL
Yep! Send all 4 up.
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@Shin:
SCRAM-BAAAAAAL
Yep! Send all 4 up.
LOL u can only send 3, not 4.
do u still wanna scrambrawl?
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D’oh!
Stupid rules. Really, I hadn’t anticipated the Italian Normandy blitz, so my entire plan is in shambles.
Well, shoot. In that case, no scambal.
:-(
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@Shin:
D’oh!
Stupid rules. Really, I hadn’t anticipated the Italian Normandy blitz, so my entire plan is in shambles.
Well, shoot. In that case, no scambal.
:-(
yea i figured i’d surprise u with that. it’s sneaky cuz most i’ve seen take normandy with G
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Belarus to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
5 armour and 4 mech_infantrys moved from France to Yugoslavia
2 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
1 fighter and 1 tactical_bomber moved from Poland to YugoslaviaCombat - Germans
Battle in Yugoslavia
Germans attack with 5 armour, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 5 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 3 infantry and 2 mech_infantrys
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyerNon Combat Move - Germans
2 bombers moved from 109 Sea Zone to Western Germany
3 fighters and 3 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone
3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Bulgaria to Eastern Poland
1 infantry moved from Bulgaria to Romania
2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Baltic States
1 armour and 4 mech_infantrys moved from Germany to Baltic States
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Germany to Norway
3 artilleries moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
1 aaGun moved from Poland to Eastern Poland
2 aaGuns, 3 artilleries and 10 infantry moved from Poland to Baltic StatesPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
2 fighters placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2,5
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 infantry moved from Finland to Norway
1 fighter moved from Karelia to Norway
1 fighter moved from Novgorod to Norway
1 tactical_bomber moved from Karelia to Norway
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 submarine moved from 125 Sea Zone to 119 Sea ZoneCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Norway
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 fighter, 2 infantry and 1 tactical_bomber
Germans win with 1 fighter remaining. Battle score for attacker is -17
Casualties for Germans: 2 infantry and 1 tactical_bomber
Casualties for Russians: 2 fighters, 1 infantry and 1 tactical_bomberNon Combat Move - Russians
1 infantry moved from Karelia to Finland
9 infantry moved from Russia to Bryansk
6 infantry moved from Yakut S.S.R. to Ulaanbaatar
2 aaGuns and 12 infantry moved from Buryatia to Ulaanbaatar
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Olgiy to Timguska
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 aaGun moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 aaGun and 5 infantry moved from Novgorod to ArchangelPlace Units - Russians
4 artilleries and 6 infantry placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Soviet Far East to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Anhwe to Hunan
2 bombers, 7 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan
2 fighters moved from Manchuria to Hunan
2 fighters moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 9 fighters and 7 tactical_bombers
Chinese defend with 6 infantry
Japanese win with 2 bombers, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 2 fighters
Casualties for Chinese: 6 infantryNon Combat Move - Japanese
2 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Manchuria to Amur
2 artilleries, 4 infantry and 1 marine moved from Japan to 6 Sea Zone
2 artilleries, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
3 fighters and 3 tactical_bombers moved from Yunnan to 36 Sea Zone
2 bombers moved from Yunnan to Kwangsi
4 fighters and 4 tactical_bombers moved from Yunnan to Anhwe
1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
2 aaGuns moved from Japan to 6 Sea Zone
2 aaGuns, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 aaGuns and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Anhwe to Chahar
2 fighters and 1 tactical_bomber moved from Hunan to AnhwePlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 factory_minor placed in Manchuria
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Soviet Far East to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Anhwe to Hunan
2 bombers, 7 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan
2 fighters moved from Manchuria to Hunan
2 fighters moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 9 fighters and 7 tactical_bombers
Chinese defend with 6 infantry
Japanese win with 2 bombers, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 2 fighters
Casualties for Chinese: 6 infantryNon Combat Move - Japanese
2 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Manchuria to Amur
2 artilleries, 4 infantry and 1 marine moved from Japan to 6 Sea Zone
2 artilleries, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
3 fighters and 3 tactical_bombers moved from Yunnan to 36 Sea Zone
2 bombers moved from Yunnan to Kwangsi
4 fighters and 4 tactical_bombers moved from Yunnan to Anhwe
1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
2 aaGuns moved from Japan to 6 Sea Zone
2 aaGuns, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 aaGuns and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Anhwe to Chahar
2 fighters and 1 tactical_bomber moved from Hunan to AnhwePlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 factory_minor placed in Manchuria
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 fighter
EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Sikang
6 infantry moved from Shensi to SikangPlace Units - Chinese
3 artilleries placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from Quebec to 109 Sea Zone
3 fighters moved from United Kingdom to 109 Sea Zone
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 carrier and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
2 cruisers, 1 destroyer and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Egypt to Kenya
2 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea ZoneCombat - British
Battle in Kenya
British attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in 109 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 destroyer and 1 submarine
British win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarineNon Combat Move - British
1 bomber and 3 fighters moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from Kenya to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Shan State to Burma
3 aaGuns, 2 artilleries, 11 infantry and 1 mech_infantry moved from India to Burma
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from DutchPlace Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 3 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to TobrukCombat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour moved from Greece to Romania
2 aaGuns, 1 artillery and 1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 fighter moved from France to Eastern Poland
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
2 marines moved from Northern Italy to Southern Italy
1 armour moved from Normandy Bordeaux to Northern ItalyPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
EDIT: Adding units owned by Italians to Eastern Poland: 1 bomber
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
cool game u got goin here. gl hf
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Thanks! I’m very interested to see how a G1/J3 strat plays out in Balanced Mod.
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@Shin:
Thanks! I’m very interested to see how a G1/J3 strat plays out in Balanced Mod.
ok, and it’s your turn btw :lol:
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It is?
he he he
I’m clearly working too many hours. My brain is mush!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Shan State to Burma
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
3 fighters moved from Java to IndiaNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs





