Scotland only
Sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - Italians
4 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 4 armour and 4 mech_infantrys
British defend with 1 mech_infantry
Italians win, taking Northwest Persia from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Tambov to Russia
1 bomber and 2 fighters moved from Western Germany to Southern Italy
1 infantry moved from Holland Belgium to France
Place Units - Italians
2 bombers placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Caroline Islands : 2 artilleries, 1 fighter and 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
New Guinea : 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
46 Sea Zone : 1 destroyer
33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - French
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
Combat - French
Battle in 36 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
French win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
Turn Complete - French
Territory Summary for French :
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 destroyer
Gibraltar : 1 fighter
Egypt : 4 infantry
United Kingdom : 2 infantry
79 Sea Zone : 1 flag
91 Sea Zone : 1 cruiser
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour and 4 mech_infantrys moved from Caucasus to Iraq
Germans take Iraq from Russians
3 mech_infantrys moved from Novgorod to Vologda
2 bombers moved from Russia to Vologda
Combat - Germans
Battle in Vologda
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 2 armour
Germans win, taking Vologda from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 armour
Non Combat Move - Germans
2 bombers moved from Vologda to Caucasus
2 bombers moved from Caucasus to Northwest Persia
3 tactical_bombers moved from Caucasus to Northwest Persia
7 bombers moved from Western Germany to Northwest Persia
2 fighters moved from Western Germany to Southern Italy
3 armour and 5 mech_infantrys moved from Denmark to Northern Italy
1 armour and 1 mech_infantry moved from Germany to Northern Italy
2 aaGuns moved from Denmark to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
1 armour moved from Kazakhstan to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Bessarabia to Romania
1 armour moved from Russia to Volgograd
Place Units - Germans
3 bombers placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
1 bomber placed in Russia
Germans undo move 4.
Germans undo move 2.
2 armour and 1 bomber placed in Ukraine
1 mech_infantry placed in Russia
Turn Complete - Germans
Germans collect 56 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Samara to Tambov
Russians take Tambov from Italians
Combat - Russians
Battle in Chahar
Russians attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - Russians
3 infantry moved from Korea to Manchuria
Turn Complete - Russians
Territory Summary for Russians :
Korea : 2 aaGuns and 5 infantry
Jehol : 2 infantry
Manchuria : 3 infantry
Chahar : 1 infantry
Anhwe : 1 infantry
Ethiopia : 1 mech_infantry
Tambov : 1 infantry
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 13 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Shantung to Anhwe
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Szechwan
1 bomber moved from Shantung to Anhwe
1 bomber moved from French Indo China to Kweichow
4 bombers, 2 fighters and 2 tactical_bombers moved from Caucasus to Trans-Jordan
1 armour moved from Caucasus to Iraq
1 bomber moved from French Indo China to Szechwan
1 armour moved from Yunnan to India
2 armour and 3 mech_infantrys moved from Burma to India
1 battleship moved from 35 Sea Zone to 22 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
4 fighters moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 battleship
French defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 36 Sea Zone from French with 1 battleship remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 4 fighters
British defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 22 Sea Zone
Japanese attack with 1 battleship
Americans defend with 1 destroyer
Japanese win, taking 22 Sea Zone from Americans with 1 battleship remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 3 armour and 3 mech_infantrys
British defend with 2 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 armour
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
retreated to Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Trans-Jordan
Japanese attack with 4 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese win with 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
retreated to Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
3 fighters moved from 37 Sea Zone to Burma
1 bomber moved from Anhwe to Caucasus
1 bomber moved from Kweichow to Caucasus
1 bomber moved from Szechwan to Caucasus
1 bomber moved from French Indo China to Iraq
4 bombers, 2 fighters and 2 tactical_bombers moved from Trans-Jordan to Iraq
Place Units - Japanese
3 infantry placed in Shantung
10 infantry placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Japanese collect 45 PUs (2 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 13 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Shantung to Anhwe
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Szechwan
1 bomber moved from Shantung to Anhwe
1 bomber moved from French Indo China to Kweichow
4 bombers, 2 fighters and 2 tactical_bombers moved from Caucasus to Trans-Jordan
1 armour moved from Caucasus to Iraq
1 bomber moved from French Indo China to Szechwan
1 armour moved from Yunnan to India
2 armour and 3 mech_infantrys moved from Burma to India
1 battleship moved from 35 Sea Zone to 22 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
4 fighters moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 battleship
French defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 36 Sea Zone from French with 1 battleship remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 4 fighters
British defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 22 Sea Zone
Japanese attack with 1 battleship
Americans defend with 1 destroyer
Japanese win, taking 22 Sea Zone from Americans with 1 battleship remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 3 armour and 3 mech_infantrys
British defend with 2 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 armour
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
retreated to Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Trans-Jordan
Japanese attack with 4 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese win with 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
retreated to Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
3 fighters moved from 37 Sea Zone to Burma
1 bomber moved from Anhwe to Caucasus
1 bomber moved from Kweichow to Caucasus
1 bomber moved from Szechwan to Caucasus
1 bomber moved from French Indo China to Iraq
4 bombers, 2 fighters and 2 tactical_bombers moved from Trans-Jordan to Iraq
Place Units - Japanese
3 infantry placed in Shantung
10 infantry placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Japanese collect 45 PUs (2 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 fighters
EDIT: Adding units owned by Japanese to Burma: 2 fighters
EDIT: Turning off Edit Mode
struck out 3 times in China
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 13 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Shantung to Anhwe
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Szechwan
1 bomber moved from Shantung to Anhwe
1 bomber moved from French Indo China to Kweichow
4 bombers, 2 fighters and 2 tactical_bombers moved from Caucasus to Trans-Jordan
1 armour moved from Caucasus to Iraq
1 bomber moved from French Indo China to Szechwan
1 armour moved from Yunnan to India
2 armour and 3 mech_infantrys moved from Burma to India
1 battleship moved from 35 Sea Zone to 22 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
4 fighters moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 battleship
French defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 36 Sea Zone from French with 1 battleship remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 4 fighters
British defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 22 Sea Zone
Japanese attack with 1 battleship
Americans defend with 1 destroyer
Japanese win, taking 22 Sea Zone from Americans with 1 battleship remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 3 armour and 3 mech_infantrys
British defend with 2 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 armour
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
retreated to Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Trans-Jordan
Japanese attack with 4 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese win with 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
retreated to Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
3 fighters moved from 37 Sea Zone to Burma
1 bomber moved from Anhwe to Caucasus
1 bomber moved from Kweichow to Caucasus
1 bomber moved from Szechwan to Caucasus
1 bomber moved from French Indo China to Iraq
4 bombers, 2 fighters and 2 tactical_bombers moved from Trans-Jordan to Iraq
Place Units - Japanese
3 infantry placed in Shantung
10 infantry placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Japanese collect 45 PUs (2 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 fighters
EDIT: Adding units owned by Japanese to Burma: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Bomber from FIC hit that z80 transport instead of NCMing over it. :-P
Bomber from FIC hit that z80 transport instead of NCMing over it. :-P
I’ll edit it in…already downloaded and started America’s turn.
Kami in 22?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
2 destroyers moved from 26 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
2 fighters moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
Combat - Americans
2 kamikazes for each destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
2 destroyers moved from 26 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
2 fighters moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,6
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in 22 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 battleship
Americans roll dice for 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 battleship in 22 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 carrier in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 carrier in 34 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 34 Sea Zone
Americans roll dice for 1 tactical_bomber in 34 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 34 Sea Zone, round 4 : 1/1 hits
1 tactical_bomber owned by the Americans lost in 34 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -29
Casualties for Americans: 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 carrier
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 carrier in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 3 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 45 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 1 carrier in 45 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 carrier
Battle in 36 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 battleship
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 36 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship in 36 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 36 Sea Zone
Americans roll dice for 2 fighters in 36 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship in 36 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 36 Sea Zone
Americans roll dice for 1 fighter in 36 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 battleship in 36 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 36 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 2 fighters and 1 submarine
Casualties for Japanese: 1 battleship
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 2 infantry and 2 transports moved from 33 Sea Zone to 21 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to 35 Sea Zone
3 armour moved from Manchuria to Jehol
3 armour moved from Korea to Jehol
2 carriers, 1 destroyer, 4 fighters and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to Egypt
Place Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
2 armour and 1 mech_infantry placed in Korea
Turn Complete - Americans
Americans collect 56 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 artillery
Marshall Islands : 1 flag
Korea : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Jehol : 6 armour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
35 Sea Zone : 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 fighters, 2 infantry and 2 transports
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag, 1 destroyer
19 Sea Zone : 1 flag
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 1 armour, 2 artilleries and 5 infantry
Egypt : 1 bomber and 1 fighter
106 Sea Zone : 1 flag
92 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 2 transports
101 Sea Zone : 4 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 fighters and 2 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Anhwe
Chinese undo move 1.
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs total
Territory Summary for Chinese :
Jehol : 1 fighter and 2 infantry
Shensi : 1 infantry
Yunnan : 4 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 battleship, 1 cruiser and 2 transports moved from 39 Sea Zone to 79 Sea Zone
2 armour moved from West India to 79 Sea Zone
2 armour, 1 battleship, 1 cruiser and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 armour moved from 80 Sea Zone to Iraq
1 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
Combat - British
What kind of OOL you going to want in Iraq?
Bombers, mechanized infantry, tactical bombers, fighters, tanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 battleship, 1 cruiser and 2 transports moved from 39 Sea Zone to 79 Sea Zone
2 armour moved from West India to 79 Sea Zone
2 armour, 1 battleship, 1 cruiser and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 armour moved from 80 Sea Zone to Iraq
1 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
Combat - British
Battle in Iraq
British attack with 3 armour, 1 artillery, 1 fighter, 3 infantry and 4 mech_infantrys
Germans defend with 2 armour and 4 mech_infantrys; Japanese defend with 1 armour, 5 bombers, 2 fighters and 2 tactical_bombers
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits
British roll dice for 3 armour, 1 artillery, 1 fighter, 3 infantry and 4 mech_infantrys in Iraq, round 2 : 4/12 hits
Germans roll dice for 3 armour, 5 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 7/16 hits
4 mech_infantrys owned by the British, 5 bombers owned by the Japanese and 3 infantry owned by the British lost in Iraq
1 armour and 1 artillery retreated to Persia
British roll dice for 2 armour in Iraq, round 3 : 1/2 hits
Germans roll dice for 3 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Iraq, round 3 : 8/11 hits
1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Iraq
Germans win with 3 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour, 3 infantry and 4 mech_infantrys
Casualties for Japanese: 5 bombers
Non Combat Move - British
1 fighter moved from Iraq to Egypt
1 armour moved from West India to Persia
1 fighter moved from Gibraltar to Egypt
2 fighters moved from United Kingdom to Gibraltar
2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
1 fighter and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Territory Summary for British :
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 1 armour, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Egypt : 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag
80 Sea Zone : 1 battleship, 1 cruiser and 2 transports
Eire : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
Persia : 1 flag, 2 armour, 2 artilleries, 1 factory_minor and 2 infantry
Having trouble posting becasue I had triplea open with another game. Here is Italy8.