Then you should read up on the German Turtel. It’s a passive-agressive strategy that has worked very well.
LT
i have done this, it is fun :mrgreen:
throws a real monkey wrench into the atlantic with those 2 bb soaking hits
If Germany builds a BB on G1, they are likely to have that TRN available, the one they start with in SZ5.
If Germany pulls off a fleet mergem then you have 2 BB’s and 2 TRNs, plus the SUBs and DST to help protect your little invasion fleet. And that IS a worry for the Allies…
Every turn Germany has navy on the board it is bad for the Allies.
Subs are especially awesome with LHTR U-boat interdiction National Advantage.
Put 7-12 of them in SZ 5, get a BB and an AC sometime in those 10 rounds then ignore England/America because htey have zero income anymore.
Just fly over it…
Send FIGs to reinforce Moscow’s gains, and once you have a nice big AF, 1-2 punch and wipe out the whole fleet…
Yea, I thought the same way. It’s dang impossible, Switch.
Only counter I’ve found: NA: Joint Strike. Gives you a lot of fleet to hit at the same time.
Or the old…
save all your cash, drop 2 rounds of fleet in one shot and invite teh attack approach…
Or your own SUB based navy… backed up by massed AF…
+1 allied sub = -1 allied transport
if germany can get both uk and usa to spend more on capital ships than they did(each) it is a good return on invetsment
anyone crazy enough to go g1 bb+cv? :-o
think of the possibilities :evil:
I am… Russia in both Balkans and Eastern on R2…
:mrgreen:
Every turn Germany has navy on the board it is bad for the Allies.
correct, but every ipc Germany spends on navy is good for the allies.
Every turn Germany has navy on the board it is bad for the Allies.
correct, but every ipc Germany spends on navy is good for the allies.
I used to think that way too, but if you have U-boat interdiction that goes out the window. Every sub Germany has then costs the allies 2 IPC a round, add in Rockets and you can just forget England even exists, they’re toothless.
noone plays with NA
:roll:
noone plays with NA
You might amend that to no one you play with uses NA’s.
I’ve never played with them though.
In Jen’s scenario though you have money in the water and thus Navy takes on a new role.
Exactly, lots of players use NAs, more and more every day because it takes a static game and makes it dynamic.
Chinese Divisions, Fast Carriers, Colonial Garrison, Radar, Lend-Lease, Trans-Siberian Rail all makes KJF a much more viable strategy.
Dive-Bombers, U-Boat Interdiction, Banzai all makes the fall of Russia much faster.
I’m about ready to mix it up a bit - maybe some NAs or techs. I was thinking about giving each side some random techs - say you would roll randomly until each side had 2 or 3 techs, then you work with what you get. But of course, only to take effect after round 1.
Or how about if each round you allowed one free tech roll, and it took effect immediately? First roll a die to see if you get a tech, then roll a die to see what it is.
Axis: Roll 1d6 for a random NA. Roll 2d6 for two techs each.
Allies: Roll 1d6 for a random NA and another for a random tech each.
That’s 6 per side, pretty even. And with LHTR, the allied NAs are mega nerfed and the Axis are buffed so it pretty much kills a need for a bid over, oh, 5 or 6 IPCs.
Take teh automatic tech away from teh US and I think you MIGHT have a viable game, though depending on the NA’s received, it could still end up over before it starts…
What if the USA get’s rockets…that’s pretty pointless for America, no?