@Amon-Sul turn complete 2.0 ;-)
16 G40 Axis-Dominion (Allies) vs. regularkid (axis) - Balance Mod
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ok more minor adjustments. sorry. use latest post
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yah. unfortunately it would change Italy’s move. I’m in a sealion posture now. sorry :(
Regularkid, you could possibly let him to move the fighter from FW Africa to let say British Guiana and change FW Africa to Vichy France…
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axis, u want that? have no problem putting the fighter in south america cuz it don’t change my moves.
lemme know. -
axis, u want that? have no problem putting the fighter in south america cuz it don’t change my moves.
lemme know.yah sure
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
3 fighters moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
5 infantry moved from Jehol to Chahar
3 artilleries moved from Anhwe to Kweichow
3 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kiangsi
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 34 Sea Zone to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
2 destroyers moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 31 Sea Zone to 33 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Caroline Islands to Kwangsi
1 fighter moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 4 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Yunnan to Anhwe
1 fighter moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Kiangsi
1 infantry moved from 36 Sea Zone to Kwangsi
4 infantry moved from Manchuria to Jehol
1 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to AnhwePlace Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 factory_minor placed in Kiangsu
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 bombers and 1 carrier; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from Central United States to Southeast Mexico
1 artillery moved from Central United States to Southeast Mexico
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Eastern United States
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 89 Sea Zone
1 battleship and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Eastern United States
2 mech_infantrys moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Southeast MexicoPlace Units - Americans
1 carrier placed in 101 Sea Zone
3 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from 38 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 41 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 79 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
2 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
5 infantry moved from Shensi to Kansu
1 fighter moved from Hopei to KansuPlace Units - Chinese
4 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
hey i will do uk a little later. busy helping wife with stuff
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British repair damage of 9x factory_major; Remaining resources: 29 PUs;
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from French West Africa: 1 fighter
EDIT: Adding units owned by British to British Guiana: 1 fighter
EDIT: Changing ownership of French West Africa from French to Neutral_Axis
EDIT: Turning off Edit Mode
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
2 infantry moved from Shan State to Yunnan
1 fighter moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Burma to Shan State
3 aaGuns and 5 infantry moved from Burma to India
1 fighter moved from Yunnan to India
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-JordanPlace Units - British
Turning on Edit Mode
EDIT: Changing ownership of Syria from Neutral_Axis to British
EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Syria: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 7 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,4
UK_Pacific collect 17 PUs (2 lost to blockades); end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Italian Somaliland to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Non Combat Move - Italians
1 artillery moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
4 infantry moved from Northern Italy to Southern Italy
1 bomber and 1 fighter moved from France to Southern Italy
1 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Greece to Romania
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Slovakia Hungary
1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total -
For what its worth, you didn’t do anything ‘stupid’ as far as Vichy-mod is concerned. The fighter to FWA is an extremely common move in Vichy-games (I do it almost every time), since it preserves a critical airlane to Egypt, as you noted.
So the Allies have in control to prevent Vichy with that FWA move and Axis can nothing do about it, right?
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correct. only thing Axis could do to prevent it would be to build a bunch of transports on G1 to deter UK from moving air out
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ahem.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 3 fighters and 5 infantry moved from New South Wales to Queensland
1 destroyer moved from 61 Sea Zone to 54 Sea Zone
1 cruiser moved from 61 Sea Zone to 62 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,4,3,2,2,6,3,4
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
made a small adjustment plz use latest map
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Germans buy 2 carriers, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from Western Germany to 113 Sea Zone
7 armour moved from Germany to 113 Sea Zone
5 infantry moved from Norway to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
8 armour, 1 cruiser, 1 destroyer, 8 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone
8 armour and 8 infantry moved from 110 Sea Zone to United Kingdom
2 bombers, 5 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from RussiansCombat - Germans
Battle in United Kingdom
Germans attack with 8 armour, 1 artillery, 2 bombers, 5 fighters, 9 infantry and 5 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
Germans captures 39PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Germans: 7 armour, 1 artillery, 1 bomber, 1 fighter, 9 infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 2 artilleries, 14 infantry and 1 mech_infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 aaGuns, 6 artilleries and 18 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 aaGun moved from Romania to Bessarabia
2 artilleries and 10 infantry moved from Romania to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Western Germany to Poland
2 aaGuns moved from Germany to Poland
1 aaGun moved from Western Germany to Holland Belgium
1 infantry moved from Southern France to Northern Italy
1 bomber moved from United Kingdom to Holland BelgiumPlace Units - Germans
2 carriers and 1 destroyer placed in 110 Sea Zone
1 submarine placed in 93 Sea Zone
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 91 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
hey, i’ll trade you a Low-Luck re-roll of the London battle in exchange for two low-luck rerolls of your choice during the game. totally fine if the answer is ‘no.’ sup to u. just thought i’d ask.
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hey, i’ll trade you a Low-Luck re-roll of the London battle in exchange for two low-luck rerolls of your choice during the game. totally fine if the answer is ‘no.’ sup to u. just thought i’d ask.
i appreciate the offer, and normally i like to offer re-rolls and 2nd chances for my opponents, but in this case i think i need the result to stand since i’m not doing so well thanks to some really bad luck earlier in the game. for example the scramble in 110 was really awful, as i was expecting to knock out at least a plane or two. and then japan swept the chinese round 1 without a single loss, which always sucks. sorry :-(





