Scramble Normandy and 114. Not 113.
16L G40 BM Shin Ji(axis) vs Giallo(allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 submarines moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
3 bombers moved from Shensi to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kwangsi to Yunnan
6 artilleries and 6 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
2 fighters moved from Philippines to Yunnan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
3 fighters moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 fighters moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 4 Sea Zone
2 fighters moved from Japan to 4 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 infantry moved from Suiyuyan to Hopei
3 armour moved from Chahar to Hopei
1 armour moved from Manchuria to Anhwe
1 armour moved from Manchuria to Chahar
1 armour moved from Manchuria to Central Mongolia
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from RussiansCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 cruiser
Japanese win, taking 54 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 7 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 4 Sea Zone
Japanese attack with 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 3 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 7 artilleries, 3 bombers, 2 fighters, 9 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 2 armour, 4 artilleries, 14 infantry and 4 mech_infantrys
Japanese win, taking Yunnan from Chinese with 6 artilleries, 3 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 60
Casualties for British: 3 aaGuns, 2 armour, 4 artilleries, 14 infantry and 4 mech_infantrys
Casualties for Japanese: 1 artillery, 1 fighter and 9 infantryNon Combat Move - Japanese
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from Dzavhan to Suiyuyan
6 artilleries, 9 infantry and 7 mech_infantrys moved from Dzavhan to Yenisey
3 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 aaGun moved from French Indo China to Yunnan
4 fighters and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
3 fighters moved from 7 Sea Zone to Japan
1 fighter moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 42 Sea Zone to French Indo ChinaPlace Units - Japanese
3 destroyers and 3 submarines placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
2 artilleries and 1 infantry placed in Kwangtung
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 submarines moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
3 bombers moved from Shensi to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kwangsi to Yunnan
6 artilleries and 6 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
2 fighters moved from Philippines to Yunnan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
3 fighters moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 fighters moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 4 Sea Zone
2 fighters moved from Japan to 4 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 infantry moved from Suiyuyan to Hopei
3 armour moved from Chahar to Hopei
1 armour moved from Manchuria to Anhwe
1 armour moved from Manchuria to Chahar
1 armour moved from Manchuria to Central Mongolia
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from RussiansCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 cruiser
Japanese win, taking 54 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 7 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 4 Sea Zone
Japanese attack with 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 3 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 7 artilleries, 3 bombers, 2 fighters, 9 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 2 armour, 4 artilleries, 14 infantry and 4 mech_infantrys
Japanese win, taking Yunnan from Chinese with 6 artilleries, 3 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 60
Casualties for British: 3 aaGuns, 2 armour, 4 artilleries, 14 infantry and 4 mech_infantrys
Casualties for Japanese: 1 artillery, 1 fighter and 9 infantryNon Combat Move - Japanese
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from Dzavhan to Suiyuyan
6 artilleries, 9 infantry and 7 mech_infantrys moved from Dzavhan to Yenisey
3 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 aaGun moved from French Indo China to Yunnan
4 fighters and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
3 fighters moved from 7 Sea Zone to Japan
1 fighter moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 42 Sea Zone to French Indo ChinaPlace Units - Japanese
3 destroyers and 3 submarines placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
2 artilleries and 1 infantry placed in Kwangtung
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Java: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 5 submarines moved from 25 Sea Zone to 16 Sea Zone
3 carriers, 1 destroyer and 8 submarines moved from 8 Sea Zone to 16 Sea Zone
3 bombers moved from Western United States to 7 Sea Zone
6 fighters moved from 8 Sea Zone to 7 Sea Zone
3 fighters moved from 25 Sea Zone to Hawaiian Islands
3 fighters moved from 25 Sea Zone to 7 Sea Zone
1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in 7 Sea Zone
Americans attack with 3 bombers, 1 destroyer and 9 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win with 3 bombers and 9 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 battleship, 6 carriers, 2 cruisers, 1 destroyer and 13 submarines
Japanese defend with 1 destroyer
Americans win with 1 battleship, 6 carriers, 2 cruisers, 1 destroyer and 13 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 bombers moved from 7 Sea Zone to Midway
2 infantry moved from Midway to 25 Sea Zone
1 mech_infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 16 Sea Zone
4 artilleries and 7 infantry moved from Aleutian Islands to 8 Sea Zone
4 artilleries, 7 infantry and 6 transports moved from 8 Sea Zone to 16 Sea Zone
9 fighters moved from 7 Sea Zone to 16 Sea Zone
1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 6 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
7 fighters and 1 tactical_bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 3 fighters
EDIT: Adding units owned by Americans to 16 Sea Zone: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,1
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
2 transports moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Non Combat Move - British
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Syria to Egypt
3 armour moved from Persia to West India
2 armour moved from Trans-Jordan to Persia
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Burma to IndiaPlace Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 32 PUs (2 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 3 artilleries and 3 infantry
British defend with 1 aaGun, 1 artillery, 1 harbour and 2 infantry
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is -2
Casualties for Italians: 2 artilleries and 3 infantry
Casualties for British: 1 aaGun, 1 artillery and 2 infantryNon Combat Move - Italians
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 artilleries and 1 infantry moved from Northern Italy to Greater Southern Germany
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
7 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 artillery
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Romania to Poland
2 infantry moved from Slovakia Hungary to Poland
6 armour moved from Germany to Poland
2 bombers and 2 fighters moved from Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 6 armour, 2 bombers, 2 fighters, 2 infantry and 2 mech_infantrys
Russians defend with 14 armour
retreated to Poland
Russians win with 5 armour remaining. Battle score for attacker is 4
Casualties for Germans: 6 armour, 2 infantry and 2 mech_infantrys
Casualties for Russians: 9 armourNon Combat Move - Germans
2 bombers and 2 fighters moved from Poland to GermanyPlace Units - Germans
4 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 32 PUs; end with 32 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour and 11 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
21 infantry moved from Timguska to Kansu
1 armour moved from Kazakhstan to Urals
Russians take Novosibirsk from Japanese
1 mech_infantry moved from Russia to Urals
1 armour and 3 mech_infantrys moved from Kazakhstan to Tsinghai
3 armour moved from Poland to Greater Southern Germany
Russians take Slovakia Hungary from Germans
1 armour moved from Poland to Romania
Russians take Romania from GermansCombat - Russians
Battle in Urals
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Greater Southern Germany
Russians attack with 3 armour
Italians defend with 2 artilleries and 1 infantry -
In my back and forth - I forgot to add the planes to the battle in GSG. So rolling them here
Rolls: 2@3 1@4; Total Hits: 02@3: (4, 4)1@4: (5)
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Ha! That mattered.
Round 2!
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 6)1@4: (3)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour and 11 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
21 infantry moved from Timguska to Kansu
1 armour moved from Kazakhstan to Urals
Russians take Novosibirsk from Japanese
1 mech_infantry moved from Russia to Urals
1 armour and 3 mech_infantrys moved from Kazakhstan to Tsinghai
3 armour moved from Poland to Greater Southern Germany
Russians take Slovakia Hungary from Germans
1 armour moved from Poland to Romania
Russians take Romania from GermansCombat - Russians
Battle in Urals
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Greater Southern Germany
Russians attack with 3 armour
Italians defend with 2 artilleries and 1 infantry
Germans win with no units remaining. Battle score for attacker is -7
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Russians: 3 armour
Battle in Kansu
Russians attack with 21 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Kansu from Japanese with 21 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Greater Southern Germany from Germans to Russians
EDIT: Adding units owned by Russians to Greater Southern Germany: 1 armour
EDIT: Turning off Edit Mode
2 aaGuns moved from Timguska to Kansu
4 aaGuns, 2 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber moved from Eastern Poland to Poland
3 artilleries moved from Western Ukraine to Eastern Poland
3 artilleries moved from Belarus to Eastern Poland
3 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Novgorod to Belarus
4 infantry moved from Russia to Bryansk
3 armour and 2 mech_infantrys moved from Russia to Western UkrainePlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 6 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transportsNon Combat Move - Japanese
1 fighter moved from Java to French Indo China
3 mech_infantrys moved from French Indo China to Burma
1 aaGun, 5 artilleries and 5 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Burma
3 armour moved from Hopei to Yunnan
1 mech_infantry moved from Manchuria to Anhwe
1 armour moved from Anhwe to Hunan
1 infantry moved from Hopei to Kweichow
2 mech_infantrys moved from Manchuria to Anhwe
6 artilleries, 7 infantry and 7 mech_infantrys moved from Yenisey to Olgiy
1 armour moved from Tsagaan Olom to Olgiy
1 mech_infantry moved from Suiyuyan to Olgiy
1 destroyer and 1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 artilleries and 1 infantry moved from Kwangtung to Kwangsi
9 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 battleship, 5 carriers, 1 cruiser, 2 destroyers and 9 submarines moved from 6 Sea Zone to 36 Sea Zone
3 bombers moved from French Indo China to JapanPlace Units - Japanese
2 armour, 6 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 carriers and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Morocco to Algeria
4 transports moved from 91 Sea Zone to 89 Sea Zone
1 carrier, 2 fighters and 5 submarines moved from 26 Sea Zone to 16 Sea Zone
14 fighters moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
5 artilleries, 9 infantry, 1 mech_infantry and 8 transports moved from 16 Sea Zone to 6 Sea Zone
5 artilleries, 9 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
18 submarines moved from 16 Sea Zone to 6 Sea Zone
3 bombers moved from Midway to 6 Sea Zone -
Sending any kamis to the Dst?
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Well, I’ll assume none. It doesn’t really change much, since it doesn’t block my landing if you kill it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 carriers and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Morocco to Algeria
4 transports moved from 91 Sea Zone to 89 Sea Zone
1 carrier, 2 fighters and 5 submarines moved from 26 Sea Zone to 16 Sea Zone
14 fighters moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
5 artilleries, 9 infantry, 1 mech_infantry and 8 transports moved from 16 Sea Zone to 6 Sea Zone
5 artilleries, 9 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
18 submarines moved from 16 Sea Zone to 6 Sea Zone
3 bombers moved from Midway to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 3 bombers, 1 destroyer, 14 fighters, 18 submarines and 8 transports
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 1 destroyer, 14 fighters, 17 submarines and 8 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Korea
Battle in Algeria
Americans attack with 1 armour and 2 mech_infantrys
Italians defend with 1 artillery
Americans win, taking Korea from Japanese, taking Algeria from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 3 transports
Americans win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in 91 Sea Zone
British loiter and taunt; Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Italians defend with 1 submarine
Americans win with 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery and 1 harbour
Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 16 Sea Zone to 19 Sea Zone
1 battleship, 7 carriers and 1 cruiser moved from 16 Sea Zone to 6 Sea Zone
3 bombers moved from 6 Sea Zone to Midway
7 fighters and 1 tactical_bomber moved from Western United States to MidwayPlace Units - Americans
4 carriers and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,2
Americans collect 57 PUs (2 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in SuiyuyanCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory HopeiNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 armour, 1 fighter and 6 infantry moved from India to West India
3 armour and 2 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Egypt to Iraq
3 armour moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
Battle in Western Germany
British attack with 1 infantry
Germans defend with 1 airfield, 1 factory_major and 1 harbour; Italians defend with 1 aaGun
British converts factory_major into different units
British win, taking Normandy Bordeaux from Italians, taking Western Germany from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGunNon Combat Move - British
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 39 PUs (4 lost to blockades); end with 39 PUs totalPlace Units - UK_Pacific
1 infantry placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine -
to save time, I’ll let you know my ANZAC and France turns. Feel free to post them for me.
ANZAC - buy a Dst and a Sub. Put them in SZ 54. Move planes to Queensland. Move Midway plane to Korea.
France - nothing.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Greater Southern Germany
1 mech_infantry moved from Northern Italy to Romania
1 tactical_bomber moved from Southern Italy to Romania
1 fighter moved from Southern Italy to Romania
1 infantry moved from Northern Italy to Greater Southern Germany
3 infantry moved from Northern Italy to Western Germany
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Romania
Italians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Italians win, taking Romania from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Western Germany
Italians attack with 3 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Greater Southern Germany
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 armour
Italians win, taking Greater Southern Germany from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Romania to Germany
1 tactical_bomber moved from Romania to Germany
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs