Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
Omega1759 (Axis) StuckTojo (Allies + 14) - 3rd 2016 League Game
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Combat Move - French
1 infantry moved from Libya to Tobruk
1 fighter moved from Gibraltar to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs;
Germans buy 3 armour, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 infantry moved from France to Holland Belgium
4 bombers moved from Southern Italy to Holland Belgium
1 bomber and 3 fighters moved from Western Germany to 112 Sea Zone
3 fighters moved from Southern Italy to 112 Sea Zone
2 armour and 1 mech_infantry moved from Ukraine to Volgograd
3 infantry moved from Bryansk to Tambov
2 fighters moved from Bryansk to Archangel
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
9 armour, 5 artilleries and 6 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Tambov
2 fighters moved from Bryansk to Tambov
1 fighter moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
4 artilleries and 11 infantry moved from Bryansk to Belarus
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 fighter moved from 97 Sea Zone to Holland Belgium
2 tactical_bombers moved from 97 Sea Zone to Holland BelgiumCombat - Germans
Battle in Belarus
Germans attack with 9 armour, 9 artilleries and 17 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 9 armour, 9 artilleries and 17 infantry in Belarus, round 2 : 15/35 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 9 armour, 9 artilleries and 16 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 fighters and 1 mech_infantry in Archangel, round 3 : 1/3 hits
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 1/2 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Archangel
retreated to Archangel
Russians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits
Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Holland Belgium
Germans attack with 4 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 4 bombers, 1 fighter, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 7/10 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 bombers, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Tambov
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 4/6 hits
Russians roll dice for 3 infantry in Tambov, round 2 : 2/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in French Madagascar
Battle in 112 Sea Zone
Germans attack with 1 bomber, 6 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 6 fighters in 112 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win, taking French Madagascar from French with 1 bomber, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Smolensk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Smolensk to Novgorod
2 fighters moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Tambov to Ukraine
1 tactical_bomber moved from Volgograd to Ukraine
1 infantry moved from Ukraine to Bryansk
4 bombers and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber and 6 fighters moved from 112 Sea Zone to Western Germany
10 mech_infantrys moved from Southern Italy to Western Germany
1 infantry moved from Trans-Jordan to Egypt
1 aaGun moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Southern Italy
2 aaGuns moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
4 mech_infantrys placed in Western Germany
3 armour placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Germans :
Alexandria : 1 flag
Egypt : 1 aaGun and 1 infantry
French Madagascar : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 5 bombers, 1 factory_major, 7 fighters, 1 harbour, 13 infantry, 17 mech_infantrys and 2 tactical_bombers
Germany : 2 aaGuns, 1 factory_major and 10 infantry
Holland Belgium : 3 infantry
Southern Italy : 1 fighter
Belarus : 1 flag, 9 armour, 9 artilleries and 16 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 infantry
Vyborg : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 3 armour, 1 factory_minor, 2 fighters, 2 infantry and 2 tactical_bombers
Volgograd : 1 flag, 2 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag, 2 infantry
112 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 2 carriers and 4 submarines
Iraq : 1 infantry
72 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 6 infantryProduction/PUs Summary :
Germans : 57 / 81
Russians : 17 / 23
Japanese : 57 / 62
Americans : 54 / 77
Chinese : 12 / 13
British : 24 / 30
UK_Pacific : 2 / 0
Italians : 25 / 41
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 14 times
3 was rolled 18 times
4 was rolled 12 times
5 was rolled 19 times
6 was rolled 9 times
Average roll : 3.202
Median : 3.000
Variance : 1.290
Standard Deviation : 1.136
Total rolls : 94Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 17 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 14 times
6 was rolled 8 times
Average roll : 3.192
Median : 3.000
Variance : 0.764
Standard Deviation : 0.874
Total rolls : 73Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
Hitler order strategic withdrawal, supply lines are too long!
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Hitler order strategic withdrawal, supply lines are too long!
In other words, they didn’t pack enough Winter coats. :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Tambov
4 armour moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Vologda to SmolenskCombat - Russians
Battle in Volgograd
Russians attack with 4 armour and 1 fighter
Germans defend with 2 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 1 armour
Battle in Tambov
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
9 infantry moved from Russia to Tambov
2 artilleries moved from Russia to Tambov
1 armour moved from Russia to Tambov
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to VologdaPlace Units - Russians
6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 56 PUs; 6 SuicideAttackTokens;
Japanese buy 3 destroyers and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 39 Sea Zone to 37 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
2 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Manchuria to Jehol
1 armour and 1 mech_infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Manchuria to Jehol
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
2 artilleries and 2 infantry moved from Amur to Siberia
1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 armour moved from Kiangsu to Chahar
1 mech_infantry moved from Anhwe to Chahar
2 armour moved from Anhwe to Hopei
4 mech_infantrys moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Hunan
1 armour moved from Anhwe to Kweichow
1 armour moved from Anhwe to Hunan
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hopei
1 fighter moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kiangsi
1 bomber moved from Yunnan to Chahar
1 bomber moved from Yunnan to Hunan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Kenya
6 armour and 1 mech_infantry moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 79 Sea Zone
Japanese win with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Hunan
Japanese attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kenya
Battle in Siberia
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Siberia, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Japanese win, taking Kenya from British, taking Siberia from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 tactical_bomber in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 4 infantry in Kiangsi, round 2 : 0/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 fighter and 3 infantry in Kiangsi, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Szechwan
Japanese attack with 1 fighter and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 4 mech_infantrys in Szechwan, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hawaiian Islands
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking Hawaiian Islands from Americans with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
2 fighters moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Iraq
2 fighters moved from Kweichow to Yunnan
1 fighter moved from Szechwan to Yunnan
1 bomber and 1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from Kiangsi to Shantung
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 aaGun moved from Manchuria to Jehol
1 tactical_bomber moved from Hopei to Shantung
1 bomber moved from Chahar to Shantung
1 armour and 1 mech_infantry moved from Malaya to YunnanPlace Units - Japanese
3 destroyers placed in 37 Sea Zone
3 mech_infantrys placed in India
3 mech_infantrys placed in Manchuria
2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Japanese collect 71 PUs (1 lost to blockades); end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 bomber, 1 fighter and 1 tactical_bomber
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag, 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 flag, 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry
Manchuria : 1 flag, 1 factory_minor and 3 mech_infantrys
Hainan : 1 harbour
Yunnan : 1 flag, 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Kweichow : 1 flag, 1 armour and 1 mech_infantry
Hunan : 1 flag, 1 armour and 1 mech_infantry
Hopei : 1 flag, 2 armour
Szechwan : 1 flag, 4 mech_infantrys
Chahar : 1 flag, 1 armour
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 2 fighters and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag, 1 artillery
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 armour and 1 mech_infantry
Siberia : 1 flag, 2 artilleries and 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 submarines
39 Sea Zone : 1 flag
26 Sea Zone : 1 transport
6 Sea Zone : 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 tactical_bombers and 1 transport
West India : 1 flag
Kenya : 1 flag, 1 armour
Iraq : 1 fighter and 1 tactical_bomber
Eastern Persia : 1 flag, 6 armour and 1 mech_infantry
72 Sea Zone : 1 transport
79 Sea Zone : 1 flag, 1 battleshipProduction/PUs Summary :
Germans : 53 / 81
Russians : 18 / 23
Japanese : 72 / 86
Americans : 53 / 77
Chinese : 5 / 13
British : 23 / 30
UK_Pacific : 0 / 0
Italians : 24 / 41
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 15 times
3 was rolled 18 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.506
Median : 3.000
Variance : 0.612
Standard Deviation : 0.783
Total rolls : 81Null / Other
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Japanese Combat
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.277
Median : 3.000
Variance : 1.630
Standard Deviation : 1.277
Total rolls : 47ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 4 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 bombers moved from United Kingdom to Northern Italy
1 bomber moved from United Kingdom to Germany
1 bomber moved from Russia to Persia
1 armour moved from Russia to Rostov
Russians take Rostov from Italians
1 submarine moved from 1 Sea Zone to 26 Sea ZoneCombat - Americans
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Persia causes 4 damage total.
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Northern Italy causes 9 damage total.
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
5 fighters moved from Holland Belgium to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
5 transports moved from 110 Sea Zone to 107 Sea Zone
1 armour and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 5 infantry and 3 transports moved from 101 Sea Zone to 103 Sea Zone
1 fighter moved from 101 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Persia to Kazakhstan
1 armour moved from Timguska to Kazakhstan
1 fighter moved from Timguska to Volgograd
1 fighter moved from Russia to Volgograd
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Alaska to 1 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea ZonePlace Units - Americans
1 airfield and 3 armour placed in Normandy Bordeaux
1 fighter placed in Eastern United States
3 fighters and 1 infantry placed in Western United States
Americans undo move 3.
1 fighter placed in Eastern United States
2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Kweichow
1 artillery moved from Shensi to Kweichow
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
1 artillery owned by the Chinese and 1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 armour
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 armour
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to TsinghaiPlace Units - Chinese
1 infantry placed in Suiyuyan
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Kazakhstan to Caucasus
7 fighters moved from Russia to CaucasusCombat - British
Battle in Caucasus
British attack with 3 armour and 7 fighters
Italians defend with 3 armour and 2 mech_infantrys
British win, taking Caucasus from Italians with 1 armour and 7 fighters remaining. Battle score for attacker is 14
Casualties for British: 2 armour
Casualties for Italians: 3 armour and 2 mech_infantrysNon Combat Move - British
7 fighters moved from Caucasus to Volgograd
1 armour moved from Turkmenistan to Kazakhstan
1 armour moved from Archangel to Russia
1 destroyer moved from 103 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 transport moved from 70 Sea Zone to 83 Sea ZonePlace Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 fighter and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 23 PUs; end with 23 PUs totalTurn Complete - UK_Pacific
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You may want to replay this turn because how will you negate Pacific win?
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Damn. I meant to move 2 inf. and 2 AA guns from UK to Normandy. Would you mind? :-)
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You may want to replay this turn because how will you negate Pacific win?
Not following you. Which turn?
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Damn. I meant to move 2 inf. and 2 AA guns from UK to Normandy. Would you mind? :-)
No problem.
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You may want to replay this turn because how will you negate Pacific win?
Not following you. Which turn?
The Japs have met the victory conditions by taking Hawaii and Calcutta. Look at the Objectives tab.
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You can and should capture back Honolulu.
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You may want to replay this turn because how will you negate Pacific win?
Not following you. Which turn?
The Japs have met the victory conditions by taking Hawaii and Calcutta. Look at the Objectives tab.
Wow. I did not know that.
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You can and should capture back Honolulu.
So do I have to replay the entire turn, then? Including China and UK?
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We can just play with 7 victory cities on the Pacific Side to make this easier. I’ll move your UK units as requested.
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Thanks. I’ve never played victory cities before. We always just play 'til someone surrenders.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians repair damage of 4x factory_minor, 9x factory_major; Remaining resources: 28 PUs;
Italians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 battleship and 1 cruiser moved from 77 Sea Zone to 71 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Nigeria
Italians take French Equatorial Africa from French
Italians take Nigeria from British
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Persia to Turkmenistan
Italians take Turkmenistan from Russians
3 armour moved from Northwest Persia to Caucasus
1 cruiser and 1 destroyer moved from 97 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in Union of South Africa
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Union of South Africa, round 2 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/2 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/3 hits
1 infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Union of South Africa
Italians roll dice for 1 artillery in Union of South Africa, round 3 : 0/1 hits
British roll dice for 1 armour in Union of South Africa, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Union of South Africa, round 4 : 0/1 hits
British roll dice for 1 armour in Union of South Africa, round 4 : 1/1 hits
1 artillery owned by the Italians lost in Union of South Africa
British win with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 cruiser and 1 destroyer
Russians defend with 1 submarine; Americans defend with 1 submarine
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits
Russians roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 cruiser remaining. Battle score for attacker is 4
Casualties for Russians: 1 submarine
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Caucasus
Italians attack with 3 armour
British defend with 1 armour
Italians roll dice for 3 armour in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 fighter moved from Egypt to Belgian Congo
2 fighters moved from Egypt to Northern Italy
4 aaGuns moved from Southern Italy to Northern Italy
1 transport moved from 97 Sea Zone to 81 Sea Zone
1 fighter moved from Belgian Congo to Tanganyika TerritoryPlace Units - Italians
2 infantry and 1 mech_infantry placed in Persia
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 armour and 1 mech_infantry
Trans-Jordan : 1 flag
Egypt : 1 flag, 1 factory_minor and 1 harbour
Nigeria : 1 flag, 1 armour
Anglo Egyptian Sudan : 1 flag
Tanganyika Territory : 1 flag, 1 fighter
French Equatorial Africa : 1 flag
Northern Italy : 4 aaGuns, 1 artillery, 1 factory_major, 2 fighters and 11 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Ethiopia : 1 mech_infantry
Eastern Poland : 1 flag
Western Ukraine : 1 flag
Turkmenistan : 1 flag, 1 armour
Caucasus : 1 flag, 3 armour
93 Sea Zone : 1 flag, 1 cruiser
Iraq : 1 flag
71 Sea Zone : 1 battleship, 1 cruiser and 1 transport
81 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 50 / 81
Russians : 20 / 23
Japanese : 72 / 86
Americans : 56 / 72
Chinese : 5 / 6
British : 20 / 23
UK_Pacific : 0 / 0
Italians : 26 / 42
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.579
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11





