Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
Omega1759 (Axis) StuckTojo (Allies + 14) - 3rd 2016 League Game
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Kazakhstan to Caucasus
7 fighters moved from Russia to CaucasusCombat - British
Battle in Caucasus
British attack with 3 armour and 7 fighters
Italians defend with 3 armour and 2 mech_infantrys
British win, taking Caucasus from Italians with 1 armour and 7 fighters remaining. Battle score for attacker is 14
Casualties for British: 2 armour
Casualties for Italians: 3 armour and 2 mech_infantrysNon Combat Move - British
7 fighters moved from Caucasus to Volgograd
1 armour moved from Turkmenistan to Kazakhstan
1 armour moved from Archangel to Russia
1 destroyer moved from 103 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 transport moved from 70 Sea Zone to 83 Sea ZonePlace Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 fighter and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 23 PUs; end with 23 PUs totalTurn Complete - UK_Pacific
-
You may want to replay this turn because how will you negate Pacific win?
-
Damn. I meant to move 2 inf. and 2 AA guns from UK to Normandy. Would you mind? :-)
-
You may want to replay this turn because how will you negate Pacific win?
Not following you. Which turn?
-
Damn. I meant to move 2 inf. and 2 AA guns from UK to Normandy. Would you mind? :-)
No problem.
-
You may want to replay this turn because how will you negate Pacific win?
Not following you. Which turn?
The Japs have met the victory conditions by taking Hawaii and Calcutta. Look at the Objectives tab.
-
You can and should capture back Honolulu.
-
You may want to replay this turn because how will you negate Pacific win?
Not following you. Which turn?
The Japs have met the victory conditions by taking Hawaii and Calcutta. Look at the Objectives tab.
Wow. I did not know that.
-
You can and should capture back Honolulu.
So do I have to replay the entire turn, then? Including China and UK?
-
We can just play with 7 victory cities on the Pacific Side to make this easier. I’ll move your UK units as requested.
-
Thanks. I’ve never played victory cities before. We always just play 'til someone surrenders.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians repair damage of 4x factory_minor, 9x factory_major; Remaining resources: 28 PUs;
Italians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 battleship and 1 cruiser moved from 77 Sea Zone to 71 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Nigeria
Italians take French Equatorial Africa from French
Italians take Nigeria from British
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Persia to Turkmenistan
Italians take Turkmenistan from Russians
3 armour moved from Northwest Persia to Caucasus
1 cruiser and 1 destroyer moved from 97 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in Union of South Africa
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Union of South Africa, round 2 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/2 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/3 hits
1 infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Union of South Africa
Italians roll dice for 1 artillery in Union of South Africa, round 3 : 0/1 hits
British roll dice for 1 armour in Union of South Africa, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Union of South Africa, round 4 : 0/1 hits
British roll dice for 1 armour in Union of South Africa, round 4 : 1/1 hits
1 artillery owned by the Italians lost in Union of South Africa
British win with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 cruiser and 1 destroyer
Russians defend with 1 submarine; Americans defend with 1 submarine
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits
Russians roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 cruiser remaining. Battle score for attacker is 4
Casualties for Russians: 1 submarine
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Caucasus
Italians attack with 3 armour
British defend with 1 armour
Italians roll dice for 3 armour in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 fighter moved from Egypt to Belgian Congo
2 fighters moved from Egypt to Northern Italy
4 aaGuns moved from Southern Italy to Northern Italy
1 transport moved from 97 Sea Zone to 81 Sea Zone
1 fighter moved from Belgian Congo to Tanganyika TerritoryPlace Units - Italians
2 infantry and 1 mech_infantry placed in Persia
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 armour and 1 mech_infantry
Trans-Jordan : 1 flag
Egypt : 1 flag, 1 factory_minor and 1 harbour
Nigeria : 1 flag, 1 armour
Anglo Egyptian Sudan : 1 flag
Tanganyika Territory : 1 flag, 1 fighter
French Equatorial Africa : 1 flag
Northern Italy : 4 aaGuns, 1 artillery, 1 factory_major, 2 fighters and 11 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Ethiopia : 1 mech_infantry
Eastern Poland : 1 flag
Western Ukraine : 1 flag
Turkmenistan : 1 flag, 1 armour
Caucasus : 1 flag, 3 armour
93 Sea Zone : 1 flag, 1 cruiser
Iraq : 1 flag
71 Sea Zone : 1 battleship, 1 cruiser and 1 transport
81 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 50 / 81
Russians : 20 / 23
Japanese : 72 / 86
Americans : 56 / 72
Chinese : 5 / 6
British : 20 / 23
UK_Pacific : 0 / 0
Italians : 26 / 42
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.579
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 36 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from GermansCombat - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 78 PUs;
Germans buy 6 armour, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
3 infantry moved from Belarus to Bryansk
3 infantry moved from Belarus to Smolensk
1 fighter moved from Novgorod to Bryansk
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
3 mech_infantrys moved from Novgorod to Smolensk
2 fighters moved from Novgorod to Bryansk
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Belarus to Bryansk
8 armour, 8 artilleries and 9 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
5 bombers moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
6 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 5 bombers, 8 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery
Germans roll dice for 5 bombers, 8 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 9/17 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 5 bombers, 8 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Bryansk
Germans attack with 4 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/9 hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Union of South Africa
Germans attack with 1 artillery and 1 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 0/2 hits
British roll dice for 1 armour in Union of South Africa, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Union of South Africa
Germans roll dice for 1 artillery in Union of South Africa, round 3 : 1/1 hits
British roll dice for 1 armour in Union of South Africa, round 3 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Germans lost in Union of South Africa
British win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 armour
Battle in Smolensk
Germans attack with 9 armour, 9 artilleries, 12 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 9 armour, 9 artilleries, 12 infantry and 3 mech_infantrys in Smolensk, round 2 : 10/33 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 9 armour, 9 artilleries, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits
Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
1 infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
3 armour moved from Ukraine to Smolensk
4 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
3 fighters moved from Holland Belgium to Germany
3 fighters moved from Holland Belgium to Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
5 bombers moved from Holland Belgium to Western Germany
6 infantry moved from Western Germany to France
5 infantry moved from Western Germany to France
2 infantry moved from Germany to Western GermanyPlace Units - Germans
6 armour and 4 mech_infantrys placed in Western Germany
3 infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in Ukraine
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUsTerritory Summary for Germans :
Egypt : 1 aaGun and 1 infantry
French Madagascar : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield, 1 factory_minor and 11 infantry
Western Germany : 1 airfield, 6 armour, 5 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 21 mech_infantrys and 2 tactical_bombers
Germany : 2 aaGuns, 1 factory_major, 6 fighters and 10 infantry
Holland Belgium : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 infantry
Rostov : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor, 5 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag, 12 armour, 9 artilleries, 11 infantry and 3 mech_infantrys
112 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 2 carriers and 4 submarines
71 Sea Zone : 1 transport
Northwest Persia : 1 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 6 infantryProduction/PUs Summary :
Germans : 58 / 78
Russians : 15 / 23
Japanese : 72 / 86
Americans : 53 / 72
Chinese : 5 / 6
British : 20 / 23
UK_Pacific : 0 / 0
Italians : 26 / 42
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 15 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.461
Median : 3.000
Variance : 0.320
Standard Deviation : 0.566
Total rolls : 76Germans Combat
1 was rolled 10 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.591
Median : 4.000
Variance : 0.185
Standard Deviation : 0.430
Total rolls : 66British Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
10 infantry moved from Tambov to Rostov
1 infantry moved from Kazakhstan to Turkmenistan
1 armour moved from Volgograd to Turkmenistan
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to BryanskCombat - Russians
Battle in Turkmenistan
Russians attack with 1 armour and 1 infantry
Italians defend with 1 armour
Russians win, taking Turkmenistan from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Rostov
Russians attack with 10 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Samara to Kazakhstan
2 armour moved from Volgograd to Russia
1 armour moved from Tambov to Russia
2 artilleries moved from Tambov to Russia
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Samara
2 infantry moved from Yenisey to EvenkiyskiyPlace Units - Russians
1 artillery, 5 infantry and 1 mech_infantry placed in Russia
Russians undo move 1.
1 infantry placed in Volgograd
1 artillery, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 6 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 1 infantry moved from Siberia to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
Japanese take Timguska from Russians
1 armour moved from Chahar to Shensi
1 armour and 1 mech_infantry moved from Jehol to Suiyuyan
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 armour moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Yunnan to Shensi
1 armour and 1 mech_infantry moved from Hunan to Shensi
1 bomber moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Suiyuyan
1 fighter and 1 tactical_bomber moved from Shantung to 20 Sea Zone
1 bomber moved from Shantung to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Philippines to 42 Sea Zone
1 battleship moved from 79 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
2 fighters moved from Yunnan to 43 Sea Zone
1 armour moved from Kenya to 72 Sea Zone
1 armour and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from 71 Sea Zone to Union of South Africa
6 armour and 1 mech_infantry moved from Eastern Persia to TurkmenistanCombat - Japanese
Battle in Shensi
Japanese attack with 4 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 4 armour, 1 bomber and 2 mech_infantrys in Shensi, round 2 : 4/7 hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 4 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Soviet Far East
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry and 1 mech_infantry
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 3/5 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/3 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Turkmenistan
Japanese attack with 6 armour and 1 mech_infantry
Russians defend with 1 armour
Japanese roll dice for 6 armour and 1 mech_infantry in Turkmenistan, round 2 : 3/7 hits
Russians roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Turkmenistan
Japanese win, taking Turkmenistan from Russians with 6 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in 41 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Suiyuyan
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 2 submarines
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Union of South Africa
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking Union of South Africa from British, taking 43 Sea Zone from ANZAC with 1 battleship, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
4 mech_infantrys moved from Szechwan to Sikang
1 bomber moved from Shensi to Hopei
1 fighter and 1 tactical_bomber moved from Suiyuyan to Hopei
1 infantry moved from Jehol to Chahar
2 mech_infantrys moved from Kiangsu to Hopei
2 mech_infantrys moved from Manchuria to Buryatia
1 artillery moved from Sakha to Siberia
1 mech_infantry moved from Manchuria to Siberia
1 bomber moved from 36 Sea Zone to Malaya
2 fighters moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Soviet Far East to SiberiaPlace Units - Japanese
3 armour placed in India
1 destroyer and 6 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,3
Japanese collect 76 PUs (4 lost to blockades); end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag, 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag, 1 aaGun
Manchuria : 1 flag, 1 factory_minor and 3 mech_infantrys
Hainan : 1 harbour
Shensi : 1 flag, 4 armour and 2 mech_infantrys
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 armour and 1 mech_infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Szechwan : 1 flag
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 5 mech_infantrys
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Malaya : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 2 artilleries
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 armour and 1 mech_infantry
Siberia : 1 flag, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Buryatia : 1 flag, 2 mech_infantrys
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 2 fighters
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
41 Sea Zone : 1 flag, 1 battleship and 1 destroyer
43 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 submarine
37 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 2 fighters
39 Sea Zone : 1 flag
20 Sea Zone : 1 destroyer
3 Sea Zone : 1 destroyer
6 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 6 submarines, 4 tactical_bombers and 1 transport
West India : 1 flag
Union of South Africa : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Kenya : 1 flag
Turkmenistan : 1 flag, 6 armour
Iraq : 1 fighter and 1 tactical_bomber
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
79 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 54 / 78
Russians : 16 / 19
Japanese : 80 / 91
Americans : 53 / 72
Chinese : 2 / 6
British : 18 / 23
UK_Pacific : 0 / 0
Italians : 26 / 42
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.382
Median : 3.000
Variance : 0.241
Standard Deviation : 0.491
Total rolls : 55Null / Other
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 3.359
Median : 3.000
Variance : 1.132
Standard Deviation : 1.064
Total rolls : 39ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Russians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
3 was rolled 1 times
5 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
8 infantry moved from Normandy Bordeaux to France
5 fighters moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 tactical_bomber moved from 110 Sea Zone to France
2 fighters moved from 110 Sea Zone to France
1 bomber moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
1 bomber moved from Kazakhstan to Persia
1 armour moved from Kazakhstan to Caucasus
2 fighters moved from Volgograd to Caucasus
3 fighters and 1 tactical_bomber moved from 1 Sea Zone to 3 Sea Zone
1 submarine moved from 1 Sea Zone to 3 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Normandy Bordeaux to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern ItalyCombat - Americans
Strategic bombing raid in Persia
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Strategic bombing raid in Southern Italy
1 bomber killed by AA
Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Southern Italy causes 3 damage total.
Battle in 3 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Caucasus
Americans attack with 1 armour and 2 fighters
Italians defend with 3 armour
retreated to Caucasus
Italians win with 1 armour remaining. Battle score for attacker is -4
Casualties for Italians: 2 armour
Casualties for Americans: 1 armour and 1 fighter
Battle in Norway
Battle in France
Americans attack with 1 bomber, 7 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 11 infantry
8 infantry owned by the Americans retreated to Normandy Bordeaux
Germans win, taking Norway from Germans with 5 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 6 infantryNon Combat Move - Americans
1 armour, 1 carrier, 5 infantry and 3 transports moved from 103 Sea Zone to 110 Sea Zone
1 armour and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
1 tactical_bomber moved from France to 110 Sea Zone
7 fighters moved from France to Normandy Bordeaux
2 fighters moved from Eastern United States to 110 Sea Zone
1 fighter moved from Caucasus to Russia
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
3 fighters and 1 tactical_bomber moved from 3 Sea Zone to 1 Sea Zone
2 fighters moved from Western United States to Alaska
4 transports moved from 107 Sea Zone to 101 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea ZonePlace Units - Americans
3 armour placed in Normandy Bordeaux
1 fighter placed in Eastern United States
3 infantry and 3 mech_infantrys placed in Western United States
1 carrier and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 5 mech_infantrys
2 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 5 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 21 PUs;
British buy 2 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Kazakhstan to Caucasus
7 fighters moved from Volgograd to CaucasusCombat - British
Battle in Caucasus
British attack with 1 armour and 7 fighters
Italians defend with 1 armour
British win, taking Caucasus from Italians with 1 armour and 7 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
7 fighters moved from Caucasus to Russia
1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to United Kingdom
1 transport moved from 83 Sea Zone to 91 Sea ZonePlace Units - British
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 18 PUs; end with 19 PUs totalTurn Complete - UK_Pacific





