@crockett36 no worries do what you need
16L G40 Arthur Bomber Harris (Axis) vs Axis Dominion (Allies +23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Jehol to Chahar
2 infantry moved from Hunan to YunnanPlace Units - Chinese
1 artillery and 2 infantry placed in Jehol
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from JapaneseCombat - British
Non Combat Move - British
1 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
1 bomber moved from Hunan to India
1 mech_infantry moved from Kiangsi to Jehol
1 armour moved from Hunan to Jehol
2 artilleries and 9 infantry moved from Syria to Trans-Jordan
4 aaGuns, 1 artillery, 5 fighters and 6 infantry moved from Normandy Bordeaux to Spain
3 armour and 1 mech_infantry moved from Persia to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
1 armour and 4 mech_infantrys moved from Saudi Arabia to Iraq
3 mech_infantrys moved from Syria to Iraq
3 armour and 2 mech_infantrys moved from Turkey to Iraq
1 tactical_bomber moved from India to Turkey
2 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
3 infantry and 4 mech_infantrys moved from Belgian Congo to Rhodesia
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 71 Sea Zone to 83 Sea ZonePlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Turkey
3 infantry placed in Persia
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3,1,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,3,3
UK_Pacific collect 3 PUs (8 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from JapaneseCombat - British
Non Combat Move - British
1 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
1 bomber moved from Hunan to India
1 mech_infantry moved from Kiangsi to Jehol
1 armour moved from Hunan to Jehol
2 artilleries and 9 infantry moved from Syria to Trans-Jordan
4 aaGuns, 1 artillery, 5 fighters and 6 infantry moved from Normandy Bordeaux to Spain
3 armour and 1 mech_infantry moved from Persia to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
1 armour and 4 mech_infantrys moved from Saudi Arabia to Iraq
3 mech_infantrys moved from Syria to Iraq
3 armour and 2 mech_infantrys moved from Turkey to Iraq
1 tactical_bomber moved from India to Turkey
2 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
3 infantry and 4 mech_infantrys moved from Belgian Congo to Rhodesia
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 71 Sea Zone to 83 Sea ZonePlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Turkey
3 infantry placed in Persia
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3,1,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,3,3
UK_Pacific collect 3 PUs (8 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Spain: 2 fighters
EDIT: Adding units owned by British to 83 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
3 infantry moved from Normandy Bordeaux to SpainTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
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did u mean to leave your ita units in bess? if not, do u want me to edit them to romania?
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i’m just gonna assume u meant to have them backed out to romania (so i edited them accordingly), if that’s not the case, let me know before you do japan and i’ll redo russia to take out those italian units.
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Thanks, I was going to move them on Italy’s turn and forgot. I hate going back on previous moves, but I am glad that you are so accommodating. This is a crazy game! I am still waiting for you to make a single tactical blunder. I think that you will win if you can remain so meticulous.
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@Arthur:
Thanks, I was going to move them on Italy’s turn and forgot. I hate going back on previous moves, but I am glad that you are so accommodating. This is a crazy game! I am still waiting for you to make a single tactical blunder. I think that you will win if you can remain so meticulous.
yea, crazy and fun!!! u’re definitely making it very interesting, and keeping me on my toes. axis still has so much power despite my economic superiority…but yea i see a whole bunch of threats looming now :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Romania: 1 aaGun, 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
EDIT: Removing units owned by Italians from Bessarabia: 1 aaGun, 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 mech_infantrys moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to SmolenskCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Smolensk to Russia
2 aaGuns and 13 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Bryansk to Vologda
2 aaGuns, 12 artilleries and 50 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Hunan to India
1 mech_infantry moved from Russia to Kazakhstan
2 armour and 1 mech_infantry moved from Russia to Volgograd
3 armour and 3 mech_infantrys moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Bryansk to Russia
5 mech_infantrys moved from Bryansk to Volgograd
1 submarine moved from 93 Sea Zone to 91 Sea ZonePlace Units - Russians
2 mech_infantrys placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 4 infantry, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 armour, 6 infantry and 5 transports moved from 75 Sea Zone to 71 Sea Zone
4 armour and 6 infantry moved from 71 Sea Zone to Union of South Africa
1 armour, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
1 battleship moved from 75 Sea Zone to 71 Sea Zone
1 cruiser moved from 75 Sea Zone to 71 Sea Zone
1 carrier moved from 75 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery moved from 72 Sea Zone to French Madagascar
4 fighters and 4 tactical_bombers moved from 75 Sea Zone to Egypt
1 destroyer moved from 75 Sea Zone to 72 Sea Zone
1 destroyer moved from 75 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
1 battleship moved from 75 Sea Zone to 72 Sea Zone
1 destroyer moved from 75 Sea Zone to 72 Sea Zone
1 carrier moved from 75 Sea Zone to 72 Sea Zone
1 cruiser moved from 75 Sea Zone to 71 Sea Zone
2 carriers and 3 destroyers moved from 75 Sea Zone to 71 Sea Zone
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Siam
1 fighter moved from French Indo China to Siam
1 fighter moved from French Indo China to Siam
1 fighter moved from French Indo China to Siam
1 fighter moved from Malaya to Shan State
1 fighter moved from Malaya to Shan State
1 fighter moved from Malaya to Shan State
7 armour and 6 mech_infantrys moved from Novosibirsk to Timguska
1 submarine moved from 61 Sea Zone to 62 Sea Zone
7 submarines moved from 35 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 37 Sea Zone to 42 Sea Zone
4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 bomber and 2 fighters moved from Japan to Philippines
1 bomber moved from French Indo China to Philippines
1 bomber moved from Java to PhilippinesCombat - Japanese
Battle in Union of South Africa
Japanese attack with 4 armour and 6 infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Japanese win, taking Union of South Africa from British with 4 armour and 5 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Siam
Japanese attack with 4 fighters and 1 infantry
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Madagascar
Battle in Shan State
Japanese attack with 3 fighters and 1 infantry
British defend with 1 infantry
Japanese win, taking French Madagascar from French, taking Shan State from UK_Pacific with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Shan State to French Indo China
4 fighters moved from Siam to French Indo China
1 fighter and 3 tactical_bombers moved from Java to Philippines
3 armour and 3 mech_infantrys moved from Ulaanbaatar to AmurPlace Units - Japanese
1 artillery and 1 infantry placed in Japan
1 destroyer, 3 submarines and 2 transports placed in 6 Sea Zone
3 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Mozambique: 1 armour, 1 artillery and 4 infantry
EDIT: Removing units owned by Japanese from 71 Sea Zone: 2 armour, 1 artillery, 2 infantry and 2 transports
EDIT: Adding units owned by Japanese to 71 Sea Zone: 2 transports
EDIT: Changing ownership of Mozambique from Neutral_True to Japanese
EDIT: Changing PUs for Japanese from 57 to 58
EDIT: Removing units owned by Neutral_True from Mozambique: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Southern France
2 fighters and 1 tactical_bomber moved from Spain to Southern France
2 fighters moved from Spain to Southern France
1 infantry moved from Spain to Normandy Bordeaux
7 fighters moved from Spain to Normandy Bordeaux
1 artillery moved from Ecuador to 64 Sea Zone
3 infantry moved from Colombia to 64 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 64 Sea Zone to 66 Sea Zone
1 artillery and 3 infantry moved from 66 Sea Zone to Chile
1 bomber moved from Southeast Mexico to Chile
1 bomber moved from Trans-Jordan to Northern Italy
1 bomber moved from Spain to France
1 bomber moved from Spain to Southern Italy
2 fighters moved from Spain to Southern France
2 fighters moved from Spain to Normandy Bordeaux
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 9 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Germans with 9 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Chile
Americans attack with 1 artillery, 1 bomber and 3 infantry
Neutral_True defend with 2 infantry
Americans win, taking Chile from Neutral_True with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 6 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Southern France from Germans with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern Italy causes 4 damage total.
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.Non Combat Move - Americans
9 fighters moved from Normandy Bordeaux to United Kingdom
6 fighters and 1 tactical_bomber moved from Southern France to United Kingdom
1 bomber moved from France to United Kingdom
1 bomber moved from Northern Italy to Spain
1 bomber moved from Southern Italy to Spain
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 transport moved from 64 Sea Zone to 89 Sea Zone
2 infantry moved from Venezuela to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
4 fighters moved from Southeast Mexico to Spain
5 fighters moved from Eastern United States to Spain
3 armour and 1 mech_infantry moved from Iraq to Turkey
2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from Chile to British Guiana
1 battleship, 2 cruisers and 2 destroyers moved from 64 Sea Zone to 91 Sea Zone
1 destroyer moved from 64 Sea Zone to 66 Sea Zone
1 submarine moved from 63 Sea Zone to 66 Sea Zone
3 fighters moved from New Zealand to Southeast Mexico
4 carriers and 8 fighters moved from 29 Sea Zone to 64 Sea Zone
3 fighters moved from 54 Sea Zone to Hawaiian Islands
2 fighters moved from India to Turkey
1 fighter moved from Hunan to India
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 91 Sea Zone
1 bomber placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 mech_infantry placed in Central United States
1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
3 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Jehol to Anhwe
1 infantry moved from Chahar to Jehol
1 infantry moved from Jehol to Manchuria
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kwangsi
6 artilleries and 2 infantry moved from Hunan to YunnanPlace Units - Chinese
5 artilleries and 3 infantry placed in Yunnan
Chinese undo move 1.
5 artilleries and 3 infantry placed in Hunan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 4 artilleries
EDIT: Adding units owned by Chinese to Hunan: 4 artilleries
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British repair damage of 15x factory_major; Remaining resources: 16 PUs;
British buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Shan State
1 bomber moved from India to Shan State
1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - British
Battle in Shan State
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Shan State to India
3 fighters moved from Spain to United Kingdom
1 cruiser, 1 destroyer and 3 transports moved from 89 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 83 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
3 armour and 3 mech_infantrys moved from Trans-Jordan to Turkey
2 artilleries and 9 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
3 armour moved from Iraq to Turkey
12 mech_infantrys moved from Iraq to Turkey
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to South West Africa
1 mech_infantry moved from Rhodesia to French Equatorial Africa
1 mech_infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Rhodesia to Kenya
1 armour and 1 mech_infantry moved from Jehol to Suiyuyan
1 armour moved from Hunan to Shensi
1 fighter moved from Turkey to Spain
1 aaGun moved from India to Burma
2 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to Burma
4 mech_infantrys moved from India to AfghanistanPlace Units - British
4 infantry placed in United Kingdom
1 mech_infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,5,5,1
British collect 29 PUs (1 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,5,6
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British repair damage of 15x factory_major; Remaining resources: 16 PUs;
British buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Shan State
1 bomber moved from India to Shan State
1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - British
Battle in Shan State
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Shan State to India
3 fighters moved from Spain to United Kingdom
1 cruiser, 1 destroyer and 3 transports moved from 89 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 83 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
3 armour and 3 mech_infantrys moved from Trans-Jordan to Turkey
2 artilleries and 9 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
3 armour moved from Iraq to Turkey
12 mech_infantrys moved from Iraq to Turkey
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to South West Africa
1 mech_infantry moved from Rhodesia to French Equatorial Africa
1 mech_infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Rhodesia to Kenya
1 armour and 1 mech_infantry moved from Jehol to Suiyuyan
1 armour moved from Hunan to Shensi
1 fighter moved from Turkey to Spain
1 aaGun moved from India to Burma
2 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to Burma
4 mech_infantrys moved from India to AfghanistanPlace Units - British
4 infantry placed in United Kingdom
1 mech_infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,5,5,1
British collect 29 PUs (1 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,5,6
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Romania to Greece
Italians take Greece from Americans
1 mech_infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 fighter moved from Romania to Southern Italy
1 infantry moved from Romania to Bulgaria
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Trans-JordanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
retreated to Southern France
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
7 fighters moved from Egypt to Southern Italy
2 fighters moved from Trans-Jordan to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Romania to YugoslaviaPlace Units - Italians
2 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,1,2,3,5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
Italians collect 3 PUs (12 lost to blockades); end with 3 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Romania to Greece
Italians take Greece from Americans
1 mech_infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 fighter moved from Romania to Southern Italy
1 infantry moved from Romania to Bulgaria
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Trans-JordanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
retreated to Southern France
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
7 fighters moved from Egypt to Southern Italy
2 fighters moved from Trans-Jordan to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Romania to YugoslaviaPlace Units - Italians
2 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,1,2,3,5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
Italians collect 3 PUs (12 lost to blockades); end with 3 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Yugoslavia: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 8 fighters and 1 harbour
EDIT: Adding units owned by Italians to Egypt: 8 fighters
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Egypt: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Romania to Greece
Italians take Greece from Americans
1 mech_infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 fighter moved from Romania to Southern Italy
1 infantry moved from Romania to Bulgaria
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Trans-JordanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
retreated to Southern France
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
7 fighters moved from Egypt to Southern Italy
2 fighters moved from Trans-Jordan to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Romania to YugoslaviaPlace Units - Italians
2 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,1,2,3,5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
Italians collect 3 PUs (12 lost to blockades); end with 3 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Yugoslavia: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 8 fighters and 1 harbour
EDIT: Adding units owned by Italians to Egypt: 8 fighters
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Egypt: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 bomber
EDIT: Adding units owned by Italians to France: 1 bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French





