16L G40 Omega1759 (Allies +24) vs Talleyrand19 (Axis)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                3 artilleries and 4 infantry moved from Belarus to Novgorod
                1 fighter moved from Russia to Novgorod
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 3 artilleries, 1 fighter and 4 infantry
                    Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                        Russians roll dice for 3 artilleries, 1 fighter and 4 infantry in Novgorod, round 2 :  2/8 hits
                        Germans roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 2 :  1/4 hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                        Russians roll dice for 3 artilleries, 1 fighter and 3 infantry in Novgorod, round 3 :  2/7 hits
                        Germans roll dice for 2 armour in Novgorod, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 2 armour owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 armour and 2 mech_infantrys
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Novgorod to Archangel
                1 aaGun moved from Belarus to Bryansk
                15 infantry moved from Belarus to Archangel
                2 mech_infantrys moved from Volgograd to Bryansk
                2 infantry moved from Rostov to Bryansk
                3 infantry moved from Ukraine to Bryansk
                4 artilleries moved from Western Ukraine to Bryansk
                2 aaGuns moved from Western Ukraine to Bryansk
                13 infantry moved from Western Ukraine to Bryansk
                2 fighters and 1 tactical_bomber moved from Timguska to Russia
                3 armour and 5 mech_infantrys moved from Caucasus to Iraq

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 armour and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for Russians :

    Yenisey : 1 armour and 1 mech_infantry
        Yakut S.S.R. : 2 infantry
        Buryatia : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Belarus : 1 aaGun and 1 infantry
        Bryansk : 3 aaGuns, 4 artilleries, 19 infantry and 2 mech_infantrys
        Archangel : 1 fighter and 15 infantry
        Eastern Poland : 1 infantry
        Russia : 1 airfield, 3 armour, 1 factory_major, 2 fighters, 1 mech_infantry and 1 tactical_bomber
        Ukraine : 1 artillery, 1 factory_minor and 2 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        Iraq : 3 armour and 5 mech_infantrys
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 66
        Russians : 31 / 36
        Japanese : 37 / 44
        Americans : 52 / 77
        Chinese : 14 / 19
        British : 31 / 32
        UK_Pacific : 13 / 11
        Italians : 14 / 13
        ANZAC : 14 / 25
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.667
            Median : 3.000
            Variance : 0.550
            Standard Deviation : 0.742
            Total rolls : 21

    Germans Combat
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Russians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 15


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 factory_minor and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                3 infantry moved from Shantung to Anhwe
                3 mech_infantrys moved from Shantung to Anhwe
                2 mech_infantrys moved from Kiangsu to Kiangsi
                1 armour moved from Kiangsu to Anhwe
                1 artillery moved from Shantung to Anhwe
                3 carriers, 5 fighters, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 battleship moved from 36 Sea Zone to 45 Sea Zone
                1 battleship moved from 36 Sea Zone to 45 Sea Zone
                1 cruiser moved from 36 Sea Zone to 44 Sea Zone
                1 carrier moved from 36 Sea Zone to 44 Sea Zone
                2 transports moved from 36 Sea Zone to 44 Sea Zone
                2 fighters moved from 36 Sea Zone to 44 Sea Zone
                3 tactical_bombers moved from Kiangsu to Kiangsi

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 2 mech_infantrys and 3 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 2 fighters and 2 transports
                    British defend with 1 destroyer
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win, taking 44 Sea Zone from UK_Pacific with 1 carrier, 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 45 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 5 fighters, 1 tactical_bomber and 1 transport
                    British defend with 1 battleship and 1 cruiser
                    Units damaged: 2 battleships owned by the Japanese
                    Japanese win with 2 battleships, 3 carriers, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 32
                    Casualties for British: 1 battleship and 1 cruiser
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys
                    Chinese defend with 2 infantry
                    Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                3 infantry moved from Amur to Manchuria
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                3 tactical_bombers moved from Kiangsu to Japan
                1 tactical_bomber moved from Kiangsi to 20 Sea Zone
                1 aaGun moved from Shantung to Kiangsu
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from Kiangsi to 19 Sea Zone
                1 tactical_bomber moved from Kiangsi to Kiangsu
                1 tactical_bomber moved from 20 Sea Zone to Kiangsu
                2 fighters moved from 44 Sea Zone to Celebes

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery and 2 infantry placed in Shantung
                1 factory_minor placed in Manchuria
                4 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 39 PUs total

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                6 fighters moved from Midway to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 bomber moved from Midway to 35 Sea Zone

  • 17 16 13 12

    Scramble in 6?


  • Japan is in a world of trouble partially thanks to those bad dice early…no scramble

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                6 fighters moved from Midway to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 bomber moved from Midway to 35 Sea Zone

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 2 battleships, 3 carriers, 5 fighters, 1 tactical_bomber and 1 transport
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 3 carriers and 1 transport in 45 Sea Zone, round 2 :  4/5 hits
                        1 submarine owned by the Americans lost in 45 Sea Zone
                    Japanese win with 2 battleships, 3 carriers, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in Korea
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 battleship and 3 carriers moved from 26 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Midway to Wake Island
                1 bomber moved from 35 Sea Zone to Philippines
                2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                2 fighters moved from 6 Sea Zone to 8 Sea Zone
                1 carrier moved from 10 Sea Zone to 8 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
                2 mech_infantrys moved from Western United States to Central United States
                1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Eastern United States to 91 Sea Zone

    Place Units - Americans
                1 carrier, 3 submarines and 1 transport placed in 101 Sea Zone
                1 bomber, 2 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 armour, 1 artillery and 2 infantry
        Philippines : 1 airfield, 1 bomber, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield and 1 tactical_bomber
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Aleutian Islands : 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        8 Sea Zone : 1 carrier, 2 fighters and 1 transport
        6 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 submarines and 2 transports
        54 Sea Zone : 1 destroyer
        Central United States : 1 factory_major and 2 mech_infantrys
        Eastern United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Gibraltar : 1 aaGun, 1 artillery and 2 infantry
        101 Sea Zone : 1 carrier, 3 submarines and 1 transport
        91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports

    Production/PUs Summary :

    Germans : 48 / 66
        Russians : 31 / 36
        Japanese : 36 / 39
        Americans : 55 / 81
        Chinese : 12 / 19
        British : 31 / 32
        UK_Pacific : 13 / 11
        Italians : 14 / 13
        ANZAC : 14 / 25
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Japanese Combat
                1 was rolled 3 times
                4 was rolled 2 times
            Average roll : 2.200
            Median : 1.000
            Variance : 3.250
            Standard Deviation : 1.803
            Total rolls : 5

    Americans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Chahar to Anhwe
                3 artilleries and 1 infantry moved from Hopei to Anhwe
                3 artilleries and 1 infantry moved from Kweichow to Anhwe
                2 infantry moved from Hunan to Anhwe
                1 fighter moved from Yunnan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 6 artilleries, 1 fighter and 5 infantry
                    Japanese defend with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
                        Chinese roll dice for 6 artilleries, 1 fighter and 5 infantry in Anhwe, round 2 :  4/12 hits
                        Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Anhwe, round 2 :  1/7 hits
                        2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Anhwe
                        Chinese roll dice for 6 artilleries, 1 fighter and 4 infantry in Anhwe, round 3 :  3/11 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anhwe, round 3 :  2/3 hits
                        1 armour owned by the Japanese, 2 infantry owned by the Chinese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 6 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Yunnan

    Place Units - Chinese
                1 artillery and 5 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Territory Summary for Chinese :

    Jehol : 1 infantry
        Yunnan : 1 fighter
        Anhwe : 7 artilleries and 7 infantry

    Production/PUs Summary :

    Germans : 48 / 66
        Russians : 31 / 36
        Japanese : 34 / 39
        Americans : 55 / 81
        Chinese : 14 / 20
        British : 31 / 32
        UK_Pacific : 13 / 11
        Italians : 14 / 13
        ANZAC : 14 / 25
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 10 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.564
            Median : 4.000
            Variance : 0.868
            Standard Deviation : 0.932
            Total rolls : 39

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.067
            Median : 3.000
            Variance : 1.214
            Standard Deviation : 1.102
            Total rolls : 15

    Chinese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.913
            Median : 4.000
            Variance : 1.136
            Standard Deviation : 1.066
            Total rolls : 23

    Americans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Iraq to Syria
                1 fighter and 1 tactical_bomber moved from Persia to Syria
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                      British take 93 Sea Zone from Italians
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 artillery and 3 infantry moved from Kwangsi to Kiangsi

    Combat - British
                Battle in Syria
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Syria, round 2 :  2/3 hits
                        Italians roll dice for 1 artillery in Syria, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Italians lost in Syria
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery
                Battle in Kiangsi
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Norway

    Non Combat Move - British
                1 aaGun moved from Kwangsi to Kiangsi
                6 mech_infantrys moved from Yunnan to Anhwe
                2 fighters and 1 tactical_bomber moved from Yunnan to Eastern Persia
                2 mech_infantrys moved from India to Eastern Persia
                1 aaGun and 3 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Northwest Persia to Iraq
                1 fighter and 1 tactical_bomber moved from Syria to Iraq
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Rhodesia to Belgian Congo
                3 armour moved from Union of South Africa to Belgian Congo
                1 fighter moved from Gibraltar to French Central Africa
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                3 armour placed in Persia
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 fighter

    Territory Summary for British and UK_Pacific :

    Kwangsi : 1 aaGun and 3 infantry
        Kiangsi : 1 aaGun, 1 artillery and 3 infantry
        Siam : 1 flag
        Anhwe : 6 mech_infantrys
        Shan State : 1 aaGun and 2 infantry
        India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 1 infantry
        French Indo China : 1 flag
        37 Sea Zone : 1 flag
        Belgian Congo : 4 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 aaGun, 1 harbour and 4 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 2 infantry
        French Central Africa : 1 fighter
        Norway : 1 flag, 1 artillery and 1 infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
        93 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag, 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        Eastern Persia : 1 flag, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 3 armour and 1 factory_minor
        91 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 45 / 66
        Russians : 31 / 36
        Japanese : 30 / 39
        Americans : 55 / 81
        Chinese : 15 / 20
        British : 34 / 34
        UK_Pacific : 16 / 22
        Italians : 14 / 13
        ANZAC : 14 / 25
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 11 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.851
            Standard Deviation : 0.923
            Total rolls : 48

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.062
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 16

    British Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.913
            Median : 4.000
            Variance : 1.136
            Standard Deviation : 1.066
            Total rolls : 23

    Americans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 17 16 13 12

    @Talleyrand19:

    Japan is in a world of trouble partially thanks to those bad dice early…no scramble

    Correct, there has been healthy pressure on Japan from all directions. Japan is strong but can get overwhelmed quickly past a certain tipping point.


  • the naval battle going awful plus your men in yunnan getting 6/7 hits as infantry may have already lost me the game, oh well

  • 17 16 13 12

    You got some visitors in Norway BTW. It was tempting to wait for the US to take it, but 11 IPC swing won the day. The US can have Finland :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                3 fighters moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Southern Italy to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
                    British defend with 2 infantry; French defend with 1 infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 infantry
                    Casualties for British: 2 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                3 fighters moved from Anglo Egyptian Sudan to Egypt
                1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 armour placed in Egypt
                1 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 fighters moved from New South Wales to Queensland
                1 cruiser moved from 54 Sea Zone to 26 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 fighters and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour and 4 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
        26 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 45 / 66
        Russians : 31 / 36
        Japanese : 30 / 39
        Americans : 55 / 81
        Chinese : 15 / 20
        British : 33 / 34
        UK_Pacific : 16 / 22
        Italians : 15 / 25
        ANZAC : 14 / 25
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17 16 13 12

    Looks like I forgot to post France this morning. I did not move anything. The destroyer stays in 91. Feel free to take on the ANZAC turn and move on with Germany.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Germans
                Germans buy 2 bombers, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Romania to Eastern Poland
                2 artilleries moved from Romania to Eastern Poland
                6 infantry moved from Romania to Eastern Poland
                7 armour, 8 artilleries and 17 infantry moved from Baltic States to Novgorod
                6 mech_infantrys moved from Germany to Eastern Poland

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 7 armour, 8 artilleries and 17 infantry
                    Russians defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Novgorod from Russians with 7 armour, 8 artilleries and 15 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 artilleries and 2 infantry
                Battle in Eastern Poland
                    Germans attack with 2 artilleries, 8 infantry and 6 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 2 artilleries, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                9 artilleries moved from Poland to Baltic States
                3 mech_infantrys moved from Western Germany to Germany
                2 bombers moved from Western Germany to Germany
                6 aaGuns moved from Western Germany to Germany
                1 infantry moved from Vyborg to Finland
                6 infantry moved from Karelia to Finland
                1 carrier moved from 97 Sea Zone to 98 Sea Zone

    Place Units - Germans
                2 bombers and 6 mech_infantrys placed in Germany
                3 infantry placed in France
                2 infantry placed in Germany
                1 infantry placed in Southern France
                Germans undo move 3.
                2 infantry placed in Southern France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
                Germans collect 43 PUs (5 lost to blockades); end with 43 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                2 infantry moved from Yakut S.S.R. to Buryatia
                1 fighter moved from Archangel to Russia
                1 armour moved from Iraq to Syria
                      Russians take Syria from Italians
                1 armour moved from Syria to Iraq

    Combat - Russians

    Non Combat Move - Russians
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                2 armour and 1 mech_infantry moved from Russia to Bryansk
                1 aaGun moved from Belarus to Bryansk
                14 infantry moved from Archangel to Smolensk
                1 armour and 1 mech_infantry moved from Yenisey to Urals
                1 armour moved from Russia to Bryansk
                2 armour moved from Iraq to Caucasus

    Place Units - Russians
                2 infantry placed in Ukraine
                10 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,5,1,2
                Russians collect 29 PUs (1 lost to blockades); end with 29 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for Russians :

    Sakha : 1 infantry
        Buryatia : 2 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Syria : 1 flag
        Belarus : 1 infantry
        Bryansk : 4 aaGuns, 3 armour, 5 artilleries, 21 infantry and 3 mech_infantrys
        Urals : 1 armour and 1 mech_infantry
        Archangel : 1 infantry
        Russia : 1 airfield, 1 factory_major, 3 fighters, 10 infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor and 2 infantry
        Volgograd : 1 factory_minor
        Caucasus : 2 armour
        Smolensk : 14 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        Iraq : 1 armour and 5 mech_infantrys
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 53
        Russians : 30 / 34
        Japanese : 29 / 39
        Americans : 55 / 81
        Chinese : 15 / 20
        British : 33 / 34
        UK_Pacific : 16 / 22
        Italians : 14 / 25
        ANZAC : 14 / 25
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • good game, just going to give up now, don’t feel like playing it out after Japan’s awful start

  • 17 16 13 12

    @Talleyrand19:

    good game, just going to give up now, don’t feel like playing it out after Japan’s awful start

    Ok, GG!

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