TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
3 artilleries and 4 infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
Combat - Russians
Battle in Novgorod
Russians attack with 3 artilleries, 1 fighter and 4 infantry
Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians roll dice for 3 artilleries, 1 fighter and 4 infantry in Novgorod, round 2 : 2/8 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Russians roll dice for 3 artilleries, 1 fighter and 3 infantry in Novgorod, round 3 : 2/7 hits
Germans roll dice for 2 armour in Novgorod, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Novgorod to Archangel
1 aaGun moved from Belarus to Bryansk
15 infantry moved from Belarus to Archangel
2 mech_infantrys moved from Volgograd to Bryansk
2 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
4 artilleries moved from Western Ukraine to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
13 infantry moved from Western Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Timguska to Russia
3 armour and 5 mech_infantrys moved from Caucasus to Iraq
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Territory Summary for Russians :
Yenisey : 1 armour and 1 mech_infantry
Yakut S.S.R. : 2 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 aaGun and 1 infantry
Bryansk : 3 aaGuns, 4 artilleries, 19 infantry and 2 mech_infantrys
Archangel : 1 fighter and 15 infantry
Eastern Poland : 1 infantry
Russia : 1 airfield, 3 armour, 1 factory_major, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 3 armour and 5 mech_infantrys
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 66
Russians : 31 / 36
Japanese : 37 / 44
Americans : 52 / 77
Chinese : 14 / 19
British : 31 / 32
UK_Pacific : 13 / 11
Italians : 14 / 13
ANZAC : 14 / 25
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.667
Median : 3.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21
Germans Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
3 infantry moved from Shantung to Anhwe
3 mech_infantrys moved from Shantung to Anhwe
2 mech_infantrys moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Anhwe
1 artillery moved from Shantung to Anhwe
3 carriers, 5 fighters, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 battleship moved from 36 Sea Zone to 45 Sea Zone
1 battleship moved from 36 Sea Zone to 45 Sea Zone
1 cruiser moved from 36 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
2 transports moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from 36 Sea Zone to 44 Sea Zone
3 tactical_bombers moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in Kiangsi
Japanese attack with 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kiangsi from Chinese with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 2 fighters and 2 transports
British defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 44 Sea Zone from UK_Pacific with 1 carrier, 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 5 fighters, 1 tactical_bomber and 1 transport
British defend with 1 battleship and 1 cruiser
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 3 carriers, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 32
Casualties for British: 1 battleship and 1 cruiser
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
3 infantry moved from Amur to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from Kiangsu to Japan
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 aaGun moved from Shantung to Kiangsu
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Kiangsi to 19 Sea Zone
1 tactical_bomber moved from Kiangsi to Kiangsu
1 tactical_bomber moved from 20 Sea Zone to Kiangsu
2 fighters moved from 44 Sea Zone to Celebes
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
1 factory_minor placed in Manchuria
4 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
6 fighters moved from Midway to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Midway to 35 Sea Zone
Scramble in 6?
Japan is in a world of trouble partially thanks to those bad dice early…no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
6 fighters moved from Midway to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Midway to 35 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 battleships, 3 carriers, 5 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers and 1 transport in 45 Sea Zone, round 2 : 4/5 hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win with 2 battleships, 3 carriers, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Korea
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 battleship and 3 carriers moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Midway to Wake Island
1 bomber moved from 35 Sea Zone to Philippines
2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to 8 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
2 mech_infantrys moved from Western United States to Central United States
1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
Place Units - Americans
1 carrier, 3 submarines and 1 transport placed in 101 Sea Zone
1 bomber, 2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Territory Summary for Americans :
Korea : 1 flag, 1 armour, 1 artillery and 2 infantry
Philippines : 1 airfield, 1 bomber, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 tactical_bomber
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
8 Sea Zone : 1 carrier, 2 fighters and 1 transport
6 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 submarines and 2 transports
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Gibraltar : 1 aaGun, 1 artillery and 2 infantry
101 Sea Zone : 1 carrier, 3 submarines and 1 transport
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports
Production/PUs Summary :
Germans : 48 / 66
Russians : 31 / 36
Japanese : 36 / 39
Americans : 55 / 81
Chinese : 12 / 19
British : 31 / 32
UK_Pacific : 13 / 11
Italians : 14 / 13
ANZAC : 14 / 25
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.333
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Japanese Combat
1 was rolled 3 times
4 was rolled 2 times
Average roll : 2.200
Median : 1.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5
Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
3 artilleries and 1 infantry moved from Hopei to Anhwe
3 artilleries and 1 infantry moved from Kweichow to Anhwe
2 infantry moved from Hunan to Anhwe
1 fighter moved from Yunnan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 6 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Chinese roll dice for 6 artilleries, 1 fighter and 5 infantry in Anhwe, round 2 : 4/12 hits
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Anhwe, round 2 : 1/7 hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Anhwe
Chinese roll dice for 6 artilleries, 1 fighter and 4 infantry in Anhwe, round 3 : 3/11 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anhwe, round 3 : 2/3 hits
1 armour owned by the Japanese, 2 infantry owned by the Chinese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 6 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
Place Units - Chinese
1 artillery and 5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Territory Summary for Chinese :
Jehol : 1 infantry
Yunnan : 1 fighter
Anhwe : 7 artilleries and 7 infantry
Production/PUs Summary :
Germans : 48 / 66
Russians : 31 / 36
Japanese : 34 / 39
Americans : 55 / 81
Chinese : 14 / 20
British : 31 / 32
UK_Pacific : 13 / 11
Italians : 14 / 13
ANZAC : 14 / 25
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.564
Median : 4.000
Variance : 0.868
Standard Deviation : 0.932
Total rolls : 39
Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.067
Median : 3.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15
Chinese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.913
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 23
Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Iraq to Syria
1 fighter and 1 tactical_bomber moved from Persia to Syria
1 infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
British take 93 Sea Zone from Italians
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
Combat - British
Battle in Syria
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Syria, round 2 : 2/3 hits
Italians roll dice for 1 artillery in Syria, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Syria
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Kiangsi
British attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Norway
Non Combat Move - British
1 aaGun moved from Kwangsi to Kiangsi
6 mech_infantrys moved from Yunnan to Anhwe
2 fighters and 1 tactical_bomber moved from Yunnan to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 aaGun and 3 infantry moved from French Indo China to Kwangsi
1 infantry moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from Syria to Iraq
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Gibraltar to French Central Africa
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 fighter
Territory Summary for British and UK_Pacific :
Kwangsi : 1 aaGun and 3 infantry
Kiangsi : 1 aaGun, 1 artillery and 3 infantry
Siam : 1 flag
Anhwe : 6 mech_infantrys
Shan State : 1 aaGun and 2 infantry
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 infantry
French Indo China : 1 flag
37 Sea Zone : 1 flag
Belgian Congo : 4 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 harbour and 4 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 infantry
French Central Africa : 1 fighter
Norway : 1 flag, 1 artillery and 1 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
93 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Eastern Persia : 1 flag, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour and 1 factory_minor
91 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 45 / 66
Russians : 31 / 36
Japanese : 30 / 39
Americans : 55 / 81
Chinese : 15 / 20
British : 34 / 34
UK_Pacific : 16 / 22
Italians : 14 / 13
ANZAC : 14 / 25
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.500
Median : 4.000
Variance : 0.851
Standard Deviation : 0.923
Total rolls : 48
Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.062
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16
British Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.913
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 23
Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japan is in a world of trouble partially thanks to those bad dice early…no scramble
Correct, there has been healthy pressure on Japan from all directions. Japan is strong but can get overwhelmed quickly past a certain tipping point.
the naval battle going awful plus your men in yunnan getting 6/7 hits as infantry may have already lost me the game, oh well
You got some visitors in Norway BTW. It was tempting to wait for the US to take it, but 11 IPC swing won the day. The US can have Finland :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
British defend with 2 infantry; French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
3 armour placed in Egypt
1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
26 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 45 / 66
Russians : 31 / 36
Japanese : 30 / 39
Americans : 55 / 81
Chinese : 15 / 20
British : 33 / 34
UK_Pacific : 16 / 22
Italians : 15 / 25
ANZAC : 14 / 25
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Looks like I forgot to post France this morning. I did not move anything. The destroyer stays in 91. Feel free to take on the ANZAC turn and move on with Germany.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 bombers, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Romania to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
6 infantry moved from Romania to Eastern Poland
7 armour, 8 artilleries and 17 infantry moved from Baltic States to Novgorod
6 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in Novgorod
Germans attack with 7 armour, 8 artilleries and 17 infantry
Russians defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 7 armour, 8 artilleries and 15 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 3 artilleries and 2 infantry
Battle in Eastern Poland
Germans attack with 2 artilleries, 8 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 2 artilleries, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
9 artilleries moved from Poland to Baltic States
3 mech_infantrys moved from Western Germany to Germany
2 bombers moved from Western Germany to Germany
6 aaGuns moved from Western Germany to Germany
1 infantry moved from Vyborg to Finland
6 infantry moved from Karelia to Finland
1 carrier moved from 97 Sea Zone to 98 Sea Zone
Place Units - Germans
2 bombers and 6 mech_infantrys placed in Germany
3 infantry placed in France
2 infantry placed in Germany
1 infantry placed in Southern France
Germans undo move 3.
2 infantry placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 43 PUs (5 lost to blockades); end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
2 infantry moved from Yakut S.S.R. to Buryatia
1 fighter moved from Archangel to Russia
1 armour moved from Iraq to Syria
Russians take Syria from Italians
1 armour moved from Syria to Iraq
Combat - Russians
Non Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 armour and 1 mech_infantry moved from Russia to Bryansk
1 aaGun moved from Belarus to Bryansk
14 infantry moved from Archangel to Smolensk
1 armour and 1 mech_infantry moved from Yenisey to Urals
1 armour moved from Russia to Bryansk
2 armour moved from Iraq to Caucasus
Place Units - Russians
2 infantry placed in Ukraine
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,5,1,2
Russians collect 29 PUs (1 lost to blockades); end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for Russians :
Sakha : 1 infantry
Buryatia : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Syria : 1 flag
Belarus : 1 infantry
Bryansk : 4 aaGuns, 3 armour, 5 artilleries, 21 infantry and 3 mech_infantrys
Urals : 1 armour and 1 mech_infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 factory_major, 3 fighters, 10 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 2 infantry
Volgograd : 1 factory_minor
Caucasus : 2 armour
Smolensk : 14 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 armour and 5 mech_infantrys
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 53
Russians : 30 / 34
Japanese : 29 / 39
Americans : 55 / 81
Chinese : 15 / 20
British : 33 / 34
UK_Pacific : 16 / 22
Italians : 14 / 25
ANZAC : 14 / 25
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Null / Other
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
good game, just going to give up now, don’t feel like playing it out after Japan’s awful start
good game, just going to give up now, don’t feel like playing it out after Japan’s awful start
Ok, GG!