@Oskar2KX ich weiß nicht ob ich lachen oder weinen soll…
Ich hab in 110 den (Br) Fighter leben lassen. Passt das so?
16L G40 Omega1759 (Allies +24) vs Talleyrand19 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 fighter and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Borneo to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 36 Sea Zone to Java
2 carriers moved from 43 Sea Zone to 42 Sea Zone
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
3 fighters moved from 43 Sea Zone to Java
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 battleships and 1 cruiser moved from 19 Sea Zone to 36 Sea Zone
4 fighters and 7 tactical_bombers moved from Kiangsi to Kwangsi
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 43 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 3 carriers, 1 cruiser and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 3 carriers and 1 transport remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in Java
Japanese attack with 6 fighters and 1 infantry
ANZAC defend with 1 aaGun, 3 fighters and 1 infantry
Japanese win with 3 fighters remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 aaGun, 3 fighters and 1 infantry
Casualties for Japanese: 3 fighters and 1 infantry
Battle in Celebes
Battle in Kwangsi
Japanese attack with 1 artillery, 4 fighters, 1 infantry, 3 mech_infantrys and 7 tactical_bombers
Chinese defend with 1 artillery and 4 infantry
Japanese win, taking Celebes from Dutch, taking Kwangsi from Chinese with 1 artillery, 4 fighters, 2 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in French Indo China
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking French Indo China from French with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
3 fighters moved from Java to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
6 tactical_bombers moved from Kwangsi to Kiangsu
1 aaGun moved from Jehol to Shantung
1 artillery and 2 infantry moved from Jehol to Shantung
2 bombers moved from Amur to Japan
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Buryatia to Amur
1 infantry moved from Sakha to Amur
1 infantry moved from Siberia to AmurPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 carrier placed in 6 Sea Zone
1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total -
It’s true that the war on land against Japan is going well. Team work until the US arrives!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Midway
1 carrier moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 infantry placed in Western United States
2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
EDIT: Adding units owned by Americans to Western United States: 2 fighters
EDIT: Turning off Edit Mode
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield, 1 bomber, 6 fighters and 1 tactical_bomber
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
10 Sea Zone : 1 carrier and 1 transport
8 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_minor and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 46 / 56
Russians : 32 / 32
Japanese : 44 / 44
Americans : 52 / 77
Chinese : 10 / 17
British : 28 / 31
UK_Pacific : 11 / 11
Italians : 16 / 35
ANZAC : 15 / 25
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to ChaharPlace Units - Chinese
1 infantry placed in Kiangsi
1 artillery and 1 infantry placed in Kweichow
1 artillery and 1 infantry placed in Hopei
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kiangsi : 2 infantry
Yunnan : 1 fighter
Kweichow : 3 artilleries and 1 infantry
Hunan : 2 infantry
Hopei : 3 artilleries and 1 infantry
Chahar : 2 infantry
Anhwe : 2 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 32 / 32
Japanese : 41 / 44
Americans : 52 / 77
Chinese : 13 / 19
British : 28 / 31
UK_Pacific : 11 / 11
Italians : 16 / 35
ANZAC : 15 / 25
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 3 armour and 1 factory_minor; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to Iraq
1 armour moved from Trans-Jordan to Iraq
2 artilleries moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
5 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Trans-Jordan to Iraq
1 fighter moved from India to Iraq
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to Belgian Congo
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
2 infantry moved from Shan State to French Indo China
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 cruiser moved from 37 Sea Zone to 44 Sea Zone
1 cruiser moved from 44 Sea Zone to 45 Sea Zone
1 battleship moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Shan State to French Indo China
1 artillery and 3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to French Indo ChinaCombat - British
Battle in 45 Sea Zone
British attack with 1 battleship and 1 cruiser
Japanese defend with 1 destroyer
British roll dice for 1 battleship and 1 cruiser in 45 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
British win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangsi
British attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 mech_infantrys
British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/8 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Kwangsi, round 2 : 0/3 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/8 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangsi, round 3 : 1/2 hits
1 infantry owned by the British, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 armour and 4 infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 5/13 hits
Italians roll dice for 2 armour and 4 infantry in Iraq, round 2 : 2/6 hits
2 infantry owned by the British, 1 armour owned by the Italians and 4 infantry owned by the Italians lost in Iraq
British roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 4/11 hits
Italians roll dice for 1 armour in Iraq, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Italians: 2 armour and 4 infantry
Battle in 92 Sea Zone
British attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
British win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in French Indo China
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 3 infantry in French Indo China, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to French Indo China
2 infantry moved from Burma to Shan State
2 mech_infantrys moved from India to Yunnan
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Union of South Africa to Rhodesia
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 86 Sea ZonePlace Units - British
1 factory_minor placed in Persia
3 armour placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,6,6,2,5,3
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Kwangsi : 1 aaGun, 1 artillery and 4 infantry
Siam : 1 flag
Yunnan : 2 fighters, 6 mech_infantrys and 1 tactical_bomber
Shan State : 1 aaGun and 2 infantry
India : 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Malaya : 1 harbour
French Indo China : 1 flag, 1 aaGun and 3 infantry
44 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 battleship and 1 cruiser
37 Sea Zone : 1 flag
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Rhodesia : 1 armour and 2 mech_infantrys
86 Sea Zone : 1 transport
Iraq : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
92 Sea Zone : 1 submarine
Eastern Persia : 1 flag
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 factory_minor, 1 fighter and 1 tactical_bomber
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 46 / 56
Russians : 32 / 32
Japanese : 38 / 44
Americans : 52 / 77
Chinese : 14 / 19
British : 31 / 32
UK_Pacific : 13 / 11
Italians : 13 / 35
ANZAC : 15 / 25
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 7 times
3 was rolled 17 times
4 was rolled 9 times
5 was rolled 18 times
6 was rolled 18 times
Average roll : 3.771
Median : 4.000
Variance : 1.451
Standard Deviation : 1.205
Total rolls : 83Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.214
Median : 4.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.214
Median : 4.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14British Combat
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.532
Median : 3.000
Variance : 1.109
Standard Deviation : 1.053
Total rolls : 47Italians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Egypt to Trans-Jordan
5 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 battleship, 2 cruisers and 1 submarine moved from 93 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Syria
Italians attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Italians win, taking Syria from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Southern Italy to Egypt
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Egypt: 1 factory_minor
EDIT: Turning off Edit Mode
1 transport placed in 97 Sea Zone
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Changing PUs for Italians from 25 to 13
EDIT: Turning off Edit Mode -
You want a factory in Egypt, how to you change your buy? Your ending IPC stays 25, right?
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sorry I’m dumb and looked at Egypt and thought I saw a factory…so I added it in for 12 ipc’s and did not place the two tanks (since that was my factory money)…I then lowered my ipc’s by 12…that should be right, is that okay?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - French
Non Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 3 infantry
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 56
Russians : 32 / 32
Japanese : 38 / 44
Americans : 52 / 77
Chinese : 14 / 19
British : 31 / 32
UK_Pacific : 13 / 11
Italians : 14 / 13
ANZAC : 14 / 25
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12 -
Alternatively you could have placed the tanks, removed them and placed the factory.
Thanks for building me a minor complex in Egypt :-D
I’m off for a couple hours to shop. I’ll be back later.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
3 armour moved from Romania to Baltic States
Germans take Eastern Poland from Russians
Germans take Baltic States from Russians
17 infantry moved from Poland to Baltic States
8 artilleries moved from Poland to Baltic States
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 bombers moved from Western Germany to Novgorod
2 armour and 2 mech_infantrys moved from Poland to Novgorod
4 armour moved from Poland to Baltic StatesCombat - Germans
Battle in Novgorod
Germans attack with 2 armour, 3 bombers and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 2 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
3 bombers moved from Novgorod to Germany
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 fighter moved from Western Germany to Trans-Jordan
1 carrier moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
6 aaGuns moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
9 artilleries moved from Germany to Poland
1 infantry moved from Bulgaria to RomaniaPlace Units - Germans
2 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 6 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 6 aaGuns
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Western Germany
5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 97 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to Trans-Jordan: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
3 artilleries and 4 infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from GermansCombat - Russians
Battle in Novgorod
Russians attack with 3 artilleries, 1 fighter and 4 infantry
Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians roll dice for 3 artilleries, 1 fighter and 4 infantry in Novgorod, round 2 : 2/8 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Russians roll dice for 3 artilleries, 1 fighter and 3 infantry in Novgorod, round 3 : 2/7 hits
Germans roll dice for 2 armour in Novgorod, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Novgorod to Archangel
1 aaGun moved from Belarus to Bryansk
15 infantry moved from Belarus to Archangel
2 mech_infantrys moved from Volgograd to Bryansk
2 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
4 artilleries moved from Western Ukraine to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
13 infantry moved from Western Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Timguska to Russia
3 armour and 5 mech_infantrys moved from Caucasus to IraqPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Russians :
Yenisey : 1 armour and 1 mech_infantry
Yakut S.S.R. : 2 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 aaGun and 1 infantry
Bryansk : 3 aaGuns, 4 artilleries, 19 infantry and 2 mech_infantrys
Archangel : 1 fighter and 15 infantry
Eastern Poland : 1 infantry
Russia : 1 airfield, 3 armour, 1 factory_major, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 3 armour and 5 mech_infantrys
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 66
Russians : 31 / 36
Japanese : 37 / 44
Americans : 52 / 77
Chinese : 14 / 19
British : 31 / 32
UK_Pacific : 13 / 11
Italians : 14 / 13
ANZAC : 14 / 25
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.667
Median : 3.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21Germans Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
3 infantry moved from Shantung to Anhwe
3 mech_infantrys moved from Shantung to Anhwe
2 mech_infantrys moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Anhwe
1 artillery moved from Shantung to Anhwe
3 carriers, 5 fighters, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 battleship moved from 36 Sea Zone to 45 Sea Zone
1 battleship moved from 36 Sea Zone to 45 Sea Zone
1 cruiser moved from 36 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
2 transports moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from 36 Sea Zone to 44 Sea Zone
3 tactical_bombers moved from Kiangsu to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kiangsi from Chinese with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 2 fighters and 2 transports
British defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 44 Sea Zone from UK_Pacific with 1 carrier, 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 5 fighters, 1 tactical_bomber and 1 transport
British defend with 1 battleship and 1 cruiser
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 3 carriers, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 32
Casualties for British: 1 battleship and 1 cruiser
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 infantry moved from Amur to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from Kiangsu to Japan
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 aaGun moved from Shantung to Kiangsu
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Kiangsi to 19 Sea Zone
1 tactical_bomber moved from Kiangsi to Kiangsu
1 tactical_bomber moved from 20 Sea Zone to Kiangsu
2 fighters moved from 44 Sea Zone to CelebesPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
1 factory_minor placed in Manchuria
4 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
6 fighters moved from Midway to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Midway to 35 Sea Zone -
Scramble in 6?
-
Japan is in a world of trouble partially thanks to those bad dice early…no scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
6 fighters moved from Midway to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Midway to 35 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 battleships, 3 carriers, 5 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers and 1 transport in 45 Sea Zone, round 2 : 4/5 hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win with 2 battleships, 3 carriers, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Korea
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 battleship and 3 carriers moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Midway to Wake Island
1 bomber moved from 35 Sea Zone to Philippines
2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to 8 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
2 mech_infantrys moved from Western United States to Central United States
1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea ZonePlace Units - Americans
1 carrier, 3 submarines and 1 transport placed in 101 Sea Zone
1 bomber, 2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 armour, 1 artillery and 2 infantry
Philippines : 1 airfield, 1 bomber, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 tactical_bomber
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
8 Sea Zone : 1 carrier, 2 fighters and 1 transport
6 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 submarines and 2 transports
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Gibraltar : 1 aaGun, 1 artillery and 2 infantry
101 Sea Zone : 1 carrier, 3 submarines and 1 transport
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 48 / 66
Russians : 31 / 36
Japanese : 36 / 39
Americans : 55 / 81
Chinese : 12 / 19
British : 31 / 32
UK_Pacific : 13 / 11
Italians : 14 / 13
ANZAC : 14 / 25
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.333
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Japanese Combat
1 was rolled 3 times
4 was rolled 2 times
Average roll : 2.200
Median : 1.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
3 artilleries and 1 infantry moved from Hopei to Anhwe
3 artilleries and 1 infantry moved from Kweichow to Anhwe
2 infantry moved from Hunan to Anhwe
1 fighter moved from Yunnan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 6 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Chinese roll dice for 6 artilleries, 1 fighter and 5 infantry in Anhwe, round 2 : 4/12 hits
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Anhwe, round 2 : 1/7 hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Anhwe
Chinese roll dice for 6 artilleries, 1 fighter and 4 infantry in Anhwe, round 3 : 3/11 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anhwe, round 3 : 2/3 hits
1 armour owned by the Japanese, 2 infantry owned by the Chinese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 6 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to YunnanPlace Units - Chinese
1 artillery and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Jehol : 1 infantry
Yunnan : 1 fighter
Anhwe : 7 artilleries and 7 infantryProduction/PUs Summary :
Germans : 48 / 66
Russians : 31 / 36
Japanese : 34 / 39
Americans : 55 / 81
Chinese : 14 / 20
British : 31 / 32
UK_Pacific : 13 / 11
Italians : 14 / 13
ANZAC : 14 / 25
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.564
Median : 4.000
Variance : 0.868
Standard Deviation : 0.932
Total rolls : 39Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.067
Median : 3.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15Chinese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.913
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 23Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Iraq to Syria
1 fighter and 1 tactical_bomber moved from Persia to Syria
1 infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
British take 93 Sea Zone from Italians
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 3 infantry moved from Kwangsi to KiangsiCombat - British
Battle in Syria
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Syria, round 2 : 2/3 hits
Italians roll dice for 1 artillery in Syria, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Syria
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Kiangsi
British attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in NorwayNon Combat Move - British
1 aaGun moved from Kwangsi to Kiangsi
6 mech_infantrys moved from Yunnan to Anhwe
2 fighters and 1 tactical_bomber moved from Yunnan to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 aaGun and 3 infantry moved from French Indo China to Kwangsi
1 infantry moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from Syria to Iraq
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Gibraltar to French Central Africa
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 fighterTerritory Summary for British and UK_Pacific :
Kwangsi : 1 aaGun and 3 infantry
Kiangsi : 1 aaGun, 1 artillery and 3 infantry
Siam : 1 flag
Anhwe : 6 mech_infantrys
Shan State : 1 aaGun and 2 infantry
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 infantry
French Indo China : 1 flag
37 Sea Zone : 1 flag
Belgian Congo : 4 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 harbour and 4 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 infantry
French Central Africa : 1 fighter
Norway : 1 flag, 1 artillery and 1 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
93 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Eastern Persia : 1 flag, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour and 1 factory_minor
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 45 / 66
Russians : 31 / 36
Japanese : 30 / 39
Americans : 55 / 81
Chinese : 15 / 20
British : 34 / 34
UK_Pacific : 16 / 22
Italians : 14 / 13
ANZAC : 14 / 25
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.500
Median : 4.000
Variance : 0.851
Standard Deviation : 0.923
Total rolls : 48Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.062
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16British Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.913
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 23Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Japan is in a world of trouble partially thanks to those bad dice early…no scramble
Correct, there has been healthy pressure on Japan from all directions. Japan is strong but can get overwhelmed quickly past a certain tipping point.





