Regularkid (Axis) vs. Gamerman (Allies) - G40 Balance Mod (No Bid) - REMATCH


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Normandy Bordeaux
                3 fighters moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 mech_infantry moved from Morocco to 91 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from Wake Island to 31 Sea Zone
                1 artillery and 1 transport moved from 31 Sea Zone to 22 Sea Zone
                1 infantry moved from Marianas to 22 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from Wake Island to 31 Sea Zone
                1 artillery and 1 transport moved from 31 Sea Zone to 32 Sea Zone
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 tactical_bomber moved from Korea to Japan

    Combat - Americans
                Strategic bombing raid in Japan
                    Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: airfield
                    Bombing raid in Japan causes 4 damage total.
                Battle in Iwo Jima
                    Americans attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Iwo Jima from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry
                    Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 artilleries and 2 mech_infantrys
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 carrier moved from 110 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 110 Sea Zone to 92 Sea Zone
                2 fighters moved from Normandy Bordeaux to 92 Sea Zone
                1 bomber moved from Western United States to Queensland
                1 tactical_bomber moved from Japan to Korea
                1 destroyer and 1 submarine moved from 31 Sea Zone to 17 Sea Zone
                3 fighters moved from Western United States to Wake Island
                1 aaGun moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                1 aaGun and 1 infantry moved from 31 Sea Zone to Wake Island
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 infantry moved from British Guiana to 88 Sea Zone
                1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Western United States to Southeast Mexico

    Place Units - Americans
                1 armour, 1 bomber and 1 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
                2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 4 PUs; end with 89 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 89 to 90
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                2 artilleries and 9 infantry moved from Yunnan to Burma

    Combat - Chinese
                Chinese creates battle in territory Suiyuyan
                Chinese creates battle in territory Hopei
                Battle in Burma
                    Chinese attack with 2 artilleries and 9 infantry
                    Japanese defend with 2 artilleries
                    Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Burma from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 5
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 artilleries

    Non Combat Move - Chinese
                9 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Kiangsi to Kiangsu
                1 infantry moved from Jehol to Shantung

    Place Units - Chinese
                3 infantry placed in Kiangsu
                2 infantry placed in Tsinghai
                1 infantry placed in Tsinghai
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5
                Chinese collect 25 PUs; end with 25 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 artilleries, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from Gibraltar to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 5 fighters and 2 infantry
                    Italians defend with 2 infantry
                    British win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                COMMENT: 2 UK INF on  USA TP in 110
                COMMENT: French alone on USA TP in 110
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries moved from United Kingdom to 110 Sea Zone
                3 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Persia to Eastern Persia
                2 infantry moved from West India to Eastern Persia
                2 artilleries moved from West India to Eastern Persia
                1 carrier, 1 destroyer and 2 transports moved from 79 Sea Zone to 72 Sea Zone
                1 fighter moved from Egypt to Iraq
                1 fighter moved from West India to Eastern Persia
                1 fighter moved from 79 Sea Zone to Burma
                1 armour moved from Morocco to 91 Sea Zone
                1 fighter moved from Holland Belgium to United Kingdom
                1 fighter moved from Holland Belgium to Normandy Bordeaux
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Holland Belgium to United Kingdom

    Place Units - British
                1 submarine placed in 71 Sea Zone
                1 artillery placed in Union of South Africa
                2 artilleries, 5 infantry and 1 mech_infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs

    Turn Complete - UK_Pacific


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 artilleries, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from Gibraltar to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 5 fighters and 2 infantry
                    Italians defend with 2 infantry
                    British win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                COMMENT: 2 UK INF on  USA TP in 110
                COMMENT: French alone on USA TP in 110
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries moved from United Kingdom to 110 Sea Zone
                3 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Persia to Eastern Persia
                2 infantry moved from West India to Eastern Persia
                2 artilleries moved from West India to Eastern Persia
                1 carrier, 1 destroyer and 2 transports moved from 79 Sea Zone to 72 Sea Zone
                1 fighter moved from Egypt to Iraq
                1 fighter moved from West India to Eastern Persia
                1 fighter moved from 79 Sea Zone to Burma
                1 armour moved from Morocco to 91 Sea Zone
                1 fighter moved from Holland Belgium to United Kingdom
                1 fighter moved from Holland Belgium to Normandy Bordeaux
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Holland Belgium to United Kingdom

    Place Units - British
                1 submarine placed in 71 Sea Zone
                1 artillery placed in Union of South Africa
                2 artilleries, 5 infantry and 1 mech_infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from Eastern Persia: 1 fighter
                EDIT: Adding units owned by British to 72 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Bryansk to Tambov
                1 bomber moved from Southern Italy to Tambov
                1 armour moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                1 armour moved from Bryansk to Rostov

    Combat - Italians
                Battle in Tambov
                    Italians attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 aaGun and 1 infantry
                    Russians win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -16
                    Casualties for Italians: 1 bomber and 1 mech_infantry
                Battle in Rostov
                    Italians attack with 2 armour and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Germany to Bryansk
                1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
                1 fighter moved from 96 Sea Zone to Bryansk
                2 infantry moved from Malta to 96 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Southern Italy

    Place Units - Italians
                1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
                Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs


  • I cannot believe the stand at Tambov….  rare…  :-)


  • I’m glad you’re collecting a new Axis NO  :-D
    Relieves my guilt from collecting all the Allied gold


  • THANK YOU guys for banning the stupid Russian +3’s outside of mainland Europe.  So stupid
    Next I would like to see a ban on all non-Russian allied units in original Russian territories (and just eliminate that +3 NO)
    Maybe ban Italians from getting more than 1 territory deep into Russia (including air) to compensate

    Just brainstorming


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from New South Wales to Queensland
                1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 artillery and 1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                1 bomber moved from Bryansk to Tambov
                1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
                1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
                1 fighter moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 tactical_bomber moved from Bryansk to Ukraine
                1 tactical_bomber moved from Bryansk to Ukraine
                1 fighter moved from Bryansk to Ukraine
                1 infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 bomber and 1 infantry
                    British defend with 2 infantry
                    retreated to Holland Belgium
                    British win with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 aaGun and 1 infantry
                    Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 aaGun and 1 infantry
                Battle in Ukraine
                    Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Ukraine to Bryansk
                1 armour and 5 mech_infantrys moved from Western Ukraine to Bryansk
                2 fighters and 2 tactical_bombers moved from Smolensk to Bryansk
                1 bomber moved from Tambov to Bryansk
                1 bomber moved from Holland Belgium to Bryansk
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 mech_infantry moved from Archangel to Bryansk
                2 infantry moved from Norway to Finland
                2 mech_infantrys moved from Western Germany to Germany
                1 armour moved from Western Germany to Germany
                1 infantry moved from Germany to Western Germany
                1 fighter moved from Western Germany to Bryansk

    Place Units - Germans
                2 fighters placed in Germany
                8 artilleries placed in Western Germany
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs

    triplea_37198_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 mech_infantry moved from Russia to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Volgograd
                1 fighter moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                1 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 fighters and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Tambov
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Volgograd to Russia
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                1 infantry moved from Vologda to Smolensk
                1 aaGun and 3 infantry moved from Chahar to Suiyuyan
                6 infantry moved from Jehol to Chahar
                1 aaGun and 1 infantry moved from Anhwe to Kweichow
                1 aaGun moved from Vologda to Smolensk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda

    Place Units - Russians
                8 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 29 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs

    triplea_37198_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island

    Combat - Japanese
                Battle in Paulau Island
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Paulau Island from Americans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Shan State to French Indo China
                2 mech_infantrys moved from Shan State to French Indo China
                1 battleship, 2 cruisers and 4 transports moved from 38 Sea Zone to 36 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 carrier moved from 44 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to French Indo China
                3 fighters and 3 tactical_bombers moved from India to French Indo China
                1 bomber moved from India to French Indo China

    Place Units - Japanese
                3 destroyers placed in 36 Sea Zone
                3 infantry placed in India
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs

    triplea_37198_Jap7.tsvg


  • whoops. please edith Kansu to novobirks, and shensi to Sikang. +2 for japan. woot!

    thanks


  • They are truly wreaking havoc in China  :-)


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island

    Combat - Japanese
                Battle in Paulau Island
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Paulau Island from Americans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Shan State to French Indo China
                2 mech_infantrys moved from Shan State to French Indo China
                1 battleship, 2 cruisers and 4 transports moved from 38 Sea Zone to 36 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 carrier moved from 44 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to French Indo China
                3 fighters and 3 tactical_bombers moved from India to French Indo China
                1 bomber moved from India to French Indo China

    Place Units - Japanese
                3 destroyers placed in 36 Sea Zone
                3 infantry placed in India
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
                Turning on Edit Mode
                EDIT: Changing ownership of Sikang from Chinese to Japanese
                EDIT: Removing units owned by Japanese from Shensi: 1 aaGun and 1 infantry
                EDIT: Adding units owned by Japanese to Sikang: 1 aaGun and 1 infantry
                EDIT: Changing ownership of Novosibirsk from Russians to Japanese
                EDIT: Removing units owned by Japanese from Kansu: 1 infantry
                EDIT: Adding units owned by Japanese to Novosibirsk: 1 infantry
                EDIT: Changing PUs for Japanese from 51 to 53
                EDIT: Turning off Edit Mode

    triplea_37198_Jap7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from 95 Sea Zone to Northern Italy
                2 fighters moved from 92 Sea Zone to 95 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Malta
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from Queensland to Paulau Island
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 destroyer moved from 17 Sea Zone to 5 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 submarine moved from 17 Sea Zone to 5 Sea Zone

    triplea_37198_Ame7.tsvg


  • Scramble to Zone 95?


  • naw


  • Oops, could have saved a US transport and a delay if I’d seen the UK mech in Normandy

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