@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
There are no files that need to be downloaded to play the mod. Its just a saved-game file with xml changed to include the NOs and what not
There is, however, an optional download you can do that will enhance the experience a bit: The file adds the objectives to your objectives panel, makes Vichy French territory appear in a distinct color (without the download, Vichy territory appears in the ‘true neutral’ color, which is unsightly, but doesn’t really hinder game play), and makes the marines appear more distinct from regular infantry (without the download, the marines appear as infantry with tiny arm badges on them. Marines are used infrequently, so its not really a big issue). Most people play it without the separate download, but if you’d like it, let me know.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 3 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Poland to France
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in France
Germans attack with 5 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
Units damaged: 1 battleship owned by the British
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 3 fighters, 2 submarines and 2 tactical_bombers
Casualties for French: 1 cruiser and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 2 fighters
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 3 infantry
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to French
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 fighter moved from Yugoslavia to Southern Italy
1 bomber and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Poland to Slovakia Hungary
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Germany
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
Place Units - Germans
1 submarine placed in 112 Sea Zone
3 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Most people play it without the separate download, but if you’d like it, let me know.
Yes, I’ll take it please
France wild enough for you? I gotta be happy anyway, even if I did miss the parting shot and had a lousy round 2 defense…
111 also scary but you escape with all air…. :-P
At least you got 106, but man this round was heart attack city
A whiff in Normandy! Man, you might want to re-think your attack Normandy round 1 strat :wink: Sure coulda used those units in Paris
French whiff, and you whiff AGAIN!? Agh, the dice tonight!
French comply with another whiff - no harm, no foul, jeez :x
I guess my Yugoslavia curse is over - 3 big hits….
Stalin would really be licking his chops now but you bought a lot of infantry and artillery…
I can’t find what I thought I read - if I were to land a UK unit on Morocco, then I would keep the Frenchman, right?
So I can stop Vichy France rules from kicking in by flying a UK aircraft to South France??
lolz. yes, some doosies in there. haha
regarding Morocco: Yes, putting uK units in it will prevent that territory and unit from turning when VichY France occurs (they will stay free french)
you can put a plane in southern france to try to prevent Vichy France (the idea being that UK assistance to the French in their hour of need encourages them to fight on!). If the unit is still there at the start of France’s turn, Vichy France will not occur.
Of course Italy will have a chance to correct matters. If you put a plane there, in order for VichY France to still occur, Italy will have to kill all units in that territory without taking the territory itself. Basically an air nuke. So, practically speaking, a fighter might do the trick, but maybe not. Land units from Egypt/Cyprus would almost certainly do the trick (especially if coupled with a fighter), cuz much harder for Italy to air nuke that.
The question is how important is it to you to stop Vichy France. Is it worth it if you can simply mitigate the consequences by sending UK units to the specific territories u want to keep? All things to consider.
Right, thanks for the quick answer, though it is not holding up my Russian turn of course.
More questions. I can’t find the thing about the French infantry….
West African infantry will remain Free French?
Destroyer off Africa is Free french, right? Because I didn’t read anything about it, I think it is.
So basically FIC, Algeria, Morocco, Tunisia, French Central, French Equa, Madagascar, French Guyana, and Syria would all turn pro-Axis at the beginning of France one because you took Normandy, assuming there are no UK units in South France at that time.
So after Vichy France is established, then it counts for Italy’s NO but no Axis power can control it, so can’t build there or collect the 3 IPC’s? And if Axis take control of South France, they don’t have to fight - but the 2 French units there and the 2 boats are destroyed. Is this all correct?
So the Frenchman in West Africa will be cut off from Eastern Africa and Egypt, etc? Oh, wait, no, he can activate the pro-Axis neutrals by walking into them in combat movement?
Reading it again, the infantry stays there and is pro-Axis?? So the Allies would have to attack and kill the infantry to take control - in North Africa
And Syria…
I guess you’d want to leave the Vichy French territories in West Africa for the UK….
Oh jeez, so UK can get French Madagascar easily too?
Marines attack at 2 every round during amphibious assault?
Iron Blitz CD-ROM game had marines that attacked at 3 for the first round only - wanted to make sure it wasn’t like that. (They also cost 5 but had to be loaded on transports)
French West Africa (and the unit) turns Pro-Axis Neutral when Vichy France occurs (at the beginning of France’s turn) unless there is a non-French Allied Unit in that territory at the time.
If the territory and unit turns, Allies can only take the territory with a combat move. This is handled just like any other pro-axis neutral. The units fight back, and must be killed for Allies to get the territory.
Yup, Madagscar is fair game if France turns Vichy. Yay History!!!
Marines get their amphib bonus for the entire battle.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 5 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
1 infantry moved from Archangel to Belarus
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Belarus to Bryansk
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 submarine moved from 127 Sea Zone to 111 Sea Zone
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 armour and 1 mech_infantry moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 1 infantry placed in Novgorod
1 fighter and 1 mech_infantry placed in Russia
3 artilleries placed in Ukraine
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Oh, now I see it’s French EQUATORIAL Africa, not French West. Got it - the allies are gonna ROLL :wink:
I think the Axis have won most of the balanced games so far though? Very small sample size.
Your turn! I’m gonna go watch a football game