I need to read up on this Vichy thing. Might swap out the art for a mech in France, but should not after R1.
Regularkid (Axis) vs. Variance (Allies) - G40 Balance Mod, 0 bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Southern Italy to Holland Belgium
1 artillery moved from Caucasus to Northwest Persia
Italians take Northwest Persia from BritishCombat - Italians
Battle in Holland Belgium
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
3 fighters moved from Holland Belgium to Western Germany
2 aaGuns, 1 artillery, 7 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to Western Germany
1 armour moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 armour moved from Volgograd to RostovPlace Units - Italians
1 tactical_bomber placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns
EDIT: Turning off Edit Mode
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,1,5,1,3,6,3,5
Italians collect 9 PUs (10 lost to blockades); end with 9 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 11 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 mech_infantry moved from Archangel to Vologda
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Urals to Tsinghai
Germans take Tsinghai from Chinese
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 bomber moved from Western Germany to Tambov
1 mech_infantry moved from Belarus to VologdaCombat - Germans
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Vologda
Germans attack with 1 infantry and 2 mech_infantrys
Russians defend with 1 artillery
Russians win with 1 artillery remaining. Battle score for attacker is -11
Casualties for Germans: 1 infantry and 2 mech_infantrysNon Combat Move - Germans
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Bryansk to Samara
1 bomber moved from Tambov to Bryansk
1 infantry moved from Bryansk to Smolensk
7 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Germany to Archangel
6 mech_infantrys moved from Bryansk to Archangel
1 fighter and 1 tactical_bomber moved from Western Germany to Archangel
2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Archangel
1 armour moved from Bryansk to Archangel
1 armour moved from Bryansk to Archangel
1 armour moved from Bryansk to Archangel
2 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns and 11 infantry moved from Western Germany to France
1 aaGun and 11 infantry moved from Germany to Western GermanyPlace Units - Germans
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
Germans undo move 1.
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Germany
1 bomber, 1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,4,3,3,6,2,6,2
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Vologda to Archangel
5 armour and 6 mech_infantrys moved from Russia to Archangel
2 fighters and 1 tactical_bomber moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 5 armour, 1 artillery, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour, 2 fighters, 7 mech_infantrys and 2 tactical_bombers
retreated to Archangel
Germans win with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -51
Casualties for Germans: 7 mech_infantrys
Casualties for Russians: 5 armour, 1 artillery, 1 fighter, 6 mech_infantrys and 1 tactical_bomberNon Combat Move - Russians
1 fighter moved from Archangel to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs -
50/50 :-P :-P
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bump
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hey i’m back
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Hi! :-)
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bump
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber, 6 fighters and 1 tactical_bomber moved from Finland to Archangel
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
5 infantry moved from Persia to Northwest Persia
3 artilleries moved from Persia to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from GermansCombat - British
Battle in Archangel
British attack with 1 bomber, 6 fighters and 1 tactical_bomber
Germans defend with 3 armour, 2 fighters and 2 tactical_bombers
retreated to Archangel
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -35
Casualties for Germans: 3 armour
Casualties for British: 1 bomber, 3 fighters and 1 tactical_bomber
Battle in Northwest Persia
British attack with 3 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 1 artillery
British win, taking Northwest Persia from Italians with 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
2 infantry moved from Iraq to 80 Sea Zone
1 battleship, 1 carrier, 2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 artillery, 1 marine and 6 mech_infantrys moved from Eastern Persia to West India
2 fighters moved from Union of South Africa to 79 Sea Zone
3 fighters moved from Archangel to Russia
3 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 aaGun and 4 infantry moved from Southern France to Normandy Bordeaux
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from Persia to Eastern PersiaPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
1 fighter and 5 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 61 PUs;
Germans buy 1 armour, 8 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Vyborg
1 fighter and 1 tactical_bomber moved from Archangel to Karelia
1 bomber moved from Western Germany to Vyborg
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Sikang to Turkmenistan
Germans take Turkmenistan from RussiansCombat - Germans
Battle in Karelia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans win, taking Karelia from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Vyborg
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Germans win, taking Vyborg from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 bomber moved from Vyborg to Novgorod
1 fighter moved from Archangel to Germany
1 tactical_bomber moved from Archangel to Germany
1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
2 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Tambov to Bryansk
3 infantry moved from Volgograd to Rostov
1 aaGun moved from Bryansk to Rostov
1 mech_infantry moved from Tsinghai to Volgograd
1 armour moved from Yenisey to Timguska
1 armour moved from Timguska to Novosibirsk
2 aaGuns and 11 infantry moved from France to Western GermanyPlace Units - Germans
5 infantry placed in Western Germany
Germans undo move 1.
7 artilleries placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,4,4,6,2,4
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 fighter and 1 infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 4 PUs total
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from 34 Sea Zone to 36 Sea Zone
1 bomber moved from Manchuria to 43 Sea Zone
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
1 fighter moved from 34 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from 34 Sea Zone to Marianas
2 artilleries and 1 infantry moved from Paulau Island to 34 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 34 Sea Zone to 42 Sea Zone
1 destroyer moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 carrier moved from 34 Sea Zone to 42 Sea Zone
1 battleship moved from 34 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
4 infantry moved from India to Burma
2 mech_infantrys moved from French Indo China to Burma
1 fighter moved from India to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Anhwe to Chahar
1 armour moved from Anhwe to Chahar
1 mech_infantry moved from Kweichow to Hopei
1 armour moved from Anhwe to Chahar
1 mech_infantry moved from Kweichow to Burma
1 armour moved from Anhwe to Yunnan
1 tactical_bomber moved from Manchuria to Chahar
1 armour moved from Anhwe to Chahar
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
4 carriers moved from 34 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to Guam
1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 battleship moved from 34 Sea Zone to 22 Sea Zone
Japanese take 22 Sea Zone from Americans
1 cruiser moved from 34 Sea Zone to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 3 armour, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Chahar from Chinese with 3 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hopei
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 1 fighter and 1 mech_infantry
Battle in Guam
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield and 1 marine
Japanese win, taking Guam from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 marine
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports
ANZAC defend with 1 submarine and 1 transport
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 43 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Marianas
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 infantry
Japanese win, taking Marianas from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter moved from Marianas to 34 Sea Zone
1 bomber moved from Guam to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 bomber moved from 43 Sea Zone to French Indo China
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 infantry moved from Amur to Manchuria
1 infantry moved from Yakut S.S.R. to Buryatia
1 tactical_bomber moved from Chahar to Hunan
1 artillery moved from Manchuria to JeholPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry and 2 mech_infantrys placed in Manchuria
1 infantry and 2 mech_infantrys placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
Japanese collect 58 PUs (9 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from West India to India
UK_Pacific take India from JapaneseCombat - British
Battle in Southern France
British attack with 1 fighter and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British win, taking Southern France from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in SumatraNon Combat Move - British
1 artillery moved from West India to India
6 mech_infantrys moved from West India to India
1 armour and 3 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
1 marine moved from West India to India
1 battleship and 1 carrier moved from 79 Sea Zone to 80 Sea Zone
2 fighters moved from 79 Sea Zone to 80 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Southern France to Normandy Bordeaux
1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Southern France
3 fighters moved from Russia to NorwayPlace Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 armour, 1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from West India to India
UK_Pacific take India from JapaneseCombat - British
Battle in Southern France
British attack with 1 fighter and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British win, taking Southern France from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in SumatraNon Combat Move - British
1 artillery moved from West India to India
6 mech_infantrys moved from West India to India
1 armour and 3 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
1 marine moved from West India to India
1 battleship and 1 carrier moved from 79 Sea Zone to 80 Sea Zone
2 fighters moved from 79 Sea Zone to 80 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Southern France to Normandy Bordeaux
1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Southern France
3 fighters moved from Russia to NorwayPlace Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 armour, 1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 2 fighters
EDIT: Adding units owned by British to Eastern Persia: 2 fighters
EDIT: Turning off Edit Mode -
Bruther, after i finished my rolls, i tried to post, but it wouldn’t. Saved the game, but the saved game file is unreadable. Gonna have to reconstruct the end of the turn in edit mode. Will do that and post shortly.