G40L 2016 BerntBernt (Allies +22) vs Karl7 (Axis)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Burma
                      Chinese take Burma from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                12 infantry moved from Hunan to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Kiangsu to Shantung
                1 infantry moved from Shantung to Jehol

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Shensi
                4 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 21 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                4 artilleries and 8 infantry moved from Iraq to Trans-Jordan
                4 armour and 1 mech_infantry moved from Persia to Trans-Jordan

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 3 fighters and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans win with 1 infantry remaining. Battle score for attacker is -20
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 fighters and 1 infantry
                    1 fighter owned by the British retreated
                Battle in Holland Belgium
                    British attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                2 fighters moved from Holland Belgium to United Kingdom
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 fighter and 3 infantry moved from Persia to Iraq
                3 aaGuns, 9 artilleries and 16 infantry moved from Eastern Persia to Persia
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone

    Place Units - British
                3 artilleries placed in Iraq
                2 artilleries and 1 infantry placed in Persia
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 armour moved from Algeria to Tunisia
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from Southern Italy to Egypt

    Combat - Italians

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to Southern France
                1 infantry moved from Bulgaria to Yugoslavia
                1 mech_infantry moved from Belarus to Bryansk

    Place Units - Italians
                2 artilleries and 1 fighter placed in Egypt
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from Russia to Rostov

    Turn Complete - French

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from Russia to Rostov

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 43 Sea Zone: 1 destroyer
                EDIT: Removing units owned by French from 19 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 destroyer
                EDIT: Adding units owned by French to 20 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 4 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Smolensk
                1 bomber moved from Novgorod to Smolensk
                1 infantry moved from Bryansk to Tambov
                1 bomber moved from Western Germany to Tambov
                2 armour and 2 infantry moved from Bryansk to Rostov
                2 infantry moved from Western Germany to Holland Belgium
                3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
                3 bombers moved from Western Germany to 91 Sea Zone
                1 artillery moved from Ethiopia to Kenya
                      Germans take Kenya from British
                1 infantry moved from French Equatorial Africa to Nigeria
                      Germans take Nigeria from British

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    scram?

  • '15

    Yes please

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 4 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Smolensk
                1 bomber moved from Novgorod to Smolensk
                1 infantry moved from Bryansk to Tambov
                1 bomber moved from Western Germany to Tambov
                2 armour and 2 infantry moved from Bryansk to Rostov
                2 infantry moved from Western Germany to Holland Belgium
                3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
                3 bombers moved from Western Germany to 91 Sea Zone
                1 artillery moved from Ethiopia to Kenya
                      Germans take Kenya from British
                1 infantry moved from French Equatorial Africa to Nigeria
                      Germans take Nigeria from British

    Combat - Germans
                Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in Holland Belgium
                    Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Rostov
                    Germans attack with 2 armour and 2 infantry
                    French defend with 1 fighter
                    Germans win, taking Rostov from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for French: 1 fighter
                Battle in Smolensk
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 3 bombers
                    French defend with 1 cruiser; British defend with 1 fighter; Americans defend with 2 submarines and 4 transports
                    2 submarines owned by the Americans Submerged
                    Germans win with 2 bombers remaining. Battle score for attacker is 38
                    Casualties for Germans: 1 bomber
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 fighter
                    Casualties for Americans: 4 transports
                Battle in Tambov
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Tambov to Bryansk
                1 bomber moved from Smolensk to Novgorod
                3 infantry moved from Belarus to Bryansk
                2 bombers moved from 91 Sea Zone to Southern France
                1 artillery moved from France to Southern France
                1 fighter moved from Holland Belgium to Southern France
                2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
                2 armour moved from Western Germany to Poland
                2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
                2 artilleries and 3 infantry moved from Novgorod to Belarus
                1 infantry moved from Romania to Bessarabia

    Place Units - Germans
                1 bomber placed in Western Germany
                2 artilleries and 1 infantry placed in Western Ukraine
                2 artilleries and 1 infantry placed in Ukraine
                3 armour placed in Novgorod
                1 armour and 4 infantry placed in Germany
                Germans undo move 5.
                Germans undo move 4.
                3 infantry placed in Novgorod
                4 armour and 1 infantry placed in Western Germany
                Germans undo move 5.
                Germans undo move 4.
                3 armour placed in Novgorod
                1 armour and 4 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 infantry
                EDIT: Adding units owned by Germans to Denmark: 3 infantry
                EDIT: Removing units owned by Germans from Germany: 1 aaGun
                EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Tambov
                2 fighters and 1 tactical_bomber moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Tambov to Russia
                1 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 24 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    uh, oh, I think I clicked out of the game before I saved…. I will have to recreate…  :-P

    Ignore second dice.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Also, it looks like I rolled 2 extra fighters in 6.  So, I can just reroll or take 2 dice of dice chain right to left.  Which would you prefer?

  • '15

    What do you mean two extra fighters in 6?

    Either keep the entire results with the combat moves or reroll if you want to change the combat moves.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @BerntBernt:

    What do you mean two extra fighters in 6?

    Either keep the entire results with the combat moves or reroll if you want to change the combat moves.

    I thoght I could bring in 2 ftrs, but thought the computer was being dumb (which it can sometimes) but now I see it was right.

    Nonetheless, the custom is to keep as many dice rolled as possible, so I would just subtract the extra dice from my roll right to left and then roll any extra units you would have had without the dice.  Make sense?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Here I will demonstrate:

    So my roll was originally 9 ftrs:

    5,3,1,2,6,2,5,2,3

    I got 6hits, but rolled 2 extra, so taking 2 off the right I have 1 less hit for 5 hits leaving you 3 damaged carrier 2 dds, and 2 ftrs.

    You rolled R1 (3cv, 4dd, 2ftrs):

    1,5,6,6,4,5,3,5,1 and got only 2 hits.

    So round 2, I rolled 7 ftrs

    2,1,2,3,6,2,1  - but I should only have rolled 5.  So taking off hits mean I only got 4 hits, leaving you w/ 1 dd and 2ftrs presumably

    So you rolled R2: 2,1,3,3,5,3  for 3 hits. But you have 1 extra dd

    I roll it here:

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    So I guess I would retreat at this point.  But then your fts would sink.  So I guess you would have kept an intact cv R1 .

    Ok, if ok with you I will just redo Japan?  I will just forgo the sz6 attack since w/only 7 ftrs it would be suicidal.  This is getting too complicated.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I apologize for the screw up.  You are winning handily so not sure if all this makes any difference.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I’ll just post my redo Japan map.  If you object we can go back and try to rehash sz6.

    But as I say, the Axis have about a 10% chance of victory so not sure what difference it makes.

  • '15

    Yea, I feel pretty confident about this game, so I am fine either way Karl.

    I was just wondering what you meant, but now that you’ve explained I’m OK with it either way.

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